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OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
OpenHCI_Workshop
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OpenHCI_Workshop

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OpenHCI Workshop 2014

OpenHCI Workshop 2014

Published in: Design, Technology, Education
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  • 1. 設計理論與社會實務 Studies and Practice for Design and Sociology Tung Jen (Denny) Tsai, 蔡敦仁! Adjunctive Assistant Professor , Dept. Commercial and Industrial Design, NTUST ! Manager, StarRocket Base , Syntrend Foundation
  • 2. OPENHCI • The pencil - Henry Petroski • Empirical studies in “Science of Design” in HCI • Research-through-Design (RtD) • Genre tracing • “Design and Society” in NTUST-NTU Co-Course Agenda 2
  • 3. OPENHCI The Pencil 3
  • 4. OPENHCI Why the fork has four legs? 4
  • 5. OPENHCI The Pencil 5 Civil Engineering Digital Pencil
  • 6. OPENHCI 6 Clips Chapter - Tools make tools! • The (vernacular) AX! • Hammer : the king of tools New Innovation comes from! • New Concept! • New Magnitude! • New Material Hammer
  • 7. OPENHCI “Science of Design” v.s. “Design Science” 7 Design Science 設計科學 Science of Design 設計的科學 Process and Control in parts of artifacts Ontological artifacts Theoretical Approach Problematic Approach Human as Artifacts
 (Function) Human-Artifacts
 (Relationship) No human error, good Meaningful hint by human error
  • 8. OPENHCI “Implicit Interactions” in Science of Design 8 Usability Interface Social Network Activities Perception Emotions Kansei Tangible Spatial Social-cultural Ethics Aesthetics Experience Augment Stimuli Movement Semantic Augment Reality Tactile Haptic Multi-touch Multi-sensor device Context-awareness Media
  • 9. OPENHCI Empirical Studies in HCI 9 Engineer Technology Anthropologist Models Theory Behavioral
 Scientist Field Data Technical Opportunities Research Artifacts Barriers Interaction
 Designer Sociologist Research-through-Design (RtD)
  • 10. OPENHCI Empirical Studies in HCI 10 Engineer Technology Anthropologist Models Theory Behavioral
 Scientist Field Data Technical Opportunities Research Artifacts Barriers Interaction
 Designer Sociologist Structuring Approach! - Mostly known as “Design Thinking”! - The empirical observation (tools)! - Models (tools make tools) Sociology
  • 11. OPENHCI Activity Theory in HCI 11 Victor Kaptelinin Bonnie A. Nardi Clay Spinuzzi : http://spinuzzi.blogspot.tw/
  • 12. OPENHCI Clay Spinuzzi 12 Clay Spinuzzi http://spinuzzi.blogspot.tw/ 現象: •Victimhood trope 被害者的共鳴 •Designer-as-a-hero 設計師英雄 ! 觀點: •新領域(Genre)的探索方法 •探索本身即為方法論 !
  • 13. OPENHCI Design and Society 13 Design Sociology • Social Enterprise! • Crowd Workshops! • Social Design! • Participatory Design! • User Experience Design! • Contextual Design Better Social Environment Through Design?
  • 14. OPENHCI Starting with.. 14 社會學作為一種生活,實踐與承諾 設計學作為一種生活,實踐與承諾 成令方,林雅玲,吳嘉苓譯 人民是頭家、多元文化、社會連帶,不是口號,是實踐,親身經歷,著實 震撼。 我們頻頻詢問丹麥友人, 是怎麼造成的。 們常都不約而同地提 到到一百五十年前,一些有志之士,倡議建立全民(特別是廣大的農民) 自由入學的學校,用常民會講的丹麥文(而非哥本哈根大學所用的拉丁 文),在菜園間施行公民教育。! 在1848年那個風起雲湧的革命年代, 股來自草根民間的培力,也成為丹 麥廢除專制政體,建立憲政的重要力量。 當時安慰且鼓舞著我們的是,哦 ,原來需要一百五十年。我們的民主體制才剛開始不久,體質脆弱也屬 正常,只有細水長流地深化、別無速成法。 <協力滋養,遍地種菜> 

! 吳嘉苓/台大社會系B99小畢典致詞
  • 15. OPENHCI The field 15 http://2.bp.blogspot.com/-HMAuI86nHOE/T9TBYpewOPI/AAAAAAAAAHE/A9wjvBOyfsA/s1600/%E7%B4%B9%E8%88%88%E7%A4%BE%E5%8D%80.jpg
  • 16. OPENHCI • 台灣社會的微型縮影 • 高齡化 / 少子化 • 居住正義 • 廢棄物資源運用 • 世代交替與階級流動 • 公部門權力結構 • 貧富差距 • 建築材料與擴增需求 • 資 技術差距(Information Gap) • 家庭關係 • 抗爭與政策關係 • 天然災害的對策 • 都市更新與重建 • 設計作為介入的方法與手段 • 問題意識,轉化與轉介 • 價 觀 • 以人為本的設計是什麼? Why? 16
  • 17. OPENHCI 紹興 Common sense in Design and Society Design and Society 17 紹興社區 RtD Stage 1 “Context” for the basic concept Name Card Artifacts SocioCultural, the nature and embodiment Stage 2 Fieldworks I : Notes and Reflections Notes Rapid Prototyping I : Idea Sketch Ideas Rapid Prototyping II : Materialized Design Fieldworks II : Show and Tell Prototype Prototype N Stage 3 Design / Social Validations Fine Prototype Content Prototype make prototypesResearches make researches Problems make problems Sense of Problem Problems Problems Problems Problems Social Objects + Systems Field meetup meetup meetup http://desiocial.blogspot.tw/p/syllabus.html
  • 18. OPENHCI 1 作夥呷飯:紹興社區共食計畫 陳乃嘉、潘信榮、石孟潔、張雅 、鄭文凱、蔡依廷 2 識別紹興:紹興社區識別計畫 褚世宇、岩佳蓉、謝侑均 3 紹興百器 林家瑜、辛彥緯、黃建 、楊 惇、李昀叡、寇軒、紀怡箴 4 興願:蛻變新生的玻璃瓶、訴說故事的燭光 蘇愛 、龍映涵、張凱祈、莫璇 5 紹興好食積̶紹興主題樂園 劉家熙、周雅涵、施若昀、郭品妤 6 紹興憶角 盧欣宜、吳孟勳、陳右真、黃子瑜、李方 7 紹興日常̶萬家燈火窄巷間 柯沛青、莊漢琳、薛天惠、黃鎮洋 8 活動組 鍾宜芳、邱佳燕、王嘉榮 9 展場設計組 黃竹瑄、黃冠霖、陳 臻、林頡 Design and Society 18
  • 19. OPENHCI 19
  • 20. OPENHCI 20
  • 21. OPENHCI 21
  • 22. OPENHCI 22
  • 23. OPENHCI 23
  • 24. OPENHCI 24
  • 25. OPENHCI 25
  • 26. OPENHCI Find-outs 26 Tools / Design MethodsSocial Anchor
  • 27. OPENHCI Conclusion: The Sense Making 27 Tools / Design MethodsSocial Anchor Sense Making

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