April 29th @ NTUST
Self Portrait-   was born in Taipei, Taiwan.-   3 years experience in Marketing and Design Communication in IT company-   ...
Self Portrait-   was born in Taipei, Taiwan.-   3 years experience in Marketing and Design Communication in IT company-   ...
About Chiba University                         40 mins         60 mins
TopicsIntroductionsDesigning Kansei for InteractionCase study: several design research via KanseiReflection
What is interaction?
Human-Machine Interaction                   Since 1950                     Control panel                           NASA
Computer-Human Interaction                             Since 1960                Artificial Intelligence                   ...
Human-Computer Interaction                    Since 1970                     Cognition                     Perception     ...
Social Interaction                                             Since 1980                        Distance workspaceCompute...
Physical Interaction                                      Since 1990Tangible and embedded interactions                   A...
Primitive model ininteraction design/designing interactions          User                      Object
Primitive model ininteraction design/designing interactions                        Action          User         Sensation ...
Interaction Design   /   Designing InteractionTheoretical              Empirical
Interaction Design                       /   Designing InteractionTheoretical                                  EmpiricalIn...
Interaction Design                       /   Designing InteractionTheoretical                                  EmpiricalIn...
Designing Kansei for InteractionEmpiricalMulti-disciplinary study- respect to nature                                   Kan...
What is Kansei?
Henri Cartier-Bresson -Gare Saint-Lazare,1932
,   , 1989
Le Corbusier, Le Corbusier Sofa LC3, 1928
Kansei = Pure Experience
Kansei Approachesquestions to achieve “Pure Experience”How to produce pure experience?What is pure experience?Being pure e...
Kansei Approachesquestions to achieve “Pure Experience”Kansei EngineeringExtract from human cognitive mind, constructive, ...
Designing Kansei for InteractionEmpiricalMulti-disciplinary study   Physiology, Psycho-sociology, Psychology- respect to n...
Case StudyCirculaFloor/Beacon/COLOLO
DEVELOPING SENSORY FUNCTION:TRANSFER HUMAN SENSES FROM CONTEXTUAL PERCEPTIONTung Jen TSAI (a), Pierre LEVY (b), Kenta ONO(...
1    INTRODUCTION•   Dualism in traditional interaction design:                                    Digital Input          ...
1   INTRODUCTION•   Context for implicit interaction:                                Digital input/output             Anal...
1   INTRODUCTION• Objectives:  • Describe    the integration form contextual environment as     stimuli to human perceptio...
2   STATE OF ART• Context   in computing • CSCW: Communicative       space in contextual environment • Tangible: Meaningfu...
2   STATE OF ART• Approaches   in design for support contextual communications • Culture   probe [16], rooted from “social...
2   STATE OF ART       Input                         Perception   Output     tacit interaction                            ...
2   STATE OF ART    The theoretical nature of contextual perception             Sense the implicit interaction        Tran...
3   METHODObservation             Interpretation             Analysis                 Prototype              Context      ...
4   RESULT: OBSERVATION               What is the situation?                        Who are the actors?      - embedded si...
4   RESULT: INTERPRETATION                                                 Object                                         ...
4   RESULT: ANALYSIS    FS 11: the ordering process should provide a counter that waiter can using    their hands (touch) ...
4   RESULT: ANALYSIS    FS 9: the ordering process should provide coffee cups for coffee drinker in    seeing (eyes) the d...
4   RESULT: PROTOTYPE                                                    “clink! (water drop)”    (1)               (2)   ...
4   RESULT: REFLECTION
4   RESULT: REFLECTION                    Control Group          Experimental Group                   (with explanation)  ...
4      RESULT: REFLECTION         Point-for-Volume                        0%                    46.9%                     ...
4   RESULT: REFLECTION       5       4       3       2       1Accuracy     40.6             43.8                90.6      ...
5    CONCLUSION&DISCUSSION• Manifest   in sensory functions• The   functionality of sensory functions • situated   actions...
ReflectionsPersonal Kansei in mini-seconds, and how toexploit collective Kansei?Sensory-forced function which can be embedd...
Thanks, and question?   tungjentsai@gmail.com  @tungjentsai
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Designing Kansei Experience For Interaction

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A short presentation about kansei and interaction design studies.

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  • Designing Kansei Experience For Interaction

    1. 1. April 29th @ NTUST
    2. 2. Self Portrait- was born in Taipei, Taiwan.- 3 years experience in Marketing and Design Communication in IT company- entered to Graduate School of Industrial Design, Cheng-Kung University, Tainan, Taiwan.- entered to Ph.D. Programme, Division of Design Science, Chiba University, Chiba, Japan
    3. 3. Self Portrait- was born in Taipei, Taiwan.- 3 years experience in Marketing and Design Communication in IT company- entered to Graduate School of Industrial Design, Cheng-Kung University, Tainan, Taiwan.- entered to Ph.D. Programme, Division of Design Science, Chiba University, Chiba, Japan- member of IxDesignLab Taiwan, largest interest group of interaction design with overseas chinese.- coordinator in workshops of Interaction Jam! Workshop, Renaissance with Nature workshop, and so on.- main arrangement of CHOTERIE, presented works in Tokyo Designers Week, 2010- Post-doc researcher in Quanta Research Institute, Now
    4. 4. About Chiba University 40 mins 60 mins
    5. 5. TopicsIntroductionsDesigning Kansei for InteractionCase study: several design research via KanseiReflection
    6. 6. What is interaction?
    7. 7. Human-Machine Interaction Since 1950 Control panel NASA
    8. 8. Computer-Human Interaction Since 1960 Artificial Intelligence Cybernetics Ubiquitous
    9. 9. Human-Computer Interaction Since 1970 Cognition Perception Adaptive
    10. 10. Social Interaction Since 1980 Distance workspaceComputer-supported cooperative work(CSCW) Collaborative computing
    11. 11. Physical Interaction Since 1990Tangible and embedded interactions Affective Haptic Perceptual Interface
    12. 12. Primitive model ininteraction design/designing interactions User Object
    13. 13. Primitive model ininteraction design/designing interactions Action User Sensation Object Experience
    14. 14. Interaction Design / Designing InteractionTheoretical Empirical
    15. 15. Interaction Design / Designing InteractionTheoretical EmpiricalInterdisciplinary study- process-based engineering approachTypes of interface- graphic user interface (GUI)- tangible user interface (TUI)... etcAction-based- usability engineering- efficiency
    16. 16. Interaction Design / Designing InteractionTheoretical EmpiricalInterdisciplinary study Multi-disciplinary study- process-based engineering approach - respect to natureTypes of interface Located- graphic user interface (GUI) - physical object- tangible user interface (TUI)... etc - ambient environmentAction-based Sensation-based- usability engineering - affective- efficiency - emotional - reflection
    17. 17. Designing Kansei for InteractionEmpiricalMulti-disciplinary study- respect to nature Kansei ?Allocations- Tangible object- Ambient environmentSensation-based- affective- emotional- reflection
    18. 18. What is Kansei?
    19. 19. Henri Cartier-Bresson -Gare Saint-Lazare,1932
    20. 20. , , 1989
    21. 21. Le Corbusier, Le Corbusier Sofa LC3, 1928
    22. 22. Kansei = Pure Experience
    23. 23. Kansei Approachesquestions to achieve “Pure Experience”How to produce pure experience?What is pure experience?Being pure experience?
    24. 24. Kansei Approachesquestions to achieve “Pure Experience”Kansei EngineeringExtract from human cognitive mind, constructive, emotional allocationFocused on cognition mapping from shape, obstacle, style, and formVisual sensory inputKansei ScienceUnderstanding kansei (what)As direct as possible, based on scientific approach.For applicative purposeKansei DesignInvolve designer’s kansei(what)Develop kansei design skillsEngage to user’s kansei
    25. 25. Designing Kansei for InteractionEmpiricalMulti-disciplinary study Physiology, Psycho-sociology, Psychology- respect to natureAllocations Mind & Soul,- Tangible object- Ambient environmentSensation-based sensory-audience driven activity, subjective sensation, passive perception- affective- emotional- reflection Kansei !
    26. 26. Case StudyCirculaFloor/Beacon/COLOLO
    27. 27. DEVELOPING SENSORY FUNCTION:TRANSFER HUMAN SENSES FROM CONTEXTUAL PERCEPTIONTung Jen TSAI (a), Pierre LEVY (b), Kenta ONO(c) and Makoto WATANABE(c)(a) Division of Design Science, Chiba University, Japan(b) Eindhoven University of Technology, Nehterlands(c) Faculty of Engineering, Division of Design Science, Chiba University, Japan
    28. 28. 1 INTRODUCTION• Dualism in traditional interaction design: Digital Input ----- Digital output Computer Hyper space Human Interactive system Interaction Human cognitive actions *computer-supported collaborative work
    29. 29. 1 INTRODUCTION• Context for implicit interaction: Digital input/output Analogue input/output ----- ----- -----Computing Machine Interaction Human SensesAnyplace, anywhere, any-person Context Human actions or activities
    30. 30. 1 INTRODUCTION• Objectives: • Describe the integration form contextual environment as stimuli to human perception. • Comprehensive the sensorimotor in transfer nature •A process to extract contextual perception by nature of transfer functions. • Design an application for reflection
    31. 31. 2 STATE OF ART• Context in computing • CSCW: Communicative space in contextual environment • Tangible: Meaningful, implicit interactions • From “how” to “why”?
    32. 32. 2 STATE OF ART• Approaches in design for support contextual communications • Culture probe [16], rooted from “social affordance” • Context mapping[17], incentive communicational exploration • Sensory Function, define as the transfer functions from contextual stimuli to perception.
    33. 33. 2 STATE OF ART Input Perception Output tacit interaction Contextual Tacit Knowing perception Context sensorimotor Stimuli Visual Visual Images optical signals perception
    34. 34. 2 STATE OF ART The theoretical nature of contextual perception Sense the implicit interaction Transfer from stimuli via sensorimotor Dynamic with open-system
    35. 35. 3 METHODObservation Interpretation Analysis Prototype Context Cluster Sensory Function Reflection
    36. 36. 4 RESULT: OBSERVATION What is the situation? Who are the actors? - embedded situation in spatial environment - human actors / artifical actors Context
    37. 37. 4 RESULT: INTERPRETATION Object a) coffee cup b) table c) cash register sensory Senses d) menu organs a) sight a) eyes b) hearing b) hands Clusters c) taste c) ears d) smell d) nose e) touch e) mouth Drinks Spatial a) coffee a) room b) macha b) counter c) latte d) tea Stimuli
    38. 38. 4 RESULT: ANALYSIS FS 11: the ordering process should provide a counter that waiter can using their hands (touch) on the cash register. Object FS 11 a) coffee cup b) table c) cash register sensory Senses d) menu organs a) sight a) eyes b) hearing b) hands c) taste c) ears d) smell d) nose e) touch e) mouth Drinks Spatial a) coffee a) room b) macha b) counter c) latte d) tea Stimuli
    39. 39. 4 RESULT: ANALYSIS FS 9: the ordering process should provide coffee cups for coffee drinker in seeing (eyes) the drinks to be filled with. Object a) coffee cup b) table c) cash register sensory Senses d) menu organs a) sight a) eyes b) hearing b) hands c) taste c) ears d) smell d) nose e) touch e) mouth Drinks Spatial a) coffee a) room b) macha b) counter c) latte d) tea Stimuli
    40. 40. 4 RESULT: PROTOTYPE “clink! (water drop)” (1) (2) FS 7, 9, 10, 11 FS 11, 15 FS 2, 7 FS 3, 4 FS 6, 8, 11
    41. 41. 4 RESULT: REFLECTION
    42. 42. 4 RESULT: REFLECTION Control Group Experimental Group (with explanation) (without explanation) Accuracy • Finger-for-volume • Tap-for-sugar • Twist-for-temperature • Push-for-strongness Satisfaction • Chip-for-variation
    43. 43. 4 RESULT: REFLECTION Point-for-Volume 0% 46.9% 25.0% 28% 40.6 Tap-for-Sugar 43.8% 21.9% 31% 3.1% 43.8 Twist-for-Temperature 90.6% 3.1% 3% 3.1% 90.6 Push-for-Strongness 40.6% 12.5% 38% 9.4% 40.6 Chip-for-Variation 0% 93.8% 3% 3.1% 93.8 0 0 1 1 1 Correct Noise Not notice Without meaning Without explanation Accuracy
    44. 44. 4 RESULT: REFLECTION 5 4 3 2 1Accuracy 40.6 43.8 90.6 40.6 93.8 0 Point-for-Volume Tap-for-Sugar Twist-for-Temperature Push-for-Strongness Chip-for-Variation Total Satisfaction With explanation Without explanation
    45. 45. 5 CONCLUSION&DISCUSSION• Manifest in sensory functions• The functionality of sensory functions • situated actions that combines perceptual “images” • embedded with dynamic properties in contextual environment.•A further discussion in contextual perception with visual input. • Intentions that transform from contextual perception • Quality in design interaction human perceptual actions
    46. 46. ReflectionsPersonal Kansei in mini-seconds, and how toexploit collective Kansei?Sensory-forced function which can be embeddedinto any physical object, virtual machine,material, intelligent space.Transferring Kansei through interaction
    47. 47. Thanks, and question? tungjentsai@gmail.com @tungjentsai

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