Games For Good Futuresonic09

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  • + trippenbach trippenbach 5 months ago
    You’re right - my slides tend to be spare as I think [talking + images] is better than [talking + audience reading a schload of text]. But below the slide field you’ll see a ’NOTES’ section, where I’ve posted a transcript of what I said at the presentation. This doesn’t appear if you go full-screen - so better to watch in the notes view.

    You’ll get the notes too, if you download the PPT file.

    Finally, You can also get a full transcript on my blog: http://trippenbach.com/2009/05/16/futuresonic-09-why-we-must-use-games-for-good/
  • + guest56c79cde guest56c79cde 5 months ago
    Great, but certain slides don’t make a whole lotta sense without explanation... slides 3, 4, and 14 for example. 'It’s a drug'... what is? Games playing? Players? In what context? All games are addictive? All gamers are addicts?
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Notes on slide 1

Our panel was tasked with answering the question: “How can companies, creative producers and developers prepare for a digital economy?” My answer is – with video games. This talk is about games in two ways. First, it’s about games as content – new things we can do in digital media, that we couldn’t do before the digital era. Games  should be a major component of that. It’s also about games as content management. In the era of the fat data pipe – ubiquitous 100mbps connections, or fiber optic direct to your home – there will be a LOT of data floating around. I polled the room – of about 100 people in the audience, about 20 were tweeting, blogging, or taking digital pictures that they intended to post online. That’s a lot of information. And massively multiplayer games have some lessons for managing that information. But first, games as content.

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Games For Good Futuresonic09 - Presentation Transcript

  1. Why We Must Use Games for Good
    • Philip Trippenbach, BBC Current Affairs
  2.  
  3. The Nature of Fun
    • Games are challenges
    • Fun in video games is problem-solving
    • Key game moments are achievements
    • The process of learning how to solve problems is what makes games fun
  4. It’s a drug.
  5. Baghdad Taxi Driver
  6. “ Games are not just toys. If you look at how music, television and films have made sense of the complex issues of their times, it makes sense to do that with videogames.” - Peter Tamte, Atomic Games President CANCELLED
  7.  
  8.  
  9. The Limitations of Technology
    • Top game genres: racing, shooting and sports
    • All are genres where physics is everything
    • Current state-of-the-art tech: allows accurate physics modeling & rendering
    • Coincidence? I think not .
  10.  
  11. simple is beautiful
  12.  
  13.  
  14.  
  15. ARGs: Return of the Text Adventure?
    • Platform-agnostic interactive storytelling
    • Participatory - no audience, but an involved community, with players (90-9-1%)
    • “The first web-native form of entertainment”
  16. This is where it gets meta.
  17. The Big Question
    • Social media is turning my industry inside out and upside down
    • How do you put journalism into personal communication, when everyone’s a publisher/broadcaster?
    • How do you make sense of multiple information streams?
  18.  
  19. Experience design. The answer comes from massively multiplayer gaming.
  20. Journalist = Game Master
    • The journalist knows all the rules, and helps the player/user navigate herself through a landscape of information, finding the good bits.
    • The same skills that make good ARG design help create communities and navigate them through factual situations
  21. Principles
    • Build and produce communities
    • Challenge structures provide focus
    • Be platform agnostic
    • Tell stories collaboratively
    • Interact
  22.  
  23.  
  24. Zoom Lens
  25.  
  26. trippenbach.com philip dot trippenbach at gmail dot com

+ trippenbachtrippenbach, 6 months ago

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