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Games Based Learning Presentation
Games Based Learning Presentation
Games Based Learning Presentation
Games Based Learning Presentation
Games Based Learning Presentation
Games Based Learning Presentation
Games Based Learning Presentation
Games Based Learning Presentation
Games Based Learning Presentation
Games Based Learning Presentation
Games Based Learning Presentation
Games Based Learning Presentation
Games Based Learning Presentation
Games Based Learning Presentation
Games Based Learning Presentation
Games Based Learning Presentation
Games Based Learning Presentation
Games Based Learning Presentation
Games Based Learning Presentation
Games Based Learning Presentation
Games Based Learning Presentation
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Games Based Learning Presentation

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My presentation at the 2012 CMSITCON. …

My presentation at the 2012 CMSITCON.

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  • Transcript

    • 1. GBLGames Based Learning
    • 2. Game Based Learning or Gamificationis the use of game mechanics in non-gaming situations
    • 3. What are game mechanics? Constructs of rules and feedbackloops intended to produce enjoyable gameplay. They are the building blocks that can be applied to gamify any non-game context. gamification.org
    • 4. Game MechanicsCascading Points or XPInformation Theory Levels or Leveling UpAchievementsBlissful productivityCommunity ofCollaboration(Affinity Group)Urgent Optimism andEpic MeaningQuests
    • 5. Cascading Information TheoryGamification of Education Infographic
    • 6. AchievementsPart of the gameprogressionLocked until youcomplete a series oftasks or assignmentsUsually come with aBadgeShows status in gameUsually kept on aleaderboard
    • 7. Blissful Productivity (Flow and Fiero)The idea that playing a game makes you happierworking hard than relaxing wouldWorld of Warcraft average 22 hours a weekFlow - fully immersed, energizedFiero - Italian for Proud, Hard fun, the moment ofpersonal triumph
    • 8. Community of Collaboration Affinity Group
    • 9. Community of Collaboration Affinity GroupJames Paul Gee’s book What Video Games Have toTeach Us About Literacy and Learning“Learners constitute an ‘affinity group,’ that is, agroup that is bonded primarily through sharedendeavors, goals, and practices and not shared race,gender, nationality, ethnicity, or culture.”Examples, Massively Minecraft, Club Penguin, WoWWiki
    • 10. Massively Minecraft
    • 11. Club Penguin Insiders
    • 12. WoW Wiki
    • 13. What are the characteristics of a gamified classroom?Instead of starting with an “A” and trying to keep it,everyone begins at 0 and “levels up” to an “A”Quest basedAs quests are completed new quests are opened andquests get progressively harder. You may not advanceuntil you have mastered the skill in the quest.3d GameLabUsing the Education Gamification group in Edmodo
    • 14. 3D GameLab
    • 15. Types of GamesTabletop or Traditional Games(Monopoly, Chess, Settlers of Catan,and Apples to Apples)Digital Games (World of Warcraft,Club Penguin, Minecraft, andPortal, World Without Oil, FreeRice, Darfur is Dying)Mobile Games (Angry Birds, Stackthe States, The Math Mage, andWords with Friends
    • 16. Sources

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