learning English Fun way
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  • 1. Instructional game Mingoville Done by: Abeer AL-Maawali ID#:82910 Ameena AL-Rawahi ID#:68707
  • 2. Target learner Screen shots Weaknesses Software evaluation Teacher role Description of game Objectives Student role Mingoville Learning English the fun way Outline Start
  • 3. Screenshots Objectives Target learner Description Student role Teacher role Evaluation Weakness Instructional game Learning English Definition : Mingoville is a narrative universe that frames a variety of themes. It is a digital interactive textbook that combines the narrative methods known from the entertainment industry and second language acquisition. www . de . mingoville . com / content / view / 5/6 / lang,en
  • 4. Instructional game Learning English Content :
    • 10 Missions
    • 126 activities
    • 10 English ‘sing-along’songs
    • Stories
    • Creative Lab –Experimental zone filled
    • educational games
    • My Book –a unique portfolio that is completed by the students throughout the course
    • Dictionary
    • Opportunity to record their own voice for playback and self-evaluation.
    Screenshots Objectives Target learner Description Student role Teacher role Evaluation Weakness
  • 5. Objectives Target learner Description Student role Teacher role Evaluation Weakness Instructional game Learning English Target learner: This instructional game is designed for 3 rd grade English according to the Danish curriculum. Screenshots
  • 6. Screenshots Objectives Target learner Description Student role Teacher role Evaluation Weakness Instructional game
    • Mingoville builds on the following principles:
    • To suit students’wide ranges of learning styles and their multiple intelligences
    • To improve student’s communication skills
    • To integrate digital tools and curriculum in the learning environment.
    Objectives: Learning English
  • 7. Screenshots Objectives Target learner Description Student role Teacher role Evaluation Weakness Instructional game Learning English
    • Cont ’’’
    • To enhance writing and reading skills
    • To activate student’s memory
    • To improve critical-thinking skills
  • 8. Screenshots Objectives Target learner Description Student role Teacher role Weakness Instructional game Learning English Student role:
    • Depending on how teacher have chosen to use the application the students can use it in two ways.
    • If the teacher has not made any changes, the students can work their way through the learning course
    • mission by mission.
    • If he has planned a sequence of activities, the students have to open and check “My Book” to see
    • which activities they must complete and which ones are optional.
    Evaluation
  • 9. Screenshots Objectives Target learner Description Student role Teacher role Evaluation Weakness Instructional game can be used in various ways. It can be used systematically by following the recommended order of activities presented in each mission or you can put your own sequence of activities together by mixing the activities as you prefer. Learning English Teacher role:
    • Planning
    • Evaluation
    • Admin
  • 10. Screenshots Objectives Target learner Description Student role Teacher role Weakness Instructional game Learning English Software evaluation:
    • There is a variety of activities
    • Concepts and vocabulary are relevant to students
    • The information cover all the topics for student
    Educational aspects: Evaluation
  • 11. Screenshots Objectives Target learner Description Student role Teacher role Evaluation Weakness Instructional game Learning English Cont’’’’
    • It describe the specific software
    • Give student the option for installing the program
    • It include teacher’s guide
    Documentation :
  • 12. Screenshots Objectives Target learner Instructions Student role Teacher role Evaluation Weakness Instructional game Learning English
    • Use of appropriate and supportive feedback
    • Provide print option
    • Provide record option
    • Provide help button
    • Provide student with the time he spends on the game
    • Controllable sound
    • Provide exist button .
    Technical aspects: Cont’’’’
  • 13. Screenshots Objectives Target learner Description Student role Teacher role Evaluation Weakness Instructional game Learning English Weakness:
    • Student can't move to next question until doing the previous question
    • There is no opportunity for increasing the complexity of the activities….
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