Mobile Mountains - OverTheAir 2009

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    Mobile Mountains - OverTheAir 2009 - Presentation Transcript

    1. mobile Many paths to the top of the mountain Exploring constraints in iterative design ^ OverTheAir 2009, 25th September 2009
    2. Participative Iterative design May cause dizziness Fast paced mobile Many paths to the top of the mountain Thursday 27th August 2009 ^
    3. Change gets faster mobile Many paths to the top of the mountain Thursday 27th August 2009 ^
    4. Mobile means variety mobile Many paths to the top of the mountain Thursday 27th August 2009 ^
    5. Why take a different approach? To design for devices before they exist, and to accommodate variances in form factor... ...for an intimate medium, hard to theorise about, and caught between the worlds of telco and internet. mobile Many paths to the top of the mountain Thursday 27th August 2009 ^
    6. screen size processor slow input connectivity Mobile offers some unique constraints mobile Many paths to the top of the mountain Thursday 27th August 2009 ^
    7. Identify yourselves! mobile Many paths to the top of the mountain Thursday 27th August 2009 ^
    8. Your mission Iteration 1: 1. Design a product, for one persona & one device (15 minutes) 2. Usability test our prototypes (5 minutes) 3. Demo to next-door team (10 minutes) Iteration 2: 1. Revisit our designs (15 minutes) 2. Demo to next-door team (10 minutes) mobile Many paths to the top of the mountain Thursday 27th August 2009 ^
    9. Target persona Jeremy, 34 y.o. civil engineer Married, 2 children Technically aware but utilitarian mobilist Extremely busy, manages a 10-man engineering team Works from small office, on-site, frequent traveller Dyslexic, uses email a little but prefers face-to-face mobile Many paths to the top of the mountain Thursday 27th August 2009 ^
    10. Your goal “As a hardy mountaineer, I want my phone to help me enjoy the great outdoors and share the experience with my friends and family” How to how to keep up privacy? Visualise? to date? mobile Many paths to the top of the mountain Thursday 27th August 2009 ^
    11. mobile Go! Many paths to the top of the mountain Thursday 27th August 2009 ^
    12. User testing mobile Many paths to the top of the mountain Thursday 27th August 2009 ^
    13. Demo & questions mobile Many paths to the top of the mountain Thursday 27th August 2009 ^
    14. Some constraints
    15. Rinse & repeat mobile Many paths to the top of the mountain Thursday 27th August 2009 ^
    16. What have you learned? How did changes affect your design? Ask each group to write up what they’ve learned on a giant What were the difficulties? present. post-it, then What surprised you? mobile Many paths to the top of the mountain Thursday 27th August 2009 ^
    17. Conclusions from last few times we ran this - Working on a small screen lends focus - Time is always short (even when it is) - Under pressure it’s easy to forget the user - ...but user testing always helps - A clear vision helps you deal with change - Cross-platform consistency is tough - ...but changes between platforms weren’t so great mobile Many paths to the top of the mountain Thursday 27th August 2009 ^
    18. Thank you. tomhume.org www.futureplatforms.com Tom.Hume@futureplatforms.com

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