The brain of a game designer

549 views
365 views

Published on

My brain on game design. Held as a role-model talk at Futuregames 2010

Published in: Education
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
549
On SlideShare
0
From Embeds
0
Number of Embeds
5
Actions
Shares
0
Downloads
2
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

The brain of a game designer

  1. 1. The Brain of aGame Designer or rather this game designer’s brain...
  2. 2. This is my brain....Åsa’s brain ...but what’s in it?
  3. 3. Passion/ vision, career and tools •Passion/ vision - to tell a good story, and to find new tools to tell that story •Career - pretty long! from ca 2000, 10 years and counting! Yikes! •Tools - lots of them, that I’ve collected for a long time
  4. 4. What does a designer do?
  5. 5. What does a designer do? Concepting Analysis
  6. 6. What does a designer do? Describe the game play Concepting (specifications) Analysis Test
  7. 7. What does a designer do? Describe the game play Concepting (specifications) Analysis Test And I also “tweak”, which means I make the game balanced and fun
  8. 8. Timeline? Ok!
  9. 9. Timeline? Ok! -73Pretty empty
  10. 10. Timeline? Ok! -73Pretty empty 80-talet Whoa! Meanwhile on my spare A passion/ vision is born time... What IF...
  11. 11. Timeline? Ok! -73 -93 Döda Karaktärers SällskapPretty empty Visualisation Proportions 3-D think 80-talet Whoa! Documentation sketch pads! Meanwhile on my spare A passion/ vision is born time... What IF...
  12. 12. Timeline? Ok! -73 -93 Game conventions! SydCon GothCon Döda LinCon Karaktärers SällskapPretty empty Visualisation Proportions 3-D think 80-talet Whoa! Documentation -95 Target group!! sketch pads! Skissteknik Brainstorming Meanwhile Projektledning on my spare A passion/ vision is born time... Modellbygge Användbarhet What IF... Fokus på Brukaren
  13. 13. Then I got to work...
  14. 14. Then I got to work... Role- Ideas playing game -00 are fun! “Starship” Cooperation Project management Production Copywriting Writing for and Documentation arranging conventions PitchSydCon 10!
  15. 15. Then I got to work... Role- Ideas playing game -00 are fun! “Starship” Cooperation Project management Production Copywriting Writing for and Documentation arranging conventions Pitch Overtime is -02 death! A level is a metaphor Lecture about and for the whole game teach game design I can tell a story without saying anythingSydCon 10!
  16. 16. Then I got to work... Role- Ideas playing game -00 are fun! -04 “Starship” Cooperation Project management Production Copywriting Writing for and Documentation arranging conventions Pitch Overtime is -02 death! A level is a metaphor Lecture about and for the whole game teach game design I can tell a story without saying anythingSydCon 10!
  17. 17. Then I got to work... Role- Ideas playing game -00 are fun! -04 “Starship” Cooperation Project management Production Copywriting Writing for and Documentation arranging conventions Pitch Overtime is -02 death! A level is a metaphor Lecture about and for the whole game teach game design I can tell a story without saying anythingSydCon 10!
  18. 18. Then I got to work... Role- Ideas playing game -00 are fun! -04 “Starship” Cooperation Project management Production Copywriting Writing for and Documentation arranging conventions Pitch Overtime is -02 death! A level is a metaphor Lecture about and for the whole game teach game design I can tell a story without saying anythingSydCon 10!
  19. 19. Then I got to work... Role- Ideas Colleagues playing game -00 are fun! -04 mean a lot! “Starship” Cooperation Cooperating with people who Project management disliked me Production Project from beginning to end documentation Copywriting Writing for and ... that is actually read Documentation arranging conventions Pitch Overtime is copywriting level design -02 death! simulation games parameter tweaking A level is a metaphor Lecture about and for the whole game teach game design I can tell a story without saying anythingSydCon 10!
  20. 20. ...and kept working...
  21. 21. ...and kept working... I want to work in -06 productionProject managementContent management SCRUM Stockholms spelkonvent Lectures
  22. 22. ...and kept working... I want to work in -06 productionProject managementContent management SCRUM Stockholms spelkonvent Lectures It’s no fun to not be able to talk about what I’ve -07 done Game design from the bottom up in large games (AAA) Scrum certified The joy of creation Publishers control the games
  23. 23. ...and kept working... I want to work in -06 productionProject managementContent management SCRUM Stockholms spelkonvent Lectures It’s no fun to not be able to talk about what I’ve -07 done Game design from the bottom up in large games (AAA) Scrum certified The joy of creation Publishers control the games
  24. 24. ...and kept working... I want to work in -06 productionProject managementContent management SCRUM Stockholms spelkonvent Lectures It’s no fun to not be able to talk about what I’ve -07 done Game design from the bottom up in large games (AAA) Scrum certified The joy of creation Publishers control the games
  25. 25. ...and kept working... I want to work in -06 production Sveroks förbundsstyrelse the game magazine Fenix the RPG WesternProject managementContent management SCRUM Stockholms spelkonvent Lectures It’s no fun to not be able to talk about what I’ve -07 done Game design from the bottom up in large games (AAA) Scrum certified The joy of creation Publishers control the games
  26. 26. ...and now...
  27. 27. ...and now... The concept of games contain more than -09 first person shooters Project management Movemet means something Personality means somethingTarget group means something The company matters
  28. 28. ...and now... The concept of games contain more than -09 first person shooters Project management Movemet means something Personality means somethingTarget group means something The company matters
  29. 29. ...and now... The concept of games contain more than -09 first person shooters Project management Movemet means something Personality means somethingTarget group means something The company matters
  30. 30. ...and now... The concept of games contain more than -09 first person shooters Project management Movemet means something Personality means somethingTarget group means something The company matters Sidentrosor och magiska amuletter Stockholms spelkonvent Rollspelshandboken,etc.
  31. 31. ...and now... The concept of games contain more than -09 first person shooters Project management Movemet means something Learn from Personality means somethingTarget group means something -10 teaching The company matters Committment to a cause is a good thing Sidentrosor och magiska amuletter A nice CV and portfolio does wonders Stockholms spelkonvent Rollspelshandboken,etc. Use your connections
  32. 32. ...and now... The concept Stockholms spelkonvent Computer game institute of games contain more than Operation RPG -09 first person shooters discordia Project management Movemet means something Learn from Personality means somethingTarget group means something -10 teaching The company matters Committment to a cause is a good thing Sidentrosor och magiska amuletter A nice CV and portfolio does wonders Stockholms spelkonvent Rollspelshandboken,etc. Use your connections
  33. 33. A typical day:•Research (about whatever topic I’m working on)•Game design (game design documents, testing and tweaking)•Illustrations (for docs, web and user interfaces)•Planning•What’s new? (going through sites such as Gamasutra, Kotaku and other gaming sites)•Benchmarking (test and analyze games)
  34. 34. This is my brain on Game Design!
  35. 35. Role- playing game This is my brain on Game Design! “Starship” Stockholms spelkonvent Computer game institute Operation RPG discordia Döda Karaktärers Ideas Writing for and Sällskap are fun!arranging conventions Colleagues I want to work in GameSydCon conventions! Stockholms spelkonvent The concept mean a lot! production GothCon LinCon Lectures of games contain more than Overtime is Whoa! first person shooters death! Learn from It’s no fun to not be Target group!! teaching able to talk about what I’ve SydCon 10! done Lecture about and teach game design
  36. 36. ... and (almost) all of this, that took me10 years to master, you can learn too atFuturegames Academy! (yes, I know,shameless plug...)Thanks for listening!
  37. 37. Music by Polyfonkenhttp://www.polyfonken.comVisit his site and donate!
  38. 38. Contact me (Åsa) atinfo@discordia.se and read moreabout game design athttp://discordia.se

×