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Piegare la tecnologia alla creatività. Superfici specchianti, gesti, forme e linguaggi non scontati. Le narrazioni della realtà aumentata - LIVE Performance
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Piegare la tecnologia alla creatività. Superfici specchianti, gesti, forme e linguaggi non scontati. Le narrazioni della realtà aumentata - LIVE Performance

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Piegare la tecnologia alla creatività. Superfici specchianti, gesti, forme e linguaggi non scontati. Le narrazioni della realtà aumentata, dal 31/05 al 2/06/2013. ...

Piegare la tecnologia alla creatività. Superfici specchianti, gesti, forme e linguaggi non scontati. Le narrazioni della realtà aumentata, dal 31/05 al 2/06/2013.
Arte quantistica e realtà aumentata: verso orizzonti di ben-essere. CASCIANA TERME (Pisa).

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  • 1. Superfici specchianti, gesti, forme e linguaggi non scontati Le narrazioni della realtà aumentata di Giuliana Guazzaroni * Casciana Terme (Pisa) - 2 giugno 2013 - Arte quantistica e realtà aumentata
  • 2. * *Urban paths to engage citizens, students and visitors with local heritage, memories and art (Guazzaroni, 2013)
  • 3. * *A collective urban ritual, with its own rhythm. The rhythm of poetry and storytelling that can be repeated each time visitors decide to walk those paths, each time people participate and rise arms holding smartphones or tablets. It is an act of pure performance (Guazzaroni, 2012)
  • 4. * *Elicit: The facilitator/designer/artist prepares useful technologies and material *Engage: The facilitator/designer/artist explains the experience *Explore: Visitors start detecting artworks *Explain: Groups start an active interaction with real objects and points of interest *Elaborate: Each group content to be left in the location *Extend: Participants collect additional content *Evaluate: The facilitator/designer/artist evaluate the performance (Eisenkraft, 2003; Guazzaroni & Leo, 2011; Guazzaroni 2012a; Guazzaroni, 2012b; Guazzaroni, 2013a)
  • 5. * *Andare su Google Play o Apple Store e scaricare l’App gratuita AURASMA *Lanciare AURASMA *Cliccare sulla A stilizzata in basso al centro *Cliccare sulla Lente d’Ingrandimento (SEARCH) in basso verso destra *Scrivere EMMAP e poi cliccare su CERCA *Appare il Canale EMMAP, cliccare sopra per aprirlo *Cliccare su FOLLOWING in alto a destra *Cliccare sul quadratino di LIVE CAM *Posizionare LIVE CAM sulle immagini indicate con il logo AURASMA
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  • 9. Testa Rossa, Donatella Giagnacovo
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  • 11. Cubo,AndreaPanarelli
  • 12. FunzioneY,IlariaBeretta
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  • 14. * *During “Street poetry” performances participants repeat apparently insignificant gestures, the ritual of using augmented reality to detect emotional paths and to leave stories for future visitors *These gestures may reconstruct bonds and social links *They may narrate different stories through different overlay of reality, they may represent a message to the future, or a vital storify of daily life using wearable smart interfaces (Guazzaroni, 2013)
  • 15. Senzatitolo,HernànChavar
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  • 17. Allattamento, Barbara Vaccarelli
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  • 19. * *Social benefits: most of the participants felt that working in groups had improved their attitude to listening to their peers (87%); moreover, most of them said that everybody in the group had contributed to the construction of knowledge (77%); lastly, they improved the awareness and respect for their peers (90%). *Creative thinking benefits: Most of the participants said that they improved their creative thinking during the experience (93%); the interaction with digital artworks stimulated their creative mind (96,7%); moreover, they all agreed that the possibility to tell a story, and to leave it in the streets for future visitors, inspired creative thinking (96%). *Techno-didactic benefits: All the ambassadors said that the use of technologies reinforced social participation and fostered group work; moreover, they affirmed that technology promoted a dialogue with future visitors (100%), and it improved the interest in artworks (93%). *Emotional benefits: Most of the participants said that the augmented reality routes fostered the creation of an emotional bond with the location (97%); moreover, they believed that routes activated an “emotional dimension” with objects and people related to the past, present and future of L’Aquila (97%); they said that a “sentimental dimension” was fostered by a storytelling activity (95%).
  • 20. * * Guazzaroni, G. & Compagno, M. (2013, December). AR Moulded-Objects Performing Giuseppe Verdi’s 200th Birthday. In Archeomatica (4), 38- 41. * Guazzaroni, G. & Compagno, M. (2013, November). Narrazioni performative ed esperienziali a sostegno dell’arte e smart city. In Juliet Cloud Magazine (JCM) Art&Tech. * Guazzaroni, G. (2013, October). Street Poetry in Augmented Reality. In S. Leone (Ed.). Synergic Integration of Formal and Informal E-Learning Environments for Adult Lifelong Learners, IGI Global, USA. * Guazzaroni, G. (2013, October). The Ritual and the Rhythm: Interacting with Augmented Reality, Visual Poetry and Storytelling across the Streets of Scattered L’Aquila. In eLearning Papers on Design for Learning Spaces and Innovative Classrooms (34). * Guazzaroni, G. (2013, May). Piegare la tecnologia alla creatività. Superfici specchianti, gesti, forme e linguaggi non scontati. La narrazione dell’Aquila in realtà aumentata. In G. Griziotti (Ed.) Bioipermedia Moltitudini Connesse. Alfabeta2 (29), 4. * Guazzaroni, G. (2013, March). Emotional Mapping of the Archaeologist Game. In M. Lytras, P. Ordoñez De Pablos & F. J. García-Peñalvo (Eds.) Advanced Human-Computer Interaction. Computers in Human Behavior Elsevier, 29 (2), 335-344. * Guazzaroni, G. (2012). Experiential Mapping of Museum Augmented Places – Using Mobile Devices for Learning. Saarbrücken, D: LAP. * Guazzaroni, G. (2012). Emotional Mapping of Museum Augmented Places (EMMAP). In M. Pieri (Ed.) Mobile Learning. Esperienze e Riflessioni “Made in Italy”. Bari, IT: Progedit. * Guazzaroni, G. (2012, December). Emotional Mapping of Museum Augmented Places. In Archeomatica (3), 44-46. * Guazzaroni, G. & Leo, T. (2011). Emotional Mapping of a Place of Interest Using Mobile Devices for Learning. In I. Arnedillo Sánchez & P. Isaías (Eds.) Proceedings of IADIS International Conference on Mobile Learning (pp. 277-281) Avila, E. Nota bene: tutti i contenuti della presentazione sono riservati e non riproducibili, poiché inseriti nelle pubblicazioni sopra indicate
  • 21. Dr. Giuliana Guazzaroni Tel.: +39 333 2042483 E-mail: giuliana.guazzaroni@gmail.com http://www.elearningoddess.net