Non interactive materials


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before we convert it to interactive materials

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Non interactive materials

  1. 1. Sultan Qaboos University College of Education Technology departmentDistance Education (Tech 4010) (Non interactive materials) Making a movie using Movie Maker program Submit by: Muna Mohammed Ali Al-Dhouri Fatma Ali Said Al-Shihi Submit to: Dr. Alaa Sadik
  2. 2. 1. Starting Windows Movie MakerGo to start menu. Click on all programs andselect Windows Movie Maker
  3. 3. InterfaceBelow is the Windows Movie Maker 2 (MM2) interface. This interface consists of seven mainelements; the menu bar, toolbar, movie tasks pane, collections pane, monitor, timeline, andstoryboard.Menu Bar and ToolbarThe menu bar and toolbar in MM2 provide access to important program functions. Below is agraphic of the upper portion of the MM2 interface with seven dropdown menus (circled in red).Move the cursor over individual menus to view. Take a few minutes to familiarize yourselfwith the various menu options. Below the menu bar is the toolbar. The toolbar includes suchfunctions as new project, open project, save, undo/redo, show tasks pane, and show collectionspane. Move the cursor over individual functions to view.
  4. 4. Note: In MM2, access to most program functions can be reached through more than onelocation.
  5. 5. Movie tasks, Collections, and MonitorBelow is a graphic of MM2’s interface including the Movie Tasks pane, the Collection pane, andMonitor window. First, the Movie Tasks pane provides an access point to capture video, edityour movie, and save your movie, as well as providing movie making tips. The links in the paneare fairly intuitive and follow, from top to bottom, the basic outline of the movie making processfrom start to finish. Next, the Collections pane provides a thumbnail view of videos, pictures,and even music that have been imported into MM2 for use on your movie project. From theCollections pane you select and drag clips into the storyboard or timeline to create a movie. Aswill be discussed later, clips can be manipulated to create a desired effect. Last, in the Monitorwindow you can test or preview your movie. From the function buttons at the bottom of thewindow (also along the top of the timeline/storyboard) you can play, stop, forward, or rewindyour movie (or manually use the seek slider), split a clip or capture a still image from video(Figure 1).
  6. 6. Figure 1Timeline & StoryboardIn MM2, the timeline and storyboard windows are utilized for controlling placement of media.From the timeline window, all of a project’s elements can be viewed in its respective tracksalong a linear (from left to right) layout. By selecting the plus (+) or minus (-) magnifying glassat the upper left of the timeline window, a project can be viewed from its extended length inminute increments or narrowly focused down to tenths of a second. The project can be played byclicking on play/stop buttons. To narrate a timeline, click on the microphone icon and to adjustvolume, click on the volume control. To toggle between views, click “Show Storyboard” or“Show Timeline.”
  7. 7. TimelineBy toggling to the storyboard window, tracks are replaced with individual boxes, where clips andtransitions can be added (dragged), moved, or changed with ease. Storyboard2- Windows Movie Maker for Beginners - First Steps inWindows Movie MakerBy Wendy Russell, Guide
  8. 8. 2-Overview of the Windows Movie Maker ScreenOverview of the Movie Maker screen© Wendy RussellBefore we can start making a movie, let’s look at the parts of the Windows Movie Maker window.1. Movie Task View  Links to the various tasks to create your movie.2. Collections View  A list of all imported components for your movie - photos, videos or sounds.3. The Preview Screen4. The Timeline or Storyboard  All parts of your movie, whether photos, videos or sounds are dragged to this area. 5. Timeline View of Windows Movie Maker 6. 7. Timeline view of Movie Maker
  9. 9. Resource: Started in Movie MakerIf youre new to Windows Movie Maker, creating a photomontage is an easy way to get started.In this project youll learn your way around Movie Maker, and will end up with a video thats funto watch and share.To start, collect digital copies of the pictures youre going to use. If the pictures come from adigital camera, or if you already have them scanned and saved on your computer, youre all set.For print photographs, either digitize them at home with a scanner, or take them to a local photostore to have them professionally done. This shouldnt cost too much, and its worth it if youredealing with a lot of pictures.Once you have the pictures saved on your computer, open a new project in Movie Maker. Fromthe Capture Video menu, choose Import pictures.Select Digital Photos to Import
  10. 10. A new screen will open, allowing you to browse through and select the photos that you want touse. Click Import to bring the pictures into Movie Maker.Resource: Import Video, Photographs, Audio or MusicTo begin building your movie or slideshow project you must first import your video, picture,audio or music files into MM2. To do so, follow the steps below:Step 1: From the Movie Tasks bar, under Capture Video, select the appropriate link to import video, photographs,audio or music into MM2 (Figure 4). For our iSchool Lab movie, we saved our files in an external hard drive (FireWiredrive)—drive F: in Figure 5—and then imported them. If you are working from home, your files may be saved on your
  11. 11. computer’s hard drive, on a CD, or a DVD. In the lab, you may also have your files stored on a CD, a DVD, or in yourweb-space.Step 2: From the Import File window (Figure 5), choose the desired directory and files, click Import, and the files willbe inserted into your MM2 Collections pane.Note: MM2 will allow you to import the following file formats:- Audio files: .aif, .aifc, .aiff .asf, .au, .mp2, .mp3, .mpa, .snd, .wav and .wma- Picture files: .bmp, .dib, .emf, .gif, .jfif, .jpe, .jpeg, .jpg, .png, .tif, .tiff, and .wmf- Video files: .asf, .avi, .m1v, .mp2, .mp2v, .mpe, .mpeg, .mpg, .mpv2, .wm, and .wmvStep 3: You are now ready to begin the creation of your project. Figure 4
  12. 12. Figure 5To Capture from Video DeviceIn order for you to capture video from a device, such as Digital Video Camera, follow the stepsbelow:Step 1: To capture video from an external device you must first attach the device to the computer. As an example, forthe iSchool Lab project we attached a DV Camera to the computer with a miniDV to FireWire cable. Other devices,such as a VCR, require a different configuration. Consult lab staff for help with setting up your device for capture.Step 2: From the Movie Tasks bar, select Capture Video, select Capture from video device.Step 3: On the Capture Video File window, enter the name for your captured video, select the place to save yourcaptured video (FireWire drive in the lab), and click Next (Figure 6).Step 4: From the Video Settings window, select Digital device format (DV-AVI) for uncompressed capture (or chooseBest quality for compressed capture) and then click Next (Figure 7).Note: Uncompressed capture will provide the highest quality capture of your video, but will also consume a largeamount of file space. By selecting different file options, the Video Settings window will display the setting details and
  13. 13. the video file size for that option. You must take into consideration the quality of video you want and file storagespace available to you. For our iSchool Lab movie, we captured our video uncompressed (DV-AVI).Step 5: From the Capture Video window you can choose to have MM2 turn your movie into video clips, mutespeakers, or set a capture time limit. If you wish, you may also create clips after the video has been captured by rightclicking on the video icon in the Collections pane and selecting Create clips, MM2 will randomly separate the videointo segments.Step 6: At the Capture Video window, click Start Capture and press play on your device and the program will begincapturing your video (Figure 8).Step 7: When completed select Stop capture and Finish. Your captured video will be automatically inserted into theCollections pane. Figure 6
  14. 14. Figure 7
  15. 15. 4-Drag Pictures to Storyboard
  16. 16. Drag pictures to the storyboard in Windows Movie Maker© Wendy RussellDrag your pictures to the Storyboard area of the window. The Storyboard is where you will build yourmovie.Notice that after you drag your picture to the Storyboard, it still remains in the Collections view. Youcan use the same object many times in your movie if you wish.Rescores: move a clip on the storyboard/timelineWhen editing your project, you might want to change the order of clips on thestoryboard/timeline. For example, you might want a video clip to appear later or earlieron in your movie. 1. On the storyboard/timeline, select the clip that you want to move. 2. Click Edit, and then click Cut. 3. Do one of the following, depending on the view that you are working in:  On the storyboard, click the next empty cell.
  17. 17.  On the timeline, move the playback indicator to the point where you want to paste the clip. 4. Click Edit, and then click Paste.TipTo quickly move a clip on the storyboard/timeline, click the clip and drag it to a newplace on the storyboard/timeline.Resourse: pictures were taken video: Long Should the Pictures Play?
  18. 18. By default, Windows Movie Maker sets photos to display for five seconds. You can change the length oftime by going to the Tools menu, and clicking Options.Adjust the Time the Pictures PlayIn the Options menu, choose the advanced tab. From here, you can increase or decrease the Pictureduration.
  19. 19. Resource: