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The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
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The Alliance Second Life Library 2.0: Going Where the Users Are

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An overview of the Seconf Life Library 2.0 project. …

An overview of the Seconf Life Library 2.0 project.
http://www.infoisland.org/

Published in: Technology, Education
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  • Transcript

    • 1. Alliance Second Life Library 2.0: Going Where the Users Are Lori Bell, Michael Sauers, and Tom Peters Session C105 Internet Librarian Conference Monday, October 23, 2006, Monterey, California
    • 2. The Launch Graphic in SL
    • 3. Lori Bell
      • Director of Innovation Alliance Library System East Peoria, Illinois
    • 4. What is Second Life (SL)?
      • A 3-dimensional virtual reality world
      • Populated by nearly 1 million avatars
      • A complete community: society, culture, economy, buildings, goods, services…
      • Operated by Linden Labs
      • Not a game!
    • 5. Info Island
    • 6. Why Are Librarians Involved in SL?
      • Many SL avatars are pursuing info-related activities
      • Increasingly used by higher ed. for more interactive distance learning
      • It’s a creative and artistic outlet
      • Satisfies the desire to build and design a library organization from scratch
    • 7. Parvenu Tower on Info Island
    • 8. What Are Librarians Doing?
      • Designing, building, and decorating buildings and external landscapes
      • Designing and implementing communication methods (chat, IM, VoIP, data portals, etc.)
      • Reference services
      • Collections and Interactive Displays
      • Events: tours, training, lectures, etc.
      • Trials of Databases and Services
    • 9. Ref Desk at Info Island Landing
    • 10. An Indoor Historical Exhibit
    • 11. Timeline
      • April 2006: First Alliance Second Life Library built
      • May 2006: Info Island donated
      • August 2006: 2 nd island donated
      • September 2006: QuestionPoint trial and overall SLL reference service began
      • October 2006: Grand Opening; HealthInfo Island; Cybrary City
    • 12. Branch Library in Caledon
    • 13. It’s All About Partnerships
      • Between two or more libraries
      • Tech Soup
      • ICT Library
      • World Bridges
      • New Media Consortium
      • Institutions of Higher Education
      • Museums
    • 14. Michael Sauers
      • Internet Trainer BCR Aurora, Colorado
    • 15. “Minimal” Requirements
      • PC
      • Internet Connection*: Cable or DSL
      • Operating System: Windows XP (Service Pack 2)
        • OR Windows 2000 (Service Pack 4)
      • Computer Processor: 800MHz Pentium III or Athlon, or better
      • Computer Memory: 256MB or better
      • Video/Graphics Card**:
        • nVidia GeForce 2, GeForce 4mx, or better
        • OR ATI Radeon 8500, 9250, or better
      • Mac
      • Internet Connection*: Cable or DSL
      • Operating System: Mac OS X 10.3.9 or better
      • Computer Processor: 1 GHz G4 or better
      • Computer Memory: 512MB or better
      • Video/Graphics Card**:
        • nVidia GeForce 2, GeForce 4mx, or better
        • OR ATI Radeon 8500, 9250, or better
    • 16. “ Recommended” Requirements
      • PC
      • Internet Connection*: Cable or DSL
      • Computer Processor: 1.6GHz Pentium 4 or Athlon 2000+ or better
      • Computer Memory: 512MB or better
      • Video/Graphics Card**:
        • nVidia GeForce FX 5600, GeForce 6600, or better
        • OR ATI Radeon 9600, X600, or better
      • Mac
      • Internet Connection*: Cable or DSL
      • Computer Processor: 1.6GHz Pentium 4 or Athlon 2000+ or better
      • Computer Memory: 512MB or better
      • Video/Graphics Card**:
        • nVidia GeForce FX 5600, GeForce 6600, or better
        • OR ATI Radeon 9600, X600, or better
    • 17.  
    • 18. Reality Check #1
      • If you don’t have the “recommended” hardware it’s going to be a frustrating experience.
    • 19. Reality Check #2
      • If you can’t follow several conversations and are easily annoyed by tyops…
    • 20. Reality Check #3
      • You don’t have to spend real money, but it helps.
        • You can get a stipend even with a free account, but it’s not much.
        • Textures uploaded for L$10 each
          • Clothing, presentations, building
        • Current exchange rate aprox. $1 = L$190
    • 21. Reality Check #4
      • The more people at an event/in a location the greater the lag will be.
    • 22. InfoIsland Grand Opening
    • 23. Reality Check #5
      • Your boss and co-workers will probably not view this as “work” so you’ll be contributing personal time.
    • 24. Reality Check #6
      • The more fun you’re having, the more time you’ll want to spend on the grid.
    • 25. InfoIsland Grand Opening
    • 26. Reality Check #7
      • People are generally polite but they’ll still fall on your head.
    • 27. Reality Check #8
      • Don’t plan on keeping track of acquaintances based on their appearance as many change their avatars regularly.
    • 28. Reality Check #9
      • Updates, updates, updates.
        • Trying to log in for an event at the last minute only to find out you need to download a new version first.
    • 29. Reality Check #10
      • System problems
        • Grey Goo
        • Purchased items disappearing
    • 30. Reality Check #11
      • Sometimes it just doesn’t work.
    • 31. Tom Peters
      • Founder and CEO TAP Information Services Blue Springs, Missouri
    • 32. What We Are Learning
      • Islands, Buildings and Grounds
      • Staffing
      • Governance & Management
      • Collections
      • Catalogs
      • Reference Services
      • Exhibits
      • Events
      • Privacy, Safety, Security
      • Professional Development
    • 33. Espresso Bar in Main Library
    • 34. Addressing Fundamental Questions
      • What types of library services do SL avatars want, need, and expect?
      • What types of library buildings and locations are needed?
      • Are collections needed? What types of information objects?
      • How to create links between in-world activity and real-world information resources?
    • 35. Outdoor Discussion on NMC Campus
    • 36. Challenges
      • Volunteer Labor (self-inflicted burnout)
      • External Funding
      • Expertise Mining
      • Disaster Preparedness
      • Implementing Library 2.0 concepts
      • Rapidly evolving environment and human understanding of that environment
    • 37. Talis Sci Fi & Fantasy Building
    • 38. Predictions, Bloody Predictions
      • Library services to avatars will thrive.
      • Architecture will evolve away from real-world architecture.
      • Libraries will include elements from museums, theme parks, etc.
      • Exhibits and events will be more useful than traditional collections.
      • Immersive, experiential learning experiences (e.g., walk-in books & 3D interactive mash-ups).
    • 39. Librarian Avatars Cut the Rug!
    • 40. Questions and Discussion
    • 41. Info Island as Gathering Place
    • 42. Eiseldora’s Bookmaking Workshop
    • 43. Presentation Training
    • 44. Contact Us
      • Lori Bell
      • Director of Innovation, Alliance Library System
      • Email: [email_address]
      • Web: www.alliancelibrarysystem.com
      • Phone: 309.694.9200 x2128
      • Michael Sauers
      • Internet Trainer, BCR
      • Email: [email_address]
      • Web: www.bcr.org
      • Phone: 303.751.6277 x110
      • Tom Peters
      • CEO, TAP Information Services
      • Email: [email_address]
      • Web: www.tapinformation.com
      • Phone: 816.228.6406

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