Overview of the 2009 Brandon Hall Awards

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    Overview of the 2009 Brandon Hall Awards - Presentation Transcript

    1. 2009 Brandon Hall Excellence in Learning Awards Overview
    2. Entry deadlines
      • March 6 for all categories except Best Custom Content
      • April 3 for Best Custom Content
    3. Entries must be about workplace learning
    4. No K-12
    5. No higher education
    6. No training for the public
    7. The Categories
    8. Best Custom Content You submit an online course
      • For custom-designed, self-paced, online e-learning courses
      Enter online More info
    9. Best Innovation in Learning Technology
      • For innovative features in tools or systems (like LMSs or authoring tools)
      You submit a recorded demo Enter online More info
    10. Best Learning Game
      • For custom-designed learning games played on a personal computer
      You submit a game Enter online More info
    11. Best Integration of Learning and Talent Management
      • For descriptions of learning closely tied to performance management or HR
      You submit a document Enter online More info
    12. Best Learning Team
      • For descriptions of the accomplishments of a team of learning professionals
      You submit a document Enter online More info
    13. Best Results of a Learning Program
      • For descriptions of learning programs that have obtained desirable results
      You submit a document Enter online More info
    14. Best Use of Blended Learning
      • For descriptions of learning programs that use two or more delivery methods
      You submit a document Enter online More info
    15. Best Use of Games for Learning
      • For descriptions of online learning games
      You submit a document Enter online More info
    16. Best Use of Mobile Learning
      • For descriptions of learning programs on portable devices such as cell phones
      You submit a document Enter online More info
    17. Best Use of Video for Learning
      • For descriptions of learning programs that include online video content
      You submit a document Enter online More info
    18. Best Use of Virtual Worlds for Learning
      • For descriptions of learning programs that include immersive online 3-D worlds
      You submit a document Enter online More info
    19. Best Use of Web 2.0 Tools for Learning
      • For descriptions of learning programs in which learners create and share content
      You submit a document Enter online More info
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