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Smith Mindmaps For Better Programming
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Smith Mindmaps For Better Programming

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  • Transcript

    • 1. Mindmaps
    • 2. Overview
      • What are is a mindmap?
      • Why mindmap?
      • How to mindmap
      • Resources
    • 3. Speaker Information
      • 25 years programming
      • 10 years with ColdFusion
      • 7 years with Fusebox
      • Custom development
      • Teach one-on-one and custom classes
      • Fusebox and Process Methodology
      • MDCFUG, CFUNITED
    • 4. What is a Mindmap?
      • A mindmap is a visual way of organizing ideas in a web-like structure.
    • 5. Sample hand drawn mindmap
    • 6. Why mindmap?
      • Use right brain (visual, intuitive) as well as left brain (logical, linear)
      • Make new connections between ideas
      • Fast and easy to create
      • Easy to learn
      • Fun!
    • 7. Benefits of Mindmaps
      • Visual
      • Hierarchical
      • Easy to connect “distant ideas”
      • Like an outline
      • Brain dump first, then easy to rearrange ideas
    • 8. Mindmap Parts
      • What constitutes a Mindmap?
      • Center word and image
      • Branches
      • Sub-branches – less important info
      • Single keywords
      • Images and color
    • 9. Mindmap Circuits and Fuseactions
    • 10. How to create a Mindmap
      • Paper on side (landscape)
      • Draw Central image
      • Add key words and branch lines
      • Add sub-branches, associate ideas
      • Print
      • Add emphasis
    • 11. Key words
      • One word!
      • Forces you to think before you write
    • 12. Mindmap Steps
      • Prepare
      • Generate map
      • Associate freely
      • Review
      • Incubate – take a break!
      • Re-organize
      • New map in clockwise sequence
      • Act
    • 13. Uses of Mindmaps
      • Planning
      • Brainstorming
      • Group thinking
      • Documenting
      • Note taking
      • Resources
    • 14. Mindmaps in Programming
      • Requirements gathering
      • Fusebox Architecting
      • Development brainstorming
      • Testing and debugging
      • Project management
      • Questions and resources
    • 15. Mindmap design tips
      • Single words
      • Use colors
      • Use pictures
    • 16. Objections to Mindmaps
    • 17. Conclusion
      • Mindmaps are increase thinking and remembering
      • Improve developer and business discussions
      • Easy to use
    • 18. Resources
      • Tony Buzan www.mind-map.com
      • Mindmapper www.mindmapper.com
      • Open mind www.matchware.net
      • Fuseminder and mindfuser www.grokfusebox.com
      • Innovation Tools www.innovationtools.com/resources/mindmapping.asp
      • Google Directory www.google.com/Top/Reference/Knowledge_Management/Knowledge_Creation/Mind_Mapping/
      • Mapping Inner Space Nancy Margiulies and Nusa Maal
    • 19. Questions?
      • Ask now or Email me at
      • [email_address]