• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Xna multi- platform game development
 

Xna multi- platform game development

on

  • 2,073 views

XNA Game Studio has come a long way from XNA Game Studio Express 1.0. Learn about the new features in XNA Game Studio 3.1 and how to publish your game with the XNA Community Games publishing program. ...

XNA Game Studio has come a long way from XNA Game Studio Express 1.0. Learn about the new features in XNA Game Studio 3.1 and how to publish your game with the XNA Community Games publishing program. Avatars and advances in 3D modeling will also be demonstrated in Autodesk Softimage Mod Tool and XNA. Learn how to integrate custom and downloaded models in your game. XNA also allows a developer to build games for the Zune platform.

Statistics

Views

Total Views
2,073
Views on SlideShare
2,072
Embed Views
1

Actions

Likes
0
Downloads
22
Comments
0

1 Embed 1

http://www.slideshare.net 1

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Xna multi- platform game development Xna multi- platform game development Presentation Transcript

    • Multi-platform game development
      Aaron Stanley KingFebruary 11th, 2010
    • Free game development toolkit using .NET, C#
      Extends Visual Studio 2008
      Including the free C# Express Edition
      Version 3.1
      Avatars
      Zune support
      Community Games publishing
      Creators Club membership
      Develop and publish for Xbox 360
      $99/12 months
    • Publish your games to Xbox LIVE Marketplace
      Profit!! 70%/30% baseline split
      Time-limited trial, no free games
      Charge 200, 400, or 800 points
      150 MB limit for 400 and 800 point games
      50 MB limit for 200 point games
      You retain all rights and IP
    • Several new features:
      Xbox LIVE Party
      Video playback
      Downloadable Content (XDK Extensions Only)
      Avatars for XDK Extensions and Community titles!
      More news coming later this year
      Project Natal ready for Holiday 2010
    • Avatars
      AvatarDescription
      Look up description from a SignedInGamer
      Create random avatar descriptions
      Send avatar descriptions over the network
      AvatarRenderer
      Play back built-in animations
      Or specify your own bone matrices
      One directional light
    • Demo
    • Video
      New types: Video & VideoPlayer
      Similar pattern to Song & MediaPlayer
      No equivalent of MediaLibrary
      Can have multiple VideoPlayer instances
      Import WMV files through the ContentPipeline
      VideoSoundtrackType: Music, Dialog, MusicAndDialog
    • Zune
      Small platform
      320 x 240
      Two Little buttons and a Dpad
      Different versions of hardware
      Slow platform
      Should not try to get Halo 3 on your Zune
      Players and control aren’t as responsive as PC or Console
    • Demo
    • Zune HD
      Full device support and connectivity in Visual Studio.
      new Touch APIs to the XNA Framework for use on the Zune HD
      new Accelerometer APIs to the XNA Framework for use on the Zune HD
    • No Demo.. But I am acceptingdonations.
    • Mono XNA
      Ubuntu 9.10 has all dependences in default repository! You can install them in two ways.
      First one is using Terminal: Open Terminal. Programs -> Accessories -> Terminal Copy and past next 2 lines seperately (second is longer, but it should be in one line)
      sudoapt-get update 
      sudoapt-get install libtaoframework-devil1.6-cil libtaoframework-openal1.1-cil libtaoframework-sdl1.2-cil libdevil1c2 libtaoframework-devil1.6-cil libnunit2.4-cil monodevelopmonodevelop-nunit If you are asked for approval just type "y" and press "Enter"
      Second is using Synaptic: Go to System -> Administration -> Synaptic Tick following packets
      libtaoframework-devil1.6-cil
      libtaoframework-openal1.1-cil
      libtaoframework-sdl1.2-cil 
      Libdevil1c2
      libtaoframework-devil1.6-cil
      libnunit2.4-cil 
      Monodevelop
      monodevelop-nunit
      MonoDevelopshould be fine with all references except NUnit.
      INFO:NUnit in Ubuntu 9.10 is still 2.4.7 (2.4.8 expected), but you should add new reference from your GAC in test project for unit testing.
    • Demo
    • XNA Futures
      One or more of these is real?
    • Aaron Stanley King
      Twitter -> @trendoid
      Gamertag -> HeraldStudios
      Email -> trendoid@gmail.com