What Is A Mobile?

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    What Is A Mobile? - Presentation Transcript

    1. What is a mobile? Challenging traditional thinking around the concept of mobile Tim Yull – Manager, Applied Innovation RBC @timyull
    2. Level-setting
      • For the purposes of this talk…
      • …this is not the mobile
      • in question
    3. Why ask the question?
      • Innovation and transformation with:
      • Relevance
      • Value
      • Context
      • Timing
      • All in a space that is changing and evolving at the speed of life
    4. Traditional views
      • Mobile meant untethered…not all that portable
      • Person to person voice communication
      • Isolated environment and experience
      • Very expensive
      • But very stylish and cool…
    5. Traditional views
      • Smaller, clearer, cheaper
      • Mobiles as fashion accessories
      • Design became increasingly important
      • Beginnings of additional functionality
      • Alternative communication methods still secondary and very basic
    6. The early Smartphone
      • More computer than phone
      • Multimedia/gaming experience
      • Camera’s
      • Media-rich experience
      • Beginnings of alternative input methods
      • Beginnings of alternative communication tools (social steps in)
    7. Today's Smartphone
      • High-speed connectivity
      • Sensors everywhere
      • GPS/GPRS
      • Robust operating systems
      • Diverse synchronous communication methods (social steps it up)
    8. Today's Smartphone
      • Intuitive and immersive input methods
      • High resolution screens
      • Screens, batteries and keyboards still barriers for many users
      • Arguably the most important recent change
      • …application development and distribution.
    9. Netbooks, UMPC’s, MID’s
      • High speed mobile connectivity
      • Under 2lbs
      • Fully functional OS
      • Cloud
      • Expected 11.9% decrease in PC sales - “Sharpest unit decline in history”
      • Netbooks forecasted to grow by almost 80% (over 21m units)
    10. Game consoles
      • High speed Connectivity
      • Massive user-base (100m+ users)
      • Robust hardware
      • Immersive environments
      • Relevancy
      • Social media
      • Content
    11. eReaders
      • Kindle, Kindle 2, Sony eReader…
      • Leveraging latest tech
      • Connectivity
      • Social media components
      • Relevancy to alternative demographics
      • Content
    12. GPS Devices
      • High-speed connectivity
      • High-resolution screens
      • Ultra-portable
      • Large install base
      • Robust hardware
    13. On the go…
      • OnStar (35m+ subscribers)
      • Multimedia car theatres
      • Rolling WIFI hubs
    14. What does this tell us?
      • The idea of mobile has traditionally been very hardware and to a lesser degree… software focused
    15. Wetware
      • Mobile consumers and their hyper-connected lifestyle… wetware
      • Focus on behaviours, trends, personas and demographics
    16. Mobile Lifestyles
      • Designers and social anthropologists rule…
      • Greater tolerances for open access to personal information (risk/reward)
      • Ubiquity based on cost/need
      • Physical and virtual sprawl
      • Time and tech increasing adoption (demographics, personas)
    17. Innovating around wetware
      • Health services
      • Parents/children
      • Commerce
      • Work
      • Where, how and when I want it
    18. Innovating around wetware
      • Connectivity of all your devices is seamless and ubiquitous
      • Metadata + sensors + open data sources
      • Micro-contextualization personalization and customization
      • Population-level location and demographic data
    19. In the near term…
      • Alternative form factors
      • Wearable
      • Truly ubiquitous
      • 4G and beyond…
      • Transparent tech
      • Alternative power sources (solar, body heat…)
      • Improved human/computer interactivity (voice, gesture, context…)
    20. In the not too distant future…
      • Embeddable
      • Bioengineered
      • Truly invisible
      • Instantaneous

    + tyulltyull, 9 months ago

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