From idea to prototype

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  • 32-45 Olle och Anton presenterar sig och processen\n\n
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  • 15min Final prototype. (Storyboard, modell, scenario). Hitta insikter som stärker idén. \n\n\n
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  • Hint: If you run out of ideas, add constrains.\n
  • Hint: If you run out of ideas, add constrains.\n
  • 57-65 Generera ytterligare utmaningar och möjligheter i frågan. \n\n\n\n
  • 65-72 Prioritera, klustra  och välj ut en problemfrågeställning i gruppen.\n\n\n\n
  • 72-82 Generera idéer\n\n\n\n
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  • From idea to prototype

    1. 1. Anton Breman Olle BjerkåsTjänstedesigner Processhandledare 0730 66 88 74 0707 127 344 anton@co-lab.se olle@co-lab.se
    2. 2. 1300 From idea toprototype1800 BMG
    3. 3. From idea toprototype
    4. 4. PROTOTYPE:WHY? Image: University of St. Gallen- Build to think!- Learn and advance your ideas quickly.- Change the conversation from fictional to concrete.- Get your users’ reaction/feedback.
    5. 5. PROTOTYPE: When? Challenge Insight Concept Identify Discover Create Prototype
    6. 6. PROTOTYPE: HOW?PROTOTYPE:WHY?
    7. 7. Storyboard
    8. 8. Customer Journey
    9. 9. ROLE PLAY: What?
    10. 10. ROLE PLAY: How
    11. 11. ROLE PLAY: How
    12. 12. ROLE PLAY: How?1. DECIDE ON:- SituationFlight telefon boarding serviceHome- RolesPerent + operator + children- PropsUse paper and simple objects as props2. ACTION
    13. 13. Paper prototype:- Rough- Simple Elements- Itterate
    14. 14. Prototype & testDuring the test:- Improve while testing.- Don’t lead!After the test, talk about:- What did you learn?- What surprised you?- What are your next steps?
    15. 15. From idea toprototype
    16. 16. DESIGN THINKING Image: IDEO.com
    17. 17. The process 16
    18. 18. Brainstorming purpose: Multiple possibilities Varied opportunities, from several viewpoints and perspectives Unusual and original opportunities, and Details that expands or enriches possibilities
    19. 19. Brainstorming rules:One conversation at a timeHeadline!Build on the ideas of othersEncourage wild ideas!Be visualStay on topicQuantity rulesDEFER JUDGEMENT!!!
    20. 20. Identify Discover Create PrototypeGenerate challengesHow might ...?In what ways ...?• One conversation at a time•
Build on the ideas of others•
Encourage wild ideas!•
Be visual•
Stay on topic 10
 min.•
Quantity rulesDEFER JUDGEMENT!!!
    21. 21. Identify Discover Create PrototypePriorities challengesThere is no BEST IDEA!Don’t select on feasibility, yet.Maintain your innovation potential.Judge from a user’s point of view.3,2,1 10
 min.
    22. 22. Identify Discover Create PrototypeIdea generationOne conversation at a timeHeadline!Build on the ideas of othersEncourage wild ideas!Be visualStay on topicQuantity rules 10
 min.DEFER JUDGEMENT!!!
    23. 23. 22

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