Information Wayfinding

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Presented at the Software East Meetup in Cambridge on 20 March, 2014. My blog post on the same topic can be found at: http://twigkit.com/blog/2013/11/07/information-wayfinding.html

Published in: Design

Information Wayfinding

  1. 1. Information Wayfinding BY TYLE R TATE
  2. 2. We are drowning in information.
  3. 3. “What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the over- abundance of information sources that might consume it.” — Herbert Simon

  4. 4. How can we make ever-growing volumes of information accessible and useful to people without overwhelming them?
  5. 5. 1. Think of information as an environment. 2. Understand how people find their way through such information environments. 3. Design for efficient wayfinding.
  6. 6. The Information Environment 1
  7. 7. "Mankind evolved in a world of space and time. Our memories evolved to record events that transpire in space and time. Modern attempts to externalise and enlarge that memory should not, and probably need not, neglect its spatiotemporal dimensions.” — George A. Miller, 1968
  8. 8. “We must consider not just the city as a thing itself, but the city being perceived by its inhabitants.” — Kevin Lynch
  9. 9. Paths Edges Districts Nodes Landmarks
  10. 10. The Environment A place someone goes to seek information in order to satisfy an information need.
  11. 11. Districts Layers Nodes
  12. 12. Districts The primary categories into which an environment can be logically divided.
  13. 13. Layers Secondary categories which describe a specific facet of a given node.
  14. 14. Nodes Precise points in the environment (that we might otherwise refer to as a Web page, document, or record).
  15. 15. Wayfinding Behaviour2
  16. 16. Wayfinding is the collection of cognitive processes people use to navigate physical environments.
  17. 17. Information wayfinding is the collection of cognitive processes people use to navigate information environments.
  18. 18. Locate
  19. 19. Explore
  20. 20. Q1 Q2 Q3 Q4 Q5 Q6 Q7
  21. 21. Meander
  22. 22. 1. Locate 2. Explore 3. Meander
  23. 23. Principles for a New Architecture 3
  24. 24. Structured Districts
  25. 25. Flexible Layers
  26. 26. Positional Cues
  27. 27. Survey Knowledge
  28. 28. Clear Paths
  29. 29. Coherent Interaction
  30. 30. 1. Structured Districts 2. Flexible Layers 3. Positional Cues 4. Survey Knowledge 5. Clear Paths 6. Coherent Interaction
  31. 31. How can we make ever-growing volumes of information accessible and useful to people without overwhelming them?
  32. 32. 1. Think of information as an environment, not pages. 2. Understand how users find their way through such information environments. 3. Design for efficient wayfinding, particularly by integrating search and browse.
  33. 33. DesigningTheSearchExperience.com twigkit.com/blog vimeo.com/78578346 @TylerTate
  34. 34. Information Wayfinding BY TYLE R TATE

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