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Classroom Constraints and the Passback Effect: Games designed to trascend generational divides

by Creative Strategist and Producer of Engaging Cross-Platform Experiences  at PBS (Public Broadcasting Service) on Jun 13, 2010

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Games for Learning have two audiences: the learners (children) & the adults. For scalability, both audiences must be considered. Thoughtful design addresses adult & child without compromising the ...

Games for Learning have two audiences: the learners (children) & the adults. For scalability, both audiences must be considered. Thoughtful design addresses adult & child without compromising the needs of either.

Presented at the 7th annual Games For Change Festival 2010.
5/27/10

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Classroom Constraints and the Passback Effect: Games designed to trascend generational divides Classroom Constraints and the Passback Effect: Games designed to trascend generational divides Presentation Transcript