SlideShare a Scribd company logo
1 of 78
The game development process
 
Delivering  a quality  product  on time
Delivering  a great  product  on time
Delivering  a great  product  on time ,[object Object]
Delivering  a great  product  on time ,[object Object]
Delivering  a great  product  on time ,[object Object],[object Object]
Delivering  a quality  product  on time
Delivering  a quality  product   on time
Delivering  a quality  product   on time ,[object Object]
Delivering  a quality  product   on time ,[object Object],[object Object]
Quality   is relative
Quality   is relative
Quality   is relative ,[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
Be   realistic
Be   realistic
Be   realistic
Uncover the hidden agenda
Uncover the hidden agenda ,[object Object],[object Object],[object Object],
Delivering  a great  product  on time ,[object Object],[object Object]
Delivering  a quality  product   on time ,[object Object],[object Object]
Delivering  a quality  product  on time
 
A   Plan
 
 
[object Object]
[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
 
 
?
 
 
 
Concept
Concept Pre-prod. 
 
Vertical Slice
Vertical Slice ,[object Object]
Vertical Slice ,[object Object],[object Object]
Vertical Slice ,[object Object]
Vertical Slice ,[object Object]
Vertical Slice ,[object Object],[object Object]
Vertical Slice ,[object Object],[object Object]
 
A   Production Plan
A   Production Plan ,[object Object],[object Object],[object Object]
A   Production Plan ,[object Object],[object Object],[object Object]
Managing dependencies Managing dependencies
 
 
[object Object],[object Object],[object Object],A   Production Plan ,[object Object],[object Object],[object Object]
 
Concept Pre-prod. 
Concept Pre-prod. Production  
 
[object Object]
 
Concept Pre-prod. Production  
Concept Pre-prod. Production Post Prod.   
Post Mortem
[object Object],[object Object],Post Mortem
Extensions
[object Object],[object Object],[object Object],[object Object],[object Object],Extensions
Q & A
[object Object],[object Object],[object Object]

More Related Content

What's hot

Game development Pre-Production
Game development Pre-ProductionGame development Pre-Production
Game development Pre-ProductionKevin Duggan
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game DevelopmentiTawy Community
 
Game Production Stages - eTohum Game Developers Summit - November 2013
Game Production Stages - eTohum Game Developers Summit - November 2013 Game Production Stages - eTohum Game Developers Summit - November 2013
Game Production Stages - eTohum Game Developers Summit - November 2013 barisyaman
 
Game programming-help
Game programming-helpGame programming-help
Game programming-helpSteve Nash
 
Introduction to game development
Introduction to game developmentIntroduction to game development
Introduction to game developmentAbdelrahman Ahmed
 
Game development pipeline
Game development pipelineGame development pipeline
Game development pipelineGAME Studios
 
Building the pipeline for FUN - Game Development
 Building the pipeline for FUN - Game Development Building the pipeline for FUN - Game Development
Building the pipeline for FUN - Game DevelopmentFaunaFace, Inc
 
Introduction to game development
Introduction to game developmentIntroduction to game development
Introduction to game developmentGaetano Bonofiglio
 
Game development life cycle
Game development life cycleGame development life cycle
Game development life cycleSarah Alazab
 
Gfh Game Over
Gfh Game OverGfh Game Over
Gfh Game Overjgeorgal
 
How to develop a game
How to develop a game How to develop a game
How to develop a game Intersog
 
Design phase of game development of unity 2d game
Design phase of game development of unity 2d game Design phase of game development of unity 2d game
Design phase of game development of unity 2d game Muhammad Maaz Irfan
 
06. Game Architecture
06. Game Architecture06. Game Architecture
06. Game ArchitectureAmin Babadi
 
Game Development workshop with Unity3D.
Game Development workshop with Unity3D.Game Development workshop with Unity3D.
Game Development workshop with Unity3D.Ebtihaj khan
 
Game development
Game developmentGame development
Game developmentreittes
 
Game Design: The Production Plan
Game Design: The Production PlanGame Design: The Production Plan
Game Design: The Production PlanKevin Duggan
 

What's hot (20)

Game development Pre-Production
Game development Pre-ProductionGame development Pre-Production
Game development Pre-Production
 
Phases of game development
Phases of game developmentPhases of game development
Phases of game development
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
 
Game Production Stages - eTohum Game Developers Summit - November 2013
Game Production Stages - eTohum Game Developers Summit - November 2013 Game Production Stages - eTohum Game Developers Summit - November 2013
Game Production Stages - eTohum Game Developers Summit - November 2013
 
Game programming-help
Game programming-helpGame programming-help
Game programming-help
 
A Gaming Company Structure
A Gaming Company StructureA Gaming Company Structure
A Gaming Company Structure
 
Introduction to game development
Introduction to game developmentIntroduction to game development
Introduction to game development
 
Game development pipeline
Game development pipelineGame development pipeline
Game development pipeline
 
Building the pipeline for FUN - Game Development
 Building the pipeline for FUN - Game Development Building the pipeline for FUN - Game Development
Building the pipeline for FUN - Game Development
 
Introduction to game development
Introduction to game developmentIntroduction to game development
Introduction to game development
 
Game development life cycle
Game development life cycleGame development life cycle
Game development life cycle
 
Gfh Game Over
Gfh Game OverGfh Game Over
Gfh Game Over
 
How to develop a game
How to develop a game How to develop a game
How to develop a game
 
Design phase of game development of unity 2d game
Design phase of game development of unity 2d game Design phase of game development of unity 2d game
Design phase of game development of unity 2d game
 
What is game development
What is game developmentWhat is game development
What is game development
 
06. Game Architecture
06. Game Architecture06. Game Architecture
06. Game Architecture
 
Game Development workshop with Unity3D.
Game Development workshop with Unity3D.Game Development workshop with Unity3D.
Game Development workshop with Unity3D.
 
Game development
Game developmentGame development
Game development
 
Game Design: The Production Plan
Game Design: The Production PlanGame Design: The Production Plan
Game Design: The Production Plan
 

Viewers also liked

The Art of Game Development
The Art of Game DevelopmentThe Art of Game Development
The Art of Game DevelopmentAmir H. Fassihi
 
Game Development Process Management
Game Development Process ManagementGame Development Process Management
Game Development Process Managementchangehee lee
 
Outcome 2 Computer games Production
Outcome 2 Computer games ProductionOutcome 2 Computer games Production
Outcome 2 Computer games ProductionJerk Off
 
The Post-Production Cycle - Game Software Project Management
The Post-Production Cycle - Game Software Project ManagementThe Post-Production Cycle - Game Software Project Management
The Post-Production Cycle - Game Software Project ManagementSimeon Pashley
 
The last of us game dev pipeline
The last of us game dev pipelineThe last of us game dev pipeline
The last of us game dev pipelineRyan Worcester
 
Introducting the art pipeline
Introducting the art pipelineIntroducting the art pipeline
Introducting the art pipelineDavid Edwards
 
Game Development Challenges
Game Development ChallengesGame Development Challenges
Game Development ChallengesNick Pruehs
 
Game Development Pipeline
Game Development PipelineGame Development Pipeline
Game Development PipelineSam McCourt
 
ThinkNation: "Women quotas in tech" Naomi Trickey, Brandwatch
ThinkNation: "Women quotas in tech" Naomi Trickey, BrandwatchThinkNation: "Women quotas in tech" Naomi Trickey, Brandwatch
ThinkNation: "Women quotas in tech" Naomi Trickey, BrandwatchLizzie Hodgson
 
Rapidly prototyping games_FITC Amsterdam_2013
Rapidly prototyping games_FITC Amsterdam_2013Rapidly prototyping games_FITC Amsterdam_2013
Rapidly prototyping games_FITC Amsterdam_2013Wooga
 
Creating Dragon City for Mobile
Creating Dragon City for MobileCreating Dragon City for Mobile
Creating Dragon City for MobileSocial Point
 
1-Introduction (Game Development - UMT Spring 2017/2018)
1-Introduction (Game Development - UMT Spring 2017/2018)1-Introduction (Game Development - UMT Spring 2017/2018)
1-Introduction (Game Development - UMT Spring 2017/2018)Hafiz Ammar Siddiqui
 
Game Development 2
Game Development 2Game Development 2
Game Development 2Luke Dicken
 
Creating Game Leaderboards with Redis
Creating Game Leaderboards with RedisCreating Game Leaderboards with Redis
Creating Game Leaderboards with RedisSocial Point
 

Viewers also liked (16)

The Art of Game Development
The Art of Game DevelopmentThe Art of Game Development
The Art of Game Development
 
Game Development Process Management
Game Development Process ManagementGame Development Process Management
Game Development Process Management
 
Game Business Development
Game Business DevelopmentGame Business Development
Game Business Development
 
Outcome 2 Computer games Production
Outcome 2 Computer games ProductionOutcome 2 Computer games Production
Outcome 2 Computer games Production
 
The Post-Production Cycle - Game Software Project Management
The Post-Production Cycle - Game Software Project ManagementThe Post-Production Cycle - Game Software Project Management
The Post-Production Cycle - Game Software Project Management
 
Learning Game Development
Learning Game DevelopmentLearning Game Development
Learning Game Development
 
The last of us game dev pipeline
The last of us game dev pipelineThe last of us game dev pipeline
The last of us game dev pipeline
 
Introducting the art pipeline
Introducting the art pipelineIntroducting the art pipeline
Introducting the art pipeline
 
Game Development Challenges
Game Development ChallengesGame Development Challenges
Game Development Challenges
 
Game Development Pipeline
Game Development PipelineGame Development Pipeline
Game Development Pipeline
 
ThinkNation: "Women quotas in tech" Naomi Trickey, Brandwatch
ThinkNation: "Women quotas in tech" Naomi Trickey, BrandwatchThinkNation: "Women quotas in tech" Naomi Trickey, Brandwatch
ThinkNation: "Women quotas in tech" Naomi Trickey, Brandwatch
 
Rapidly prototyping games_FITC Amsterdam_2013
Rapidly prototyping games_FITC Amsterdam_2013Rapidly prototyping games_FITC Amsterdam_2013
Rapidly prototyping games_FITC Amsterdam_2013
 
Creating Dragon City for Mobile
Creating Dragon City for MobileCreating Dragon City for Mobile
Creating Dragon City for Mobile
 
1-Introduction (Game Development - UMT Spring 2017/2018)
1-Introduction (Game Development - UMT Spring 2017/2018)1-Introduction (Game Development - UMT Spring 2017/2018)
1-Introduction (Game Development - UMT Spring 2017/2018)
 
Game Development 2
Game Development 2Game Development 2
Game Development 2
 
Creating Game Leaderboards with Redis
Creating Game Leaderboards with RedisCreating Game Leaderboards with Redis
Creating Game Leaderboards with Redis
 

Similar to inlusio | game development process

Risk management
Risk managementRisk management
Risk managementDino Dini
 
Mohinder Kohsla Design thinking A complimentary approach to agile
Mohinder Kohsla Design thinking A complimentary approach to agileMohinder Kohsla Design thinking A complimentary approach to agile
Mohinder Kohsla Design thinking A complimentary approach to agileAgileCymru
 
Just ask: Designing intent-driven algos
Just ask: Designing intent-driven algosJust ask: Designing intent-driven algos
Just ask: Designing intent-driven algosAnna Schneider
 
Developing Your Vision (Greymouth Feb 2012 Seminar)
Developing Your Vision (Greymouth Feb 2012 Seminar)Developing Your Vision (Greymouth Feb 2012 Seminar)
Developing Your Vision (Greymouth Feb 2012 Seminar)Motovated Design & Analysis
 
Experiment to build the right thing
Experiment to build the right thingExperiment to build the right thing
Experiment to build the right thingAnders Toxboe
 
5 Design Hacks to Build a Better Product in Less Time
5 Design Hacks to Build a Better Product in Less Time5 Design Hacks to Build a Better Product in Less Time
5 Design Hacks to Build a Better Product in Less TimeAmy Jo Kim
 
Dee Scarano - Creating Better Products, Faster with Design Sprints
Dee Scarano - Creating Better Products, Faster with Design SprintsDee Scarano - Creating Better Products, Faster with Design Sprints
Dee Scarano - Creating Better Products, Faster with Design Sprintsnois3
 
The Product Management Vacuum and the 3 V's
The Product Management Vacuum and the 3 V'sThe Product Management Vacuum and the 3 V's
The Product Management Vacuum and the 3 V'sDon McGreal
 
PMI region globale - intro lean startup
PMI region globale - intro lean startupPMI region globale - intro lean startup
PMI region globale - intro lean startupFranck Debane
 
UX STRAT 2013: Josh Seiden, Lean UX + UX STRAT
UX STRAT 2013: Josh Seiden, Lean UX + UX STRATUX STRAT 2013: Josh Seiden, Lean UX + UX STRAT
UX STRAT 2013: Josh Seiden, Lean UX + UX STRATUX STRAT
 
Maximizing the impact of UX in an agile environment: Mixing agile and Lean UX
Maximizing the impact of UX in an agile environment: Mixing agile and Lean UXMaximizing the impact of UX in an agile environment: Mixing agile and Lean UX
Maximizing the impact of UX in an agile environment: Mixing agile and Lean UXJohn Whalen
 
Maximizing the impact of UX in an agile environment: Mixing agile and lean UX
Maximizing the impact of UX in an agile environment: Mixing agile and lean UXMaximizing the impact of UX in an agile environment: Mixing agile and lean UX
Maximizing the impact of UX in an agile environment: Mixing agile and lean UXBrilliant Experience
 
Intro to Product Discovery
Intro to Product DiscoveryIntro to Product Discovery
Intro to Product DiscoveryMatthew Godfrey
 
Agile Kaizen: Agile Product Management - Course Slides
Agile Kaizen: Agile Product Management - Course SlidesAgile Kaizen: Agile Product Management - Course Slides
Agile Kaizen: Agile Product Management - Course SlidesProyectalis / Improvement21
 
Make Live Games Players Love
Make Live Games Players LoveMake Live Games Players Love
Make Live Games Players LoveLuis753746
 
Lean Product Discovery
Lean Product DiscoveryLean Product Discovery
Lean Product DiscoveryDavid Hawks
 
Perfect Pitching for Events
Perfect Pitching for EventsPerfect Pitching for Events
Perfect Pitching for EventsMichael Chidzey
 

Similar to inlusio | game development process (20)

Risk management
Risk managementRisk management
Risk management
 
Mohinder Kohsla Design thinking A complimentary approach to agile
Mohinder Kohsla Design thinking A complimentary approach to agileMohinder Kohsla Design thinking A complimentary approach to agile
Mohinder Kohsla Design thinking A complimentary approach to agile
 
Just ask: Designing intent-driven algos
Just ask: Designing intent-driven algosJust ask: Designing intent-driven algos
Just ask: Designing intent-driven algos
 
Developing Your Vision (Greymouth Feb 2012 Seminar)
Developing Your Vision (Greymouth Feb 2012 Seminar)Developing Your Vision (Greymouth Feb 2012 Seminar)
Developing Your Vision (Greymouth Feb 2012 Seminar)
 
Experiment to build the right thing
Experiment to build the right thingExperiment to build the right thing
Experiment to build the right thing
 
5 Design Hacks to Build a Better Product in Less Time
5 Design Hacks to Build a Better Product in Less Time5 Design Hacks to Build a Better Product in Less Time
5 Design Hacks to Build a Better Product in Less Time
 
Developing Your Vision
Developing Your VisionDeveloping Your Vision
Developing Your Vision
 
Dee Scarano - Creating Better Products, Faster with Design Sprints
Dee Scarano - Creating Better Products, Faster with Design SprintsDee Scarano - Creating Better Products, Faster with Design Sprints
Dee Scarano - Creating Better Products, Faster with Design Sprints
 
The Product Management Vacuum and the 3 V's
The Product Management Vacuum and the 3 V'sThe Product Management Vacuum and the 3 V's
The Product Management Vacuum and the 3 V's
 
PMI region globale - intro lean startup
PMI region globale - intro lean startupPMI region globale - intro lean startup
PMI region globale - intro lean startup
 
04 Горшунов Владимир - AgileLAB: Product Ownership
04 Горшунов Владимир - AgileLAB: Product Ownership04 Горшунов Владимир - AgileLAB: Product Ownership
04 Горшунов Владимир - AgileLAB: Product Ownership
 
UX STRAT 2013: Josh Seiden, Lean UX + UX STRAT
UX STRAT 2013: Josh Seiden, Lean UX + UX STRATUX STRAT 2013: Josh Seiden, Lean UX + UX STRAT
UX STRAT 2013: Josh Seiden, Lean UX + UX STRAT
 
Maximizing the impact of UX in an agile environment: Mixing agile and Lean UX
Maximizing the impact of UX in an agile environment: Mixing agile and Lean UXMaximizing the impact of UX in an agile environment: Mixing agile and Lean UX
Maximizing the impact of UX in an agile environment: Mixing agile and Lean UX
 
Maximizing the impact of UX in an agile environment: Mixing agile and lean UX
Maximizing the impact of UX in an agile environment: Mixing agile and lean UXMaximizing the impact of UX in an agile environment: Mixing agile and lean UX
Maximizing the impact of UX in an agile environment: Mixing agile and lean UX
 
Intro to Product Discovery
Intro to Product DiscoveryIntro to Product Discovery
Intro to Product Discovery
 
Agile Kaizen: Agile Product Management - Course Slides
Agile Kaizen: Agile Product Management - Course SlidesAgile Kaizen: Agile Product Management - Course Slides
Agile Kaizen: Agile Product Management - Course Slides
 
Make Live Games Players Love
Make Live Games Players LoveMake Live Games Players Love
Make Live Games Players Love
 
Lean Product Discovery
Lean Product DiscoveryLean Product Discovery
Lean Product Discovery
 
Perfect Pitching for Events
Perfect Pitching for EventsPerfect Pitching for Events
Perfect Pitching for Events
 
The Startup Lifecycle (Presented by CEI and friends)
The Startup Lifecycle (Presented by CEI and friends)The Startup Lifecycle (Presented by CEI and friends)
The Startup Lifecycle (Presented by CEI and friends)
 

Recently uploaded

ARt app | UX Case Study
ARt app | UX Case StudyARt app | UX Case Study
ARt app | UX Case StudySophia Viganò
 
Call Girls Meghani Nagar 7397865700 Independent Call Girls
Call Girls Meghani Nagar 7397865700  Independent Call GirlsCall Girls Meghani Nagar 7397865700  Independent Call Girls
Call Girls Meghani Nagar 7397865700 Independent Call Girlsssuser7cb4ff
 
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一diploma 1
 
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档208367051
 
Design principles on typography in design
Design principles on typography in designDesign principles on typography in design
Design principles on typography in designnooreen17
 
FiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdfFiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdfShivakumar Viswanathan
 
8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR
8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR
8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCRdollysharma2066
 
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档208367051
 
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degreeyuu sss
 
(办理学位证)约克圣约翰大学毕业证,KCL成绩单原版一比一
(办理学位证)约克圣约翰大学毕业证,KCL成绩单原版一比一(办理学位证)约克圣约翰大学毕业证,KCL成绩单原版一比一
(办理学位证)约克圣约翰大学毕业证,KCL成绩单原版一比一D SSS
 
办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一
办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一
办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一Fi L
 
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...katerynaivanenko1
 
定制(CQU文凭证书)中央昆士兰大学毕业证成绩单原版一比一
定制(CQU文凭证书)中央昆士兰大学毕业证成绩单原版一比一定制(CQU文凭证书)中央昆士兰大学毕业证成绩单原版一比一
定制(CQU文凭证书)中央昆士兰大学毕业证成绩单原版一比一Fi ss
 
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改yuu sss
 
Untitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptxUntitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptxmapanig881
 
Design and Managing Service in the field of tourism and hospitality industry
Design and Managing Service in the field of tourism and hospitality industryDesign and Managing Service in the field of tourism and hospitality industry
Design and Managing Service in the field of tourism and hospitality industryrioverosanniejoy
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfAayushChavan5
 
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一F La
 
办理(麻省罗威尔毕业证书)美国麻省大学罗威尔校区毕业证成绩单原版一比一
办理(麻省罗威尔毕业证书)美国麻省大学罗威尔校区毕业证成绩单原版一比一办理(麻省罗威尔毕业证书)美国麻省大学罗威尔校区毕业证成绩单原版一比一
办理(麻省罗威尔毕业证书)美国麻省大学罗威尔校区毕业证成绩单原版一比一diploma 1
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 

Recently uploaded (20)

ARt app | UX Case Study
ARt app | UX Case StudyARt app | UX Case Study
ARt app | UX Case Study
 
Call Girls Meghani Nagar 7397865700 Independent Call Girls
Call Girls Meghani Nagar 7397865700  Independent Call GirlsCall Girls Meghani Nagar 7397865700  Independent Call Girls
Call Girls Meghani Nagar 7397865700 Independent Call Girls
 
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
 
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
 
Design principles on typography in design
Design principles on typography in designDesign principles on typography in design
Design principles on typography in design
 
FiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdfFiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdf
 
8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR
8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR
8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR
 
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
 
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
 
(办理学位证)约克圣约翰大学毕业证,KCL成绩单原版一比一
(办理学位证)约克圣约翰大学毕业证,KCL成绩单原版一比一(办理学位证)约克圣约翰大学毕业证,KCL成绩单原版一比一
(办理学位证)约克圣约翰大学毕业证,KCL成绩单原版一比一
 
办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一
办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一
办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一
 
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
 
定制(CQU文凭证书)中央昆士兰大学毕业证成绩单原版一比一
定制(CQU文凭证书)中央昆士兰大学毕业证成绩单原版一比一定制(CQU文凭证书)中央昆士兰大学毕业证成绩单原版一比一
定制(CQU文凭证书)中央昆士兰大学毕业证成绩单原版一比一
 
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
 
Untitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptxUntitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptx
 
Design and Managing Service in the field of tourism and hospitality industry
Design and Managing Service in the field of tourism and hospitality industryDesign and Managing Service in the field of tourism and hospitality industry
Design and Managing Service in the field of tourism and hospitality industry
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdf
 
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
 
办理(麻省罗威尔毕业证书)美国麻省大学罗威尔校区毕业证成绩单原版一比一
办理(麻省罗威尔毕业证书)美国麻省大学罗威尔校区毕业证成绩单原版一比一办理(麻省罗威尔毕业证书)美国麻省大学罗威尔校区毕业证成绩单原版一比一
办理(麻省罗威尔毕业证书)美国麻省大学罗威尔校区毕业证成绩单原版一比一
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 

inlusio | game development process

Editor's Notes

  1. Today I’ve been asked to talk about the game development process. This is a very, very broad topic and can be viewed from a multitude of disciplines. Today I’m taking a bit of the producer’s view onto the whole process as I think this will benefit you the most. So what is the game development process all about?
  2. When push come to shove, it is about 1 thing:
  3. Delivering a quality product on time. Lets have a look at this for a moment to let it sink in.
  4. Delivering on time
  5. The concept is easy enough for anyone to understand
  6. Deliver on time or all hell breaks loose
  7. But it is hard to accomplish, why? For that we look at the other part of the sentence
  8. A great product
  9. Now this is a hard concept that’s not understood by everyone
  10. It is also hard to accomplish because it is such a hard concept. What is important ot know is:
  11. Quality is relative Depending on the resources (time, money), circumstances and customers quality may mean a different things.
  12. Quality is relative
  13. Quality is relative Depending on the resources (time, money), circumstances and customers quality may mean a different things.
  14. Quality is relative Depending on the resources (time, money), circumstances and customers quality may mean a different things.
  15. Quality is relative Depending on the resources (time, money), circumstances and customers quality may mean a different things.
  16. Quality is relative Depending on the resources (time, money), circumstances and customers quality may mean a different things.
  17. Quality is relative Depending on the resources (time, money), circumstances and customers quality may mean a different things.
  18. Quality is relative Depending on the resources (time, money), circumstances and customers quality may mean a different things.
  19. Quality is relative Depending on the resources (time, money), circumstances and customers quality may mean a different things.
  20. Quality is relative Depending on the resources (time, money), circumstances and customers quality may mean a different things.
  21. Quality is relative Depending on the resources (time, money), circumstances and customers quality may mean a different things.
  22. Quality is relative Depending on the resources (time, money), circumstances and customers quality may mean a different things.
  23. Quality is relative Depending on the resources (time, money), circumstances and customers quality may mean a different things.
  24. Be realistic
  25. Be realistic The one thing that will go wrong time after time after time is the fact that people, and mostly creative people are really bad at being realistic (myself included).
  26. Be realistic The one thing that will go wrong time after time after time is the fact that people, and mostly creative people are really bad at being realistic (myself included). Why is it so impossible to be realistic for creative people? Because you have a hidden agenda.
  27. Be realistic
  28. Most common pitfalls are: Originality Ambition Over confidence
  29. When there are no hidden agenda’s it shouldn’t be hard to deliver on time
  30. Now that we’ve broken down quality, it should no longer be a hard concept, making it easier to accomplish
  31. To be able to do this...
  32. You need...
  33. A Plan
  34. The plan consists out of 2 elements and is part of the larger game development process
  35. The creative border
  36. Consiting out of the elements we just mentioned Customer
  37. What is the product goal
  38. What resources are available
  39. And how much of the hidden agenda will become part of the product?
  40. The second thing you need is
  41. an idea that fits within these boundaries.
  42. But what is a good idea? It atleast needs to fit the creative boundaries and it needs to meet all demands and expectations. The better the creative boundaries are defined, the better you can say what is a good idea and what not. But good ideas can also be recognized if we pay close attention to them:
  43. People create a sense of ownership over the idea, as if it were there own idea. They’ll evangelize it to others, trying to make them as enthusiastic about it as they are.
  44. Good ideas will also inspire people, they’ll spawn new ideas quickly. People will come up with new things to add to variations the minute they understand the idea.
  45. These 2 steps arte part of the 1st phase of game development process
  46. The concept phase. This is where it all start. You become aware of the task, the boundaries of the project and you create a plan for it, an idea of what the product will be. After this phase is completed you should have a pretty good idea of things that are a risk.
  47. This is where pre-prod. comes in. The pre-productaion phase is all about recognizing the risks and taking all the necessary steps to reduce those risks. This is done by testing the idea, especially the ideas that seem to be the most risky.
  48. Identifying risk and testing them before building the complete game upon them. Risk mitigation.
  49. The end product of this phase should be a vertical slice, with all elements present in a somewhat publishable state. Other Studio’s also might call this the first Publishable, a state considered to be showable outside the studio. Depending on the type of game and the size of the experience the ingredients of a vertical slice differ. The following should definitely be part of it.
  50. The Meta game, the systems in charge of player advancement and progression should be developed to a point so they van be tested. Also the game flow, including menu’s, level select and the like should be implemented on a basic level (this doesn’t have to be pretty, just functional)
  51. Second there should be at least 1 of each element of the total game be present. At least 1 enemy, 1 boss, 1 pick-up, 1 complete level including decoration, 1 result screen if it is part of the game. Etc, etc. These elements need to be in near final quality, as it will allow you to see if the quality is what you expected. It let’s you get a realistic view of what can be accomplished with the available resources and ultimatle it lets you see if the plan you thought of actually works!
  52. What the vertical slice should answer is the question: Is it achievable?
  53. Also known as, can we deliver on time? Or do we have a potential time bomb on our hands?
  54. And the other question it should answer is, is it fun? And will it be fun if we extend this vertical slice over a longer period of time?
  55. This is also know as creating a quality product.
  56. Helping to see if the product can be delivered on time is planning, investigating how long it took to create the vertical slice and how long it will take to finish the game
  57. This is called the production planning, which ends the pre-production phase. By this time, you would like to have finished all the documentation needed to go into production as well, so that everybody is aware of how to produce the product.
  58. This is called the production planning, which ends the pre-production phase. By this time, you would like to have finished all the documentation needed to go into production as well, so that everybody is aware of how to produce the product.
  59. This is called the production planning, which ends the pre-production phase. By this time, you would like to have finished all the documentation needed to go into production as well, so that everybody is aware of how to produce the product.
  60. And that’s managing dependencies. The production phase of a game is very much like the production line in a factory, and that’s in an ideal situation! The product will grow alongside a production line and people at the end of the line can only finish if the people before them are finsihed. However, game development is hardly a linear process...
  61. Just by looking at an average size studio and the disciplines involved give you an idea of the complexity of the organization of a production line...
  62. To be able to manage all the cross dependencies and make sure people are working on the important things first you need to create a production flow. This image shows an example of such a production flow (although this is only a small part of a much, much bigger flow).
  63. When creating production flow and planning it helps to think in terms of deliverables. What do other people in the production line need to be able to do their job? Only when you have created such a map do you really understand the size of the project
  64. Which canbe huge. Here’s an overview of the complete level production flow for a level that lasts about 20 minutes, where the red outline was the part I’ve shown previously. Looking at the steps and the amount of people and time needed we can see that it is a serious endeavour.
  65. When all the risks are defined, the worst risks are tested and the gameplay is proven it is time to move on to production.
  66. Production is one of the easiest step to discuss as it is about executing the plan that you created during pre-prod.
  67. Production is one of the easiest step to discuss as it is about executing the plan that you created during pre-prod.
  68. However there is a big difference between developing for a fixed platform and deleloping for PC for example. And that’s that they are completely owned by other companies. This means that there are rules that need to be adhered to.
  69. After the production phase is complete it is time to party..., or is it?
  70. There is still a last step that shouldn’t be overlooked
  71. The post production phase
  72. Usually this is associated with post mortem, and for good reasons.
  73. Post mortems are an essential element of game development as it allows the team to learn from the past. What worked well? And what didn’t?
  74. But more and more, the game is extended with an after life
  75. A game demo should be created to help with the marketing Downloadable content is becoming standard for mayor releases Patches are almost inevitable with current development presure And customers demand support from the developem, on forums, within the specialized press and in the form of walkthroughs.
  76. Time for some questions
  77. If you wish to contact me, here is some contact information.