Improvising The Internet: The epistemic cultures of Hackers, Snowboarders and Jazz performers

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    Improvising The Internet: The epistemic cultures of Hackers, Snowboarders and Jazz performers - Presentation Transcript

    1. Improvising the Internet The epistemic cultures of Hackers, Snowboarders and Jazz performers Trond Arne Undheim, dr. polit. Norwegian University of Science and Technology AOIR, Maastricht, 13-16 October 2002 http:// aoir .org/2002/
    2. If you aim to talk about hackers, why this detour?
    3. The still emerging Internet
      • A highly advanced information infastructure, whose backbone is a material network of fiber, satellite, and copperwire communicating through the IP protocol
      • The material network has emerged largely through the vision of its founders, the experimentation of its first adopters and the continuing improvisation of its users
    4. Proposition
      • Technical innovation is often discovered by chance, that is, by engaging in work, play or experiments around related phenomena
      • Improvisation starts with rules that are then systematically broken to test their limits
      • Let us therefore play with the connection between hacking, showboarding and jazz performance – some common improvisational activities that occur both online and offline
    5. The theory of Epistemic Cultures
      • Knorr-Cetina (1999): epistemic cultures among scientists vary between settings, professions, and countries. Technology mediates, shapes, and transforms epistemic impressions
      • Undheim (2002): place making is the logic by which knowledge is mobilized and made
      • Cziksientmihalyi (1996): flow, a state of sustained concentration, is the way intensive work occurs
      • Epistemic practices are both:
      • non-social (isolating, thinking, concentrating)
      • social (thinking, pushing, pitching)
    6. epistemic ”place making”
      • Domestication
        • (Silverstone 2000; Sørensen 1998, Undheim 2002)
      • Mobilization
        • Acting upon your insight
        • Convincing others
        • Creating facts (knowledge)
      • Inscription
        • Providing scripts (instructions for use materially manifest in the artifact or document you produce)
    7. Towards a theory of p lace making
      • In knowledge work, online and offline spacemaking occurs simultaneously. Castells calls this process ”spaces of flows”. I prefer to talk about ”place making”
      • We are merging the two experiences and information gathered into one
      • This process occurs in physical and mental places, not as systems and structures beyond us as cognitive and creative individuals
      • While a non-place (Auge, 1995) is a waiting area, with no real experience attached to it, places contain spaces
      • Humans tend to produce meaningful connections to feel safe and ”in place”
      • Place making activates ephemeral knowledge through pitching initiatives, convincing and stabilizing
    8. “ place making”
      • Place making is based on all six senses and serves to re-translate the relationship between information, capital, ideas, people and material resources in order to produce
      • (1) identity, safety, local preferences
      • (2) insight, knowledge, actions
      • (3) fusion between place and space
      • It seems to be a generic human process
    9. In short
      • Place making, flow and technology evokes, sustains, and stabilizes epistemic practices into separate cultures
      • Hacking, or experimental programming, goes on by ways of binary coding, algorythms and computer languages, but also occurs as face-to-face discussion and straight talk
    10. Hacking evades description
      • Charles Simonyi:
        • (father of Bravo X for the Xerox Alto computer and coordinator for Microsoft’s work on Word and Excel)
      • ” programming is art, just like high-energy physics is art ….actually, it is a mix of science, art and skill”
      • ” the first step in programming is imagining … I try to imagine the structures that represent the reality I want to code”
    11. Please consider Jazz quartet Snowboard group Software firm Dave Brubeck Quartet Totten Happy Campers Opentech* * Fictitious name Jazz performers Snowboarders Hackers
    12. Methods
      • Ongoing fieldwork
        • Participant observation
        • In-depth interviews
        • Focus groups
      • Use of secondary data
      • Norwegian doctoral dissertation on Snowboarders, Christensen 2001
      • Annfeldt’s (2002) work on jazz, improvisation and gender
      • Available texts on Dave Brübeck, as well as his CDs
    13. Hacking the Hacker
      • Driven by the desire to develop code
      • The Open Source movement – has roots in the 1960s’ computer science departments
      • Informationalism , a fundamentalist ideology (set information free at all costs)
      • Opentech* – Open Source software firm trying to balance the extremes
      • *fictitious name
    14. Hacker code (i)
      • ” code is ready when it’s ready. Deadlines are stupid and an obstacle to developers” (programmer)
    15. Hacker code (i)
      • ” Our code is simpler than its competitors”
    16. Hacker code (i)
      • ” meetings are useful to distribute tasks that nobody wants … deep talk of a few individuals over a couple of beers combined with thought through written proposals via email are certainly more efficient. Meetings are a bad way to get work done … fellow workers talk to each other whenever this is needed” (leading programmer)
    17. Hacker organizing (ii)
      • Programmers do their best work when they do what they want to do, not what they are told to do.
      • Occasionally, there are boring tasks that just have to be done. These are distributed across the organization
      • ” Things become too ad hoc sometimes. Customers propose some things, it seems interesting, and we [look into it]. We might find out it’s even bigger, and ask who wants to contribute. But unless our programmers want to, we don’t do it”
    18. Hacker motivation (iii)
      • ” I am never bored. I rather have to be pushed to go home. Time flies. My primary motivation? Being able to work on a product that is so free ... you can bring in yourself so much. We have no real conditions from the outside. […] So I don’t have the feeling that if I fix something or write something new, that it will vanish somewhere in some proprietary product […] But we’re free as long as we’re still making profits with it” (programmer)
    19. Hacker work places (iv)
      • The office is silent, no disturbances must be made, because the software developer is king and needs peace in order to work
      • Programmers share offices in pairs. Extreme programming means intense collaboration on the same project
    20. Hacker newbies (v)
      • ” I wasn’t really aware of the Open Source movement when I joined [the company]. It’s really interesting to see how it will develop in the future, because it’s been management by anarchy in the past […] My weakness is on the technical side. What I’m working on right now is a coctail party level of knowledge” (newly hired Sales Manager)
      • To do this he walks around asking the programmers ”stupid questions” when customer work has brought up issues he doesn’t understand
    21. Company epistemics
      • Characterized by network sociality
        • non-disruptive flow of textual communication
        • silence rules the floors
        • face-to-screen work dominates
        • customer contact mainly email-based, though undergoing change as company moves beyond early adopters
      • Work is inspired by mentors
        • [x], their überhacker and technical director
        • the Open Source movement, Eric Raymond and Richard M. Stallman
    22. Hackers meet reality
      • The rules of big business
      • The law of large numbers (organization, coordination, bureaucracy, repetitive work)
      • Idealism meets professionalism
      • Structuring work
    23. Snowboard data (i) Christensen (2001)
      • Totten Happy Campers is a group of 40 snowboarders, most in their late 20s, and 80 percent are male
      • Snowboarders emphasize three things:
        • Play – expression and experience, not sport
        • Opposition – enjoyment, kick, belonging
        • Risk – extreme stunts, steep hills
    24. Snowboard data (ii)
      • Media plays an important part in snowboard epistemic culture: live events, advertising, web sites, magazines, videos
      • Video plays an important suggestive, not only symbolic role. Seeing snowboard on the screen brings back strong bodily experiences
      • Playboard magazine (www.playboard.no)
    25. Jazz performers
      • Dave Brubeck Quartet is known for their improvised counterpoint and rapid rhythm changes , yet brought jazz to the masses
      • Brübeck was a 1954 Time cover story
      • ” everything has to be just right for every man in the group if the intire concert is really to come off …a good piano, good PA-system, good acoustics” (Dave Brubeck about the February 22nd 1963 Carnegie Hall performance)
                                                     
    26. Jazz improvisation (i)
      • Dave Brubeck went through the conservatory of music without knowing how to read music
      • He was the best student of counterpoint
      • Studied with French composer Milhaud, who became his mentor
      • Survived from gig to gig for a while
    27. Jazz improvisation (ii) Joel Simpson http://www. allaboutjazz .com/bios/ dxbbio . htm
      • “ After more than a decade of experimenting with odd time signatures Brubeck decided that the jazz public was ready for an album which focused on them. Jazz was so overwhelmingly stuck on 4/4, descended as it is from ragtime and the march, that Brubeck wanted to shake things up a bit, open new perspectives. He met with resistance from his label, Columbia, as he tells it:
      • Even in the late 50s when we recorded Time Out , there was a lot of controversy over whether to ever release the album. We broke all the rules. An album with all originals. An album with a different concept, exploring odd time signatures. Using a painting on the cover. I wanted to use Joan Miro. Everything I was trying to do the sales people and the art people were all afraid of.
    28. Jazz epistemics
      • Playfulness
      • Risk
      • Outsider position
    29. Online Jazz
      • Websites
      • Share experiences, exchange information, buy CDs
        • www.jazzcorner.com , www.jazzimprov.com ,
      • The performance online is limited
                                                     
    30. Jazz and the contemporary
      • Jazz is now taken seriously as a model for business – workers are expected to improvise, and leaders are expected to be more like conductors ( Barret, 1998)
      • Jazz performers still see themselves as outsiders somehow – or want to
      • This might be related to hegemonic masculinity (Annfeldt, 2002)
    31. Taking it all together
    32. Common ground
      • Epistemic practices (scratch an itch, silence, inspiration, technique)
      • Frames, rules, rigorous technique
      • Counter culture
      • Global environment
      • Regarded as trendy, yet still creative
      • Male dominated
      • Commercial wrapping
      • Embodies freedom
    33. Similar epistemic practices
      • Has a certain playful seriousness about it
      • Only full immersion is accepted
      • Activity sessions are characterized by flow – an experience of sustained concentration
      • Technology, instruments and artifacts mediate the experiences and provide additional meaning
      • Members have autodidactic careers, based on intrinsic motivation, inspiration from a larger group of insiders, and on watching and practicing with mentors
    34. Conclusion
      • Improvising the Internet is based on quite striking epistemic practices
        • Mentor learning
        • Clear frames of reference
        • Flow experience
        • Physical closeness of practicioners
        • Place making
      • Through loooking at other improvised practices, we might gain perspective on how hackers operate

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