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# From idea to prototype

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• 32-45 Olle och Anton presenterar sig och processen\n\n
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• 15min Final prototype. (Storyboard, modell, scenario). Hitta insikter som st&amp;#xE4;rker id&amp;#xE9;n.&amp;#xA0;\n\n\n
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• Hint: If you run out of ideas, add constrains.\n
• Hint: If you run out of ideas, add constrains.\n
• 57-65 Generera ytterligare utmaningar och m&amp;#xF6;jligheter i fr&amp;#xE5;gan.&amp;#xA0;\n\n\n\n
• 65-72 Prioritera, klustra &amp;#xA0;och v&amp;#xE4;lj ut en problemfr&amp;#xE5;gest&amp;#xE4;llning i gruppen.\n\n\n\n
• 72-82 Generera id&amp;#xE9;er\n\n\n\n
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• ### From idea to prototype

1. 1. Anton Breman Olle BjerkåsTjänstedesigner Processhandledare 0730 66 88 74 0707 127 344 anton@co-lab.se olle@co-lab.se
2. 2. 1300 From idea toprototype1800 BMG
3. 3. From idea toprototype
4. 4. PROTOTYPE:WHY? Image: University of St. Gallen- Build to think!- Learn and advance your ideas quickly.- Change the conversation from ﬁctional to concrete.- Get your users’ reaction/feedback.
5. 5. PROTOTYPE: When? Challenge Insight Concept Identify Discover Create Prototype
6. 6. PROTOTYPE: HOW?PROTOTYPE:WHY?
7. 7. Storyboard
8. 8. Customer Journey
9. 9. ROLE PLAY: What?
10. 10. ROLE PLAY: How
11. 11. ROLE PLAY: How
12. 12. ROLE PLAY: How?1. DECIDE ON:- SituationFlight telefon boarding serviceHome- RolesPerent + operator + children- PropsUse paper and simple objects as props2. ACTION
13. 13. Paper prototype:- Rough- Simple Elements- Itterate
14. 14. Prototype & testDuring the test:- Improve while testing.- Don’t lead!After the test, talk about:- What did you learn?- What surprised you?- What are your next steps?
15. 15. From idea toprototype
16. 16. DESIGN THINKING Image: IDEO.com
17. 17. The process 16
18. 18. Brainstorming purpose: Multiple possibilities Varied opportunities, from several viewpoints and perspectives Unusual and original opportunities, and Details that expands or enriches possibilities
19. 19. Brainstorming rules:One conversation at a timeHeadline!Build on the ideas of othersEncourage wild ideas!Be visualStay on topicQuantity rulesDEFER JUDGEMENT!!!
20. 20. Identify Discover Create PrototypeGenerate challengesHow might ...?In what ways ...?• One conversation at a time• Build on the ideas of others• Encourage wild ideas!• Be visual• Stay on topic 10  min.• Quantity rulesDEFER JUDGEMENT!!!
21. 21. Identify Discover Create PrototypePriorities challengesThere is no BEST IDEA!Don’t select on feasibility, yet.Maintain your innovation potential.Judge from a user’s point of view.3,2,1 10  min.
22. 22. Identify Discover Create PrototypeIdea generationOne conversation at a timeHeadline!Build on the ideas of othersEncourage wild ideas!Be visualStay on topicQuantity rules 10  min.DEFER JUDGEMENT!!!
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