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The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
The Alliance Second Life Library 2.0: Going Where the Users Are
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The Alliance Second Life Library 2.0: Going Where the Users Are

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An overview of the Seconf Life Library 2.0 project. …

An overview of the Seconf Life Library 2.0 project.
http://www.infoisland.org/

Published in: Technology, Education
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  • Transcript

    • 1. Alliance Second Life Library 2.0: Going Where the Users Are Lori Bell, Michael Sauers, and Tom Peters Session C105 Internet Librarian Conference Monday, October 23, 2006, Monterey, California
    • 2. The Launch Graphic in SL
    • 3. Lori Bell <ul><li>Director of Innovation Alliance Library System East Peoria, Illinois </li></ul>
    • 4. What is Second Life (SL)? <ul><li>A 3-dimensional virtual reality world </li></ul><ul><li>Populated by nearly 1 million avatars </li></ul><ul><li>A complete community: society, culture, economy, buildings, goods, services… </li></ul><ul><li>Operated by Linden Labs </li></ul><ul><li>Not a game! </li></ul>
    • 5. Info Island
    • 6. Why Are Librarians Involved in SL? <ul><li>Many SL avatars are pursuing info-related activities </li></ul><ul><li>Increasingly used by higher ed. for more interactive distance learning </li></ul><ul><li>It’s a creative and artistic outlet </li></ul><ul><li>Satisfies the desire to build and design a library organization from scratch </li></ul>
    • 7. Parvenu Tower on Info Island
    • 8. What Are Librarians Doing? <ul><li>Designing, building, and decorating buildings and external landscapes </li></ul><ul><li>Designing and implementing communication methods (chat, IM, VoIP, data portals, etc.) </li></ul><ul><li>Reference services </li></ul><ul><li>Collections and Interactive Displays </li></ul><ul><li>Events: tours, training, lectures, etc. </li></ul><ul><li>Trials of Databases and Services </li></ul>
    • 9. Ref Desk at Info Island Landing
    • 10. An Indoor Historical Exhibit
    • 11. Timeline <ul><li>April 2006: First Alliance Second Life Library built </li></ul><ul><li>May 2006: Info Island donated </li></ul><ul><li>August 2006: 2 nd island donated </li></ul><ul><li>September 2006: QuestionPoint trial and overall SLL reference service began </li></ul><ul><li>October 2006: Grand Opening; HealthInfo Island; Cybrary City </li></ul>
    • 12. Branch Library in Caledon
    • 13. It’s All About Partnerships <ul><li>Between two or more libraries </li></ul><ul><li>Tech Soup </li></ul><ul><li>ICT Library </li></ul><ul><li>World Bridges </li></ul><ul><li>New Media Consortium </li></ul><ul><li>Institutions of Higher Education </li></ul><ul><li>Museums </li></ul>
    • 14. Michael Sauers <ul><li>Internet Trainer BCR Aurora, Colorado </li></ul>
    • 15. “Minimal” Requirements <ul><li>PC </li></ul><ul><li>Internet Connection*: Cable or DSL </li></ul><ul><li>Operating System: Windows XP (Service Pack 2) </li></ul><ul><ul><li>OR Windows 2000 (Service Pack 4) </li></ul></ul><ul><li>Computer Processor: 800MHz Pentium III or Athlon, or better </li></ul><ul><li>Computer Memory: 256MB or better </li></ul><ul><li>Video/Graphics Card**: </li></ul><ul><ul><li>nVidia GeForce 2, GeForce 4mx, or better </li></ul></ul><ul><ul><li>OR ATI Radeon 8500, 9250, or better </li></ul></ul><ul><li>Mac </li></ul><ul><li>Internet Connection*: Cable or DSL </li></ul><ul><li>Operating System: Mac OS X 10.3.9 or better </li></ul><ul><li>Computer Processor: 1 GHz G4 or better </li></ul><ul><li>Computer Memory: 512MB or better </li></ul><ul><li>Video/Graphics Card**: </li></ul><ul><ul><li>nVidia GeForce 2, GeForce 4mx, or better </li></ul></ul><ul><ul><li>OR ATI Radeon 8500, 9250, or better </li></ul></ul>
    • 16. “ Recommended” Requirements <ul><li>PC </li></ul><ul><li>Internet Connection*: Cable or DSL </li></ul><ul><li>Computer Processor: 1.6GHz Pentium 4 or Athlon 2000+ or better </li></ul><ul><li>Computer Memory: 512MB or better </li></ul><ul><li>Video/Graphics Card**: </li></ul><ul><ul><li>nVidia GeForce FX 5600, GeForce 6600, or better </li></ul></ul><ul><ul><li>OR ATI Radeon 9600, X600, or better </li></ul></ul><ul><li>Mac </li></ul><ul><li>Internet Connection*: Cable or DSL </li></ul><ul><li>Computer Processor: 1.6GHz Pentium 4 or Athlon 2000+ or better </li></ul><ul><li>Computer Memory: 512MB or better </li></ul><ul><li>Video/Graphics Card**: </li></ul><ul><ul><li>nVidia GeForce FX 5600, GeForce 6600, or better </li></ul></ul><ul><ul><li>OR ATI Radeon 9600, X600, or better </li></ul></ul>
    • 17.  
    • 18. Reality Check #1 <ul><li>If you don’t have the “recommended” hardware it’s going to be a frustrating experience. </li></ul>
    • 19. Reality Check #2 <ul><li>If you can’t follow several conversations and are easily annoyed by tyops… </li></ul>
    • 20. Reality Check #3 <ul><li>You don’t have to spend real money, but it helps. </li></ul><ul><ul><li>You can get a stipend even with a free account, but it’s not much. </li></ul></ul><ul><ul><li>Textures uploaded for L$10 each </li></ul></ul><ul><ul><ul><li>Clothing, presentations, building </li></ul></ul></ul><ul><ul><li>Current exchange rate aprox. $1 = L$190 </li></ul></ul>
    • 21. Reality Check #4 <ul><li>The more people at an event/in a location the greater the lag will be. </li></ul>
    • 22. InfoIsland Grand Opening
    • 23. Reality Check #5 <ul><li>Your boss and co-workers will probably not view this as “work” so you’ll be contributing personal time. </li></ul>
    • 24. Reality Check #6 <ul><li>The more fun you’re having, the more time you’ll want to spend on the grid. </li></ul>
    • 25. InfoIsland Grand Opening
    • 26. Reality Check #7 <ul><li>People are generally polite but they’ll still fall on your head. </li></ul>
    • 27. Reality Check #8 <ul><li>Don’t plan on keeping track of acquaintances based on their appearance as many change their avatars regularly. </li></ul>
    • 28. Reality Check #9 <ul><li>Updates, updates, updates. </li></ul><ul><ul><li>Trying to log in for an event at the last minute only to find out you need to download a new version first. </li></ul></ul>
    • 29. Reality Check #10 <ul><li>System problems </li></ul><ul><ul><li>Grey Goo </li></ul></ul><ul><ul><li>Purchased items disappearing </li></ul></ul>
    • 30. Reality Check #11 <ul><li>Sometimes it just doesn’t work. </li></ul>
    • 31. Tom Peters <ul><li>Founder and CEO TAP Information Services Blue Springs, Missouri </li></ul>
    • 32. What We Are Learning <ul><li>Islands, Buildings and Grounds </li></ul><ul><li>Staffing </li></ul><ul><li>Governance & Management </li></ul><ul><li>Collections </li></ul><ul><li>Catalogs </li></ul><ul><li>Reference Services </li></ul><ul><li>Exhibits </li></ul><ul><li>Events </li></ul><ul><li>Privacy, Safety, Security </li></ul><ul><li>Professional Development </li></ul>
    • 33. Espresso Bar in Main Library
    • 34. Addressing Fundamental Questions <ul><li>What types of library services do SL avatars want, need, and expect? </li></ul><ul><li>What types of library buildings and locations are needed? </li></ul><ul><li>Are collections needed? What types of information objects? </li></ul><ul><li>How to create links between in-world activity and real-world information resources? </li></ul>
    • 35. Outdoor Discussion on NMC Campus
    • 36. Challenges <ul><li>Volunteer Labor (self-inflicted burnout) </li></ul><ul><li>External Funding </li></ul><ul><li>Expertise Mining </li></ul><ul><li>Disaster Preparedness </li></ul><ul><li>Implementing Library 2.0 concepts </li></ul><ul><li>Rapidly evolving environment and human understanding of that environment </li></ul>
    • 37. Talis Sci Fi & Fantasy Building
    • 38. Predictions, Bloody Predictions <ul><li>Library services to avatars will thrive. </li></ul><ul><li>Architecture will evolve away from real-world architecture. </li></ul><ul><li>Libraries will include elements from museums, theme parks, etc. </li></ul><ul><li>Exhibits and events will be more useful than traditional collections. </li></ul><ul><li>Immersive, experiential learning experiences (e.g., walk-in books & 3D interactive mash-ups). </li></ul>
    • 39. Librarian Avatars Cut the Rug!
    • 40. Questions and Discussion
    • 41. Info Island as Gathering Place
    • 42. Eiseldora’s Bookmaking Workshop
    • 43. Presentation Training
    • 44. Contact Us <ul><li>Lori Bell </li></ul><ul><li>Director of Innovation, Alliance Library System </li></ul><ul><li>Email: [email_address] </li></ul><ul><li>Web: www.alliancelibrarysystem.com </li></ul><ul><li>Phone: 309.694.9200 x2128 </li></ul><ul><li>Michael Sauers </li></ul><ul><li>Internet Trainer, BCR </li></ul><ul><li>Email: [email_address] </li></ul><ul><li>Web: www.bcr.org </li></ul><ul><li>Phone: 303.751.6277 x110 </li></ul><ul><li>Tom Peters </li></ul><ul><li>CEO, TAP Information Services </li></ul><ul><li>Email: [email_address] </li></ul><ul><li>Web: www.tapinformation.com </li></ul><ul><li>Phone: 816.228.6406 </li></ul>

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