Travels With Tom: Workplace-Related Places in Second Life

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  • + guest972fed guest972fed 8 months ago
    I agree Thanks Tom - this will be a great tool to share with leadership who thinks virtual world is an option, but not what it really means.
    Jodi
  • + paulpen Paul Penfold 8 months ago
    Thanks Tom - very useful to refer to others interested in an overview, and corporate use. Paul
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Travels With Tom: Workplace-Related Places in Second Life - Presentation Transcript

  1. Travels with Tom: Workplace-related Places in Second Life ® 26 September 2008 Tom Werner www.brandon-hall.com/tomwerner
  2. on your Conference USB drive
  3. Objectives  Provide a look at Second Life for workplace learning  Overview – snapshots  Advantages and disadvantages  Live tour of some public places
  4. Summary Second Life is worth exploring as  A low-cost way to have immersive, 3D experiences today  An accessible way to see the potential of virtual worlds for the future
  5. Your experience with Second Life?  Brand-new to it?  Tried it?  Experienced with it?  Using it for training?
  6. ‘High-end’ immersive simulations
  7. BreakAway
  8. Forterra
  9. Second Life is similar: immersive and 3D International Spaceflight Museum
  10. Second Life is similar: immersive and 3D Sistine Chapel
  11. Second Life is similar: immersive and 3D Better World Island
  12. Second Life is similar: immersive and 3D ANWR oil rig
  13. Second Life is similar: 3D and immersive
  14. Second Life is similar: 3D and immersive
  15. Second Life is free to join and open to the public
  16. Second Life is low-cost to have an island
  17. Hype cycle April 20, 2006
  18. Hype cycle July 14, 2007
  19. Hype cycle Tim Hortons
  20. Odd stuff… Ben and Jerry’s Island
  21. Odd stuff…
  22. Odd stuff…
  23. Easy to take on different forms…
  24. Easy to take on different forms…
  25. Easy to take on different forms…
  26. Easy to take on different forms…
  27. But maybe this could be useful for learning…
  28. But maybe this could be useful for learning…
  29. But maybe this could be useful for learning…
  30. Easy to change clothes…
  31. Easy to change clothes…
  32. Easy to change clothes…
  33. Some use Second Life just for fun MoanaKane Sports
  34. Higher education very active in Second Life
  35. Higher education very active in Second Life San Diego State University
  36. Higher education very active in Second Life EdTech Island
  37. Higher education very active in Second Life Vassar Island
  38. But Second Life is also being used for workplace learning GE Contractual Services & Sify Technologies
  39. But Second Life is also being used for workplace learning GE Contractual Services & Sify Technologies
  40. 4 Advantages of Second Life for workplace learning
  41. 1 Movement in 3D space
  42. 1 Movement in 3D space MSIT Island
  43. 1 Movement in 3D space NESIM on Cousins Pau
  44. 1 Movement in 3D space Play2Train
  45. 1 Movement in 3D space Play2Train
  46. 1 Movement in 3D space Play2Train
  47. 1 Movement in 3D space Play2Train
  48. 1 Movement in 3D space Play2Train
  49. 1 Movement in 3D space Play2Train
  50. 1 Movement in 3D space Play2Train
  51. 2 3D demonstration and representation
  52. 3D demonstration and 2 representation Crompco at Peregrine Salon
  53. 3D demonstration and 2 representation Crompco at Peregrine Salon
  54. 3D demonstration and 2 representation Crompco at Peregrine Salon
  55. 3D demonstration and 2 representation Public Works Island
  56. 3D demonstration and 2 representation IBM Green Data Center
  57. 3D demonstration and 2 representation IBM Green Data Center
  58. 3D demonstration and 2 representation IBM Green Data Center
  59. 3D demonstration and 2 representation IBM Green Data Center
  60. 3D demonstration and 2 representation PalomarWest Hospital
  61. 3D demonstration and 2 representation PalomarWest Hospital
  62. 3D demonstration and 2 representation PalomarWest Hospital
  63. 3D demonstration and 2 representation PalomarWest Hospital
  64. 3D demonstration and 2 representation NASA CoLab
  65. 3D demonstration and 2 representation NASA CoLab
  66. 3D demonstration and 2 representation Rixos Villas
  67. 3D demonstration and 2 representation Rixos Villas
  68. 3D demonstration and 2 representation SS Galaxy
  69. 3D demonstration and 2 representation SS Galaxy
  70. 3D demonstration and 2 representation Genome Island
  71. 3D demonstration and 2 representation Genome Island
  72. 3D demonstration and 2 representation Biome Island
  73. 3D demonstration and 2 representation Genome Island
  74. 3D demonstration and 2 representation Genome Island
  75. 3D demonstration and 2 representation SciLands
  76. 3D demonstration and 2 representation OSU Medicine
  77. 3D demonstration and 2 representation OSU Medicine
  78. 3 Engendering empathy
  79. 3 Engendering empathy
  80. 3 Engendering empathy
  81. 3 Engendering empathy
  82. 3 Engendering empathy UC Davis Virtual Hallucinations
  83. 4 Role playing
  84. 4 Role playing Freudbot at Athabasca University
  85. 4 Role playing Education Island
  86. 4 Role playing Imperial College London
  87. 4 Role playing Imperial College London
  88. 4 Role playing Imperial College London
  89. 4 Role playing Loyalist College
  90. 4 Role playing Loyalist College
  91. 4 Role playing Loyalist College
  92. 4 Role playing Loyalist College
  93. 4 Role playing Loyalist College
  94. 4 Role playing Loyalist College
  95. 4 Role playing 2007 average interview 2008 average interview grade, without using grade, after using Second Life: Second Life: 58% 86%
  96. 4 Disadvantages of Second Life for workplace learning
  97. Definite learning curve for 1 basic navigation International Spaceflight Museum
  98. Technical limitations based 2 on current design, strategy
  99. Content development is an 3 effort EdTech Island
  100. As an online communication 4 tool, interesting but not easy ASTD Island
  101. As an online communication 4 tool, interesting but not easy Science Friday
  102. As an online communication 4 tool, interesting but not easy
  103. As an online communication 4 tool, interesting but not easy University of Cincinnati at Eduisland
  104. As an online communication 4 tool, interesting but not easy
  105. As an online communication 4 tool, interesting but not easy
  106. As an online communication 4 tool, interesting but not easy Terra Incognita
  107. 4 Advantages Movement in 3D space 3D demonstration, representation Engendering empathy Role playing
  108. 4 Disadvantages Learning curve for navigation Technical limitations Content development an effort As a communication tool, not easy
  109. Second Life – and all virtual worlds – are evolving quickly
  110. Interoperability: move from world to world
  111. Open source
  112. Use applications inside virtual worlds
  113. Create content with 3D tools and import
  114. Avatars becoming more life-like…
  115. Avatars becoming more life-like…
  116. Avatars becoming more life-like…
  117. Avatars becoming more life-like…
  118. Avatars becoming more life-like…
  119. Avatars becoming more life-like…
  120. Avatars becoming more life-like…
  121. Avatars becoming more life-like…
  122. Summary Second Life is worth exploring  A low-cost way to have immersive, 3D experiences today  An accessible way to see the potential of virtual worlds for the future
  123. Others at this conference to contact GE Contractual Services Chuck Hamilton Sify Technologies IBM Anders Gronstedt Alex Heiphetz Gronstedt Group AHG, Inc.
  124. www.brandon-hall.com/tomwerner
  125. Slurls and map locations  MSIT Island http://slurl.com/secondlife/MSIT%20Island/206/84/37 MSIT Island 206, 84, 37  Public Works Island http://slurl.com/secondlife/Public%20Works/124/177/34 Public Works 124, 177, 34  Crompco http://slurl.com/secondlife/Olive/209/235/608 Olive 209, 235, 608  Imperial College London http://slurl.com/secondlife/Imperial%20College%20London/150/86/27 Imperial College London 150, 86, 27  PalomarWest Hospital http://slurl.com/secondlife/PalomarWest%20Hospital/38/125/34 PalomarWest Hospital 38, 125, 34
  126. on your Conference USB drive

+ twernertwerner, 2 years ago

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