UDLUniversal Design for Learning
UDL   Universal Design for Learning    is a set of principles for curriculum    development that give all individuals    ...
Related to Neural Networks           Affective
WHAT to do?  Provide                             Offer Multiple  Multiple                              Means ofRepresentat...
HOW can we do?Provide the answer               Provide the answer    of WHAT?                          of HOW?            ...
WHY do we need to do?Since Recognition                    Since StrategicNetwork Process                     Network Proce...
WHO benefits?   Students with Physical Disabilities
WHO benefits?   Students with Sensory Disabilities
WHO benefits?   Students with Learning Differences
WHO benefits?   Students with Language Differences
WHO benefits?   And more…
WHERE do we need?   During Designing our Curriculum
WHERE do we need?   During Setting Goals
WHERE do we need?   During the Instruction
WHERE do we need?      To differentiate our assessments
How can we apply?   Use Technology in Classroom    ◦   Closed captioning    ◦   Web pages    ◦   Text to speech    ◦   On...
How can we apply?   Use Graphic Organizers
HOW can we engage?   Identify the Diversity in your    Classroom:    ◦ UDL Class Profile maker:      It helps us underst...
HOW can we engage?   Touch your curriculum:    ◦ Curriculum Barriers Finder:      It teaches us how to find hidden barri...
How can we engage?   Build your lesson:    ◦ UDL Lesson Builder:      Provides us with models and tools to create       ...
UDL:   helps guarantee students equal    opportunities to learn (CAST)
References   http://www.cast.org/   http://lessonbuilder.cast.org/   http://www.cast.org/teachingeverystudent/tools/ind...
Image Resources   http://som.flinders.edu.au/FUSAWikis/dsrswiki01/doku.php?id=praca2010abbywar    d   http://en.wikipedi...
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UDL

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UDL

  1. 1. UDLUniversal Design for Learning
  2. 2. UDL Universal Design for Learning is a set of principles for curriculum development that give all individuals equal opportunities to learn (CAST).
  3. 3. Related to Neural Networks Affective
  4. 4. WHAT to do? Provide Offer Multiple Multiple Means ofRepresentatio Expression ns Affective Provide Multiple Means of Engagement
  5. 5. HOW can we do?Provide the answer Provide the answer of WHAT? of HOW? Affective Provide the answer of WHY?
  6. 6. WHY do we need to do?Since Recognition Since StrategicNetwork Process Network Process Patterns Actions and Plans Affective Since Affective Network Evaluates Patterns
  7. 7. WHO benefits? Students with Physical Disabilities
  8. 8. WHO benefits? Students with Sensory Disabilities
  9. 9. WHO benefits? Students with Learning Differences
  10. 10. WHO benefits? Students with Language Differences
  11. 11. WHO benefits? And more…
  12. 12. WHERE do we need? During Designing our Curriculum
  13. 13. WHERE do we need? During Setting Goals
  14. 14. WHERE do we need? During the Instruction
  15. 15. WHERE do we need?  To differentiate our assessments
  16. 16. How can we apply? Use Technology in Classroom ◦ Closed captioning ◦ Web pages ◦ Text to speech ◦ Online textbooks ◦ Spell checkers ◦ Podcasts ◦ Narrated videos ◦ …
  17. 17. How can we apply? Use Graphic Organizers
  18. 18. HOW can we engage? Identify the Diversity in your Classroom: ◦ UDL Class Profile maker:  It helps us understand our students strengths, needs, and interests as individuals and as a group (CAST).  http://www.cast.org/teachingeverystudent/tools/ index.cfm
  19. 19. HOW can we engage? Touch your curriculum: ◦ Curriculum Barriers Finder:  It teaches us how to find hidden barriers in curriculum (CAST).  http://www.cast.org/teachingeverystudent/tools/ curriculumbarriers.cfm
  20. 20. How can we engage? Build your lesson: ◦ UDL Lesson Builder:  Provides us with models and tools to create and adapt lessons for all students. (CAST).  http://lessonbuilder.cast.org/
  21. 21. UDL: helps guarantee students equal opportunities to learn (CAST)
  22. 22. References http://www.cast.org/ http://lessonbuilder.cast.org/ http://www.cast.org/teachingeverystudent/tools/inde x.cfm Laureate Education, Inc. 2009 (Producer). Brain research and UDL (DVD). Reaching an engaging all learners through technology. Baltimore, MD: Author. Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Retrieved from http://www.cast.org/teachingeverystudent/ideas/tes/
  23. 23. Image Resources http://som.flinders.edu.au/FUSAWikis/dsrswiki01/doku.php?id=praca2010abbywar d http://en.wikipedia.org/wiki/File:Disability_symbols.svg http://setsig.iste.wikispaces.net http://studio3music.com/child-development/back-to-school-brains-learning- preferences/ http://www.thw.coventry.sch.uk/MFL/MFL.htm http://allthingslearning.files.wordpress.com/2011/03/jungle-assessment.gif http://drpfconsults.com/teach-diverse-strategies-and-reach-all-students/ http://www.snvdiversityrt.zoomshare.com/files/Diversity_Matters_photo_without_w ording_.jpg http://eburke87.wordpress.com/technology-in-the-classroom/ http://ryanflood.wordpress.com/2010/02/20/classroom-uses-of-technology- classified/ http://fulldaylearning.scholarschoice.ca/products/Classroom-Decorations- 2060/Graphic-Organizer-Chart-p9307/pstart49/ http://www.soyouwanna.com/use-graphic-organizers-2596.html http://marzkamath.files.wordpress.com/2010/08/concept-map.jpg http://www.safety-care.com/construction.html http://www.kent.gov.uk/adult_social_services/your_social_services/services_and_ support/sensory_disabilities.aspx http://www.kidactivities.net/post/Setting-Goals-in-Child-Care-Programs.aspx

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