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AC 3 guide

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  • 1. ==============================================================================================================================================================____________________________________________________________________________________________________________Assassins Creed III_____________________________________________________________FAQ/WALKTHROUGH______________________________________________________________________________________________________By Sokkus_==============================================================================================================================================================Note that the most recent version of the guide will always be found atwww.gamefaqs.com.==============================================================================================================================================================Guide stats:------------Time taken to write : 90+ hoursWord Count to date : 51,000+Donations recieved : 1-------------------------------------------------------------------------------===============================================================================-------------------------------------------------------------------------------Note: At present I consider the guide pretty much complete. It contains a full walkthrough for all of the Desmond missions and the 12 Animus sequences, completing all optional tasks for full 100% sync on each mission. It also features completed side-mission guides for the complete liberation of New York and Boston as well as walkthroughs for the four club factions in the game: The Frontiersmen, The Hunters Society, Boston Brawlers and the Thiefs Club along with the set challeneges for each and tips on how to complete them all. It also contains a complete guide to the 37 Homestead missions, naval missions, privateer missions, Peg Leg missions and for the miscellaneous assassination, courier and delivery side-quests. Additionally, the guide now features a complete animal locations guide, Peg Leg trinket locations guide, a chest locations guide, an alamanac locations guide, a feather locations guide, fort liberation guide, underground puzzles guide and a trophy/achievement guide.===============================================================================Want to know what I thought of Assassins Creed III? Check out my review here:http://www.consoledomination.com/game-reviews/2592-assassins-creed-iii-review==============================================================================================================================================================Introduction===============================================================================Welcome to my guide for Assassins Creed III! I hope this guide will be able toassist all of you gamers out there! If you see any errors, have a tip or analternate strategy for a section of the guide please head to the contactsection and flick me an email to let me know!If you like what you see here, be sure to check out more of my guides, reviewsand podcasts at www.consoledomination.com and consider donating to my Paypal ifyou are feeling a little generous!If you enjoyed using this guide, or it has helped you along and you are onGameFAQs, Please hit the recommend button at the top of the page.Finally, I have also started a facebook group for readers to keep track of thelatest updates to my guides, you can find it here:
  • 2. https://www.facebook.com/pages/Sokkus/356910437737253Thanks for reading!Enjoy!~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Want to view an enhanced version of this walkthrough with high definitionvideos, in-game screenshots and a complete item checklist for all of AssassinsCreed IIIs many collectibles?For a small charge you can purchase this guide for at any of the followinglocations: > Website: http://www.gamerguides.com/assassins-creed-3/ > iBookstore: Coming Soon! > Amazon: http://www.amazon.com/Assassins-Creed-III-Strategy-ebook/dp/B00AFEOGTW/Please show your support of this awesome game and the work put into this guideby making a quick & easy purchase :)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~===============================================================================Donations===============================================================================After a few generous emails and suggestions from readers and because donationsseems to be a growing trend among other contemporary guide writers, I havedecided to put in the option to allow you to donate some money to me forhelping you out if you wish to do so.Although I make these guides for free in my spare time, I probably don’tneed to point out to gamers that purchasing games is an extremely expensivehobby (games in Australia cost on average $90 - $120) and writing guides forthem can be a very long, incredibly difficult and thankless task at the bestof times, but one that is very challenging and occasionally rewarding.Considering you could be paying upwards of $20+ for guides in a game shop,thesefree and easily available guides make a cost-effective substitute. Whilst mostare happy to use and move on without a word I would move that a simple donationis a great, easy way to say thanks if you feel that my guide has saved you sometime, money and frustration in some small way.By no means feel obligated to donate just for viewing my guide, but if you arefeeling a little generous I certainly won’t object! Any amount is appreciatedwhether it be 10 cents or $10.Thankyou far all that read this far, if you are interested in donating, myPaypal address is listed below, if not, skip down to the table of contentsbelow and get stuck into the masterpiece that is Assassins Creed III!Paypal ID;sokkus[at]hotmail[dot]com
  • 3. -------------------------------------------------------------------------------===============================================================================------------------------------------------------------------------------------- ******************* ************************** TABLE OF CONTENTS *** *********************** ******************* _______________________________ / 1. Campaign Walkthrough _____________________[WLKTHR] ___________________ | [1.00 Prologue_________________________________[ACT000] |_______________ | [1.01 Sequence 1_______________________________[ACT001] | A. Refresher Course [ACT01A] | B. A Deadly Preformance [ACT01B] | C. Journey to the New World [ACT01C] |_______________ | [1.02 Sequence 2_______________________________[ACT002] | A. Welcome to Boston [ACT02A] | B. Johnsons Errand [ACT02B] | C. The Surgeon [ACT02C] | D. The Soldier [ACT02D] | E. Infiltrating Southgate [ACT02E] |_______________ | [1.03 Sequence 3_______________________________[ACT003] | A. Unconvinced [ACT03A] | B. Execution is Everything [ACT03B] | C. The Braddock Expedition [ACT03C] |_______________ | [1.04 Sequence 4_______________________________[ACT004] | A. Hide and Seek [ACT04A] | B. Feathers and Trees [ACT04B] | C. Hunting Lessons [ACT04C] | D. Something to Remember [ACT04D] |_______________ | [1.05 Sequence 5_______________________________[ACT005] | A. A Boorish Man [ACT05A] | B. A Trip to Boston [ACT05B] | C. Bostons Most Wanted [ACT05C] | D. River Rescue [ACT05D] | E. The Hard Way [ACT05E] |___________________________________________ | [1.05a Present - Power Source 1 - New York ___[ACT05F] |_______________ | [1.06 Sequence 6_______________________________[ACT006] | A. On Johnsons Trail [ACT06A] | B. The Angry Chef [ACT06B] | C. The Tea Party [ACT06C] | D. Hostile Negotiations [ACT06D] |_______________ | [1.07 Sequence 7_______________________________[ACT007] | A. The Midnight Ride [ACT07A] | B. Lexington and Concord [ACT07B] | C. Conflict Looms [ACT07C] | D. Battle of Bunker Hill [ACT07D] |_______________ |
  • 4. [1.08 Sequence 8_______________________________[ACT008] | A. Something on the Side [ACT08A] | B. Bridewell Prison [ACT08B] | C. Public Execution [ACT08C] |________________________________________ | [1.08a Present - Power Source 2 - Brazil______[ACT08D] |_______________ | [1.09 Sequence 9_______________________________[ACT009] | A. Missing Supplies [ACT09A] | B. Father and Son [ACT09B] | C. The Foam and the Flames [ACT09C] | D. A Bitter End [ACT09D] |________________ | [1.10 Sequence 10______________________________[ACT010] | A. Alternate Methods [ACT10A] | B. Broken Trust [ACT10B] | C. Battle of Monmouth [ACT10C] |________________________________________ | [1.10a Present - Power Source 3 - Italy ______[ACT10D] |________________ | [1.11 Sequence 11______________________________[ACT011] | A. Battle of the Chesapeake [ACT11A] | B. Lees Last Stand [ACT11B] |________________ | [1.12 Sequence 12______________________________[ACT012] | A. Laid to Rest [ACT12A] | B. Chasing Lee [ACT12B] |________________________ | [1.12a Present - The End______________________[ACT12C] |________________ | [1.13 Epilogue ______________________________[ACT013] [______________________________________________________] _______________________________________/ 2. Optional Side-Quests Guide _____________[SDQSTS]_____ | |__________________________________ | [2.01 Peg Legs Hidden Treasure _____________[PLQSTS] | A. Fort Wolcott [PLQST1] | B. Dead Chest Island [PLQST2] | C. Ghost Ship [PLQST3] | D. The Mad Doctors Castle [PLQST4] | E. Oak Island [PLQST5] |________________________________ | [2.02 Naval Missions ______________[NVQSTS] | A. The Chase [NVQST1] | B. The Rescue [NVQST2] | C. French Involvement [NVQST3] | D. Biddles Hideout [NVQST4] |________________________________ | [2.03 Privateer Contracts ______________[PRVSTS] | A. Henderson in Distress [PRVS01] | B. Paving the Way [PRVS02] | C. Dread of Night [PRVS03] | D. Troubled Waters [PRVS04] | E. Raiding the Prospector [PRVS05] | F. One of a Kind [PRVS06] | G. Blistering Dawn [PRVS07] | H. A Call for Help [PRVS08] | I. Search for the Somerset [PRVS09] | J. The Sea Wolves [PRVS10] | K. A Midnight Engagement [PRVS11] | L. The Giant and the Storm [PRVS12] |________________________________ | [2.04 Club Side-Missions ______________[CLBQST]
  • 5. | A. Boston Brawlers [CLBQBB] | ...Side-Missions [CLBBBM] | ...Challenges [CLBBBC] | | | B. The Frontiersmen [CLBQFT] | ...Side-Missions [CLBFTM] | ...Challenges [CLBFTC] | | | C. The Hunting Society [CLBQHS] | ...Side-Missions [CLBHSM] | ...Challenges [CLBHSC] | ...Animal Locations Guide [CLBHSL] | | | D. The Thiefs Club [CLBQTG] | ...Challenges [CLBTGC] |_______________________________ | [2.05 Homestead Missions _______________[HMQSTS] |_______________________________ | [2.06 Liberation Side-Quests _______________[LBQSTS] | A. Boston Liberation [LBQSBO] | B. New York Liberation [LBQSNY] |_______________________________ | [2.07 Fort Liberation Missions _______________[FTQSTS] |_______________________________ | [2.08 Miscellaneous Side-Quests _______________[MSQSTS] | A. Assassination Contracts [MSQSAS] | B. Courier Missions [MSQSCO] | c. Delivery Requests [MSQSDR] |_______________________________ | [2.09 Unlocking the Underground _______________[UGQSTS] | A. Boston Fast-travel [UGQSBO] | B. New York Fast-travel [UGQSNY] [______________________________________________________] ____________________________________/ 3. Collectible Locations Guides ________________[CLTBLS]_____ A. Almanac Pages [CLTBAL] | B. Feathers [CLTBFE] | C. Peg Leg Trinkets [CLTBPL] | D. Chests [CLTBGH] [______________________________________________________] ____________________________________/ 4. 100% Synchronisation Checklist ________________[SYCHGD]____________________________________________________________] ____________________________________/ 5. Unlockables ________________[UNLKBL]____________________________________________________________] ____________________________________/ 6. Pivots & Animus Hacks (Cheats) ________________[PVTANH]____________________________________________________________] _____________________________________/ 7. Assassins Creed III Easter Eggs _______________[PVTANH]____________________________________________________________] _____________________________________/ 8. Achievements/Trophies Guide _______________[ACHMTR]____________________________________________________________] _____________________________________/ 9. Contact _______________[CONTCT]____________________________________________________________] _____________________________________/10. About Me _______________[INTRDT]_____ 10.01 Me | | 10.02 Donations | | 10.03 Console Domination | [______________________________________________________]
  • 6. _____________________________________ /11. Special Thanks _______________[STHNKS] ____________________________________________________________] _____________________________________ /12. Version History _______________[VERHIS] ____________________________________________________________]-------------------------------------------------------------------------------===============================================================================------------------------------------------------------------------------------- ******************* ************************** WALKTHROUGH *** [WLKTHR] *********************** *******************Welcome to my walkthrough for Ubisofts latest epic action adventure titleAssassins Creed III. This guide will help you play through this game fromstart to finish, completing all of the missions whilst fulfilling all ofthose pesky mission parameters and optional objectives required for 100%synchronisation.To fast travel to a chapter, go to the table of contents and copy the code nextto the section of interest. Press CTRL +F and paste the code in there to jumpdown to where you want to go in a flash.A complete list of each side-mission, every type of collectible and theirlocations as well as a complete side-quest and achievement/trophy guide canalso be located in the relevant spots below the walkthrough in the guide below.Enjoy!===============================================================================Prologue [ACT000]===============================================================================We begin the game as Desmond and we are leading the rest of our crew into acave of sorts. Follow the linear path until a scene shows and a door opens infront. Slide down the ramp here and continue to the cavern in the distance.Watch the story scene.===============================================================================Sequence 1 [ACT001]==============================================================================================================================================================Sequence 1 - Part 1: Refresher Course [ACT01A]===============================================================================Optional objective/s: ] ]> Perform an air assassination. ]_______________________________________________]We’ll wake up in the animus in a training course of sorts. During this mission,we’ll be familiarising ourselves with the controls (which have changed since
  • 7. the last few Assassin’s Creed games). Continue through to learn the ins andouts of map indicators, free running, climbing and killing. When you reachenemies during the sequence, the game prompts you to perform an airassassination, use free aim to put your reticule onto the target and then usethe attack button to do it. This will complete the optional task for the level.Make your way through the rest of the course until you reach a doorway at theend to complete the training.------------------------------------------------------------------------------->> Note: At this point you’ll earn the achievement/trophy ‘Rude Awakening’-------------------------------------------------------------------------------===============================================================================Sequence 1 - Part 2: Deadly Performance [ACT01B]===============================================================================Optional objective/s: ] ]> none! ]_______________________________________________]Continue walking forward until you reach a door marked with an exclamationpoint. Enter this to begin the mission.Climb the stairs in front and follow the set path until you reach your seat inthe theatre. After the short story sequence, shimmy out of the rows of seatingto the left and go to where the ladder shown in the scene was. Climb this anduse the skirting at the top to shimmy around the corner to the right. Using thepillars, ledges and skirtings here, climb your way up to the highest levelbalcony overlooking the stage.Pick the lock here. Once above the stage, use the various props and platformshere to work your way to the opposite side of the room from the entry. Climbup and approach the door for another story scene. Press the attack button whenthe on-screen prompt appears.After the scene, an alarm will be sounded and things look a little more franticin the theatre now! There’s no real trick to the next part, just follow theobjective markers until you reach the exit. Head on through to finish thesection of the memory.===============================================================================Sequence 1 - Part 3: Journey to the New World [ACT01C]===============================================================================Optional objective/s: ] ]> Limit Health Loss to less than 10%. ]> Rescue James under 40 seconds. ] ]> Complete all objectives in one playthrough. ]_______________________________________________]When you regain control, exit the cabin and work your way to the right and tothe far side of the ship. Climb the stairs here to exit to the deck.After a short scene, you’ll find yourself in a fist fight. The game will giveyou a couple of pointers about how to parry, attack, counter attack and disarm
  • 8. during a series of four one on one fights. Note that the optional objective –lose less than 10% of your health is also active at this point, so make sureto parry and counter as much as possible!Once the fourth fight has concluded, a story scene will play. Afterwards walkwith the captain until you reach his cabin. After you are finished talking withthe captain return below deck and back to your cabin.Following the next scene, exit the cabin, turn right and work your way over tothe objective marker. Speak with the guy on the barrel. After the chat, turnright at the next door and speak to the chef in the far left corner of theroom. The chef will tell you to go and speak with James, so follow yourobjective marker and talk with him. Follow him up to the deck for aconversation.When James is done, walk over to the stern of the ship. After the cut-scene,return down the stairs to the lower deck and turn left, cruise forward here andwhen prompted enter eagle vision mode. Check out the clue here. Afterwards,return to your cabin.When next we regain control, we will have picked up a sword and will have tofight off an assailant in one on one combat. Here the game will give youpointers on swordplay. Once you have killed him, another scene will play.You’ll now be in the midst of a storm. Follow the captain’s instructions andsecure the various bits of rigging marked with objective markers. Climb themast and release the sail when instructed. This will initiate a short sceneand activate a second optional objective – save James within 40 seconds. Freerun up the mast in front and across the various platforms until you can jumpover to grab him. A short story sequence will run.We’re back in our cabin. Climb the stairs to the deck to talk to the Captain.Then as indicated by the objective marker, climb the mast for a scene tocomplete the first memory sequence.===============================================================================Sequence 2 [ACT002]==============================================================================================================================================================Sequence 2 - Part 1: Welcome to Boston [ACT02A]===============================================================================Optional objective/s: ] ]> None! ]_______________________________________________]After disembarking the boat, youll be met by a new friend - Charles. Followhim for a short while and when the game prompts you to; check out the worldmap feature. Set the marker as requested and then exit the map. Work your wayover to the general store and approach it.As you do, you’ll see a short cut-scene and be given an optional task tocollect Almanac pages for Benjamin Franklin. These can be collected out of themain mission and their locations will be marked on the map. Additionallyyou’ll be able to find the locations in the collectibles section of the guide.Either way, you will want to enter the general store and purchase a sword and apistol.Return outside and you’ll find Charles nearby with a horse for you. Mount upand follow him. When you finally reach the Green Dragon Tavern, dismount from
  • 9. the horse to complete the mission.===============================================================================Sequence 2 - Part 2: Johnsons Errand [ACT02B]===============================================================================Optional objective/s: ] ]> Kill 10 mercenaries using firearms. ]> Do not let Johnson or Hickey lose more than ] 50% of their health. ] ]> Complete all objectives in one playthrough. ]_______________________________________________]Enter the green Dragon Tavern and once the initial scene has run its course,follow Charles up the stairs and around the corner until you meet a newcharacter - Johnson. After a chat, you’ll have a new objective, so returndownstairs and exit.Run over and speak to the man leaning against the fence to start the missionproper.---------------------Part 1 - Infiltration---------------------When you regain control of Haytham, press the shoot button to take out theguard on the wall in front. Climb the wall in front and cruise over to theweapon rack indicated by the objective marker. Grab a musket. Move forward ashort distance along the wooden platform and then look down to the left to seeour two allies standing outside the gate with four guards blocking theirentrance. Take aim and shoot one and your friends will help you eliminate therest.There are four enemies in front of you, another group in the courtyard belowto your left and another larger group further over into the courtyard below.You can either continue along the top of the wall or slide down to re-join yourcompanions below. Either way you go, you will get spotted and all the guardswill attack. After around 6-7 of them are dead a scene will play.Shoot the barrels near the door to blow it open and then continue through thenew opening. Interact with the chest on the small wooden platform to the rightfor another story sequence. Kill the five enemies here for another shortscene.You will be prompted to loot the dead bodies here. Doing this not only earnsyou a little bit of money, but will also replenish your ammo if you start toget low. Return out the gate and kill the four mercenaries that run in toattack you.---------------Part 2 - Escort---------------Now look at the mini-map, you’ll be escorting these two guys back to the GreenDragon Tavern. They will walk and you will need to remain close to them.Wander too far away from them and you will de-synchronised and have to re-startfrom the previous checkpoint.As you walk between the corn fields, a group of enemies will attack from eitherside. A pair of musket men will appear on the farmhouse in front as well, so
  • 10. once you’ve dealt with the melee threat, take cover behind the wagon and returnfire until they are dead (this and the next section are a good point to rackup those kills for the 10 firearms kills optional task). Note that looting amusket from an enemy will kill them in one shot, but your pistol will take twoshots to take them down.Continue along the path and you will be ambushed once again. This time, musketmen will take up positions on two rooftops either side of the street. Takecover behind the wagon and eliminate all four of them to continue and completethe mission.===============================================================================Sequence 2 - Part 3: The Surgeon [ACT02C]===============================================================================Optional objective/s: ] ]> Remain undetected. ]> Do not fail a single eavesdrop. ]> Eavesdrop on a moving group of guards. ] ]> Complete all objectives in one playthrough. ]_______________________________________________]Enter the Green Dragon tavern and talk to Johnson. Afterwards return outsideand talk to Charles to begin the next memory.------------------------------Part 1 - Information Gathering------------------------------Following the scene, continue down the road and eavesdrop on the conversationbetween our marked friends. Here the game will instruct you in how to blendinto the crowd and how to eavesdrop – see the circle surrounding the pair? Youhave to stay inside that for the period of the conversation.After the first conversation, your objective marker will point you in thedirection of a viewpoint, climb to the top of the building indicated and youcan press the synchronise button to view additional areas on your map.Synchronising will reveal a green circle indicating the mission area andanother bunch of chats highlighted with objective markers that you might wantto listen in on.Each successful eavesdrop (2 did it for me) will reduce the green circle,pointing you towards your final conversation – a conversation in a square. Forthe optional objective, I’d recommend eavesdropping on the pair of guardspatrolling the area. For this eavesdrop, you’ll need to alternate betweenhiding in cover and blending in with citizens as you follow them around thearea.If you have not failed an eavesdrop and eavesdropped on the moving group ofguards, those two optional objectives will be complete. You should also havebeen able to ascertain the location of the Surgeon.---------------------Part 2 - Infiltration---------------------Work your way over to the new green zone on the map. As you enter therestricted area, climb onto the rooves and work your way over to the objectivemarker to get there undetected for the optional objective. Drop down and thengo and when it’s safe from the eyes of patrolling guards go and pickpocket the
  • 11. key from one of the targets. Return to the door for a scene.Inside we’ll find three enemies with their backs to you. Sneak up andassassinate one, Charles will do the same to the other. Afterwards, assassinatethe fellow interrogating our target to complete the mission.===============================================================================Sequence 2 - Part 4: The Soldier [ACT02D]===============================================================================Optional objective/s: ] ]> Limit detection time to 15 seconds or less ]> perform 3x sequential combo kills. ]> Prevent snitches (drummers) from calling for ] re-enforcements. ] ]> Complete all objectives in one playthrough. ]_______________________________________________]After a chat in the Green Dragon Tavern, we’ll be teleported outside close toour next recruit. Speak to Charles who is leaning against the wall here tobegin the mission.----------------Part 1 - Tailing----------------Once the scene is over, follow Charles through the fort until anotherconversation plays out.You’ll find yourself back out of the fort. We need to trail the indicatedredcoat patrol through the streets. Note that one of the optional objectivesis to be spotted for less than 15 seconds throughout, so be sure to keep yourdistance (but still maintain line of sight) and stay in cover when they stopto have a look around.After a minute or so, Charles will run out and distract them and then run off.They will give chase. Follow them until a scene plays.---------------Part 2 - Ambush---------------You will now have to fight off a few redcoats, however one of the optionalobjectives is to prevent snitches (the drummers) from calling re-enforcements.As soon as the scene finishes, one of them will high tail it down a nearbyalley so either assassinate him before he can or chase him down or shoot himbefore engaging the rest of the enemies. Note also that you can do the threekill combo objective here as well. By countering and performing an instantkill on an enemy, press in the direction of the next enemy and hit the attackbutton, you should pull off a second instant kill. Repeat once more for theobjective!Once all of the guards are dead, speak to Braddock to complete the mission.===============================================================================Sequence 2 - Part 5: Infiltrating Southgate [ACT02E]===============================================================================Optional objective/s: ]
  • 12. ]> Find and kill the General. ]> Perform 3x stealth assassinations from a ] corner postion. ]> Avoid firing line damage. ] ]> Complete all objectives in one playthrough. ]_______________________________________________]Head to the Green Dragon tavern and speak to Charles upstairs to begin themission.---------------Part 1 - Ambush---------------Once the mission begins, you will find yourself on a rooftop. We are going toambush the convoy as it passes below. Move forward and grab the musket. Oncethe convoy comes to a stop, open fire on the guards below, this will signalyour allies to attack. You can continue to pop enemies with the musket or dropdown to join in the melee. Once all the guards are dead a scene will play.---------------Part 2 - Escort---------------We are now on rails, with the game controlling the path of the convoy leadinginto the fort. As we are working our way up the road, our allies will beflanking the road ahead. We can give the signal to attack at any time and willneed to do so to take out redcoat soldiers before they can detect us.Here arethe encounters to look out for on your way to the fort: 1. Near the start, there will be two guards near the corn field on the left. 2. Next you will reach a pair of buildings across from each other, there is a group of guards on the right and a couple on the left here you will have to kill. 3. Just after the two groups in number 2, a dog will alert a single guard who will come around the building from the left, so down him as well. 4. Next a group will enter your line of sight from the cornfield to the right. 5. Finally you will see a large group of guards spread across the entire street ahead, take them all down with a surprise attack too.When you reach the gate a short story sequence will play. We’ll also be grantedaccess to the fort.---------------------Part 3 - Infiltration---------------------Before we get going, let’s have a quick look around. There are three objectivemarkers on the left hand side of the area. These indicate three groups ofprisoners we can release from captivity, just ahead and to the right there is asmall camp with a good number of guards about. There is also a generalpatrolling around this area that we can kill to fulfil one of the optionalobjectives.Let’s begin. Move down the hill along the road, have one of your assassinsattack the enemy that threatens to detect you as he approaches. We are going toget the general first. Crawl into the bushes to the right of the haystack nextto the road. Continue to the right behind the tent and into the next set ofbushes. From here, you should be able to make out a pair of guards nearby and
  • 13. behind them the general who is marked with a red dot above his head. Notethat only the general is looking in your direction. Get out of the bushes sohe sees you and comes to investigate. Climb back into the bush and assassinatehim when he gets close. Return back to the road. Now let’s go rescue thoseprisoners!Hug the large stone wall at the back of the area and make your way to the leftbetween the wall and the tents. Ahead you will see a square wooden structurewith a guard leaning against it. Take cover and assassinate him from thecorner (we need three corner assassinations for the optional objective this is1/3). Stay here and you’ll see the first set of prisoners to the right. Waitfor the guard patrolling in front of the prisoners to walk away from you andassassinate him. Interact with the prisoners to free them.Work your way across the camp to the second set of captives at the edge of thewater. Use the brush here to hide from the patrolling guard, you can wait forhim to go by the crates to the left of the prisoners, enter cover behind thesame crates and corner assassinate him when he returns (2/3 for the optionalobjectives). Free the captives.Continue along the water’s edge towards the boats. When you reach the woodenboardwalk, wait for the guard that patrols along it to head back towards theboat. When he does, move up to the edge of the dock and hide behind the largewooden boxes here, wait for the patrolling guard to return and cornerassassinate him (3/3 for the optional objective).Climb up onto the boat at the end. Use the central cargo boxes to stealthassassinate the guard patrolling the centre without alerting the others andthen walk over to the prisoners and assassinate the guard looking after them.Release the third set of prisoners. This will trigger a scene.----------------------Part 4 - Assassination----------------------As soon as you regain control, you’ll be in combat. The game will also giveyou a quick tutorial on avoiding firing squad damage (this tutorial will alsocomplete the optional task to do the same thing!).Kill any enemies attacking you directly and then leg it over to the fort inthe distance. Climb up the rampart here to find Silas with a few mates, killhim to complete the memory sequence.===============================================================================Sequence 3 [ACT003]==============================================================================================================================================================Sequence 3 - Part 1: Unconvinced [ACT03A]=============================================================================== ]Optional objective/s: ] ]> Use 2x breakable objects during a fight. ]> Limit health loss to less than 50%. ] ]> Complete all objectives in one playthrough. ]_______________________________________________]--------------Part 1 - Chase
  • 14. --------------After a chat with Charles, hop on the horse nearby and follow him until youreach a campfire and a story sequence ensues.Once you can control Haytham again, follow the extremely obvious tracks in thesnow ahead. When you reach the end, you’ll be treated to another short storysequence.Afterwards our target will start running away in the trees ahead, follow hereas best you can along the ground (the logs are good!). When you reach the nextcampsite you will be attacked by a group of three wolves. To take them down,you will have to wait for them to charge at you and press the two buttonprompts that appear on screen in order. Note that if you do get hit, the wolfwill maul you and you will probably fail the optional objective (lose lessthan 50% health) so don’t be afraid to reload the last checkpoint until youget the hang of it.Now we need to find the woman. From the campfire, look to the Northwest, youwill see a platform in the trees here. Make your way up the hill towards theplatform. As you approach, she will take off again. So simply follow her untilshe stops for a scene.Afterwards, walk up and talk to her one more time for another scene.--------------Part 2 - Brawl--------------Once that is over with, dive down to the hay below and run over to the townhall ahead. Enter the door.Inside you are going to want to listen to both of the conversations that theguards are having in the common area here. So eavesdrop whilst blending in.When you have the information, make for the exit.After a quick cut-scene you will be in open conflict. Now we can try for theother optional objective – use 2 breakable objects during a fight. To do thiswe need to counter an attack whilst standing next to a table or some otherbreakable object. Again you should be mindful not to let your health dropbelow 50% (for the optional objective). Once the fight finishes, the chapterwill be complete.===============================================================================Sequence 3 - Part 2: Execution is Everything [ACT03B]===============================================================================Optional objective/s: ] ]> Sabotage 2x cannon. ]> Do not kill anyone. ] ]> Complete all objectives in one playthrough ]_______________________________________________]Track down Ziio in the frontier and she’ll allow you to start the mission.---------------------Part 1 - Infiltration---------------------We need to infiltrate the fort in the distance. Continue towards the objectivemarker. As you work your way up the road, you will see a horse drawn wagonheading for the fort too. Sneak up and jump into the back of this to ride it
  • 15. through the gate.------------------------------Part 2 - Information Gathering------------------------------Note that there is an optional objective not to kill anybody, fortunately ifyou unequip your weapons and use the assassinate button, you will perform anon-lethal takedown.Anyway once you hop out of the wagon, climb into the bushes here. We need toeavesdrop on those guards in the distance. Continue past the well and intothe bushes on the other side of the fence to enter the eavesdrop circle. Waitfor the guards to patrol past to the left and when it is clear, run across tothe opposite side of the road and climb up on top of the building here. Theguards will cut a lap around this building so as long as we are on the roof;we’ll be able to hear their conversation (just stay out of sight!). When theyare done, drop down next to the tents on the upper platform to the left of theroof. We need to steal a map now.Directly opposite where we dropped down, you will see a bush we can climb intoto hide. You will also notice a guard patrolling nearby. Stand out in theopen so that the guard can see you, when he comes to investigate, quickly duckinto the bushes and work your way over to the tent containing the map, duckinside and grab it quickly. Exit the tent, turn left and duck into the bushesjust next to the tent against the wall. From here, observe the guard on theplatform up the stairs in front, the first cannon is below him to the right(we need to sabotage two of these for an optional objective). When he is notlooking, run down and to the right to tamper with the cannon (1/2).Quickly turn around and climb down the stairs to the left. If the guardspotted you and has come to investigate, jump into the hay here until he losesinterest. When it’s clear, wait for the guard patrolling up and down thestairs leading to a lower area nearby to start down the stairs and then hopout and follow him down the stairs. Enter the bush lining the wall to the lefthere and follow it to the end.You will see the second cannon a little further in front. Wait for the guardto patrol away again, before running over to disable the cannon (2/2) and thenjumping over the low wall into the water below (you can work your way backthrough the guards too, but the dive is less risky). Swim back to shore andreturn to Ziio to finish the mission.===============================================================================Sequence 3 - Part 3: The Braddock Expedition [ACT03C]===============================================================================Optional objective/s: ] ]> Kill 2x militia without triggering conflict ]> Destroy 3x powder carts. ] ]> Complete all objectives in one playthrough. ]_______________________________________________]---------------------Part 1 - Infiltration---------------------Head over to the Wright Tavern in Concord. After the short story segment,you’ll receive a note from Ziio. It’s time to go! Mount up with your crew andmake your way over to where she has made camp. When you arrive you’ll see acut-scene.
  • 16. Afterwards you’ll be on foot and close to an enemy camp. We need to kill oneof these guys to steal their uniform. However one of our optional objectivesis to eliminate two enemies without triggering open conflict. To do this,wait at the southern end of the camp for one of the patrollers to standbetween a pair of trees with his back to you. Assassinate him (1/2) and thenimmediately get into some of the nearby bushes to hide. You will have beendetected and as such our native friends will mosey in to attack. Wait for themto engage and then sneak up on one of the bad guys and assassinate him (2/2)whilst he’s occupied. Clear the rest of the camp of baddies for a scene.You now have a redcoat costume on, so Jump on the nearby horse and ridethrough the enemy convoy all the way up to the objective marker.--------------Part 2 - Chase--------------After a short scene, you will be in a horseback chase. Follow Braddock throughthe conflict being sure to avoid obstacles and to keep an eye out for thethree powder carts along the way (shooting all three is an optional objective).Once you reach the end, a scene will play out.You’ll now be chasing your target on foot. Simply catch up to him and hit himwith your hidden blade for another story scene.Following the scene, you will be back in Boston. Make your way to the GreenDragon Tavern and head upstairs to chat with your posse to complete sequence 3.------------------------------------------------------------------------------->> Note: At this point you’ll earn the achievement/trophy ‘How D’ya Like Them Apples?’.-------------------------------------------------------------------------------===============================================================================Sequence 4 [ACT004]==============================================================================================================================================================Sequence 4 - Part 1: Hide and Seek [ACT04A]===============================================================================Optional objective/s: ] ]> Find all children without mistake. ]> Find all children in under 4 minutes. ] ]> Complete all objectives in one playthrough. ]_______________________________________________]--------------------------Part 1 - Investigate Clues--------------------------Hey look we’re finally Connor! It’s about time. Once you gain control, exityour home and follow the other children out of the gate to the village andinto the forest.We’ll be treated to another cut-scene and when it is finished, we’ll have tofind the other children. If you look at the map, you will see that there is agreen circle indicating the area in which the others are hidden. Additionallyon the ground scattered about the place you will find clues we can interact
  • 17. with to reduce the search area.You will be able to complete the two optional objectives quite easily, justkeep looking for clues and narrowing that search area until you find them!After you have found all four, it will be somebody else’s turn.Pick a hiding spot and after a short period of time, a story scene will occur.---------------Part 2 - Return---------------When you wake up again, Connor will be a little groggy. Stumble your way backto the village. Once you are inside, head into the farther of the two largecentral buildings and run through to the other side. Upon exiting, check outthe door to the building on the left to find it is locked. Look to the rightfor a large rock, head around the back of this to get into the building fromthe other side.Button mash the requisite button when prompted for a scene to finish thechapter.===============================================================================Sequence 4 - Part 2: Feathers and Trees [ACT04B]===============================================================================Optional objective/s: ] ]> Find 3 more feathers than required. ]> Do not touch the ground or water. ] ]> Complete all objectives in one playthrough. ]_______________________________________________]After talking with your buddy, the mission will begin.We are now learning how to climb trees. Run up the stump in front and into thetree. Climb up to the top, following the games instructions for a scene.You will now have to escort your friend through the trees over to the objectivemarker. Continue straight ahead with the free run button on and you shouldhave no real issues, just be sure not to get too far ahead or you willdesynchronise and will have to re-start. Once you reach the log over the water,hold up for a second and help your mate when he falls in the water. Continueacross and up into the trees again until you reach another scene.Work your way up the trees to the cliff ahead and scale this to the top. Grabthe feather here.At this point, explore the area for another three feathers (for the optionalobjective) - check your map for locations - before going over to talk with yourbuddy to finish the memory.===============================================================================Sequence 4 - Part 3: Hunting Lessons [ACT04C]===============================================================================Optional objective/s: ] ]> Find 3 more feathers than required. ]> Do not touch the ground or water. ]
  • 18. ]> Complete all objectives in one playthrough. ]_______________________________________________]This mission acts kind of like a tutorial on how to hunt, catch, lure and skinanimals. Once the mission begins, the map will have a green circle thatindicates where to find what you need to complete the section.Heres the rundown of what we need to do: 1. Find, shoot and skin a rabbit. 2. Investigate the clue and place a snare on the point of interest. Wait for your buddy to plant one as well. 3. Find a deer and use bushes to sneak up on it and take it down. Skin it. 4. Return to the snares and skin the rabbits you have caught.You now have to hunt and kill 5 animals for their meat. At this point you aregiven free reign over what you want to do. Note that all three optionalobjectives are tied into this specific point in the sequence. So whilst youare killing stuff, kill more than one type of animal (there are 4-5 around),air assassinate two animals, (Climb trees and air assassinate in the usualmanner) and combine bait with a snare to catch an animal.Once you have all 5 pieces of animal meat, track down your friend for a shortscene.When you regain control, you will be up against a bear. Use the on screenbutton prompts when required to dodge and then sprint away. You will need toget out of the red circle on the map to lose the bear.Once you are in the clear, return to the village.===============================================================================Sequence 4 - Part 4: Something to Remember [ACT04D]===============================================================================Optional objective/s: ] ]> Avoid mid-air collisions, have no more than 2] overall. ]_______________________________________________]Speak to the Elder in the village to begin this memory.Once inside the building walk to the fire for another cut-scene.When the scene ends, you will have assumed the form of an eagle. Simply followthe flaming eagle in front of you and dodge all of the obstacles in the way.After a couple of minutes and a few scenery changes the chapter will becomplete.------------------------------------------------------------------------------->> Note: At this point, you will earn the Achievement/Trophy ‘Heroes are Born’.-------------------------------------------------------------------------------===============================================================================
  • 19. Sequence 5 [ACT005]==============================================================================================================================================================Sequence 5 - Part 1: A Boorish Man [ACT05A]===============================================================================Optional objective/s: ] ]> Limit health loss to less than 50%. ]_______________________________________________]We’ll regain control of Connor in the centre of the frontier. Work your way tothe exclamation point on the map to enter the Davenport Homestead. Once in thenew zone, head to the large mansion in the north of the area.Knock on the door. After the scene, head over to the stables. When the nextday arrives, head back to the house and knock on the door again, then headaround to the back door. After another scene, climb up to the balcony on thenorth side of the house and interact with the door here. Return to the stable.You will be woken in the middle of the night, after a short scene fight offthe bad guys that appear (note that there is an optional objective to finishthe segment with less than 50% health loss) and when they are all dead or dyinga scene will play. Afterwards make your way over to the front door.After a short scene, follow Achilles down the stairs to complete the chapter.===============================================================================Sequence 5 - Part 2: A Trip to Boston [ACT05B]===============================================================================Optional objective/s: ] ]> Escape within 1:20. ]_______________________________________________]Exit the house and walk over to Achilles on the horse wagon nearby to beginthe mission.Once you get to Boston, follow Achilles until a scene plays. Head over to thenearby general store and give the vendor Achilles’ note. Return to Achilles.Follow him until you see a cut-scene.Afterwards, you need to tail the target, stay in cover and keep your distanceto keep him to prevent him from detecting you. Once he climbs up onto theroof, follow him to the edge of the roof and assassinate him when told to doso.After another scene, you will now be wanted, simply escape from the area andback to anonymous. Upon doing so you will have completed the mission.===============================================================================Sequence 5 - Part 3: Bostons Most Wanted [ACT05C]===============================================================================Optional objective/s: ] ]> Do not raise your notoriety to level 3 ]_______________________________________________]
  • 20. ----------------Part 1 - Posters----------------After completing the previous mission, a messenger will approach and tell youto meet a new contact, Sam Adams. So head on over to the explanation mark andtalk to Sam to start the mission.This mission is going to give you a crash course in notoriety and how to getrid of it.First up we need to take down two wanted posters, these are scattered all overthe place so shouldn’t be too hard to find. You will be on high notorietyuntil you manage to pull two of them down, so when you approach them eithertry to avoid the guards around or prepare for a fight. Once the two postershave been removed, return to Sam.A scene will play showing how you can bribe town criers to also reduce yournotoriety.---------------Part 2 - Escort---------------Afterwards, you will now have to escort Sam to the Underground tunnels. As youmake your way through the streets be sure to avoid the guard checkpoints asthey always seemed to become hostile, no matter the notoriety level. Also, asper usual for escort quests ensure that you don’t venture too far from Sam.When you reach the tavern, you will notice that all the alleyway entrances tothe area are all blocked by guards, so climb over the roof and drop down intothe courtyard. Quickly enter the hatch on the ground to enter the undergroundto complete the sequence.------------------Part 3 - Lying Low------------------Escort Sam through the underground tunnels until you reach the objectivemarker.-------------------------Part 4 - Stop the Presses-------------------------After leaving the underground area, head over to the golden objective markerto meet with Sam. In this scene we’ll learn how to use printers to reducenotoriety as well. When you are done, follow Sam to the docks and speak tothe harbourmaster to travel to the Homestead or fast travel to the frontier.===============================================================================Sequence 5 - Part 4: River Rescue [ACT05D]===============================================================================Optional objective/s: ] ]> Do not touch the water when rescuing Terry ]_______________________________________________]--------------Part 1 - Chase--------------After returning to the Homestead from Boston, a man will appear in the window
  • 21. and ask for help. Exit the building and chat with him to start the mission.Follow Godfrey down the hill until you reach the river. As you arrive, youwill see his friend floating down the river. You will have to run after himusing the rocks and tree trunks use free run to go all the way down the riveruntil you can rescue the man – you will have to dive in the water at the veryend.Note that saving the man without touching the water will complete an optionalobjective for the mission (although diving at the very end of the course doesnot seem to count as touching water).After a brief scene, you will be back at the homestead. You will also receivenotification that you’ll now be able to recruit additional members to yourhomestead.------------------------Part 2 - Training Begins------------------------Meet Achilles in the shack down by the dock to start this mission.After a chat with the harbourmaster, return to the Homestead to talk withAchilles again.He’ll give you a spiel about the ledger in the homestead and the game willgive you a short tutorial on how to use it. To complete the mission.===============================================================================Sequence 5 - Part 5: The Hard Way [ACT05E]===============================================================================Optional objective/s: ] ]> Do not take any damage during the first ] section of the mission. ]> successfully brace when attacked three times ]> Use swivel guns to destroy two ships ] ]> Complete all objectives in one playthrough ]_______________________________________________]----------------------Part 1 - Naval Mission----------------------After completing the previous quest, return to the harbourmaster and chat withhim, he will open the navigation map for you. Choose the ‘The Hard way’ optionto begin the mission.This mission, like the others in this sequence acts as a tutorial on how touse the game’s ships. It will cover putting up sails to full/half mast,selecting weapons and instructing your crew to take cover when under attack.Take the wheel and work your way between the rocks until you reach theobjective marker. Continue to follow the marker, avoiding the rocks as you gountil you reach the open water. At this point, the game will point out cottagesto the left. So make your way over there and follow the instructions to dockthe ship.----------------------Part 2 - Naval Weapons----------------------
  • 22. After the scene on land, our ship will now have a crew and some cannons. Thatcan mean only one thing, it’s time to test those out! Head to the stern of theboat and jump back on the wheel again to take control of the vessel once more.As the view changes to ship mode, you will see a pair of rocks in front withan objective marker between them. Sail over to this point and then completethe tutorial on how to use the cannons during a broadside attack and the swivelguns.---------------------Part 3 - Naval Attack---------------------Once training is complete, set sail for the next objective marker out to sea.You will be attacked by your first group of hostile ships. At this point, wecan earn two optional objectives – successfully brace three times when attackedand use the swivel guns to destroy two ships.In general, when you are engaged in nautical combat, the aim is to manoeuvreyour ship so that its side is facing your target. When you fire cannons, holdthe button to charge them and when they are ready, you will see a white lightappear on the water which indicates where the cannons will fire. Enemy shipslikewise have a similar system, although their light on the water will be red.If you see your ship in the range of the red water, tell your men to braceimmediately to avoid taking too much damage (try to do this three times for theoptional objective). Use the swivel guns to destroy exposed barrels on two ofthe ships to complete the objective.These first three ships can be easily destroyed with the swivel guns, so besure to use them to destroy at least two of the ships to knock over thatoptional objective first.After taking down the first three ships, a frigate will appear to attack.Theseships can take a little more damage, but still should not cause you any realissues. At this point, you should have no issue with bracing to avoid enemyattacks to complete the optional objective.Following the story scene, Sequence 5 will be complete.------------------------------------------------------------------------------->> Note: At this point you will have earned the achievement/trophy ‘The Day the Templars Cried’.-------------------------------------------------------------------------------===============================================================================Power Source 1 - New York [ACT05F]===============================================================================This is the first of three Desmond missions that has us visiting differentplaces around the world to find power sources to help activate the ruins atour base of operations.As mentioned above, this short interlude has Desmond as the character of choicefor players. There is not a whole lot to this level, it is fairly linear leveland all you really need to do is use the various objects to free run throughor climb up various sections of the skyscraper.When you duck under the door to exit outside, climb the crane to the right. Atthe top, use the hanging girders to go around the corner (what the hell arethey doing out at night? I’m sure there’s a safety issue there!) and use the
  • 23. wiring to climb up to the next level. Turn right, duck under the blockage hereand work your way up the various boxes and girders until you reach the top ofthe building.Climb the crane on the top of the building. When you reach the top, there willbe a short scene.Jump off the crane, hit the button prompt when it appears on the screen andpilot the parachute down to the helipad below. Watch the scene to end the roadtrip!------------------------------------------------------------------------------->> Note: For completing this level, you will earn the achievement/trophy ‘Criss Cross’.-------------------------------------------------------------------------------When you return back to the underground cave, you will be given the option toinsert the power source now, or to return to the animus. Let’s do the powersource later (if you want to do it now, check out the walkthrough for thelevel Present - The End [ACT12C] and see power source 1).Enter the animus when you are ready to continue Connors story.===============================================================================Sequence 6 [ACT006]==============================================================================================================================================================Sequence 6 - Part 1: On Johnsons Trail [ACT06A]===============================================================================Optional objective/s: ] ]> Limit firearm use to 6 shots ]> Use powder kegs to destroy the three crates ] ]> Complete all objectives in one playthrough ]_______________________________________________]--------------Part 1 - Brawl--------------After the introductory cinematic, make your way to Boston and track down SamAdams, chat with him to start the next memory.Walk with him until the next scene plays. Now help the Frenchman, Stephanedefeat the redcoats.Note that the previous fight may have increased your notoriety to level 1.There is an optional objective to keep notoriety below level 2. So eithertrack down a wanted poster or during the rest of the mission be careful not todo anything suspicious that will alert the guards or cause your notoriety toincrease any further.As such, carefully work your way across Boston to the meeting area and enterthe target door to meet a few new faces.-------------------Part 2 - Liberation-------------------
  • 24. Afterwards, run over to the docks. You will find a large circular restrictedarea here. This is where the crates we need to destroy are located. What weneed to do is to sneak into the area, grab one of the explosive barrels fromnearby, place it at the base of the target boxes and shoot it. Alternativelyyou can just go up to them and plant a small explosive device on them, butthere is an optional objective for destroying them using the barrels so we mayas well do it.Now, there are guards walking around and due to it being a restrictive areawill not hesitate to attack you. You can use the water to easily approach thetargets and if you do get into a fight with guards, ensure that you do not usethe pistol (there is an optional objective to not use firearms more than 6times).Once all three of the crates have been destroyed, we still have the additionalobjective of freeing the district from Templar influence. Follow the objectivemarkers around the zone and there are a couple of different tasks toundertake – we are going to have to eliminate groups of tax collectors andkill a smuggler or two, just follow the objective marker – and remember tokeep an eye on your notoriety and don’t use your pistol!Once you have done everything, the mission complete screen will pop up.===============================================================================Sequence 6 - Part 2: The Angry Chef [ACT06B]===============================================================================Optional objective/s: ] ]> Limit time in open conflict to less than 15 ] seconds. ]> Dont let Stephanes health drop below 50% ]> Perform 5 low profile assassinations ] ]> Complete all objectives in one playthrough ]_______________________________________________]Return to the tavern and talk to Stephane to start this mission.Stephane is going to go all crazy and stuff and lucky for you, you are goingto escort him through the streets as he picks fight with soldiers in his path.Note that you can run up to and quickly assassinate these soldiers before theyattack to kill them quickly. This will reduce your time in open conflict andallow you to earn the associated optional objective.However to get the optional objective to kill 5 guards using low profileassassinations, you are going to have to kill them without them detecting you.Your best bet is to allow Stephane to attack them and then sneak up and knifethem in the back.Here are the locations you will find the guards Stephane will attack: 1. There are 2 to the right after going around the first corner. 2. There are 3 at the end of the next street wrestling with protesters. You do not need to kill them as they will run away. 3. A short distance further there are 2 leaning against the wall of a building opposite a graveyard. 4. There are 4 of them around the next corner from the last 2 guards. 5. 2 walking down the next street. 6. Finally, 2 against a wall in a nearby alleyway.Continue following Stephane until a cut-scene begins. Afterwards we’ll be able
  • 25. to send Stephane into the market to assassinate the target using theassassinate button. Do so for a story scene to end the mission.===============================================================================Sequence 6 - Part 3: The Tea Party [ACT06C]===============================================================================Optional objective/s: ] ]> Dump 10 crates of tea into the water during ] the defense sequence. ]> Throw three redcoats into the water. ]> Perform an air musket assassination. ] ]> Complete all objectives in one playthrough. ]_______________________________________________]When you are back in control of Connor, you are going to have to go andeliminate the two groups of guards highlighted with objective markers.Eliminate the group of five guards directly in front of your starting position.Once they are dead, continue across the boats to the left and kill the othergroup of guards here. Once they have all died a short story scene will playout.In this next section, look at the mini-map for the blue zone. We have a mateon each ship who we need to protect and to do so we will need to defend thisagainst enemies. Whilst there is a little down time between enemies, be sureto pick up 10 crates from the deck of the boats and toss them into the waterfor an optional objective.Simply keep your eye on your map and kill the enemies as they approach. Besure during this time to throw three enemies into the water. You can do thisby countering and hitting the grab button to push them. Also during this time,you can loot a musket and when a guard is otherwise occupied on the dock belowhop up on the railing of one of the ships and air assassinate him with amusket.Continue to kill the guards as they approach and once enough of the tea hasbeen thrown into the river the mission will be completed.===============================================================================Sequence 6 - Part 4: Hostile Negotiations [ACT06D]===============================================================================Optional objective/s: ] ]> Reach Johnson without being detected. ]> Do not let any of the Native Americans be ] killed. ]> Perform a swan dive to escape. ] ]> Complete all objectives in one playthrough ]_______________________________________________]Once you begin the mission, have a look at your map. We need to infiltrate thered circle.Jump down and when you reach the river. Look to the right and you’ll see a
  • 26. floating platform with a pair of guards on it. To the left of this is a groupof reeds emerging from the water the entire way across the river. Swim acrossthe river to the left of the reeds and when you reach the shore you will seetwo large rock formations.Climb up the rocks to the left and use the branches of the trees here to hopacross to the other rock structure. From here we will be just above thefloating platform in the river. Use the trees on the far side to work yourway up to a higher area. Head over to the stone cliff opposite and climb tothe top but do not climb over the edge; instead hang for a second until thecoast is clear. Look to the left, see that stone ramp leading up to the left?We want to hop up on this and follow it to the end.Nearby you will find a tree stump. Make your way through the trees until youreach the cliff. Wait for the guards to move away then jump across to it andclimb up. Approach the house to see a short scene.Note that after the scene, the game can place you in a couple of differentareas automatically. Either way we want to climb up to the main building’sroof and go to the opposite side of the roof overlooking the meeting below.Identify Johnson and then air assassinate him before he has a chance to killany of the natives. You will be treated to a quick story sequence inassassination mode.As soon as you return to normal mode, sprint directly away from the house anddrop down to the lower rock path. From here find a rocky outcrop with a logsitting atop of it overlooking the river. Perform a swan dive from the end ofthe log. Simply swim forward and out of the red circle to complete themission.===============================================================================Sequence 7 [ACT007]==============================================================================================================================================================Sequence 7 - Part 1: The Midnight Ride [ACT07A]===============================================================================Optional objective/s: ] ]> Do not trigger open conflict ]> Reach Prescotts house within 2 minutes ] ]> Complete all objectives in one playthrough ]_______________________________________________]At the start of the chapter, you will be at the Homestead and receive a letterrequesting your aide in Boston. So let’s head on back and make your way to PaulRevere to begin the mission.-------------------Part 1 - Horse Ride-------------------Once you regain control of Connor, you will be on a horse, with Revere behindus in the saddle. To work our way through this mission, we need to enter thegreen mission area on the map and follow his instructions to reach ourdestination. Try to stick to the roads as our three objectives are right aroundthem and if you see a patrol of redcoats, note that they have itchy triggerfingers and will attack and because one of our optional objectives is to nottrigger open conflict, it is best to stop when you see them and let them passbefore proceeding.
  • 27. In the first target area, once you are told to go the rest of the way on foot,you will notice four buildings in your immediate area. There is also a redcoatpatrol here. The door we want to knock on is the northernmost one in the area.Do so to trigger a scene.Afterwards we’ll be back on our horse. Head for the next objective marker andfollow revere’s instructions until you reach the next group of buildings. Hereyou’ll want to knock on the door to the south (there will be a guy using ahacksaw just in front of it).Again, following the scene we’ll be back on the horse. Follow the river nearbyto the northwest and cross the bridge when you come to it (watch out for theredcoat patrol around here). Once you are over the bridge go and knock on thedoor to the first house on the left.---------------Part 2 - Escape---------------It’s a trap! After the scene, you will be back on your trusty horse withRevere. You will notice that there is a new objective marker as well. We arenow going to be hunted by redcoats and have an optional objective to reachPrescott within 2 minutes. Simply ride your way over to the objective markerand knock on the door in the dead centre of the green zone within the timeframeto complete the objective.After one more short scene, we need to ride over to Lexington, just follow theobjective markers until you reach the target house and go inside to completethe mission.===============================================================================Sequence 7 - Part 2: Lexington and Concord [ACT07B]===============================================================================Optional objective/s: ] ]> Kill an entire group of soldiers with a ] single order seven times ]> Rescue the civilian hostage ] ]> Complete all objectives in one playthrough ]_______________________________________________]-------------------Part 1 - Timed Ride-------------------Head over to the exclamation mark in Lexington in the frontier to start themission.When you are back in control of Connor, hop on the nearby horse and startmaking your way towards the objective marker in the distance. We need to reachConcord within three minutes, once you reach the next small township on theway, you’ll receive an optional objective to rescue a civilian hostage.Keep an eye out to the left as you continue through the village to find theredcoats with the hostage (they will be marked with red dots above theirheads). Quickly cross the bridge here to kill them and then hop back on thehorse and continue to the objective marker.---------------
  • 28. Part 2 - Defend---------------After a story scene and a few tips from Barrett, you will now be on horsebackand need to defend the bridge from the advancing British forces. There arethree groups of soldiers here. One directly at the bridge itself and anothergroup either side of it.As you approach each group you will see a circle appear on the ground aroundthem. When you are inside the circle, you can give them the order to fire. Now,to complete the mission, we need to keep our eyes on the opposite side of theriver and you will see the redcoats moving up to the river from the left, theright and the centre. They will form a firing line when they reach theposition, so firing at them just before they are in order will inflict themaximum number of casualties.Note there is an optional objective to kill 7 entire groups with a singleorder, you should get this pretty easily as it will come with defending thebridge.We need to ride back and forth between the three positions and giving theorder to fire. Try to get them to shoot before the lines or formed or if theyare formed, between opposition shots.Once you have killed 130 British soldiers (should take 3-4 minutes) a scenewill play to signal your success. Make your way to the objective marker tochat with Barrett to end the mission.===============================================================================Sequence 7 - Part 3: Conflict Looms [ACT07C]===============================================================================Optional objective/s: ] ]> Cross Charlestown without taking damage. ]> Air assassinate a grenadier ]> Remain undetected whilst on ships ] ]> Complete all objectives in one playthrough ]_______________________________________________]---------------Part 1 - Sprint---------------After the previous mission, you will find yourself automatically inPhiladelphia where you will watch a scene. Afterwards continue down thehallway and exit the door at the far end.When we are back in familiar territory you will notice that we are in thefrontier. Work your way over to the exclamation mark and speak with the manhere to start the mission.Follow the man on horseback until you reach the encampment. Head over to Israelfor a short story sequence.Once you can control Connor again, note the optional objective to crossCharlestown without taking damage. Unfortunately the boats in the harbour areshelling the village and there are a few guards around that will attack orshoot at us as we go through, so we need to avoid both.We are going to slide down the cliff nearby and enter town. Hop the fence atthe bottom and run down the street towards the objective marker. When thebuilding collapses in front, turn left and use the upper path next to the
  • 29. building to get around behind it. Continue along the street until the nextcorner and head to the left. Follow this to the end to reach the water. Swimout to the objective marker.-----------------------------Part 2 - Infiltrate & Destroy-----------------------------We are now able to complete the other two optional objectives: Air assassinatea grenadier and remain undetected on the ships.Swim to the northernmost of the two ships. Swim to the far side of the shipand climb up towards the stern (back) of the ship. Scope the area and look forthe guard with the large back pack, fuzzy hat and the kilt on. This is theonly grenadier on the two ships, so we will have to air assassinate him if wewant to complete the optional objective. Note the various guards patrolpatterns. We want to clear the back of the ship. Use the side of the ship topull any patrolling guards you can into the ocean and then pop up and take anymore patrollers down silently using corner takedowns. When only the grenadieris left, climb the rigging and air assassinate him. Go to the mast in thecentre of the ship and interact with it to plant an explosive. You’ll thenhave 10 seconds to jump off the boat. Dive overboard and swim to the nextship.The southern ship is a little easier. Climb up from the side furthest fromland again and note the guards on board. All of them are stationary bar two.One of them will patrol the central deck, whilst the other will patrol aroundthe front of the ship. Pull the central patroller into the water and then whenthe patrolling guy at the front of the ship is not looking climb up andinteract with the barrel. Quickly run and jump into the water.Once both ships have been destroyed, climb to the top of the mast indicatedand interact with it to put up your flag. Dive into the water and startswimming back to shore to complete the mission.===============================================================================Sequence 7 - Part 4: Battle of Bunker Hill [ACT07D]===============================================================================Optional objective/s: ] ]> Air assassinate Pitcairn without being ] detected ]> Cross the battlefield without taking damage ]> Kill fewer than four soldiers ] ]> Complete all objectives in one playthrough ]_______________________________________________]---------------Part 1 - Sprint---------------When you are back on dry land following the previous mission, mount the horsenearby and follow the patriot back to Putnam’s camp. Walk forward and hop offyour horse to watch a scene.Afterwards we need to run down the hill to the objective marker and take coverhere. See the objective marker in the distance to the left of the hill? That’swhere we need to go. Unfortunately, the soldiers on the hill will constantlybe firing. Luckily the majority of them will all fire at the same time. Waituntil you see the hill light up and when the shots re done, run to the nextpiece of cover. Continue to move between cover when it is safe to do so until
  • 30. you reach the marker. If you can cross the battlefield without taking coveryou will complete the optional objective for doing so.Once you are at the objective marker, find the raised stone to your right anduse it to access the trees above. Work your way through the trees until youreach a cliff you can climb to the area at the top.----------------------Part 2 - Assassination----------------------We’ll now get the optional objectives to limit kills on soldiers to 4 or lessand to air assassinate Pitcairn without being detected. Tricky, but notimpossible!Crawl through the low bushes nearby and follow the fallen tree to the left. Atthe end of the bushes here, wait for the patrolling guard to pass and thenwalk straight ahead and down to the next set of bushes to the north. Followthese to the end again. Once more, wait for the guard to patrol past and thenrun over and jump into the hay cart to the south. From the cart look to theleft and you will see a series of tents with a single guard patrolling betweenthem. Wait for him to start back to the south (and the guard patrolling inthe immediate area is not looking) and then run over to the tents and hide inthe bushes on the far side of them. Work your way to the next group of bushesto the south. From here we will be able to see a tree stump and a tree. Waitfor the guard to start patrolling back to the north and then use the treestump to climb the tree. Jump to the next tree to the left and from here tothe flagpole below. From the top of the flagpole Target Pitcairn and airassassinate him.With that sequence 7 is complete.------------------------------------------------------------------------------->> Note: for completing sequence 7 you will earn the achievement/trophy ‘The Whites of Their Eyes’.-------------------------------------------------------------------------------===============================================================================Sequence 8 [ACT008]==============================================================================================================================================================Sequence 8 - Part 1: Something on the Side [ACT08A]===============================================================================Optional objective/s: ] ]> Do not tackle or shove anyone during the ] chase sequence. ]> Perform a successful static eavesdrop. ]> Perform a successful mobile eavesdrop. ] ]> Complete all objectives in one playthrough ]_______________________________________________]After the short intro to the chapter, we are going to have to travel to NewYork. Head over to the frontier to find that it has now been added to the map.Cruise over to the exclamation mark (or fast travel if you prefer) and enterNew York.
  • 31. ----------------Part 1 - Tailing----------------As you enter, hop on the horse and walk over to the guy with the exclamationmark above his head nearby. Follow him into town until a cut-scene plays.Upon completion of the scene, you will have to tail the counterfeiter. Youcan climb the stairs to this right and follow him from above thanks to plentyof platforms and other objects we can climb on. After he rounds the firstcorner he will stop. He will cross the main street, so drop down and followhim. Climb the stairs to his right again as he enters the next side-street.He will get into a brief scuffle and then return to the main street.Drop back down and follow him into the next alley to the right. Walk throughthe grassy area and when he stops again, hide behind some cover to avoiddetection. He’ll then enter a courtyard and meet with a couple of friends.You will need to eavesdrop on them.Afterwards follow him again across the next street and he will stop take coverbehind the wall of the building to the left. Follow him down the alley to theleft and take cover behind the fence. When he pops out of the well continue tofollow him until he meets another mate. Unfortunately you are going to have toeavesdrop on these guys too, but this time they will be moving.Follow them and stay within range of their conversation. Use the people onstreet to blend in with and walls to take cover behind as you go. Make sure toequip coins as about halfway through street children will come up to you andunless you throw money on the ground, the noise they make will alert the guysyou are tailing to your presence. When they stop, hide behind the woodenstructure to the right. Follow them into the next alley for a scene.--------------Part 2 - Chase--------------Afterwards you will have to chase Hickey down. The optional objective here isto not tackle or shove anybody in the process. This is difficult however asHickey will drop coins frequently to attract crowds to block your path. Toavoid them, try to run to either side of the group as you pass. Once you havetackled Hickey a scene will play to signify the end of the mission.===============================================================================Sequence 8 - Part 2: Bridewell Prison [ACT08B]===============================================================================Optional objective/s: ] ]> Kill fewer than two prison guards. ]> Reach Hickey within 2 minutes. ] ]> Complete all objectives in one playthrough. ]_______________________________________________]-------------------Part 1 - Pickpocket-------------------Once you regain control of Connor, you’ll be in a prison cell. Stand up andtake cover on the wall nearby to eavesdrop on the inhabitants of the adjacentcell. Afterwards interact with the bed.After a short scene, follow the guard out of the cell and down to the lowerlevel of the prison. Activate eagle vision and then head over and talk to Weems
  • 32. (he’s the one sitting in a chair at the table with the board game). Head overand talk with him. Play the game with him until the end of the conversation.Find the prisoner with the golden objective marker above his head andpickpocket the key from him and then return to your cell.When you are able, return down to the lower level prison and speak to Weems.Now you will have to pick a fight with the other prisoners to get thrown intosolitary confinement. Once you have knocked out enough of the other prisoners,the guards will intervene and after a short cut-scene you’ll find yourself inyour new cell.---------------Part 2 - Escape---------------In this area the prison warden is wandering about. Wait for him to standoutside of your cell door and pick his pocket for the key. Connor will openthe door.As you exit the cell, the warden will be to your left. Follow him around thecorner and when he turns to the right, climb up the stairs at the end of thepassage. In the next room you will find Weems. Talk with him and he’ll allowyou to access the VIP prisoners’ cells.-------------------Part 3 - Infiltrate-------------------We now have a new optional objective – reach Hickey in less than 2 minutes. Itshould be noted that being detected by guards in this section will result indesynchronisation and will force you back to the start of the area.As you enter the main room, wait for the guard in front of you to climb thestairs. Enter the cell just to your right and hide in here so you can see theguard we just followed. Wait for him to walk over to the opposite side of theroom. Step out of the cell and wait at the foot of the next set of stairs. Waitfor the guard to move past the top of the stairs and stop just to the left.Climb the stairs and turn right, quickly run over and interact with the markeddoor before you are detected. Easy and you should have been able to do it wellwithin the 2 minute time limit for the optional objective.===============================================================================Sequence 8 - Part 3: Public Execution [ACT08C]===============================================================================Optional objective/s: ] ]> Dont let any of washingtons body guards be ] killed. ]> Kill the two enemy soldiers. ] ]> Complete all objectives in one playthrough. ]_______________________________________________]As the level begins your hands will be bound. Simply walk through the crowd upto the platform with the nooses. A scene will play, when the button promptcomes onto the screen to signal the assassins hit the required button.When you regain control, Hickey will start sprinting away from you towards thefar end of the square. Run through the crowd, killing the two soldiers as yougo and then focus on killing Hickey to be rewarded with a short assassination
  • 33. scene.Afterwards, you will be back in Philadelphia again. Follow Achilles. Interactwith the door to his right to end the mission and the sequence.------------------------------------------------------------------------------->> Note: for completing sequence 8 you will earn the achievement/trophy ‘Caged Wolf’.-------------------------------------------------------------------------------===============================================================================Power Source 2 - Brazil [ACT08D]===============================================================================Once again we are in Desmond’s shoes. From the start, turn to the left andclimb the stairs a little further down the passage. You will be at a sportsstadium near a ticket gate but with no ticket.Look to the right side of the room, you will find an open door below theglowing green sign. Once you reach the outdoor area, you will see a pair ofAbstergo security guards. Duck into the bushes and work your way around thecorner to the left. Enter the open door at the top of the small set of stairshere.You’re back in the stadium! Turn right and follow the concourse. Walk in agroup with some other spectators to avoid being detected by the Abstergo goons.When you see the Abstergo checkpoint to the left, enter the toilet straightahead. Conveniently, there is a second exit to the toilet. Head through hereand when you are back on the concourse head right again.Look out for another green sign along the right hand wall and duck into theopen door here. Duck under the roller door at the end of the next room. Hopthe rail in front and climb up on the slanted platform on the right. Jump tothe forked beam and then over the fence nearby. Get to the higher platform andenter the open window.Climb the stairs and watch out for an Abstergo guard patrolling here. Followhim along the path until he stops. Blend in with some of the crowd here andwait for him to patrol back past you again. Enter the door on the left at theend of the hall.Head over to the far left hand corner and jump through the forked support andfollow the beam all the way to the middle and then onwards to the room on theopposite side of the stadium. Exit the door and follow the hallway to theleft. As you approach you will see a short story scene.You will now have to chase down the attacker. Follow him down the stairs andacross the concourse avoiding the Abstergo agents that will try to stop you.When you find yourself in the outdoor area, you will find Cross, defeat him(easiest way is to counter and push him away) and any soldiers that are stillafter you. Once they are down, Desmond will retrieve the power source.Find the passage beside the blue sign, run through the ticket area, down thestairs and to the right to jump on a train to complete our Brazil road trip.------------------------------------------------------------------------------->> Note: You will earn the achievement/trophy ‘Daddy Dearest’ for completing this mission.-------------------------------------------------------------------------------
  • 34. When you return back to the underground cave, you will be given the option toinsert the power source now, or to return to the animus. Let’s do the powersource later (if you want to do it now, check out the walkthrough for thelevel Present - The End [ACT12C] and see power source 2).Enter the animus when you are ready to continue Connors story.===============================================================================Sequence 9 [ACT009]==============================================================================================================================================================Sequence 9 - Part 1: Missing Supplies [ACT09A]===============================================================================Optional objective/s: ] ]> Catch the cart driver within 30 seconds. ]> Follow the convoy without riding in the hay ] cart. ]> Kill three camp guards without being ] detected. ] ]> Complete all objectives in one playthrough. ]_______________________________________________]After the introduction, make your way over to the explanation mark. Talk toGeorge Washington here to start the mission.---------------------------Part 1 - Gather Information---------------------------Make your way over to the waypoint marker to find an abandoned church. Hop inone of the open windows for a short scene.After the scene, head out the door and examine the nearby clues. Note thatthere is a large group of redcoats that will patrol the road here and they willattack you on sight so avoid them if you want to save a little time. As perusual, with each clue you find, the search zone will be decreased. Once youhave found enough, you will locate the cart with a lone guy examining it. Thisis the driver.Following the scene, the driver will run away. Note that you will complete anoptional objective by tackling him within 30 seconds. Follow him and tacklehim when you get the chance.Once you are able to move again, make your way over to the next objectivemarker.----------------Part 2 - Tailing------ ---------At this point, you will have to follow the cart. The easy way to do this is tohop into the back of the cart, however there is an optional objective tofollow the cart without riding in it. To do this you want to drop down toground level and head over to the rocks to the left of the cart. Once the cart
  • 35. starts, hop up on these and use the trees and rocks along the side of the roadto follow the cart along the left hand side of the road until it stops.---------------------Part 3 - Infiltration---------------------Once the cart stops, you will magically be inside the hay cart whether you rodeit in or not. There is an optional objective in this next zone to kill threeguards without being detected. Hang out in the hay for a second and wait forthe guard to patrol past. Assassinate him from cover (optional objective 1/3).Hop out and follow the eavesdrop targets to the north, enter the bushes andstay in cover as you follow them. When you reach the small building on theleft, take cover behind the crate to the right of it. Take cover here untilnobody is looking and look to the left, you will find another guard behind acrate here. Assassinate him (optional objective 2/3). Pop into the bushesnearby and wait for the eavesdrop targets to stop and move on. As they do,assassinate the guy leaning on the crate to your left (optional objective 3/3).Follow the conversation down by the water by hiding in the bushes.After a short scene, kill all the mercenaries in the area to complete themission.===============================================================================Sequence 9 - Part 2: Father and Son [ACT09B]===============================================================================Optional objective/s: ] ]> Do not get detected whilst stealing the ] mercenaries uniform. ] ]> Complete all objectives in one playthrough. ] ]_______________________________________________]Make your way to New York and track down the exclamation mark to start themission.Follow your newfound ally up and across the rooves until there is a shortcut-scene. Continue to follow him until you are back on the ground.After another short scene, you will have to go and get a soldier’s uniform.Head over to the red objective marker. Wait for the guard to walk away fromhis friends and when he is isolated, kill him. Loot the body to don theuniform. Note that if you can kill him without being detected you willcomplete the optional objective for doing so.This will complete the mission.===============================================================================Sequence 9 - Part 3: The Foam and the Flames [ACT09C]===============================================================================Optional objective/s: ] ]> Do not let your ally lose more than 50% of ] his health. ]> Do not take any fire damage. ] ]> Complete all objectives in one playthrough. ]_______________________________________________]
  • 36. --------------Part 1 - Brawl--------------Follow your friend around the corner for a scene. Afterwards, you will have tofight off the enemies. Whilst you do ensure that your partner keeps his healthabove 50% to complete the optional objective tied into that.---------------Part 2 - Escape---------------Following the scene, the building we are in will now be on fire. Note thatthere is an optional objective here to not receive fire damage. It’s reallynot all that difficult, so be sure to stay clear.Follow your partner up the broken platform nearby and use the beams at the topof the room to navigate to the opposite side of the area. Continue towards theobjective marker and after the platform collapses duck under the beams infront. Continue around the corner to the right and use the broken stairs tojump up to the platform above. Climb the wall here and jump backwards onto thesuspended platform. Leap across to the opposite wall and climb to the top fora scene to complete the mission.===============================================================================Sequence 9 - Part 4: A Bitter End [ACT09D]===============================================================================Optional objective/s: ] ]> Limit environmental damage to the ship to ] less than 20% ]> Stay within 500 meters of the schooner once ] the chase section begins ]> Achieve a combo kill streak of at least 3 ] ]> Complete all objectives in one playthrough. ]_______________________________________________]After the previous mission has been completed, talk to your friend on the docksto start the mission.----------------Part 1 - Sailing----------------Pilot the ship through the passage until you reach an open area with a shipparked off to the right. Go and pilot the ship over to investigate.--------------------Part 2 - Naval Chase--------------------After a short moment, another ship will appear nearby, follow it. This is achase sequence similar to some of those we’ve had on foot in some of theearlier missions, we need to track down and catch up to the enemy ship. Notethat there is an optional objective to stay within 500 meters of the enemyschooner. So be sure to keep your speed up, but watch out for rogue waves andlower your sails only when necessary to steer more accurately.---------------------
  • 37. Part 3 - Naval Battle---------------------When you reach the open water, a group of ships will ambush you. Use yourweapons to take down all four of the ships with red markers. The ship that hasthe golden objective marker needs to be taken down with the chain shot andthen boarded. Don’t forget to look out for the red indicator in the water thatwill let you know fire is about to come in and take cover appropriately. Oncethe four ships have been eliminated focus on the target vessel. Once you havehit it with a few chain shots, it will stop moving. Crash your boat into itto board it.-----------------Part 4 - Brawling-----------------Note that whilst on board the enemy ship, you will have an optional objectiveto perform a kill streak of at least three, so keep that in mind as you engagethe enemies. To start with, you need to kill all three officers on the deck.They have red objective markers to make things easier. Once all three aredead, you’ll be given access to the lower decks.Work your way over to the door to the right and enter the door at the end andhit the attack button when prompted to complete the mission and sequence 9.------------------------------------------------------------------------------->> Note: For completing sequence 9 you will earn the achievement/trophy ‘Two if by Sea’.-------------------------------------------------------------------------------===============================================================================Sequence 10 [ACT010]==============================================================================================================================================================Sequence 10 - Part 1: Alternate Methods [ACT10A]===============================================================================Optional objective/s: ] ]> Use a guard as a human shield twice. ]> Tackle the fleeing target from above. ] ]> Complete all objectives in one playthrough. ]_______________________________________________]After the introductory sequence, fast travel to the frontier and then to NewYork.Track down the exclamation mark and speak to your buddy from the previoussequence to start the mission.-----------------Part 1 - Brawling-----------------Continuing onwards from the scene, follow Haytham until you reach a vantagepoint overlooking the officer’s meeting.Once the cinematic is over, drop down to the area below and kill the enemieshere. At this point, you can earn one of the optional objectives – use guardsas human shields twice. The officers will hang out at the far end of the roomand shoot constantly, so when they are doing it, be sure to pop a guard in theway a couple of times. Once all of the soldiers have been defeated, continue
  • 38. over to the officers who will surrender for a scene.--------------Part 2 - Chase--------------Follow the guard drown the street and into the first alley to the right. Followhim through the back yard and back to the main street. He’ll turn a corner andbegin to slow down, continue after him as he ducks into a side street to theleft. Climb the stairs on the left side of this street and from the top jumpdown onto the target to tackle him from above to complete the optionalobjective.Following the scene, you’ll be at the fort. You will also have a pistol out.Push the guard through the fort as you follow Haytham until a scene plays tocomplete the mission.===============================================================================Sequence 10 - Part 2: Broken Trust [ACT10B]===============================================================================Optional objective/s: ] ]> Stop the Kanienkeha:ka using only non-lethal] methods. ]> Do not touch the ground during the horse ] chase sequence. ]> Stop the patriot messengers within 3 minutes.] ]> Complete all objectives in one playthrough. ]_______________________________________________]Return to the frontier and make your way all the way over to Washington for achat to start the mission.--------------Part 1 - Chase--------------Ride your horse down the hill and across the river on your way to the objectivemarker. Follow the dirt path up the hill here and continue along it. You willneed to kill all of the patriot messengers in your way. Killing all of themwithin 3 minutes will complete the optional objective that asks you to do justthat. The objective to not touch the ground is also in force during thissequence.Here is the order of riders we need to stop and hoiw to deal with them: 1. On the ground to the left of the road. Shoot him. 2. A group of three riders. You can shoot all three or stand in your saddle and jump over and assassinate the trailing rider and then shoot his two friends. 3. One more rider, you may have to shoot him twice to kill him.Once the five messengers have been killed, ride towards the objective marker.Enter the village and speak with the Clan Mother.---------------Part 2 - Defend---------------
  • 39. After the chat, exit the village and make your way to the objective marker. OurNative American friends are moving into attack the loyalist camp. We need tostop them before they reach the restricted area. To complete the finaloptional objective for the mission, make sure you are unarmed, sneak up oneach of them without letting them detect you and take them down without killingthem.Once all of them have been neutralised a scene will play, press the actionbutton when prompted to end the mission.===============================================================================Sequence 10 - Part 3: Battle of Monmouth [ACT10C]===============================================================================Optional objective/s: ] ]> Neutralise a platoon with a single cannonball] eight different times. ]> Kill two platoons using a single cannonball. ]> Prevent three different patriot executions. ] ]> Complete all objectives in one playthrough. ]_______________________________________________]After finishing the previous mission, make your way over to the exclamationmark in the southern part of the frontier. Speak to Lafayette to begin themission.---------------Part 1 - Defend---------------Once gameplay resumes, you will be behind and in control of a cannon. Fromhere you will be able to look down the road in front of you to see a largenumber of advancing redcoat troops. Our goal is to defend this area for threeminutes. To do so, we need to fire the cannon at the approaching army. Notethe circular marker on the ground in the distance. This is the location whereour cannonball is going to land when we fire.The British forces will advance down the middle of the road as well as fromareas to both the left and the right. There are a couple of optional objectivesthat can be achieved using the cannon and should come with little difficultyand natural progression. We need to take down a platoon of soldiers with onecannonball shot on eight different occasions and also to take down two platoonswith a single shot. Simply have the cannon move left to right, taking out thegroups as they move into your firing range. Continue pounding away until thetimer runs out.----------------------Part 2 - Timed Retreat----------------------Following the cannon sequence, we will retreat. We have three minutes toreach our allies. During this retreating sequence we will be able to completethe final optional objective – stop three patriot executions. Sprint down thehill towards the objective marker in the distance. Continue along the road,and after you pass the first house, you will see the first execution takingpart just to the left of the road. Kill all the redcoats to save the patriotsoldier (stop execution 1/3).Continue towards the next objective marker. After the second time it jumpsforward, you’ll be able to see a second execution happening in front of a house
  • 40. to the left. Again kill the redcoats to break it up (stop execution 2/3). Headback to the road and keep onwards towards the objective markers. You will seethe final execution taking place to the right of the road, so stop that fromhappening (stop execution 3/3) and then continue running towards the objectivemarkers until a scene plays to complete the mission.------------------------------------------------------------------------------->> Note: For completing this level you will earn the achievement/trophy ‘Grim Expectations’.-------------------------------------------------------------------------------===============================================================================Power Source 3 - Italy [ACT10D]===============================================================================It’s time for the third and final Desmond mission. In this level we will beback in the Abstergo facility in Italy that the entirety of the first game wasplayed out in.Upon entering, move forwards until you see a scene with the guards. Kill themwhen you are able to do so. Enter the elevator on the back wall of the area.When you regain control, you’ll be in an elevator shaft, climb up to the opendoor above opposite the windows. Grab the guy looking into the shaft and drophim to his death before quickly jumping out and killing his two mates.Continue down the hallway to the left and enter the open door. Kill two moreguards in this next room.Continue along the catwalk in the next area and kill the group of three guardsblocking your path. Turn to the right when you are able and kill the next setof three guards at the end of the walkway. As you engage them, another pair ofbaddies will jump out of the windows to the left. Kill all five of them andthen climb in through the broken window.Enter the door to the left; hey it’s that room we spent the first game in!After a short story sequence involving Cross, he will run off so follow himback into the previous hallway and kill the two guards that are now here. Atthe end of the hallway turn right and follow him until another scene occurs.Hop through the now broken window and jump down to ground level. Kill all theAbstergo security forces down here and then look out for Cross. He will behopping around on the various platforms and climbable surfaces above the room.When you get the chance, tackle him to trigger a scene.Following the scene you’ll be on a lift. Upon getting off the lift, kill thefour guards who comprise the welcoming party. Continue forward and kill anotherpair of enemies who emerge from a door to the right. Afterwards continue tothe left. Kill another 5-6 enemies in the next area and then a further twoonce the door at the fare end of the room opens. Once it is all clear, thewoman huddling in the corner will open the door opposite the counter for you.Walk through and into the next room for a scene; press the action button whenprompted. Afterwards, simply walk towards the exit and use the apple toeliminate all the enemies in your way. Exit through the door to end themission.------------------------------------------------------------------------------->> Note: You will earn the achievement/trophy ‘The End is Nigh’ for completing this road trip.
  • 41. -------------------------------------------------------------------------------When you return back to the underground cave, you will be given the option toinsert the power source now, or to return to the animus. Let’s do the powersource later (if you want to do it now, check out the walkthrough for thelevel Present - The End [ACT12C] and see power source 3).Enter the animus when you are ready to continue Connors story.===============================================================================Sequence 11 [ACT011]==============================================================================================================================================================Sequence 11 - Part 1: Battle of the Chesapeake [ACT11A]===============================================================================Optional objective/s: ] ]> Destroy a ship using only a single broadside ] cannon attack three different times. ]> Destroy two frigates by shooting their powder] stores. ]> Kill five enemies using a counter attack. ] ]> Complete all objectives in one playthrough. ]_______________________________________________]After the introductory sequence, exit the Homestead and make your way down tothe harbourmaster below. Run over to your ship and interact with theexclamation mark to view the sailing map. Select the exclamation mark here tobegin the mission.---------------------Part 1 - Naval Battle---------------------This mission features a large scale naval battle. Huzzah! During the firstpart of this mission, you can earn the optional objective to destroy a shipusing only a single broadside (cannon fire) on three different occasions.As you begin sail with the two friendly ships towards the objective marker.There are two battles ahead, so get ready to fight!-----------------------------------------First battle – Destroy the loyalist fleet-----------------------------------------There are eight enemy ships waiting for you. There will be one large ship andseven smaller schooners. Broadside the schooners to take at least three ofthem down with a single volley for the optional objective and then eliminatethe remaining ships. As always, don’t forget to take cover when you see thered indicator in the water!Killing off a few of these vessels will cause another five to enter the areaand join the battle. There will be another four of the small schooners andanother large ship to destroy. After a short scene, the next battle willcommence.
  • 42. ---------------------------------------------------Second battle – Destroy the loyalist re-enforcement---------------------------------------------------Next up another four schooners and a larger ship will appear.As you kill these another three ships will show up. These are the frigates.There is an optional objective tied into these ships. You will have to destroytwo of them by with the swivel gun. To do this, we need to damage the front ofthe frigate (either with a broadside or by crashing into it) to expose thepowder barrels; shoot these to destroy the boat.--------------Part 2 - Brawl--------------Once all of the enemy ships have been dealt with, follow your allied ship. Onceit sinks, sail over to the green circle on the map. When you arrive, ram themassive man-of-war ship to board.After a short scene, you will be on the deck of the ship. At this point, youare tasked with assassinating the ship’s captain. Before you do that howeverit should be noted that this is your opportunity to complete the optionalobjective to kill five enemies with a counter attack. Engage the crew untilyou have your five counter kills and then tack down and kill the captain.Following the short cut-scene, you will have 10 seconds to escape the ship.Follow the golden objective marker and jump off the ship to complete themission.===============================================================================Sequence 11 - Part 2: Lees Last Stand [ACT11B]===============================================================================Optional objective/s: ] ]> Lose less than 50% health during the mission.]> Remain undetected on the way to the signal ] fire. ]> Reach the signal fire without being detected.] ]> Complete all objectives in one playthrough. ]_______________________________________________]After the previous mission, you will be back on dry land. Make your way to theexclamation mark in the southernmost part of New York and enter the hatch tothe underground. Work your way through the tunnels to the exclamation markerand speak to Lafayette to begin the mission.---------------------Part 1 - Infiltration---------------------Once we are in the military district, we’ll have three optional objectives toattempt. We have to reach the top of the lighthouse within 3 minutes, remainundetected on the way and lose less than 50% of your health during the courseof the mission.At the start you will be in a well. Grab the enemy in front. Climb the buildingto the right. Continue along the rooftop here to the far end and jump to thebuilding opposite. Continue over the next two rooftops, being sure to stay outof the guards lines of sight. When you reach the gap that is too large tojump, hop over to the building to the right and use the beam here to jump to
  • 43. the V-shaped tree and from there to the next building.From this roof we will now be able to see the lighthouse ahead. Hop to thebuilding in front and to the left and from here look down at the courtyardbelow. Jump down into the hay cart below. If you face the target building,there will be a guard patrolling the elevated circular platform to the left ofthe light house. There is a second guard to the left who will patrol aroundthe corner of the building behind us and back again. There will be anadditional guard behind us and to the right who will patrol up to the hay cartand then away again.You can assassinate the guard on the right from cover if you wish. When none ofthe guards are looking, quickly sprint over to the lighthouse and use thescaffold on the right to get a shortcut up and climb the building to theplatform indicated by the marker. Interact with the torch here. Following theinstructions above, I reached the torch undetected with 55 seconds remaining.After the cinematic, Connor will be a little groggy. Work your way over to thered indicator and as you approach a scene will play.--------------Part 2 - Brawl--------------When you regain control, you will be in a small tunnel looking out at acourtyard. Exit for a scene.You will now have to fight the bad guy here. He is quite strong and you willbe unable to kill him in the normal way. To do it, you will need to counter hisattacks when you are near an environmental object (tables, barrels etc.) todamage him with it. Once he has taken enough damage, a scene will play. Pressthe action button when indicated to complete the mission and the sequence.------------------------------------------------------------------------------->> Note: For completing sequence 11 you will have earned the achievement ‘Difficult End’.-------------------------------------------------------------------------------===============================================================================Sequence 12 [ACT012]==============================================================================================================================================================Sequence 12 - Part 1: Laid to Rest [ACT12A]===============================================================================Optional objective/s: ] ]> Kill less than 15 guards over the course of ] the mission. ]> Escape the ship without entering open ] conflict. ]> Kill the ships captain. ] ]> Complete all objectives in one playthrough. ]_______________________________________________]After the cut-scene to introduce the chapter, we’ll be in New York.--------------
  • 44. Part 1 - Brawl--------------Follow the alleyway in front and exit into the graveyard in front of thechurch. Move towards your target and a scene will play.After the scene, hit the button prompt when it pops up on the screen to freeyourself. Now you will have to kill all five of the mercenaries in theimmediate area. Return around to the right of the building in front and killthe rest of the marked enemies here.After another short conversation, make your way to the objective marker andwhen you reach the docks, hop into the water and swim out to the boat in theharbour.-------------------Part 2 - Infiltrate-------------------Note that one of the optional objectives is to kill less than 15 guards duringthe mission. After fighting off all the guards at the start of the mission youwill have killed 13/15 already (although if you are able to perform a doublekill on some of them, the number may be lower). That’s alright though as we’llonly be killing two on the ship.At the southern end of the ship closest to shore, climb the rope here andclimb up. Shimmy around the boat to the right and climb the poles to access ahigher set of handholds, shimmy back to the left to the south of the boat.Climb to the top deck here and wait for the guard to look away and then hop upover the railing and to the roof nearby. From here jump to the next roof tothe right. Drop down over the side facing the water and shimmy to the windowto eavesdrop on the conversation inside.After the conversation, drop down to the series of wooden supports stickingout from the ship below. Hop along them to the right. When you go around thecorner you will see a guard on a platform overlooking above.Jump into the water below and swim to the right around the back side of theship until you reach the opposite side. You will see a platform in the waterhere populated with three guards with stairs leading up to the ship behind it.Wait for the soldier on the stairs to start climbing up to the deck again. Hopout onto the barrels at the end of the floating platform behind the threeguards and then jump over to the side of the ship. Quickly shimmy back to theleft to the stern of the ship.When you can go no further to the left, climb the side of the boat up as faras you can but don’t climb onto the deck just yet. Hang off the platform hereand wait for the guards to patrol away before climbing up to the platformabove. Climb up on top of the building in front and drop down the other side.Take cover behind the crates next to the window to eavesdrop on the nextconversation.Following the conversation, we’ll be able to jump off the boat to safety ifyou like, however if you do that you will miss the opportunity to try for ournext optional objective. We need to kill the Captain. After the conversation,follow the guard walking in front of the cabin to the opposite side of theship. Assassinate him. Return to the boxes we took cover in whilsteavesdropping the second time.After a few moments the captain will return up to the deck. Wait for him towalk past and he will go and run over to investigate the dead body. Sneak upon him and assassinate him. Jump into the water to finish the mission.
  • 45. ===============================================================================Sequence 12 - Part 2: Chasing Lee [ACT12B]===============================================================================Optional objective/s: ] ]> Stay within 50 meters of Lee at all times ] during the chase sequence. ]> Do not shove or push anyone during the chase ] sequence. ]> Don not take any fire damage. ] ]> Complete all objectives in one playthrough. ]_______________________________________________]-----------------Part 1 - Identify-----------------After the previous mission, fast travel to the Frontier. From here fast travelto Boston and make your way to the door marked with the exclamation mark andenter it to start the mission.You’ll find yourself outside. Make your way over to the objective marker atthe harbour. Swim out to the green zone in the water. Climb up onto theplatform in the middle of this area. Activate Eagle vision and walk around thearea until you find the golden target – he should be on the dock in front ofone of the ships in the southeast of the circular area. Approach him for ascene.--------------Part 2 - Chase--------------Unfortunately you will now have to chase him. Just a word of warning - tryingto complete this chase with all the optional objectives tagged onto it wasdefinitely the most frustrating experience in the entire game. So try not tobreak a controller.During the sequence, we will have to stay within 50 meters of the target atall times, additionally we cannot push or shove anyone or take any fire fromdamage during the sequence.Here’s the run of things: 1. There will be four groups of guards forming check points along the dock that the target will run through. You need to run around either side of them and hop over the objects to avoid the guards. 2. At the third group, jump down to the platform down the stairs to the left. 3. At the end of this area, hop to the boat and then across and up into the burning ship. Note if you haven’t touched anyone, you will earn that no push/shove objective at this point. 4. Inside the ship, avoid the fire at all costs! Duck under the fallen wall in front and climb the wall to the right. Use the beam and the V-shaped support here to jump over to the far platform. Once the roof collapses, hop over the low wall and out the door. 5. Go round the corner to the left and hold the free run button to quickly make your way through the obstacle course. Eventually you will end up on the top deck with your target. Approach him for a scene.------------Part 3 - End------------
  • 46. After the scene, slowly make your way over to the harbourmaster. He’s markedwith the objective marker.When you regain control of Connor, walk up to the door of the building in frontof you and enter. During the scene, press the button when prompted to completethe mission, the sequence and the whole of Connor’s story!===============================================================================Present - The End [ACT12C]===============================================================================Once you have returned from any one of your Desmond road trips, you will haveobtained a power source that can be used to power up the ancient temple. Thereare three different control panels that we will need to insert the powersources into. Placing a power source into a socket will open a route to thesubsequent power source panel. Once all three of the sources have beeninserted, a bridge will form beyond the blue holographic wall.--------------Power Source 1--------------Whilst looking at the blue door, look to the left to see a platform across thegap. Jump across tot he ledge on the other side. Climb the set of stairs hereand enter the room to the left at the top. You will see a short story scene.Afterwards, climb the stairs at the back of the room to the very top. Jumpacross to the metal platform on the left and follow it around to the right.Climb the wall at the end and shimmy accross the metal bar to the left. Jumpover to the next metal bar and follow it to the right and jump over to theplatform. Another story scene will play.Head through the open door to the right and interact with the corner panelhere to insert the power source. This will open an area which will give usaccess to the next power source slot. Return to the main room.--------------Power Source 2--------------Standing next to the animus whilst looking towards the blue door. Turn 180degrees and you should be able to see an open doorway to the left. Head oninside for a story scene.Once the scene is done, hop up the broken stairway to the left and then againup to the next level. Continue up the next set of broken stairs for anotherstory sequence.Afterwards, continue up the next set of broken stairs and enter the open doorto the right at the top. Youll be on an upper level platform overlooking aroom below. Drop down to the ground floor and look at the main structure inthe centre of the room, there are square doors here. The farthest door to theleft is open. Head on inside and climb up and into the hole in the wall.At the very top, head on over to the left to find the console. Insert the powersource and then return to the main area.--------------Power Source 3--------------
  • 47. Standing next to the animus whilst looking towards the blue door. Look to theright to see a pair of slanted supports. If you have inserted the two previouscores, you will now see a set of stairs between them.Head over here and climb the stairs. Turn right and jump across to the otherside of the broken walkway. Continue up the next set of stairs and into theroom at the top for a short scene.After the scene, note the glowing pillars on the far side of the room, usethese to access the upper platform at the back of the room on the left. Runthrough the passage here and go through the door to the left. Jump down to thepoles below and across to the other side of the room. Climb the shimmering wallhere to the top. Turn to the right and move to the end of the platform foranother story scene.Once the scene has run its course, run and jump to the glowing wall accrossthe gap in front. Work your way along the walls and suspended glowing pillarsto the right until you reach another platform. Drop down and follow it to theend to find the final power source socket. Inser it and then return to themain room.After you have completed all of the animus sequences, Desmond and co. willautomatically go and retrieve the key. When you regain control, you can walkover to the blue door and open it. Inside run across the bridge until a sceneplays.Congratulations, you have completed Assassins Creed III!------------------------------------------------------------------------------->> Note: for finishing Desmonds story you will earn the achievement/trophy No Good Deed Goes Unpunished.-------------------------------------------------------------------------------===============================================================================Epilogue [ACT013]===============================================================================After completing the main game and watching the credits, you will find yourselfback in the Animus in control of Connor. There are two Epilogue missions thatwe can now undertake.Both of these consist of a scene that gives us a little idea of how the worldmoves on following the events of the game.Here are the locations you want to visit: 1. Epilogue: Kanatahsehton Head over to your village in Kanien:keh and speak with the man huddling in front of the fire. After a scene, you’ll unlock a fast travel point. 2. Epilogue: Evacuation Day Enter New York and make your way to the docks in the Eastern district, stand next to the indicated cart to watch the scene.------------------------------------------------------------------------------->> Note: for watching these two scenes, you will earn the achievement/trophy Fin.-------------------------------------------------------------------------------
  • 48. ===============================================================================------------------------------------------------------------------------------- ******************* ************************** SIDE-QUESTS *** [SDQSTS] *********************** *******************In addition to the lengthy main campaign missions, there are several types ofadditional side-missions to keep you occupied whilst taking a break from themain plot or during exploriation once the credits have rolled.We need to liberate both of the main cities from templar influence, track downand find Captain Kidds buried treasure, join a number of club factions andsee what they offer in terms of side-missions and challenges, pimp out ourhomestead, liberate all of those pesky templar forts and unlock all of theunderground fast-travel points in the game... And thats before we take on themiscellaneous fetch and assassination contracts!...Thats a lot of content, so we had better get started!==============================================================================================================================================================Peg Legs Trinkets and Captain Kidds Treasure [PLQSTS]==============================================================================================================================================================Ive placed the Peg Leg trinkets and captain Kidds Treasure side-missionsfirst as they are the longest, have optional objectives to go for and are themost closely related side-quests to the games campaign missions.To undertake these missions, you must first talk to Peg Leg near theharbormaster at the Davenport Homestead and give him the Peg Leg trinkets thatcan be found lying around the game world (location guide here: [CLTBPL]) Onceyou have handed over a sufficient amount, he will reveal a location on yournaval map that you can explore to find a piece of a map.Once you have located and obtained all four pieces of the map, well be headingout to Oak Island to find the treasure.Without further ado, lets get into them walkthroughs!===============================================================================Fort Wolcott [PLQST1]===============================================================================Optional objective/s: ] ]> Perform 3 ledge assassinations. ]> Dont lose more than 33% health. ]> Perform a three kill combo streak. ] ]> Complete all optional objectives in a single ] playthrough. ]_______________________________________________]------------------
  • 49. Part 1: Infiltrate------------------From the start we want to climb the cliff immediately in front and continue upto the top of the adjoining tower above. Ledge assassinate the guard (1/3)standing up here. Climb up on top for a scene.Youll regain control of the door inside. Wait for the guard to walk away andthen head up to the corner and continue around it to assassinate him. Hop upon the railing in front and air assassinate the guard in the room below.Continue through the open door and use the crate in the middle of the room toaccess the ledge above to the right. Head through the opening up here.Drop down to the room below and assassinate the two enemies patrolling aroundhere. Climb up the crates at the back left corner of the room. Whilst hangingfrom the balcony, wait for the patrolling guard to walk past and then ledgeassassinate him (2/3). Climb up onto the ledge and continue to the left.Walk onto the plank at the end. From here, jump across to the beam aboveoverlooking the room. Jump again from the beam to the metal cauldron hangingin the centre of the room and then shimmy to the left, back jump to the nextcauldron and if you continue to shimmy left, Connor will go and hop betweenthe cauldrons here. Once you are on the last one, shimmy around the corner andback jump across to the beam and then across to the platform on the oppositeside of the room from where we first climbed up. Hop through the window intothe next building.Drop down to the ground below and locate the door. Look on the wall oppositethe door and climb up the crates and up to the window ledges above. Back jumpfrom here into the opening above the door.Walk out onto the beam and then jumpacross to the chandelier, shimmy around and back jump to the next one, backjump off this one onto the beam at the far end of the room. Hop out the windowhere into the next building.Continue through the room here and jump out the window onto the ledge oppositeturn to the right and continue across the beams and supports here until youreach the platform with the guard hanging out on top. Ledge assassinate him(3/3) and then climb up and enter the door on the platform. A scene will play.You need to kill all four guards in this room. When you regain control, cornerassassinate the first guy. Wait for the second guard patrolling the upper floorto turn away and follow him to assassinate him. the last two guards arestanding together in the room below. Hop up on the balcony railing and doubleair assassinate them. Pop into the cells for a chest and a clue we can analysefor a map fragment. A cut-scene will play on pick up.--------------Part 2: Escape--------------Following the scene, kill the guard that appears. After the roof caves in,climb up the fallen walkway and then out of the newly made hole near the roof.Jump across to the next roof and continue to the left. Use the crates to hopup to the beams and continue through the attic. When it drops, hop through thewindow and into the adjacent building.Kill the guards in here, being sure to try for the three kill combo streak tocomplete the optional achievement for doing such and ensuring you dont losemore than 33% of your health.Once they are dead, continue through the open door at the back of the room andup the fallen walkway to the right. follow the set path all the way around,across a rooftop or two and continue towards the objective marker. From here,swan dive into the ocean below to complete the mission.
  • 50. ------------------------------------------------------------------------------->> Note: for completing this side-mission you will earn the achievement/trophy Bring Down the House.-------------------------------------------------------------------------------===============================================================================Dead Chest Island [PLQST2]===============================================================================Optional objective/s: ] ]> Perform 3 running assassinations. ]> Stay within 40 metres of the target during ] the chase sequence. ]> Kill the target before he reaches the cave. ] ]> Complete all optional objectives in a single ] playthrough. ]_______________________________________________]------------------Part 1: Infiltrate------------------From the start of the mission climb the rocks in front and hop across to theshipwreck on the right. Continue onwards to the beach. Climb the cliff here andwork your way up and around the corner to the next area. Head along the cliffand drop down onto the boat. As you do a scene will play.-------------Part 2: Chase-------------You will now have to chase the target. keep in mind during this segment thatwe will need to stay within 40 metres of him at all times and perform 3 runningassassinations as we go if you want to complete all of the optional objectives.After the scene plays, slide down the ship and cruise over to the far end andproceed around to the right. Continue along the path until you return to aninside area, run assassinate (1/3) the guard here and duck under the debris tothe left. Swing across the beams here and then across the objects in the waterahead until you reach the next shipwreck.As you arrive, run assassinate (2/3) the musketman here and continue straightahead, sliding under the debris in front. When the passage collapses at theend, climb the wall and continue to hold forward to hop across the beams hereuntil you reach solid ground again. Run assassinate one of the two enemieshere (3/3) and continue running up the sloped path in front.At the top, hop accross to the beams and use the set path through the mastshere until the one you land on snaps. Following the scene, continue climbing tothe top of this mast. As you reach the top, slide down the ship deck here andas you reach the bottom the target should run below you and flash white for amoment. Hit the attack button when this occurs to air assassinate him beforehe enters the cave.If you failed to catch him in time, you will fail the optional objective tokill him prior to entering the cave, however we can still finish the mission.Ifthis is the case, you will need to follow him into the cave. here you will haveto fight off the target and a group of guards.Either way the end of the level plays out, once you have killed the target ascene will play indicating the mission has been completed.
  • 51. ===============================================================================Ghost Ship [PLQST3]===============================================================================Optional objective/s: ] ]> Do not fall in the water at any point. ]> Reach the Octavius within one minute. ] ]> Complete all optional objectives in a single ] playthrough. ]_______________________________________________]-------------------Part 1: Exploration-------------------As you start the mission, you will see the Octavius - the ship we want toinvestigate out in the water in the distance. To achieve the optionalobjectives we need to get there within one minute and without falling in thewater at all. There is a fairly obvious path set out before us, so use it! Workyour way across the ice flows until you reach the solid ground beneath thewrecked ship. Run up and slide under the wooden beams in front to stop thetimer for the optional objective.Run and jump over to the tall ice structure in front. Climb to the top of thisand hop across to the next ice structure, shimmy around to the right of thisand climb your way to the top of it. From here, leap across to the fallen mastnearby and climb down this to the shipwreck of the Octavius itself.Once you are on the deck, drop down the hole here to the deck below. follow thehall to the end and climb up into the captains cabin. Interact with the mapon the table for a scene.--------------Part 2: Escape--------------Drop back down into the previous hallway and another scene will play.After the scene, duck under the wooden wall in front and Connor will drop downto a lower deck. follow the passageway around and hop onto the crates at theend of the room. As you climb up, another scene will play.When we regain control, continue straight ahead and around the corner to theleft. As you reach the ladder at the end of the corridor, the floor will fallaway beneath you.After connor stands up again, Jump across the gaps in front and climb the wallat the end of the room. At the top, turn around and use the handholds on theroof to make your way over to the far wall. Climb this until you can go nofurther and then jump backwards to the higher platform.Again hop over the gap and climb the wall at the far end of the hallway.Shimmy across to the doorframe to the right and then onto the wall on the otherside of the door. Climb up and above the door we just entered from and continueup the wall towards the sunlight until a scene plays to complete the mission.===============================================================================The Mad Doctors Castle [PLQST4]
  • 52. ===============================================================================Optional objective/s: ] ]> Reach the assailants location within 1 ] minute. ]> Solve the clock riddle within 1 minute. ] ]> Complete all optional objectives in a single ] playthrough. ]_______________________________________________]Continue to the end of the hallway and duck under the debris at the end toenter a library room. Look in the back left of the area for a fallen walkway wecan run up to grab a ledge. Shimmy to the left and when you reach the corner,work your way around it before climbing up further as high as you can. Jumpbackwards to the chandelier and then again to the upper platform on the right.Follow the balcony to the end for a chest and then enter the door nearby.Cruise through the small room here and out the door onthe far side. Drop downfrom the ledge into the large room below. grab the chest from the far end, thendo a 180 degree turn and slide under the debris at the opposite end of theroom.In this room, we need to enter the green circle on the mini-map and investigatethe clues here. Youll want to have a look at the broken display case at theback left of the room, the blood spatter in the middle and the broken vase justnext to where we entered the room.After investigating the clues, a scene will play.A time limit will now become active - this is related to one of the optionalobjectives. We have 1 minute to reach the balcony above. Run over and climb upthe stuffed bear on the right side of the room. From his head, jump to thebeams on the right and hop across until you reach the balcony area oppositethe target balcony.On this balcony, you will see a ramp. Climb up this and jump across to thetusks ahead and again to the chandelier. Shimmy to the right, climb to the topof the light and jump backwards to the next chandelier. Climb this all the wayto the top to reach the beam above. From here jump to the beam holding theprevious chandelier and from this beam jump towards the balcony to grab a metalpole Connor will use to swing up to the target location.Hop up and enter the broken diplay window and enter the room behind it,investigate the clue here before returning to the balcony. Investigate the maskto the right of the broken display case we just climbed through and a scenewill play. head over to the cabinet indicated and interact with it.In the next room, climb the organ to the floor above. Work your way across thebeams to the far side of the room (there is also a chest in the room below ifyou are interested). follow the beam into the next area, Drop into the room atthe end. Enter the small, low passage to the right of the desk and interactwith the wall at the far end for a scene.when we regain control of Connor, again we will have to investigate clues inthe immediate area. Check out the bloodstain on the floor to the right of theclock, the clock itself and the musket just to the right of where we jumpeddown propped up against a pillar. Once all three have been looked at, anotherscene will play.We now have another timer! This time, it is for the other optional objective -to solve the clock puzzle within one minute. To do this, look in the alcovebehind the clock to the right and note the display cabinet. See how all the
  • 53. time pieces in here have exactly the same time on them? That is the same timewe need to enter on the grandfather clock.Interact with the main clock and set the time to 4:50 - the little hand justbefore the V and the big hand on the X. This will open the passage to thenext area.Follow the passage all the way to the end and after the scene, drop down thehole featured in the sequence and run over to the objective marker to completethe mission.===============================================================================Oak Island [PLQST5]===============================================================================Optional objective/s: ] ]> Solve the puzzle within 5 minutes. ]> Take less than 30% damage. ]> Do not use ranged weapons against animals. ] ]> Complete all optional objectives in a single ] playthrough. ]_______________________________________________]-------------------Part 1: Exploration-------------------Once you arrive on the island, walk with your buddy up to the centre of thearea. You will notice four search areas surrounding the middle of the island.Once the timer starts, you are free to go. What we need to do in each searcharea is find a small glowing symbol that we can interact with. Once we havethis sorted, we will need to align glowing lines and rings with other objectsin the environment. Once you have arranged the lines in the correct locations,the game will take you out of eagle vision and you are free to travel on to thenext rune.Here are the four locations we need to visit to find the runes: 1. At the top of the tree in the Southwest corner. 2. Ontop of the pile of rocks in the water at the north end. 3. At the top of the burned tree at the North-East side of the island. 4. On top of the rocky cave to the West of the burned tree.After we have aligned all of the lines, the puzzle timer will stop and a shortscene will play. make your way to the centre of the island. You will beattacked by three wolves. Kill them all - if you have trouble with the buttonprompt sequences (I sure did!), climb one of the trees nearby and airassassinate the wolves one at a time.Once the wolves are dead, examine the clue in the search area. Following thescene, shoot the explosive barrels and drop down the hole that opens up intothe water at the bottom.-------------------Part 2: Exploration-------------------Swim towards the objective marker until you reach dry land. Jump across thestalagmites here to the opposite wall and climb it all the way to the top. Onceyou are up, shimmy to the left until you can climb up onto a ledge. From herejump forward and use the handholds on the roof to continue along the passage
  • 54. until you reach the far wall. Climb this and jump backwards to the nearbyplatform.Follow the set path here to the end and slide under the low wall on the farplatform. Once inside, use the broken wooden rope ladder to climb up a shortways and then jump across to the left until you reach another rope ladder.Climb this to the top and pull yourself up onto the platform above.Continue along the path here and interact with the glowing crystal in yourpath for a short scene.Afterwards, we need to escape in a hurry. Exit down the nearby tunnel and workyour way towards the objective marker until a cut-scene plays to end themission.------------------------------------------------------------------------------->> Note: For completing this mission you will earn the achievement/trophy Kidd Gloves.-------------------------------------------------------------------------------==============================================================================================================================================================Naval Side-Missions [NVQSTS]==============================================================================================================================================================These naval side missions can be undertaken from the naval map accessible fromspeaking to the Harbormaster in the Davenport Homestead. These appear as aTemplar cross icon on the map. Select one of these to begin the associatedmission.Before you get stuck into these missions, I would highly recommend upgradingthe Aquila if you have some spare cash laying about. To do so, check out theledger sitting on the table to the left of the Harbormaster, here you canupgrade the Aquilas guns, ammunition types and hull to make these next fewmissions much, much easier!When you are ready to go, lets get on with those missions...===============================================================================The Chase [NVQST1]===============================================================================Optional objective/s: ] ]> Dont allow the merchant ship to take more ] than 50% damage. ]> Take less than 50% damage from the Forts ] mortars. ]> Use a mine to eliminate a gunboat. ] ]> Complete all optional objectives in a single ] playthrough. ]_______________________________________________]As we begin the mission, we will be behind the wheel of the Aquila. Look at themini-map. We need to navigate the ship through the rocks in front until wereach the search area.When you reach the search area a short scene will play showing a vessel being
  • 55. attacked by British gunboats. Well need to escort this ship and destroy thegunboats that attack along the way. These can be easily destroyed with eithera broadside or the swivel guns - with the swivels, just wait for the reticuleto turn red and let fly for a quick and easy kill. Note that there is anoptional objective in play at this point to limit damage to the merchant shipto less than 50%. So be quick on that trigger!Escort the merchant ship through the rocks and destroy the British gunshipsthat move in to attack (which happens fairly regularly). Be sure to keep on thewatch out for rogue winds that can put you into rocks in a hurry if you getcaught off guard. Continue until a scene plays.Now we know what the mines look like! Shoot the mines in front with the swivelgun to clear the path ahead. Kill the gunboat to the right and then shoot themines in front and to the left to destroy the mines and the boat behind themshould be destroyed as well (there is an optional objective to destroy a boatusing a mine). continue onwards, staying away from the rocks, destroying themines and gunboats that appear as you go until you reach the open area.Work your way over to the search area. Once the next objective has shownitself, you are going to have to destroy those mortar towers on the fort on thecoast to the north. Eliminate any other enemy vessels in the immediate areabefore focusing on the fort.When its time to take on the fort, you will note that when the towers firetheir mortars, you will see the area of effect in the water. There is anoptional objective to take less than 50% damage from the towers mortars. Assuch, you will want to avoid the white water. When its time to take the fortdown, you will need to line up a broadside and hit the towers with it. After afew broadsides, the towers will be destroyed.This will end the mission.===============================================================================The Rescue [NVQST2]===============================================================================Optional objective/s: ] ]> Take less than 25% damage from rogue waves. ]> Destroy 2 frigates by firing on weak spots. ]> Dont miss whilst firing more than once. ] ]> Complete all optional objectives in a single ] playthrough. ]_______________________________________________]Youll begin this mission on the deck of the ship. Once you are good to go,climb the mast to the very top until you reach the objective marker at thetop. After the scene, run up and interact with the wheel to take control ofthe Aquila.Our goal is the merchant ship in the distance indicated with the blueobjective marker. This mission has a couple of new element for you to take intoconsideration during the fighting segments. The first is that because it isstormy, the waves can be quite large and as such can block your shots or canbe used as cover from enemy attacks. Secondly, you will also run into roguewaves. These appear as an orange line on the mini-map and will approach theship and can cause a lot of damage unless you take cover at the appropriatetime - when is that? Somone on deck will yell "rouge wave!" and a bell willring. When you hear that, take cover to avoid damage.
  • 56. Now that that is all explained, pilot the ship through the rocks in front beingaware that there will be a couple of rogue wind events. After the rocks, whenyou reach the open sea, you will need to avoid taking damage from a couple ofrogue waves whilst continuing until you reach the merchant ship that is underattack by British ships. As you approach a scene will play.You will now need to eliminate four enemy ships. There is an optionalobjectives to take into consideration here - we need to be very accurate, ifyou miss completely with a shot twice, you will fail one of them. These firstfour ships are all gunboats, which means that we can one shot them by hittingtheir weak spots with the swivel gun.Once all four ships have been destroyed, the merchant ship will be safe and ourobjective marker will ask us to head off in another direction. Again, as beforewe have a fairly lengthy trip over there, so be sure to avoid taking damagefrom those rogue waves as you proceed.After a short while a pair of enemy frigates will appear. We need to destroythem, but we also need to consider our final optional objective - to destroythe pair of frigates by firing on their weak spots.To do this, you need tobroadside the front of the enemy ship once or twice until you see the weak spotrevealed and then hit it with the swivel gun to destroy the ship.Once both frigates are down, the mission will be complete.===============================================================================French Involvement[NVQST3]===============================================================================Optional objective/s: ] ]> Ensure Le Belladonna takes less than 50% ] damage. ]> Sink more enemies than Le Belladonna. ]> Kill the officer in less than 1 minute. ] ]> Complete all optional objectives in a single ] playthrough. ]_______________________________________________]We will start this mission by escorting a French ship Le Belladonna. After afew moments, you will enter a bit of fog on the water...and of course a Britishambush. There are a couple of optional objectives to highlight straight off thebat here - firstly we cannot let our allied ship drop below 50% health,secondly whilst protecting our mate, we also need to destroy more enemy shipsthan it does.First off is a group of nine gunships. Remember we can take these down easilywith the swivel gun or even several at once with a well placed broadside. Ourally can also take them down quite efficiently as well, so try and use thatswivel gun to maximum effect - with the right timing we even use it for thoseenemies in the distance.Once they are all gone, another wave of British ships will rock up. This groupconsists of a frigate backed up by five gunboats. As we are going for theobjective to kill more enemies than Le Belladonna, try to eliminate all ofthose gunships as quickly as possible before focusing on the frigate.Once those are dead a third wave of ships will show up. featuring three gunboats and a couple of schooners. Again take these down and once you have donethat, a scene will show.
  • 57. We now have to take down that man-of-war, however we cannot destroy it. Insteadchange your ammo type to the chain-shot and broadside the enemy ship a fewtimes until you destroy its masts. At this point pilot the Aquila in close sothat you can board the British vessel.Once you are on board a short scene will play showing the officer that you needto kill. He will run off as you approach. Note that the final optionalobjective is to catch and kill him within 1 minute. Hop over the crates to theright to avoid the flames and follow him around the back of the ship and alongthe platforms on the other side of the deck. As he runs across the next deck,pull your gun out and shoot him to make him stop and then take him out inmelee combat to end the mission.===============================================================================Biddles Hideout[NVQST4]===============================================================================Optional objective/s: ] ]> Destroy all of the men-of-war within 3 ] minutes. ]> Take out the Randolphs mast in a single ] broadside attack. ]> Kill only Biddle whilst boarding the ] Randolph. ] ]> Complete all optional objectives in a single ] playthrough. ]_______________________________________________]Again well start this mission on the deck of the ship. head over and interactwith the wheel to gain control of the Aquila. Head forward between the rocksand enter the search area on the map.As you approach, the Randolph (our target ship) will appear and take off. Weneed to follow it through the rocky areas here until we reach the open ocean.As we move into the open water a scene will play and show us what we need todestroy - a pair of man-of-wars...At the same time AND the enemy ship.There is an objective to take down both men-of-war within three minutes, so youwill need to focus on taking these down first before turning your attention tothe Randolph.Note that the Randolph is marked with the golden objective marker and it needsto be taken down in the same method as the ship in the previous level - usingthe chain shot to destroy the mast and then boarding it - there is also anoptional objective to take down the Randolphs mast with a single chain-shotbroadside.Once you are on board the Randolph, climb the fallen mast in front and followit all the way to the far end of the ship to find the Captain. As you approacha scene will play.You will now be in a one-on-one fight with Biddle. Note that attacking orcountering normally will not be effective against him. instead, wait for himto attack and then use the disarm or defense break to stun him for a second,at this point hit him a few times with your sword. Rinse and repeat until ascene plays.Afterwards, you will be below decks, continue with the above tactic until hebites the dust. This will complete the mission.
  • 58. ------------------------------------------------------------------------------->> Note: For completing these four naval missions, you will earn the achievement/trophy All washed Up.-------------------------------------------------------------------------------==============================================================================================================================================================Privateer Contracts [PRVSTS]==============================================================================================================================================================As with the naval missions, the privateer missions can be accessed via theHarbormasters map at the Davenport Homestead. Unlike the naval missions,these privateer contracts are short, fairly easy and aside from one or twotrickier ones, should not take too much of an effort.-------------------------------------------------------------------------------Henderson in Distress [PRVS01]-------------------------------------------------------------------------------Optional objective/s: ] ]> Dont allow the Henderson to lose more than ] 50% of its health. ]_______________________________________________]For this mission, you will need to defeat the enemy ships in the area whilstthey try and attack a friendly ship on the area. The only optional objectivein this mission revolves around preventing the allied ship from losing morethan 50% of its health.There are 11 enemies in the area that we need to destroy and all of them aregun ships. The best way to get rid of gun ships in a hurry? using that swivelgun to shoot their weak spots! If you have a chance to line up 2-3 of them atonce, broadsiding them is also a viable option. Either way, they should notput up too much of a challenge.Once all of the enemy vessels have been destroyed, the mission will becomplete.-------------------------------------------------------------------------------Paving the Way [PRVS02]-------------------------------------------------------------------------------Optional objective/s: ] ]> Destroy three ships by ramming them. ]_______________________________________________]To begin the mission, pilot the Aquila raound the lighthouse to the left untilyou reach the search area on the mini-map. As you arrive a short scene willplay.You will now be attacked by a large number (10) of gunships. Note that there isan optional objective to destroy three enemy ships by ramming them. Thegunships are quite weak, so you will have no problems taking the rest of themout.
  • 59. Once all of the enemy vessels have been destroyed, the mission will becomplete.-------------------------------------------------------------------------------Dread of Night [PRVS03]-------------------------------------------------------------------------------Optional objective/s: ] ]> Take less than 25% damage from the ] environment. ]_______________________________________________]This privateer mission has you chasing down an enemy ship through a rockypassage at night time. The first 2-3 minutes of this mission have you workingyour way through the rocks and cliffs, simply keep the enemy ship in sight andavoid taking damage (there is an optional objective to take less than 25%damage from the environment).Once you reach the open ocean, the bad guy will have back up. Twelve gunshipswill appear, so take the lot of them out and the target vessel that we followedat the start as well to complete the mission.-------------------------------------------------------------------------------Troubled Waters [PRVS04]-------------------------------------------------------------------------------Optional objective/s: ] ]> Dont lose more than 50% health. ]_______________________________________________]Note: This mission will only be unlocked once you have completed the previous three missions - Henderson in Distress, Paving the Way and Dread of Night.Youll start this mission out in the open ocean. Work your way towards thesearch area on the mini-map. As you approach, beware of rogue waves and avoidtaking damage from them by taking cover at the appropriate time.When you reach the search area, three frigates will appear. Now well have totake these enemies down. However there are a couple of things to remember aboutthese stormy settings: due to the weather, the waves can be quite large and assuch can block your shots or can be used as cover from enemy attacks. Secondly,throughout the area you will also run into rogue waves on occasion, so be sureto take cover when you hear that warning bell!Once you have killed all three enemy boats, you will have completed themission.-------------------------------------------------------------------------------Raiding the Prospector [PRVS05]-------------------------------------------------------------------------------Optional objective/s: ] ]> Sink the entire fleet within 1 minute and ] 30 seconds. ]_______________________________________________]
  • 60. Note: This mission will only be unlocked once you have completed the previous three missions - Henderson in Distress, Paving the Way and Dread of Night.To start this mission, you will be in open water facing off against seven enemyships. The good news? They are all gunships, so you can quickly take them downwith a combination of swivel guns and broadsiding fairly quickly.Once the British gunships are all sinking or sunk, continue towards the nextobjective marker. To get there youll need to work your way through the rocksjutting out of the water until you reach the search area. A scene will play.The target ship will appear, trailed by six more British gunboats, you willalso see a time appear up in the optional objectives area - you need to takedown the fleet within 1 minute 30 seconds.Once you have eliminated the lot of them, the mission will be complete.-------------------------------------------------------------------------------One of a Kind [PRVS06]-------------------------------------------------------------------------------Optional objective/s: ] ]> Sink a frigate during the defence. ]_______________________________________________]Note: This mission will only be unlocked once you have completed the previous three missions - Henderson in Distress, Paving the Way and Dread of Night.This mission is a little different to the rest of them, to start with you needto pilot your ship through the rocks and cliff faces until you reach a harbour.Once you arrive in the harbor you will have to survive for 4 minutes whilstdefending the rivermouth against oncoming enemy ships. There are a large numberof them around, but what you will really want to focus on is the frigates thatshow up with about 2 minutes left on the timer - you will want to take one ofthese down to complete the optional objective.Wind down the clock to zero and youll complete the mission!-------------------------------------------------------------------------------Blistering Dawn [PRVS07]-------------------------------------------------------------------------------Optional objective/s: ] ]> Take less than 25% damage. ]_______________________________________________]A nice and easy one! Sail straight out into the open and take down the fourschooners that come to attack you.Once the enemy ships are all destroyed, the mission will be completed.-------------------------------------------------------------------------------A Call for Help [PRVS08]-------------------------------------------------------------------------------
  • 61. Optional objective/s: ] ]> Dont allow the Independence to lose more ] than 75% health. ]_______________________________________________]At the start of the mission, pilot the Aquila through the small gaps in therocks until you reach the open ocean at the far end. Youll run into an alliedvessel - the Independence.Well now be able to achieve our optional objective - we need to prevent theIndependence from losing more than 75% of its health. There is a large numberof enemy vessels in the area that will come in to attack our ally, so try tofocus fire on the ships that are closer in proximity to the independence.Continue to kill the enemies in the area util the mission is complete.-------------------------------------------------------------------------------Search for the Somerset [PRVS09]-------------------------------------------------------------------------------Optional objective/s: ] ]> Take less than 25% damage from the ] environment. ]_______________________________________________]The first part of this mission has you working your way through the rocks andcliffs (note there is an optional objective to take less than 25% damage fromthe envirnment). Once you reach the open ocean, work your way over to thesearch area indicated on the mini-map.once you arrive, five gunships and a frigate - the Somerset will appear out ofthe mist to attack you. Take them all out to complete the mission.-------------------------------------------------------------------------------The Sea Wolves [PRVS10]-------------------------------------------------------------------------------Optional objective/s: ] ]> Complete the mission with at least four ] allies still remaining. ]_______________________________________________]Note: This mission will only be unlocked once you have completed the previous three missions - Blistering Dawn, A Call for Help and Search for the Somerset.In my opinion, this was the hardest of the twelve privateer missions in whichto complete the optional objectives for full synchronisation. There is not muchto say in terms of tactics in this mission as all hell breaks loose no matterwhat you try.There is an optional objective to eliminate the enemy ships before they cantake down more than four of your allies.At the start of the mission, you will be in line behind eight allied ships. Tryto get to the right hand side of the flotilla as this will give you an easier
  • 62. time to get a first attack on the enemy frigates that show up. There are fourenemy frigates that will show up. The trick is to kill these guys as fast aspossible and before they can kill your allies.Once all of the enmies have been defeated, the mission will be over.-------------------------------------------------------------------------------A Midnight Engagement [PRVS11]-------------------------------------------------------------------------------Optional objective/s: ] ]> Take less than 25% damage from the ] environment. ]_______________________________________________]Note: This mission will only be unlocked once you have completed the previous three missions - Blistering Dawn, A Call for Help and Search for the Somerset.This mission is very similar to the previous mission Dread of Night.This privateer mission has you chasing down an enemy ship through a rockypassage at night time. The first 2-3 minutes of this mission have you workingyour way through the rocks and cliffs, simply keep the enemy ship in sight andavoid taking damage (there is an optional objective to take less than 25%damage from the environment).Once you reach the open ocean, the bad guy will have back up. Four gunshipswill appear, so take the lot of them out to complete the mission.-------------------------------------------------------------------------------The Giant and the Storm [PRVS12]-------------------------------------------------------------------------------Optional objective/s: ] ]> Sink three ships by firing on their powder ] stores. ]_______________________________________________]Note: This mission will only be unlocked once you have completed the previous three missions - Blistering Dawn, A Call for Help and Search for the Somerset.This mission takes place in the middle of a storm, so be sure to watch out forthose rogue waves and keep in mind that the huge waves will block your shots ifthey get between you and your targets.The mission consists of two different battles. The first battle consists offive enemy vessels consisting of gunships and schooners. After destroying allof these, the next wave will arrive.This consists of three frigates and brings up our optional objective - we needto destroy all three of these ships by firing on their powder stores. To dothis we need to broadside or ram the front of the hostile boats to reveal theirweak spots. At this point, hit the weak spot with the swivel cannon to destroythem.Once all three of these ships are destroyed, the mission will be complete.-------------------------------------------------------------------------------
  • 63. >> Note: For completing all of the privateer missions, you will earn the achievement/trophy Entrepreneur, not Pirate!.-------------------------------------------------------------------------------==============================================================================================================================================================Club Side-Missions [CLBQST]==============================================================================================================================================================Throughout your journey, by undertaking specific tasks and meeting requirementsyou will be asked to join any of games four club factions. These factionswill provide you with a number of side-missions and three tiers of challengeseach to enrich your Assassins Creed III experience.This section will outline requirements for joining each club, walkthroughs forany of the club side-missions, a list of challeneges you will need to completefor each club in order to earn 100% synchronisation along with tips on howto unlock them.Here are the clubs in alphabetical order (use the codes to fast travel to yourclub of interest: > Boston Brawlers [CLBQBB] > Boston Brawlers Side-Missions [CLBBBM] > Boston Brawlers Challenges [CLBBBC] > The Frontiersmen [CLBQFT] > The Frontiersmen Side-Missions [CLBFTM] > The Frontiersmen Challenges [CLBFTC] > The Hunting Society [CLBQHS] > The Hunting Society Side-Missions [CLBHSM] > The Hunting Society Challenges [CLBHSC] > Animal Locations Guide [CLBHSL] > The Thiefs Club [CLBQTG] > The Thiefs Club Challenges [CLBTGC]===============================================================================Boston Brawlers Club [CLBQBB]==============================================================================================================================================================Boston Brawler Side-Missions [CLBBBM]===============================================================================The side-missions for the Boston Brawlers are short, relatively easy andprobably won;t cause you too much grief. The missions require that you trackdown all of the old Boston Brawler tournament Champions and best them inhand-to-hand combat.------------------------------------------------------------------------------- Part 1: Peter Bunyon:-------------------------------------------------------------------------------Youll find Peter Bunyon in the North-eastern part of the Troys Wood huntingregion. Approach him and hit interact to begin the fight.To beat him, dispose of his three buddies and then focus on him. To finishquickly, simply counter attack him when he attacks you and throw in a couple
  • 64. of melee attacks when he stumbles.------------------------------------------------------------------------------- Part 2: The Sailor:-------------------------------------------------------------------------------Youll find The Sailor in New York on a boat docked just to the south of FortWashington. Approach him and hit interact to begin the fight.The Sailor is essentially the same as Peter Bunyan. To beat him, dispose of histhree mates and then turn your attention to the Sailor. To finish him offquickly, simply counter attack him when he attacks you and throw in a coupleof melee attacks when he stumbles.------------------------------------------------------------------------------- Part 3: The Smuggler:-------------------------------------------------------------------------------Youll find The smuggler in Boston in an open area on the western side of SouthBoston. Approach him and hit interact to begin the fight.The Smuggler is actually a pair of guys. Again, both of these guys areessentially carbon copies of the Sailor and Peter Bunyan. As with the previousfights, dispose of their entourage and then focus on them. To finish quickly,counter attack as they attack you and throw in a couple of melee attacks whenthey stumble.------------------------------------------------------------------------------- Part 4: The Stinger:-------------------------------------------------------------------------------Youll find The Stinger in the central-eastern part of the Diamond Basinhunting region. Approach him and hit interact to begin the fight.The Stinger is a little different from the previous enemies, as he will be ableto counter attack you on a counter attack, ruling that move out. Instead, youwill need to counter and then hit the break defense button. Follow this up witha few additional melee attacks. repeat until he goes down.------------------------------------------------------------------------------- Part 5: The Ropebeater:-------------------------------------------------------------------------------The Ropebeater hangs out in one of the ship building workshops in Boston.Approach him and hit interact to begin the fight.The Ropebeater is a little tricker than the previous fights as you will beunable to hit him at all unless you use environmental elements. To beat himdown, you will need to counter him near one of the barrels scattered aroundthe room and then throw him into them. After 4-5 barrels, the Ropebeater willbe defeated.------------------------------------------------------------------------------- Part 6: The Merchant:-------------------------------------------------------------------------------The Merchant is located in North New York just to the south of Fort Division.Approach him and hit interact to begin the fight.The Merchant, like the Ropebeater is a little different from the rest of theenemies weve been beating up before. The only way I could find to damage himwas to counter and then trhow him into the fence and then whilst he is standingup, get a few melee attacks in on him. Repeat this process until you whittlehis health away.
  • 65. ------------------------------------------------------------------------------- Part 7: The Tournament:-------------------------------------------------------------------------------After the first 6 fights, youll need to return to Boston and to the brewery.For some reason in my game, the objective marker for the Brewery did not showup. It is located in south-eastern corner of Bostons North District in thecourtyard of the building closest to the docks. Approach him and hit interactto begin the tournament. > Fight 1: The Redcoat - This guy is fairly easy as hell be susceptible to all of the counter-attacking options at your disposal. Once you get him down to half health, a scene will play. When you regain control, he will now have full health again and a sword. Disarm him and then continue to press the attack until he goes down. > Fight 2: The Docker - After taking all of the Dockers goons out. Counter attack him until he falls over. > Fight 3: The Surgeon - This fight will be a little different to the previous ones, the Surgeon will poison Connor, causing the screen to be a little fuzzy and out of focus. Other than that, the fight plays out essentially the same as the previous one. After eliminating his friends, take him out. > Fight 4: The Huntress - Kill all of the Huntresss minions and then you can focus on the Huntress herself. She is susceptible to counter defense breaks and throws. During random points during the fight a second Huntress will apppear and tackle you. This will reset the health bar. This will happen a few times, so just keep pressing the attack until you knock her out.For finishing off the Huntress, Connor will be crowned champion of the BostonBrawlers and with that, the side-mission draws to a close. That can mean onlyone thing, its time to go and complete all of those Boston Brawler challenges!===============================================================================Boston Brawler Challenges [CLBBBC]===============================================================================Once you have joined the club, you will be able to undertake these challenges.Note that they are retrospective as well, so if you have completed some ofthem prior to joining the club, you will find that once you do join, they havealready been completed.The challeneges can be viewed and their progress tracked from the Logbook inthe map menu.For convenieance, I have listed them all below along with tipson how to achievem each.Without further ado, here are all the challenges:-------------------------------------------------------------------------------Challenge Set 1:------------------------------------------------------------------------------- > Disarm 5 enemies-------------------- - Simply disarm enemies in combat 5 times.------------------------------------------------------------- > Kill 5 enemies affected by a Smoke Bomb within 10 seconds
  • 66. ------------------------------------------------------------- - You can buy smoke bombs from a general store. Once you have one, look for one of those lagre patrols wandering around. Toss the smoke bomb at them and whilst they are all doubled over coughing move in and kill them all.--------------------------- > Stealth Kill 10 enemies--------------------------- - Kill an enemy without him detecting you with the hidden blade. No doubt you should have this finished by the time you unlock the challenges.----------------------------------------- > Kill 25 enemies with the hidden blade----------------------------------------- - Self-explanatory, kill 25 enemies with your hidden blades.-------------------- > Kill 10 Officers-------------------- - These guys dress slightly different than regular guards, additionally they are more likely to counter you. You will meet plenty of these fellow through your travels, so 10 will not really be a difficult number to achieve.--------------------------------- > Achieve a 5-enemy Kill Streak--------------------------------- - Once you have performed a counter kill, quickly press the attack button whilst looking at another enemy. Connor should move over and perform another killing blow. Do this five times in a single combat encounter for the challenge.For completing all of these challenges, you will unlock the second tier ofchallenges to try your hand at.-------------------------------------------------------------------------------Challenges Set 2:------------------------------------------------------------------------------- > Fight and kill 10 Grenadiers-------------------------------- - You will know a grenadier by the equipment they are wearing. They usually are packing an axe, have a large backpack and a kilt on. Kill 10 of these guys to complete the challenge.-------------------------------------------- > Kill an enemy with every type of weapon:-------------------------------------------- - There are 10 types of weapon in the game and you will need to register a kill with each type to complete this challenge. These Include: the hidden blade, poison darts, bow, pistol, musket, rope dart, trip mine, blunt, small and normal. these can be purchased from general stores, or obtained by disarming guards during combat.
  • 67. ----------------------------------- > Perform 5 Double Assassinations----------------------------------- - when two guards are close to one another, Connor can kill them both with an efficient double-assassination. Do this 5 times.------------------------------------------------------- > Have your Recruits assist Connor in combat 10 times------------------------------------------------------- - After completing some liberation missions, you will earn yourself somme assassin recruits. Simply clal them during combat 10 times to complete this challenge.-------------------- > Liberate 3 Forts-------------------- - Liberate 3 of the 7 forts to satisfy the challenge. For the locations and how to approach each mission, check out the guide here: [FTQSTS].Again, for completing all of these challenges, you will recieve the next (andfinal) tier of challenges to try your hand at.-------------------------------------------------------------------------------Challenges Set 3:------------------------------------------------------------------------------- > Achieve a 7 Enemy Kill Streak--------------------------------- - Once you have performed a counter kill, quickly press the attack button whilst looking at another enemy. Connor should move over and perform another killing blow. Do this seven times in a single combat encounter for the challenge.-------------------------------------------------------- > Use the Rope Dart to perform a predator move 5 times-------------------------------------------------------- - equip a rope dart and sit in a tree on a branch. Shoot a guard with the rope dart and hold down the ranged attack button. Afterwards, jump out of the tree to hang them. Repeat 5 times.-------------------------------------------- > Own every weapon available in the stores-------------------------------------------- - Purchase every weapon available from the general stores!--------------------------------------------------- > Disarm and kill 5 Jagers with their own weapons--------------------------------------------------- - Jagers are the officer enemies with the triangle hats. To disarm them, unequip your weapons and do a counter disarm when they attack. Once you have their weapon, just kill them with it. Repeat 5 times.-------------------------------------------------------------------
  • 68. > Defend yourself from a firing line 10 times with a human shield------------------------------------------------------------------- - During combat, if you see a yellow triangle appear above an enemies head, that indicates that they are about to shoot you. At this point hit the disarm button on a nearby guard to pull him in front of you as a human shield. Do this 10 times to complete the challenge.===============================================================================The Frontiersmen Club [CLBQFT]==============================================================================================================================================================Frontiersmen Side-Missions [CLBFTM]===============================================================================There are six Frontiersmen Club side-missions that ask you to travel to some ofthe more isolated places on some of the maps to track down some unusualsightings ranging from UFOs to sasquatches. These side-missions can be pickedup from several locations in the Frontier and Boston and are indicated on themap as a symbol with a white triangle that has a black tip.You can undertake each of these side-quests by approaching either the campfiresin the Frontier or by chatting with the indicated contacts in specific tavernsin Boston.-------------------------------------------------------------------------------Mission 1: The Boy who Cried Wolf:-------------------------------------------------------------------------------After picking up the quest, look at the map. Youll find the quest marker justto the East of the river in the centre of the Diamond Basin hunting area. Whenyou reach the marker you will find a Frontiersmens camp. Explore the camp sitefor clues. Kill the wolf that attacks you to complete the mission.Return to the Frontiersmens campfire or tavern to pick up the next quest.-------------------------------------------------------------------------------Mission 2: Finding the Sasquatch:-------------------------------------------------------------------------------After picking up the quest, look at the map. Youll find the quest marker inthe very north-western corner of the Frontier map in the Black creek huntingarea.When you arrive at the marker, youll be in an area with a waterfall. Interactwith the clues in the search area to narrow it down. When you find the caveentrance head inside for a scene to complete the mission.Return to the Frontiersmens campfire or tavern to pick up the next quest.-------------------------------------------------------------------------------Mission 3: The Haunted Lighthouse:-------------------------------------------------------------------------------After picking up the quest, look at the map. Youll find the quest marker onthe peninsula in the very north-eastern corner of the Great Piece Hills huntingregion.When you arrive at the destination, examine the clues in the nearby area andby that, I mean climb up the lighthouse and examine the scarecrow on the topdeck to complete the mission.
  • 69. Return to the Frontiersmens campfire or tavern to pick up the next quest.-------------------------------------------------------------------------------Mission 4: The Headless Horseman:-------------------------------------------------------------------------------After picking up the quest, look at the map. Youll find the quest marker justinside the eastern boundary of the Troys Wood hunting area.When you arrive at the destination, examine the clues in the nearby area andafter examining enough of them, a scene will play and when it ends you willhave completed the mission.Return to the Frontiersmens campfire or tavern to pick up the next quest.-------------------------------------------------------------------------------Mission 5: Unidentified flying object:-------------------------------------------------------------------------------Youll find this side-mission in Boston. Youll find the quest marker for thisin the north-western corner of southern Boston near the water.When you arrive at the destination, examine the clues in the nearby area andthen climb the tree nearby and examine the object here to complete the mission.-------------------------------------------------------------------------------Mission 6: Monster of the Sea:-------------------------------------------------------------------------------After picking up this side-mission from one of the Frontiersmen from a tavernin Boston, we need to head up to northern Boston and eavesdrop on thehighlighted conversations on the map.Afterwards, chat with the old woman by the grave and then head over to thegreen highlighted search area to the west of the map. Examine the diving gearhere to complete the mission.With all six of these missions complete, we have finished off all of theFrontiersmens side-missions, all that is left to do is to complete theFrontiersmens challenges.===============================================================================Frontiersmen Challenges [CLBFTC]===============================================================================After picking up the initial Frontiersmen side-mission The Boy Who CriedWolf you will be able to undertake these challenges. Note that they areretrospective as well, so if you have completed some of them prior to joiningthe club, you will find that once you do join, they have already beencompleted.The challenges can be viewed and their progress tracked from the Logbook inthe map menu. For convenience, I have listed them all below.Without further ado, here are all the challenges:-------------------------------------------------------------------------------Challenge Set 1:------------------------------------------------------------------------------- > Perform 10 Leaps of Faith
  • 70. ----------------------------- - Leaps of faith are performed by jumping into hay bales, shrubs or water and you will probably have performed 10 of these before you become a member.---------------------- > Reach 5 Viewpoints---------------------- - Viewpoints are marked as an eagle icon on the map. Simply climb up to the designated location and hit the synchronise button to reveal the map. Do this 5 times to complete this challenge.-------------------------------------------- > Discover 5 Underground Network Entrances-------------------------------------------- - Once you have had your first run around in the underground in sequence 5, you will be able to explore and locate entrances to unlock fast travel points across the two major cities. finding five of these will satisfy the challenge. For a guide with general tips for underground exploration and the solutions to the tricky puzzles look here: [UGQSTS].------------------------------------------- > Discover the locations of all the forts------------------------------------------- - There are seven forts in Assassins Creed III that count towards this challenge. Have a look here [FTQSTS] for their locations.---------------------------------------------- > Explore the canopy by traveling 100 meters---------------------------------------------- - We have to travel 100 meters total through the tops of trees, you will probably have unlocked this prior to recieving the challenges!---------------------- > Collect 5 feathers---------------------- - You will find feathers scattered around the frontier. Simply collect five of them to complete the challenge. For a complete feather locations guide, look here: [CLTBFE].For completing all of these challenges, you will recieve the second tier ofchallenges to try your hand at.-------------------------------------------------------------------------------Challenges Set 2:------------------------------------------------------------------------------- > Dive into the water from a height of 50 meters-------------------------------------------------- - No doubt there are several places to do this one. The easiest and quickest place I found to do it is in the Johns Town hunting region. Fast travel to the Frontier entrance to the Davenport Homestead and continue straight along the path to the west for a minute or two until you reach some buildings. Look along the cliffs to the east of these buildings to find a rocky outcrop with a fallen tree hanging over it. Jump from the end of this into the
  • 71. water below to complete the challenge.----------------------- > Complete an Almanac----------------------- - To complete an almanac, we need to recover four almanac pages. These can be found blowing around in Boston and New York. For a complete list of almanac page locations have a look here:[CLTBAL].--------------------------------- > Climb a total of 1,500 meters--------------------------------- - This is a cumulative count of how far you climb. You should get this challenge fairly easily with natural progression.--------------------------------------------------------------- > Discover the location of every Trading Post in the Frontier--------------------------------------------------------------- - There are three trading posts you need to visit in the frontier and you can find them in the following locations: 1. Concord - Next to the fast travel point in the Concord hunting region. 2. Lexington- In central lexington near the tavern. 3. Monmouth - In the group of buildings at the centre of the Eastern boundary of the Monmouth hunting region. 4. In addition to the general stores, there is also a travelling peddler on a wagon that cuts big laps around the map.----------------------------------------------- > Listen to all of Washingtons conversations----------------------------------------------- - You can find Washington walking around outside in the southern part of Western New York once the game has finished. Chat with him here. If it does not unlock here, return to sequence 9, part 1 and continue to talk to him until it becomes complete.Again, for completing all of these challenges, you will recieve the next (andfinal) tier of challenges to try your hand at.-------------------------------------------------------------------------------Challenges Set 3:------------------------------------------------------------------------------- > Reveal 100% of Bostons Map------------------------------- - Self-explanatory, use the viewpoints to uncover the map and then explore any uncovered areas to reveal them on your map.--------------------------------- > Reveal 100% of New Yorks Map--------------------------------- - Self-explanatory, use the viewpoints to uncover the map and then explore any uncovered areas to reveal them on your map.
  • 72. --------------------------------- > Reveal the whole Frontier Map--------------------------------- - Self-explanatory, use the viewpoints to uncover the map and then explore any uncovered areas to reveal them on your map.---------------------------- > Reach all the Viewpoints---------------------------- - Viewpoints are marked as an eagle icon on the map. Simply climb up to the designated location and hit the synchronise button to reveal the map. Find and synchronise the map at all of them to complete the challenge.---------------------------------------------------------------------------- > Discover all of the Underground Network Entrances in New York and Boston---------------------------------------------------------------------------- - Once you have had your first run around in the underground in sequence 5, you will be able to explore and locate entrances to unlock fast travel points across the two major cities. You will have to find all of these to complete the challenge. There are 10 in Boston and 11 in new York. For a guide with general tips for underground exploration and the solutions to the tricky puzzles look here: [UGQSTS].----------------------------------------------------------- > Visit every tavern in the Frontier, New York and Boston----------------------------------------------------------- - The taverns appear as dice on the map. Most of these will be encountered during the main game or side missions, so be sure and enter each and every one you come across. Note that some liberation contact markers replace the tavern dice icon in some places.===============================================================================The Hunting Society [CLBQHS]===============================================================================Once you have completed the story mission in sequence 4 – Hunting Lessons, youwill be able to track, trap, hunt, kill and skin animals. You will see many ofthese animals wandering around as you explore the frontier and by killing andskinning them you will obtain furs and other animal products that can be soldto earn a little money.Once you have killed and skinned a few animals you will be invited to join theHunters Society. There are a number of Hunter’s Society side-missions andchallenges to engage in.===============================================================================The Hunting Society side-Missions [CLBHSM]===============================================================================To begin the Hunter’s Society side-missions you must first locate one of thehunting lodges hidden away in the frontier. Although the game indicates pluralwhen it talks about the lodges, I was only able to find one. It is found in afairly remote location in Black Creek.Update, another has been located in troys Wood!
  • 73. Here is where you can find them: > Black Creek – Look at your hunting map. This lodge is located at the Eastern end of the Black Creek hunting region, close to where the Kanien:keh, Diamond Basin and Black Creek boundaries meet. > Troys wood - Walk directly north from Fort St Mathieu in the Scotch plains until you reach a river. Swim to the other side and check out the easternmost building here. it is the hunters lodge.-------------------------------------------------------------------------------Mission 1: The Man-eater:-------------------------------------------------------------------------------You will find this bear on the south part of the western side of the Packanackregion. Here you will find a green circle. Enter this and examine the clues,once you find a clue, the search area will narrow. Once you have examined thethird clue, you will have located a cave.Make your way through the cave and you’ll see a couple of dead bodies. Whenyou reach the large room with the bushes on the right, an indicator will appearhere. Backtrack down towards the exit and pick up the body here, carry it backto the main room ad drop it where indicated. Hide in the bush nearby until thebear enters the room.Exit the bush and kill the bear. You’ll need to undertake seven button promptsas they appear on the screen, as opposed to the normal four when taking down abear. When its dead, skin it and return to the hunting lodge.-------------------------------------------------------------------------------Mission 2: Feline Feet:-------------------------------------------------------------------------------You will find this bobcat in the northern part of the Black Creek region, justto the north-west of Fort Duquesne. Here you will find a green circle. Enterthis and examine the clues, once you have examined the clue, the bobcat willappear behind you and run off.You can either chase after him and become incredibly frustrated with beingunable to catch him or alternatively, you can hit him with a ranged weapon assoon as he appears to take him out. Note that if you use poison darts, youwill kill him without damaging his pelt.When its dead, skin it and return to the hunting lodge.-------------------------------------------------------------------------------Mission 3: The Patriarch:-------------------------------------------------------------------------------You will find this deer buck in the south-eastern part of the Kanien:kehregion. Here you will find a green circle. Enter this and examine the clues,once you have examined the clue, you will need to enter eagle vision to findthe golden deer. This is your target.In my game, I found the deer patrolling back and forward along a dirt pathbelow a rocky outcropping. To kill the deer, I waited for it on the rocksabove the path and air assassinated it as it walked by.When its dead, skin it and return to the hunting lodge.-------------------------------------------------------------------------------
  • 74. Mission 4: The Pack Leader:-------------------------------------------------------------------------------You will find the alpha wolf in the southern part of the Black Creek huntingregion, directly to the south of Fort Duquesne. Here you will find a greencircle. Enter this and a pack of wolves will appear. In order to find the boss,kill three of the wolves in the area. This will lure out the alpha wolf.Track down the black wolf marked with the red objective marker and kill him.When its dead, skin it and return to the hunting lodge.-------------------------------------------------------------------------------Mission 5: Acute Cat:-------------------------------------------------------------------------------You will find this deer buck in the Eastern part of the Kanien:keh region,justto the East of the village. Work your way to the top of the cliffs overlookingthe river here. Work your way along the paths until you reach the objectivemarker.Here you will find a green circle. Enter the green circle and you will find thetarget cougar. Kill him during the subsequent QTE. When its dead, skin it andreturn to the hunting lodge.-------------------------------------------------------------------------------Mission 6: The Elk Bachelor:-------------------------------------------------------------------------------You will find this Elk at the south-eastern end of the large lake in theValley Forge hunting region. Here you will find a green circle. Enter thecircle area and activate eagle vision to identify the golden target. Approachit and kill the elk.When its dead, skin it and you are all done!Now all that is left to 100% the Hunters Society is to complete the challengesfor the club. These can be tracked from the logbook in the map menu.===============================================================================The Hunting Society Challenges [CLBHSC]===============================================================================Note that these challenges are retrospective as well, so if you have completedsome of the requirements prior to joining the club, you will find that onceyou do join, they have already been completed.The challenges can be viewed and their progress tracked from the Logbook inthe map menu.Without further ado, here are all the challenges:-------------------------------------------------------------------------------Challenge Set 1:------------------------------------------------------------------------------- > Kill 5 Deer--------------- - Fairly self-explanatory. kill five deer. These can be found all over the Frontier so should not be too much of a challenge.--------------- > Kill a Wolf--------------- - Again, self-explanatory. If you dont find them in the wild, you
  • 75. will be forced to kill some during the main quest line anyway.------------------- > Skin 10 animals------------------- - Once you kill an animal, simply skin it. Repeat 10 times.---------------------------------------- > Sell Hunting Spoils worth 500 pounds---------------------------------------- - After hunting and killing animals, sell the produxts that you have acquired to a general store. Once you have sold more than 500 pounds worth, you will complete the challenge.---------------------------------------------- > Use bait with a snare to capture 5 animals---------------------------------------------- - Place a snare on the ground and then throw bait on it. Hide in a bush nearby and wait for an animal to get caought in it. Repeat 4 more times!------------------------------------- > Kill a bear with the Hidden Blade------------------------------------- - You can find bears in numbers along the western side of the Packanack hunting region. Additionally you will have to kill one during a homestead mission and another during a Hunting Society side-quest. At either of those points, simply use the hidden blade to kill the bear to unlock the challenge.For completing all of these challenges, you will recieve the second tier ofchallenges to try your hand at.-------------------------------------------------------------------------------Challenges Set 2:------------------------------------------------------------------------------- > Stealth kill 5 animals using bait------------------------------------- - This one is fairly easy to do. Walk into bushes and throw bait on the ground nearby. When an animal comes to eat it, stealth assassinate it from the bushes.------------------- > Skin 25 animals------------------- - Easy! Once you kill an animal, simply skin it. Repeat 25 times.----------------------------------------- > Kill 10 animals with the Hidden Blade----------------------------------------- - Self explanatory - kill animals with the hidden blade. to do this, youll need to either have an animal attack you and take it down with the button prompt with the hidden blade equipped, sneak up on them and attack them or air assassinate them.
  • 76. ------------------------------------- > Capture 20 animals with the snare------------------------------------- - Simply lay a snare and capture an animal. Repeat 20 times.-------------------------------- > Kill 15 animals with the bow-------------------------------- - Shoot animals with the bow to kill them. focus on smaller animals to reduce the shots required. once 15 have been killed you will have completed the challenge.Again, for completing all of these challenges, you will recieve the next (andfinal) tier of challenges to try your hand at.-------------------------------------------------------------------------------Challenges Set 3:------------------------------------------------------------------------------- > Skin every species of animal-------------------------------- - There are nine different types of animal in the game and they can be found all over the frontier. These include: Bear, Beaver, Bobcat,Cougar, Deer, Elk, Fox, Hare and wolf. Simply kill and skin one of every type to finish the challenge.--------------------------------- > Kill 5 animals from horseback--------------------------------- - Whilst riding a horse, air assassinate an animal. repeat 5 times.------------------------------------------------------ > Trade Hunting Spoils worth a total of 2,000 pounds------------------------------------------------------ - After hunting and killing animals, sell the produxts that you have acquired to a general store. Once you have sold more than 2000 pounds worth, you will complete the challenge.----------------------------------- > Kill 10 animals in close combat----------------------------------- - Close combat refers to the animals that attack you and that you kill using on-screen button prompts. These animals include Bear, Bobcat, Cougar, Elk and Wolf.---------------------------- > Complete the hunting Map---------------------------- - to do this we need to find and kill each type of animal available every hunting region. For an animal locations guide, have a look here: [CLBHSL].------------------------------ > Collect 50 undamaged pelts------------------------------ - To obtain an undamaged pelt, you must kill an animal with the hidden blade or poison darts and then skin it. Once you have done this 50 times, the challenge will be done.
  • 77. ===============================================================================Hunting - Animal Locations Guide [CLBHSL]===============================================================================Here is the list of animals located in each hunting region, orderedalphabetically, specific location hints for some animals provided, a completelocation guide for all animals in all regions is coming soon!-------------------------------------------------------------------------------Black Creek:------------------------------------------------------------------------------- > Beaver - Located around the banks of the river in the southern part of the map. > Bobcat - North-East of Fort Duquesne in the rocky area overlooking the water source. There is also a hunters society mission to kill a bobcat in this area. > Elk - Outside the walls of Fort Duquesne to the East. Can also be found on the North and central western side of the region. > Hare - Around the walls of Fort Duquesne. More prevalent to the East.-------------------------------------------------------------------------------Concord:------------------------------------------------------------------------------- > Beaver - Along the banks of the river bordering Concord and Valley Forge hunting areas. > Deer - In the Eestern side of the region, most commonly found in the north-eest corner. > Hare - Can be found all across the region just outside the built areas. > Raccoon - Can be found near the built up areas in the North-West, North-East and south East corners of the hunting region.-------------------------------------------------------------------------------Diamond Basin:------------------------------------------------------------------------------- > Beaver - Located on the Eastern shore of the main water source in the centre of the region and in fewer numbers on the Western side. > Cougar - Can be found atop the rocky outcrops North-North -East of the large lake in the centre of the hunting zone. > Deer - Deer can be found all over the region. > Wolf - The wolves appear to be concentrated around the western reaches of the Diamond Valley Hunting area and west of the smaller water source at the south of the map.-------------------------------------------------------------------------------Great Piece Hills:------------------------------------------------------------------------------- > Bobcat - In the very north-West corner of the region.
  • 78. > Elk - Found throughout the region. > Hare - In the southern part of the region, with more being concentrated to the Eastern side of the area. > Wolf - Along the Westernmost boundary, where the Great Piece Hills and Diamond Basin hunting regions meet.-------------------------------------------------------------------------------Johns Town:------------------------------------------------------------------------------- > Bear - On the banks of the water source in the north and the river in the south and south-east of the region. > Elk - in the north-east corner of the region, near the entrace to the Homestead. > Fox - On the western side of the region between the small settlement in the north and the river at the south of the area. > Hare - In and around the settlement in the north-west of the region.-------------------------------------------------------------------------------Kanien:keh:------------------------------------------------------------------------------- > Cougar - Atop the rocky outcrops above the river directly to the east of the village. > Deer - Deer can be found all across the region. > Fox - Foxes can be found on the western side of the area near the boundary line between the Kanien:keh and Black Creek hunting area. > Hare - Located around the wall of the village and the surronding areas.-------------------------------------------------------------------------------Lexington:------------------------------------------------------------------------------- > Deer - Can be found around the outskirts of the town in the far East and West of the area > Fox - The largest concentration of foxes can be found along the easternmost border of the hunting region. > Hare - On the outskirts of town, most commonly to the West and south-west of the hunting region. > Raccoon - Can be found in the central north and south-west portions of the map.-------------------------------------------------------------------------------Monmouth:------------------------------------------------------------------------------- > Elk - Found around the West and North boundaries of the hunting region. > Fox - Located just outside and along the shore to the east of Fort Monmouth. > Hare - Can be found in and around the buildings in Monmouth.
  • 79. > Raccoon - Can be found in and around the buildings in Monmouth.-------------------------------------------------------------------------------Packanack:------------------------------------------------------------------------------- > Bear - Found in the south-western corner of the region. > Beaver - Located along the banks and in close proximity to the river as it flows along the eastern side of the map > Bobcat - Can be located close to the western edge of the map between the two rivers. > Hare - Hares can be found in the very north-west corner of the region and also close to the river at its easternmost point.-------------------------------------------------------------------------------Scotch Plains:------------------------------------------------------------------------------- > Cougar - Can be found just to the east of Fort St-Mathieu and west of the entrance to New York. > Deer - Can be found all accross the region, the largest numbers can be found in the nort westernmost part of the region directly to the north of Fort St Mathieu. > Hare - As with deer, hares Can be found all accross the region, the largest population though is found in the nort westernmost part of the region directly to the north of Fort St Mathieu. > Raccoon - Found along the northern fringes of the region, close to the boundary between Scotch Plains and Lexington.-------------------------------------------------------------------------------Troys Wood:------------------------------------------------------------------------------- > Deer - Located broadly around the south and the eastern portions of the hunting region. > Elk - located around the water source in the south-western part of the area. > Hare - Sound mainly in the south-east of the area > Wolf - Can be tracked down in the Western reaches of the Troys Wood hunting region.-------------------------------------------------------------------------------Valley Forge:------------------------------------------------------------------------------- > Beaver - Found around the island and the lake in the centre of the southern part of the region. > Elk - Elk can be found all over the region. The largest concentration of them can be found around the south and eastern parts of the region. > Hare - Found mostly along the eastern boundary of the region where it borders the Concord hunting region. Can also be found around the
  • 80. southern parts of the lake in the centre of southern Valley Forge. > Raccoon - Found mostly along the eastern boundary of the region where it borders the Concord hunting region.-------------------------------------------------------------------------------Davenport Homestead:------------------------------------------------------------------------------- > Beaver - You will find the beavers along the river banks and on the shore of the lake below the homestead. > Deer - The deers are located between the main community and the manor.In addition, there are some wandering about in the south-western area near where Norris hangs about. > Elk - Elk can be found just to the north of the manor. > Fox - At the south-west reach of the river in the area. Can also be found around Myriams cabin north-west of the manor. > Hare - Can be found in the open areas directly to the west of the manor. > Raccoon - the raccons hang out around where Norris is located in the south-west corner of the area and can also be found north of Myriams cabin. > Wolf - There are wolves on the peninsual to the south of the Harbormaster, on the top of the cliffs at the north-west corner of the area (there is a Peg leg trinket here).===============================================================================Thiefs Club Side-Missions [CLBQTG]===============================================================================After pickpocketing more than 100 coins from citizens, you will recieve amessage saying that you have joined the thiefs club.===============================================================================Thiefs Club Challenges [CLBTGC]===============================================================================Once you have successfully joined the club, Connor will be able to undertakethese challenges. Note that as with the other club challenges, they areretrospective as well, so if you have completed some of them prior to joiningthe club, you will find that once you do join, they have already beencompleted.The challenges can be viewed and their progress tracked from the Logbook inthe map menu.Without further ado, here are a list of all the challenges:-------------------------------------------------------------------------------Challenge Set 1:------------------------------------------------------------------------------- > Pick-pocket 200 pounds--------------------------
  • 81. - Simply walk behind citezins or guards and pickpocket money from them. Repeat until you have accumulated 200 pounds.--------------------------------- > Perform 25 Air Assassinations--------------------------------- - Self-explanatory, assassinate a target from above to air assassinate them. Repeat!------------------- > Catch a Courier------------------- - You will occasionaly bumb into couriers in the main cities. They will have a red symbol with a white exclamation mark above their head. When you see one, he will run away. Chase him down and tackle him to complete the challenge.-------------------------------------- > Kill 10 enemies from Hiding Places-------------------------------------- - No doubt you will have unlocked this during the campaign. Simply press the assassinate button when a guard gets too close to you when hiding in cover 10 times.------------------ > Loot 10 bodies------------------ - Once you have killed or knocked out an enemy, loot the body. Do this 10 times.For completing all of these challenges, you will recieve the second tier ofchallenges to try your hand at.-------------------------------------------------------------------------------Challenges Set 2:------------------------------------------------------------------------------- > Escape from open conflict by using blending or hiding 10 times------------------------------------------------------------------ - After getting in trouble with the guards, break line of sight and then get Connor into a hiding spot and wait until the status indicator turns green. Repeat 10 times.----------------------------------------- > Steal everything a guard owns 3 times----------------------------------------- - Trail behind a guard and hold down the pick pocket button. You can pick pocket up to three times on a single target. Do this to three guards to complete the challenge.-------------------------------------------- > Lure away a guard dog using bait 3 times-------------------------------------------- - Throw bait near a guard dog to distract it. The best place to find them is guarding the templar chests. Note you can repeat the process three times on the same dog if you are having difficulty finding others.--------------------------------------------------- > Perform 30 stealth kills without being detected--------------------------------------------------- - Kill somebody without them noticing 30 times. You will have easily done this by the end of the story.
  • 82. --------------------------------------------------------------- > Steal everything from a rich citizen without being detected--------------------------------------------------------------- - Trail behind a fancily dressed civilian and hold down the pick pocket button. You can pick pocket up to three times on a single target. Do this until you can pick pocket no more to complete the challenge.Again, for completing all of these challenges, you will recieve the third (andfinal) tier of challenges to try your hand at.-------------------------------------------------------------------------------Challenges Set 3:------------------------------------------------------------------------------- > Poison 5 enemies-------------------- - You can buy poison darts from the general store and you can use them as you would any ranged weapon. Use them on five enemies.---------------------------------------- > Find and empty 10 chests in New York---------------------------------------- - Track down 10 templar chests in New York. For a complete locations guide, check out this: [CLTBGH].--------------------------------------- > Win 500 pounds by playing Minigames--------------------------------------- - Mini-games can be played in taverns or on the Homestead. Simply win enough times to earn 500 pounds.------------------------------------ > Pick-pocket or loot 1,500 pounds------------------------------------ - Simply walk behind citezins or guards and pickpocket money from them. Repeat until you have accumulated 1500 pounds.------------------------------------------ > Successfully attack and loot 3 convoys------------------------------------------ - You will occasionally come across convoys out in the frontier. To loot them, kill or neutralise all the guards escorting it and then hop in the back for the goods. Do this for three different convoys to complete the challenge.==============================================================================================================================================================Homestead Side-Missions [HMQSTS]==============================================================================================================================================================As with previous Assassins Creed games, you have the option of upgradingvarious infrastructure to help you earn a few perks and cash on the side. InAssassins Creed III, rather than restoring districts, we will be improvingand expanding upon Davenport Homestead, transforming it from a lonely hermitshideout to a bustling little village.To do this we need to undertake a series of quests to lure various characters
  • 83. throughout the gameworld to the Homestead and then assisting them to settle inthe area. In total there are 36 side-quests to complete before the Homesteadreaches its optimal level.You will be able to undertake these missions once you have completed Sequence 5D River Rescue and will be prompted to begin then and there. I have listed thequests below in the order that I completed them in. Note that at several pointsthere are multiple quest options available at any one time, if you choose to dothem in a different order, just jump ahead to the guide for the specificmission.Lets get started!-------------------------------------------------------------------------------Mission 1: Godfrey and Terry - River Rescue:-------------------------------------------------------------------------------This mission will be completed as part of the main campaigns storyline. Fora walkthrough please check out the guide here: [ACT05D].As a result, Godfrey, Terry and their wives will join the community.-------------------------------------------------------------------------------Mission 2: Achilles - Training Begins:-------------------------------------------------------------------------------After rescuing Terry from the river during the River Rescue sequence, Achilleswill call you into his office and show you the ledger. From here he will giveyou a brief tutorial on the economy.-------------------------------------------------------------------------------Mission 3: Lance - Whittlers Weapons:-------------------------------------------------------------------------------Following on from the previous missions, look at your map to see a Homesteadmission marker on the Southern end of the area. As you approach you will see aman hanging from a cliff with a bunch of guards above. Quickly run in anddispatch all the guards before pulling the man up from the cliff. After a shortscene the mission will be completed.As a result of this mission, Lance will join the community.------------------------------------------------------------------------------->>Note: As Lance joins the community you will earn the achievement/trophy House party.--------------------------------------------------------------------------------------------------------------------------------------------------------------Mission 4: Myriam - Silent Hunter:-------------------------------------------------------------------------------This mission becomes available once you start sequence 9. Whilst you are at theHomestead, you will notice a Homestead quest marker nearby. Head over here tofind an injured woman. Pick her up and bring her to Achilles.After a short scene, well have to head out to an objective marker and kill thpoachers. The game also hands you a few rope darts and gives you a brieftutorial on how to use them. Essentially you can shoot them with a rope dartand hold the ranged weapon button to choke them out or alternatively you canshoot them with a rope dart and then jump out of the tree to hang them. As such
  • 84. climb up into a tree branch overlooking the targets and use the rope darts onthe first two guys before running over and finishing off the last guy.This will cause another two poachers to appear, so finish them off however youlike to complete the mission.As a result, Myriam will join the community.-------------------------------------------------------------------------------Mission 5: Godfrey and Terry - Burglar on the Homestead:-------------------------------------------------------------------------------Head over to the Homestead quest marker to begin the mission. After a shortscene you will see a burglar running away. Chase after him and kill him tocomplete the mission.-------------------------------------------------------------------------------Mission 6: Godfrey and Terry - The Fight:-------------------------------------------------------------------------------After the previous mission, a new Homestead mission marker will appear. Headover to this and undertake a mini-game to separate the two brawling friends.Once the fight is over, go and talk to both of them for a short scene each tocomplete this short side-mission.-------------------------------------------------------------------------------Mission 7: Warren and Prudence - Abused:-------------------------------------------------------------------------------This is the first Homestead mission that will occur off the property of theDavenport Homestead. It is actually in the Monmouth hunting region in the fronter. As such, if you have unlocked the harbormaster fast-travel point inMonmouth, fast travel there, if not youve got a bit of a hike ahead of you!Once you reach Monmouth, head over to the Homestead quest marker and kill theguards harrassing the farmer. Once they are dead, the quest will be complete.As a result of this mission, Warren and Prudence will join the community.-------------------------------------------------------------------------------Mission 8: Warren and Prudence - Prudences Primrose:-------------------------------------------------------------------------------After recruiting Warren and Prudence, return to the homestead and approach theobjective marker to begin the next mission.Once it begins, head for the gree circle marking the search area. As with themissions weve had like this previously, we need to find clues and investigatethem in order to narrow down our search area.Once we have found enough clues, we will find Prudence being attacked by a bearkill the bear using the on-screen button prompts to complete the mission.-------------------------------------------------------------------------------Mission 9: Norris - The Brawler:-------------------------------------------------------------------------------This mission is similar to the Abused mission above except this time, it isset in Boston, so fast travel there and make your way to the Homestead mission
  • 85. marker to find a man being attacked by guards. Kill them all to free him andafter a short scene the mission will be complete.As a result of this mission, Norris will join the community.-------------------------------------------------------------------------------Mission 10: Myriam - White Trophy:-------------------------------------------------------------------------------After recruiting Norris, you will be able to undertake this mission. Trackdown the marker and talk to Myriam who asks for your help to track down acougar.In the search area, examine the clues to narrow the search area and when youhave found a enough a scene will play showing the big cat bolting away. Followafter, chasing it until a scene plays.Afterwards, approach the mine and perform a successful button prompt press tocomplete the mission.-------------------------------------------------------------------------------Mission 11: Daily Life - Room at the Inn:-------------------------------------------------------------------------------head over to the Homestead mission marker and talk to Corinne and Oliver tostart the mission. This mission is super easy if you have money as all you needto do is pay them 1000 pounds to complete it! If you don;t have the money onyou, go and hunt down a couple of chests, send your assassins on anothermission, or sell some of your hunted animal products in a general store.Once you have the money, hand it over to complete the mission.-------------------------------------------------------------------------------Mission 12: Achilles - Manor Mysteries Part 1:-------------------------------------------------------------------------------Approach Achilles in the manor and he will ask you to retrieve the contents ofa chest from a nearby cave. To do so, stop by to meet Norris and escort him tothe point of interest.Once the cave entrance has been unsealed, head inside and follow the objectivemarker all the way to the back of the cave. unlock the chest here to acquirethe item. Unfortunately, unlocking the chest also causes the cave to begincollapsing. Jump up and shimmy across the room before backtracking through thecave avoiding the fallen rock and continuing until you escape.return to Achilles and give him the chests contents to complete the mission.-------------------------------------------------------------------------------Mission 13: Norris - Norris Goes Courting:-------------------------------------------------------------------------------Make your way over to the Homestead mission marker and speak to Norris. Once heis finished, make your way over to the objective marker nearby and speak toPrudence.Head on over to the green search area on the map and climb the cliffs here.Watch out though as there seems to be an abundance of wolves patrolling thearea. Work your way up the cliffs and shimmy all the way around the top untilyou can pull yourself up onto a ledge. Here you will find the flowers we need
  • 86. to gather along with a Pegleg trinket so you may as well grab that whilst youare here!When you are ready to go, return to Norris with the flowers to complete thequest.-------------------------------------------------------------------------------Mission 14: Godfrey and Terry - Bowls Beginner:-------------------------------------------------------------------------------Another easy mission! Simply head over to the objective marker, watch a brieftutorial and then play a game of bowls. win or lose the mission will becompleted!-------------------------------------------------------------------------------Mission 15: Warren and Prudence/ Lyle White - Happy Expectations:-------------------------------------------------------------------------------Make your way over to Prudence and warren and have a chat with them to startthe mission. After the briefing, fast travel to Boston and make your way tothe objective marker. Talk with the man here and after a short conversation,follow him for a brief period of time.You will see that the Doctor we are wanting to speak with is in a spot oftrouble so we need to defend him from the drunken citizens (be sure to use onlyunarmed combat!). Once they have all been dealt with Connor will chat with thedoctor and the mission will have been successfully completed.As a result of this mission, Dr Lyle White will join the community.-------------------------------------------------------------------------------Mission 16: Warren and Prudence - Pig Herder:-------------------------------------------------------------------------------Another short one! Following on from the previous mission, go back to speakwith Prudence. Shell ask for a little help with the pigs. So quickly herd thethree escaped pigs back into the pen to the right of Prudence to complete thememory.-------------------------------------------------------------------------------Mission 17: Norris - Norris tries Again:-------------------------------------------------------------------------------Return to Norris and have a chat with him to begin the next Homestead mission.After the conversation, work your way to the northern part of the map whereMyriams shack is located. You will notice that there is a green search areaaround it at the moment. You should also note Myriam wandering about the area.We need to go and investigate a clue just outside of her front door, but if shespots us, the mission will desynchronise so be sure to stay out of sight orleave the area before the timer counts all the way down. Stay in the bushesuntil she has her back turned to you and when its safe to do so run over andinspect the clue.Return to Norris to complete the mission.-------------------------------------------------------------------------------
  • 87. Mission 18: Norris - Raw Materials:-------------------------------------------------------------------------------Finally! A break from the Homestead! After chatting with Norris, hell ask youto meet him out on the Frontier so that he can gather a few materials.Fast travel to the harbormaster at Monmouth and leg it north to meet Norrisoutside of a cave in the Packanack hunting region. After a short scene, he willhead inside leaving a coloured block on the mini-map for you to defend.He will head inside the cave 3 times to do a bit of blasting and each time hedoes, a patrol of redcoats will come to investigate and attack you on site.Make sure to defend Norris and once you have successfully repelled the thirdwave, a short conversation will play and the mission will be over.-------------------------------------------------------------------------------Mission 19: Ellen - Cutting Ties:-------------------------------------------------------------------------------If you arrive back at the homestead, youll notice that there are no newHomestead missions available at the moment. That can mean only one thing - aroad trip is in order.Fast travel to New York and you will see that there is a Homestead missionmarker here. Speak to the woman here and she will ask you for help. Follow herfor a few moments and then beat up the man attacking the woman with your fiststo scare him away. After a shot scene the mission is done.As a result of this mission, Ellen will join the community.-------------------------------------------------------------------------------Mission 20: Daily Life - Finding His Flock:-------------------------------------------------------------------------------Go to the new Inn on the homestead and head inside, speak to the bar tender tobegin this mission. This side-mission is essentially the same as the questabove Room at the Inn. Simply give Father Timothy 1000 pounds to completethe memory.As a result of this mission, Father Timothy will join the community.-------------------------------------------------------------------------------Mission 21: Ellen - Silk Errand:-------------------------------------------------------------------------------Another quick and simple fetch task. This time, Ellen requests that you go backto her house in New York and recover some of her materials.Fast travel to New York and work you way to the objective marker. As youarrive it will become a green search area. Find the clue in here and then grabthe silk when you know where it is. Afterwards return to Ellen at the Homesteadto complete the task.-------------------------------------------------------------------------------Mission 22: Lance - Tools of the Trade:-------------------------------------------------------------------------------As with the previous mission, well be heading outside of the homestead. Thistime however were going to escort Lance to his store in Boston.When you arrive in Boston, follow lance through the street until he reaches
  • 88. his shop and a scene plays.Afterwards, walk a little down the street to theobjective marker and talk to the indicated target.Following the conversation, you will need to tail the target for a minute ortwo until you see where he stashes the tools. Be sure to stay well back thoughas Lance is along for the ride and is useless at the whole discretion thingthanks to his fondness for standing out in the open!Once you have found the stash and the target has left, move in and loot it tocomplete the mission.-------------------------------------------------------------------------------Mission 23: Lyle White - Get Me a Doctor!:-------------------------------------------------------------------------------Back at the Homestead, head over and talk with Prudence to begin the next side-quest.In this mission, youll be given a time limit of three minutes and will beriding a horse. We have to ride to the far end of the homestead to pick up thedoctor and bring him back to Prudence. its not that easy though as the doctorinsists that we veer off course to go and pick up Warren on the way back. Evenso, the time limit is quite generous and you should be home and hosed witharoud 45 seconds left on the clock.A scene will play to complete the level.-------------------------------------------------------------------------------Mission 24: Big Dave - The Deserter:-------------------------------------------------------------------------------As with the majority of the recruitment missions, this one involves travellingoutside of the Homestead, beating up a bunch of guards that are picking onour character of interest and then watching a short scene in which he decidesto join the community!You will find Big Dave in the frontier in the Johns Town hunting region, justto the South of the entrance to Davenport Homestead. beat up the guards thatare pestering him to have him join the community.As a result of this mission, Big Dave will join the community.------------------------------------------------------------------------------->>Note: For recruiting Big Dave, who happens to be the last member of the community, you will earn the achievement/trophy A Complete Set.--------------------------------------------------------------------------------------------------------------------------------------------------------------Mission 25: Big Dave - The Proper Tools:-------------------------------------------------------------------------------Another short fetch task! Big Dave wants you to go and pick up his tools fromNew York. Simply fast travel to New York, go to the nearest general store andchoose the citizen tools option. Buy the tools there, afterwards return toBig Dave on the homestead to complete the task.-------------------------------------------------------------------------------Mission 26: Myriam - Fool Me Once...:-------------------------------------------------------------------------------
  • 89. Find the mission marker and speak with Norris. Escort him until you meetMyriam interact with her and a scene will play.Afterwards, youll need to do a bit of hunting. Work you way ovet to the wolvesmarked with the red objective markers, kill and skin them. Once you are out oftrouble head over to the hunting blind and climb up to the platform. Hereyoull see a short scene.Afterwards, hop down and chase after the poacher, kill him to complete themission.-------------------------------------------------------------------------------Mission 27: Ellen - The Final Straw :-------------------------------------------------------------------------------Head over and talk to Norris and his posse to start this mission. We are goingto have to defend Ellens house against a group of thugs.This is actually quite easy. Allow the other villagers to engage the bad guysand then focus your attention solely on the enemies that appear with the redobjective markers above their heads - these are the hostiles that will damagethe house we are trying to defend. Note that you should only use your barehands during this fight as killing one of the thugs will result indesynchronisation.Once you have defeated enough of the bad guys, the memory will be complete.-------------------------------------------------------------------------------Mission 28: Daily Life - The Wedding:-------------------------------------------------------------------------------Talk with Norris again to start this mission. After the conversation, walk withFather Timothy until a scene plays.When you regain control of Connor, go and chat with Norris again. Afterwards,return to the main building and head upstairs. Investigate the clues in theimmediate area. Once your investigation is complete, head for the objectivemarker.When you arrive at the destination, Myriam will run away, simply chase heruntil a scene plays to end the mission.-------------------------------------------------------------------------------Mission 29: Achilles - Manor Mysteries Part 2:-------------------------------------------------------------------------------Chat with Achilles in the manor and he will ask you to retrieve a painting fromNew York. Fast travel to new York and follow the objective marker until youreach the destination. Interact with the wall here to pick up the painting.Return to Achilles at the Homestead to complete the task.-------------------------------------------------------------------------------Mission 30: Lyle White - Slander:-------------------------------------------------------------------------------On the Homestead, go and have a chat with Lyle. Hell tell you that he needs usto perform a task for him in Boston to clean up his image.Fast travel to Boston and make your way to the objective marker, the area will
  • 90. transform into a green search area. What we need to do is walk around the areaand find the kids standing on top of the crates selling newspapers. Once wehave found them, we need to bribe them to shut up. To make things a littleeasier, you can activate eagle vision and the children will appear as goldentargets.Once you have bribed five children, we will recieve a new objective to kill orpickpocket an additional target, perform whichever you like. When you havecompleted that task, the mission will be done.-------------------------------------------------------------------------------Mission 31: Big Dave - An Eye for Trouble:-------------------------------------------------------------------------------A short one again. Head over to have a chat with Big Dave in the Homestead tofind him hanging out with a redcoat. During the scene another redcoat willappear. Chase him down and kill him and then return to Big Dave to completethe mission.-------------------------------------------------------------------------------Mission 32: Big Dave - The Comeback:-------------------------------------------------------------------------------Following on from the previous quest, talk to Dave again to start this one. Thewhole town will be out in defense and you are going to have to defend the roadagainst two patrols of redcoats whilst defending them.There is an easy way to do it though. Grab some of those explosive barrels andplant them on the road in front of the defenders. When the patrol shows upshoot the barrel to take them all out at once! Repeat one more time and mop upany survivors to complete the side-quest.-------------------------------------------------------------------------------Mission 33: Lance - Thousand-Pound Idea:-------------------------------------------------------------------------------Have a chat with Lance at the Homestead and hell send you over to New York torecover an important design.When you arrive in New York, track down and chat with your contact to discoverthat we will need to obtain the plans from three different thugs. track themdown, kill them and loot their bodies for the plans (alternatively pickingtheir pockets seemed to work as well).Once you have all three pieces of the plan, return them to Lance back at theHomestead to complete the mission.-------------------------------------------------------------------------------Mission 34: Lyle White - Wait Times:-------------------------------------------------------------------------------This mission starts at the docks near the harbormaster in the Homestead bytalking to Lyle who is treating injured sailors. He requests that you seekassistance for him.Run over to the objective marker nearby and pick up Diana, return back toLyle for a scene. Afterwards objective markers will appear on various sailorsin the area. Your job is to run over and interact with each one of them beforethe timer runs out. Once you have treated enough sailors, a scene will play tosignify your success in finishing the task.
  • 91. -------------------------------------------------------------------------------Mission 35: Achilles - Legacy:-------------------------------------------------------------------------------Another short one! Enter the main manor and head in to find Achilles. Afterthe scene, leg it down to Father timothy in the church for a chat. followinganother cut-scene, just mash the on-screen button prompt until a story sceneplays to finish the mission.-------------------------------------------------------------------------------Mission 36: Achilles - Achilles Painting:-------------------------------------------------------------------------------A very simple one! Enter the homestead and interact with the painting inwrapping next to the fireplace to complete the mission.-------------------------------------------------------------------------------Mission 37: Achilles - Encyclopedia of the Common Man:-------------------------------------------------------------------------------After completing the game, Achilles with give you the task of documenting dailylife on the Homestead. It is best to leave completing this until aftercompleting all of the other Homestead tasks as doing these will increase theactivities available to the residents. To do this we need to go around and scaneach of the inhabitants whilst they perform a number of different tasks.Here are a list of characters on the homestead, their professions and the tasksthat you can scan them performing:--------------------Blacksmith: Big Dave-------------------- > Sharpening tools > Putting horseshoes on a horse > Hammering on an anvil------------------Doctor: Lyle White------------------ > Reading > Playing Bowls > Gathering herbs > Talking with patients----------------------------Farmers: Warren and Prudence---------------------------- > Keeping bees > Plowing field > Milking a cow > Feeding animals > Using outdoor oven to bake bread--------------Hunter: Myriam-------------- > Sharpening knife > Skinning animals > setting traps > Cooking over fire
  • 92. -----------------------------Innkeeper: Oliver and Corinne----------------------------- > Barkeeping > Carving up a dead pig > Turning spit > Stomping grapes------------------------------Lumberjacks: Godfrey and Terry------------------------------ > Chopping wood > Loading/Unloading wood > Sawing logs-------------Miner: Norris------------- > Mining > Sharpening tools > Panning for gold in the river > standing in front of cabin-------------Tailor: Ellen------------- > Sewing > Washing clothes > Trading pelts > Measuring people----------------Lance (woodwork)---------------- > Working on a beam > testing a chair > checking out a fence > Sawing------------------------------------------------------------------------------->> Note: For completing the Encylopedia of the Common Man you will earn the achievement/trophy An Exraordinary Man.-------------------------------------------------------------------------------==============================================================================================================================================================Liberation Side-Missions [LBQSTS]==============================================================================================================================================================The game’s liberation missions will be unlocked and available to undertakeonce you have completed sequence 6A ‘On Johnsons Trail’. During this mission you will actually liberate Central Boston, so you do not need to worry aboutthat one anymore!For each of the remaining five districts of Boston and New York, you will needto look at the map and identify icons that look like a cross with a diamondin the middle of it. These indicate the locations of one of the liberationtasks. Once enough of the tasks have been completed, the rest of the markerswill disappear and you’ll be able to pick up a short, simple mission from your
  • 93. contact in the area.Completing these contact mission, will allow you to recruit said contact as anassassin afterwards (Yes you only get six in the whole game!). Each of theseassassin recruits will also introduce an additional assassin ability that canbe selected from the assassin wheel, so they are very useful tasks toundertake!------------------------------------------------------------------------------->> Note: Liberating the whole of either of the main cities will also earn you the achievement/trophy ‘Man of the People’-------------------------------------------------------------------------------===============================================================================Boston: [LBQSBO]===============================================================================-------------------------------------------------------------------------------Central Boston:-------------------------------------------------------------------------------Central Boston will have been liberated as part of the main storyline duringsequence 6.-------------------------------------------------------------------------------North Boston:-------------------------------------------------------------------------------Ambient side-missions: > Chase and kill three thugs harassing merchants: When you find one of these thugs, they will run away. Run after the fleeing target, avoiding the guards that try to block your way and kill him. > Free a civilian held captive by guards: Kill the guards guarding the prisoner and then interact with the stockade to free the prisoner.--------------------------------------Recruitment Mission - Gangs of Boston:--------------------------------------After completing enough of the liberation side-missions in North Boston, youwill be able to receive a mission from Duncan Little at the contact objectivemarker.You will be tasked with killing the templar leader. He is located at the end ofthe northernmost dock in Boston. fight your way through with the help of yourassassin recruits. Once the templar is dead a scene will play to complete themission.At this point, Duncan Little will have joined your ranks as an assassin and youwill earn the assassin ability - Bodyguard.-------------------------------------------------------------------------------South Boston:-------------------------------------------------------------------------------Ambient side-missions:
  • 94. > Chase and kill a military pursuer: When you find these guys, they will be mounted and chasing another person riding away on a horse. Kill the mounted enemy either by chasing and taking him down with your hidden blades or even easier - shoot him. > Eliminate a conscripted prisoner’s escort: As you wander the area you will find groups of 3-4 guards escorting two friendlies about. Kill the guards to free the conscripts and complete the task.----------------------------------Recruitment Mission - Martial Law:----------------------------------After completing enough of the liberation side-missions in South Boston, youwill be able to receive a mission from Clipper Wilkinson sitting on a benchoutside a house marked with an liberation objective marker.You will be tasked with killing the templar leader. When you start the mission,you will be facing him. Simply go into your assassin moves wheel, selectthe marksman ability and target the templar. YOur assassin will snipe him, ashe dies a scene will play to signify mission completion.At this point, Clipper Wilkinson will have joined your ranks as an assassinand you will earn the assassin ability - Marksman.===============================================================================New York: [LBQSNY]===============================================================================-------------------------------------------------------------------------------New York Northern district:-------------------------------------------------------------------------------Ambient side-missions: > Free three families from eviction: In several places, youll see families being forced out of their houses by guards. Kill the enemies in front of each house. To complete the task. > Defend three farmers whilst they harvest crops: A small blue circle will appear on your mini-map around the farmer. Enemies will rush in to attack. Simply kill them whilst defending the farmer for a minute or so. > Beat up three merchants to help starving children: In some places, you will see merchants in an agrument with children. Defeat the merchants and their cronies using only unarmed combat to complete this liberation task.----------------------------------------Recruitment Mission - Hoarding Supplies:----------------------------------------After completing enough of the liberation side-missions in North New York, youwill be able to receive a mission from Dobby carter at the farm building inthe West section of the area to start the mission.You will be tasked with killing the templar leader. He is located outside abuilding sitting in the middle of the lake in North New York. Either fight your
  • 95. way in or swim across and stealth assassinate him. Once he is dead a scene willplay to complete the mission.At this point, Dobby Carter will have joined your ranks as an assassin and youwill earn the assassin ability - Lure.-------------------------------------------------------------------------------New York Western District:-------------------------------------------------------------------------------Ambient side-missions: > Burn three bundles of infected blankets: Approach the blankets in question, klll any enemies guarding them and then when its safe to do so interact with them to set them on fire to complete the task. > Put down three rabid guard dogs: You will find rabid guard dogs, often near guards. You will need to kill them to complete the task. Note that if you can kill them undetected, things will be much faster as if they get a whiff of you, theyll bark and alert guards to your presence. > Carry three sick civilians to the inoculation clinic: In several areas around the district, you will find sick civilians. To complete this task, you will need to pick them up and carry them back to the clinic in the centre of the area.-----------------------------------------Recruitment Mission - Protect the Clinic:-----------------------------------------After completing enough of the liberation side-missions in West New York, youwill be able to receive a mission from James Colley at the inoculation clinicin the West section of the area to start the mission.You will be tasked with defending the clinic against several waves of enemies.Either fight your way through them all solo, or summon your assassins to giveyou a hand. After a couple of waves, the templar leader will show up with somere-enforcements. Once he is dead a scene will play to complete the mission.At this point, James Colley will have joined your ranks as an assassin and youwill earn the assassin ability - Ambush.-------------------------------------------------------------------------------New York Eastern District:-------------------------------------------------------------------------------Ambient side-missions: > Prevent three Executions: When you happen upon the executions, kill the five enemies comprising the firing squads lining up to shoot the civilians. Once they are all dead you will have completed the task. > Beat up three leaders to Obtain information: You will find these patrols made up of three regular guards and a captain. Kill or defeat all of the regular soldiers and the captain will surrender. After a short scene, you will recieve some information
  • 96. and complete the task. > Plant false documents on three snitches: After talking to a friendly civilian indicated with a blue objective, marker you need to Walk up behind the yellow target on your map and pickpocket them in order to plant the false documentation.-----------------------------------------Recruitment Mission - In the Wolfs Lair:-----------------------------------------After completing enough of the liberation side-missions in East New York, youwill be able to receive a mission from Jacob Zenger from the marked buildingto start the mission.You will be tasked with killing the templar leader. He is located on one of theships docked in the harbour to the East of the area. As with the mission inNorth New York, you can either fight your way in or swim across and stealthassassinate him. Once he is dead a scene will play to complete the mission.At this point, Jacob Zenger will have joined your ranks as an assassin and youwill earn the assassin ability - Prisoner Escort.==============================================================================================================================================================Fort Liberation Missions [FTQSTS]==============================================================================================================================================================The fort liberation missions in Assassins Creed III are short infiltrationmissions with the goal of destroying the occupiers ammo stores, assassinatingthe captain of the Fort and then raising a flag in the courtyard. There areseven forts located around the game world. You will find two in Boston, two inNew York and three in the frontier.The trick is to enter the fort without being detected. Once you are inside,feel free to kill everybody and fulfil the mission objectives.Here are the locations of each of the forts and a route to enter eachundetected:===============================================================================Boston:===============================================================================1. Fort Hill:------------- Location: On the waterfront along the Eastern part of Central Boston. Entry: Avoid the main gate and head around to the north-eastern corner of the fort. Here you will find a smaller entrance. Kill the guards here and head inside. Complete the objectives in the fort and raise the flag to complete the liberation.---------------------2. Fort Independence:--------------------- Location: Along the water on the south-Western edge of Bostons southern district.
  • 97. Entry: Sneak up to the fort and use the boxes at the Easternmost corner of the fort to climb up over the wall and onto the battlement. Once inside complete the objectives in the fort and raise the flag to complete the liberation.===============================================================================New York:===============================================================================3. Fort Washington:------------------- Location: In the centre of the Western waterfront of the West District of New York. Entry: Approach the Fort from the water to the North of the fort and kill the patrolling guards here stealthily and sneak in the back gate. If you are detected, continue south down the dock and climb over the wall using the crates and boxes here.Once inside, kill the captain and destroy the stores. Afterwards, raise the flag to complete the liberation mission.-----------------4. Fort Division:----------------- Location: In the very North Eastern corner of the North District of New York. It is just to the East of The Eastern entrance to the Frontier. Entry: Approach the fort from the water on the South Eastern edge of the fort. You will see a hole in the wall here that you can swim through. Once inside complete the objectives in the fort and raise the flag to complete the liberation.===============================================================================Frontier:===============================================================================5. Fort Monmouth:----------------- Location: You will find Fort Monmouth in the South-West corner of the Monmouth hunting area. Entry: To enter undetected, you can approach the Fort from the water to the south, kill the patrolling guards here and then sneak into the fort via the opening at the end of the dock. Once inside, kill the captain and destroy the stores. Afterwards, raise the flag to complete the liberation mission.-----------------6. Fort Duquesne:----------------- Location: You will find this fort in the centre of the Black Creek Hunting region. Entry: To enter undetected, you can use the trees to the north of the fort to enter from above and drop down inside. Once you are in, kill the commander and destroy the ammo store before raising the flag to complete the forts liberation.-------------------
  • 98. 7. Fort St-Mathieu:------------------- Location: You will find Fort St-Mathieu in the south-western corner of the Scotch Plains Hunting region, just to the left of the entrance to New York. Entry: To enter undetected, work your way to the East of the fort until you reach the cliffs, slide down here and then use the cliff faces at the base of the fort and the tree above to climb over the wall and drop down inside the forts walls. Once inside complete the objectives in the fort and raise the flag to complete the liberation.==============================================================================================================================================================Miscellaneous Side-Quests [MSQSTS]==============================================================================================================================================================In addition to the more in depth side-quests that we have spoken about so far,there are a few generic, not so interesting side-quests that we also need tocomplete in order to earn our 100% synchronisation. These feature assassinationcontracts in which we need to track down and eliminate marked targets, couriermissions to drop off letters at specified loacations and delivery side-queststhat ask you to acquire a series of items from around the game world and returnthem to the quest giver.These are all relatively straightforward and can be picked up as soon or aslate as you feel like completing them. Additionally for the delivery andcourier segments, you can pick them up as soon as you see them and then dothem whenever you feel like it, they dont have to be completed immediately.-------------------------------------------------------------------------------Assassination Contracts [MSQSAS]-------------------------------------------------------------------------------To begin these missions, you will need to look for an icon on the map thatlooks like a set of crosshairs. Approach the men with these symbols above theirheads and interact with them. Each contract giver will add four targets to yourmap that you will need to take down. These targets will be walking alone, bythemselves and will put up little to no resistance to your hidden blade. Easy!Here is where you will find the starting points for the assassination contractmissions: > Frontiers Contracts - Fast travel to the harbormaster in Monmouth. See the building to the northeast on the shoreline? Look on the opposite side of this from the water to find the quest giver. > Boston’s Contracts - You’ll find the Assassination contract just to the south-west of the southernmost harbourmaster in Boston’s North district. > New Yorks Contracts - You will find this guy near the lower harbormaster in South New York.-------------------------------------------------------------------------------Courier Missions [MSQSCO]
  • 99. -------------------------------------------------------------------------------To undertake these missions, look for the icons that look like envelopes on themap. cruise over and talk to the men with the envelopes above their heads.Afterpicking up the quest, you will be tasked with delivering four letters tocitizens in the surrounding area.There are quest givers in the four following locations: > Frontier (Lexington) Letters > North Boston Letters > Central Boston Letters > East New York Letters-------------------------------------------------------------------------------Delivery Missions [MSQSDR]-------------------------------------------------------------------------------Whilst the previous two generic side-missions were fairly benign, this one isbrutal. Not only do some of the contacts sit in remote locations, meaning thatthey may not show up on the map and forcing you to explore the areas to findthem, they also task you with acquiring items that can be quite difficult tocome by if you do not know where to look.Note that some of these items will not appear in the game until quite late inthe story and that aditionally, some will require doing specific side-missionsmost notably - the Homestead side-missions (walkthroughs can be found here:[HMQSTS]) before making an appearance.Below I have listed the locations of the various quest markers, the items theyrequire and locations on where to find each of the specified items.You can find the Delivery mission start points in the following locations:---------Frontier:-------------- 1. Lexington - Youll find this one in the main part of Lexington south ------------ of the general store. > Items needed - Bear Pelt(x5), Wolf Pelt(x5), Beaver Teeth(x5), Bobcat Pelt(x5), Cougar Pelt(x3). > Locations - All of these Items can be obtained through hunting. -------------- 2. Troys Wood - Outside a house in the very north-western corner of -------------- the hunting region. > Items needed - Bear Claws(x3), Bobcat claws(x3), Wolf Fangs(x3), Cougar Fangs(x3), Elk Antlers(x3). > Locations - All of these Items can be obtained through hunting. --------------- 3. Valley Forge - Youll find this against the far western part of the --------------- region next to a house by a water source. > Items needed - Bear Grease (x1), Deer Marrow(X3), Rabbits Foot(x5), Elk Heart(x1), Fox Tail(x1). > Locations - All of these Items can be obtained through hunting.
  • 100. ---------New York:------------------ 1. East District - In the East New York, directly West of the northernmost ---------------- harbormaster. > Items needed - Ale(x3), Cider(x2), Spirits(x2), Tea(x2), Deer Jerky(x2) > Locations - All of these Items can be made through the crafting menu. ----------------- 2. North District - Just to the south-east of Fort Division along the ----------------- waterfront. > Items needed - Cough Syrup(x1), Eye Drops(x1), Pomade(X1), All-Purpose Remedy(x1), Stomach remedy(x1). > Locations - Most of these items can be crafted by Dr White at the Homestead. As such, you will need to complete Lyle Whites Homestead missions (guides here: [HMQSTS]) in order to acquire all of the items. ---------------- 3. West District - Just to the North of Fort Washington along the ---------------- waterfront. > Items needed - Salt(x1), Venison(x5), Hare Meat(x5), Elk Meat(x5), Bread(x2). > Locations - All of these Items can be obtained either through hunting (animal meats) or via the crafting menu (Bread and salt).-------Boston:------------------- 1. Boston Central - This guy is located just to the north of the general ----------------- store in the northernmost part of the region. > Items needed - Paper(x3), Hair Accessory(x2), Toy Dolls(x2), Soap(x2), Golden Rings(x1). > Locations - These items can be obtained by crafting. Yopu should be able to craft all but one of them right away. The tricky one of the bunch is the Toy Dolls. To be able to make them you will need to complete Ellens Homestead side-missions (Guides here: [HMQSTS]). Once you have the required items, you can craft the dolls from the crafting menu under miscellaneous. --------------- 2. Boston South - Just to the west of the southernmost harbormaster in --------------- Boston. > Items needed - Raccoon Pelt(x5), Deer Pelt(x5), Beaver Pelt(x5), Fox Pelt(x3), Buttons(x2) > Locations - All of these items bar buttons can be obtained via hunting. Buttons can be crafted.===============================================================================
  • 101. ===============================================================================Unlocking the Underground [UGQSTS]==============================================================================================================================================================Remember those underground tunnels we could restore in order to create fasttravel points in the previous few Assassins Creed games? Well they return inAssassins Creed III with a little bit of a difference. Both of the majorcities features a maze-like collection of underground tunnels that you canexplore.The goal is to navigate your way through the labyrinth, find and unlock thesurface exits. Doing this will also unloack a fast travel point on your map,allowing you to move around the city much more time efficiently.General exploration tips: > You are given a torch upon entering, you can use this to light the torches on the walls so that you can see easier and this can also remind you where you have already been. > Keep an eye out above the doors for place names. Following the paths through these doors will often lead to an exit for that specified place. > You will occasionally come across special floor plates that you can interact with. Doing so will give you an indication of which direction you will need to go. > Also be aware of the arrows stuck on the walls all over the place. They will direct you towards the general location of an exit. If you see an arrow facing the ground, you can activate eagle vision to see where it is supposed to be pointing. > Occassionally you will encounter a locked gate. if this is a case, either look for a lever in the immediate area or at the high up walls in the previous room, there is usually going to be a way to climb up and over it to unlock it from the opposite side. > Each exit that you find will have to be unlocked either by playing a short rotation puzzle, picking the lock or completing a trickier text and projection puzzle. The lockpicks are simple, the rotation puzzles can be solved quite easily after a bit of experimentation, but the projector puzzles can be quite tricky. As such, Ive listed the answers below.===============================================================================Boston Fast-travel [UGQSBO]===============================================================================Throughout the underground, in addition to picklocking and rotation puzzlesyou will find three more tricky to solve projection puzzles that will berequired to unlock some doors. To solve these puzzles, you will need to lookaround the room for a book containing a clue as to how to solve the puzzle.The goal is then to interact with the projector and rotate the slides untilthey match what is written in the text. When you read through the text, lookfor the sections that are in capitals - these are your points of interest.Thesewill often state a vague reference to a direction and an object e.g thetwo-headed eagle of the East would mean to place the eagle icon on the right.Follow the clues to solve the puzzles!
  • 102. if you dont feel like reading the book, here are the puzzle solutions:-----------------------------------------1. Crown Coffee House - Projection Puzzle----------------------------------------- - Clue: Concerning God and Religeon. - Solution: > TOP - Globe > LEFT - Cross > RIGHT - Wheel > BOTTOM - Scales------------------------------------2. South Commons - Projection Puzzle------------------------------------ - Clue: Of the Civil Magistrate Supreme and Subordinate. - Solution: > TOP - Crown > LEFT - Feather > RIGHT - Vitruvian Man > BOTTOM - Masonic Crest----------------------------------3. Boston Gate - Projection Puzzle---------------------------------- - Clue: Of Lodges - Solution: > TOP - Masonic Crest > LEFT - Female Symbol > RIGHT - Male Symbol > BOTTOM - Scales===============================================================================New York Fast-travel [UGQSNY]===============================================================================------------------------------------------------------------------------------->> Note: There are 11 underground fast-travel locations in New York however, we can only unlock 10 of them by exploration. The final exit will be unlocked via story progression during sequence 12.-------------------------------------------------------------------------------Throughout the underground, in addition to picklocking and rotation puzzlesyou will find three more tricky to solve projection puzzles that will berequired to unlock some doors. To solve these puzzles, you will need to lookaround the room for a book containing a clue as to how to solve the puzzle.The goal is then to interact with the projector and rotate the slides untilthey match what is written in the text. When you read through the text, lookfor the sections that are in capitals - these are your points of interest.Thesewill often state a vague reference to a direction and an object e.g thetwo-headed eagle of the East would mean to place the eagle icon on the right.Follow the clues to solve the puzzles!if you dont feel like reading the book, here are the puzzle solutions:-----------------------------------------1. North Dutch Church - Projection Puzzle----------------------------------------- - Clue: Vis, Of Behaviour, Vis. - Solution:
  • 103. > TOP - Eye > LEFT - Cross > RIGHT - Scales > BOTTOM - Jester-------------------------------------2. Trinity Church - Projection Puzzle------------------------------------- - Clue: Masters, Wardens, Fellows and Apprentices - Solution: > TOP - Eye > LEFT - Double-headed Eagle > RIGHT - Crown > BOTTOM - Masonic Crest---------------------------------------3. St Pauls Church - Projection Puzzle--------------------------------------- - Clue: Of the management of craft in working - Solution: > TOP - Sun > LEFT - Male Symbol > RIGHT - Masonic Crest > BOTTOM - Scales------------------------------------------------------------------------------->> Note: There are 11 underground fast-travel locations in New York however, we can only unlock 10 of them by exploration. The final exit will be unlocked via story progression during sequence 12.-------------------------------------------------------------------------------===============================================================================------------------------------------------------------------------------------- ******************* ************************** COLLECTIBLES *** [CLTBLS] *********************** *******************As with any open world game, completing missions and side-quests are all partof the experience, not surprisingly so too are collectibles and AssassinsCreed III has a truckload of them. Each collecible type has its own unique usesand appearance. > Almanac Pages - Located in Boston and New York only. - Appear as moving pages in the wind, you need to chase and grab them. Collecting these will allow you to build Ben Franklins inventions at the Homestead. These are required to be built for 100% synchronisation. - Locations guide here: [CLTBAL]. > Eagle Feathers - Located in the Frontier only. - Appear as shining feathers usually found in birds nests in the frontier. 90% of them are in trees but some are in more interesting locations such as caves. Collecting all of these will unlock a new costume for Connor. These are requirement for 100% synchronisation. - Locations guide here: [CLTBFE].
  • 104. > PegLeg Trinkets- Located in Davenport Homestead, Boston, New York and the Frontier. - Appear as small chests that can be opened. Collecting these will unlock a side-quest chain involving Peg Leg. This chain unlocks additional naval locations we can visit from the Harbormasters map after handing in found trinkets to Peg Leg. Completing these missions is a requisite for 100% synchronisation. - Locations guide here: [CLTBPL]. > Templar Chests - Located in Boston, New York and the Frontier. - Appear as openable chests, often requiring Connor to pick the lock and most of the time guarded by bad guys. These contain reagents and money and finding all of them is a requirement to complete 100% synchronisation. - Locations guide here: [CLTBGH].===============================================================================Almanac Page Locations [CLTBAL]===============================================================================Almanac pages are a type of collectible in Assassins Creed III that arereminiscent of the renegade orbs in crackdown 2. If you havent played that,well the gist of these pages is that they will not sit in one spot, but insteadwill force you to chase them down and catch them, usually across somedifficult to traverse terrain and forcing you to use all of your free runningprowess in the process!The almanac pages can be used at the homestead to create inventions requiredto complete the game at 100% synchronisation, so if you want to complete thegame in its entirety, you are going to have to track these bad boys down.There are 36 almanac pages in total and they can be found in the two majorcities with 20 being available for pick up in Boston and a further 16 scatteredaround New York.Note that these will appear on your map after using view points, if you comeinto close proximity to one or by purchasing a map with all their locationsfrom one of the general stores.With out any further preamble, here is where you can find them:-------------------------------------------------------------------------------Boston (20 Pages):-------------------------------------------------------------------------------North Boston:-------------01. On a rooftop to the south-west of the northernmost harbormaster.02. On the rooftop to the north-east of the northernmost general store in the North District.03. On the chimney of a church directly to the south of the northernmost general store in Boston.04. On a chimney near the southern corner of the map. Directly in line with the Southern harbormaster in the North district.05. Just to the south-west of the southern harbormaster in the North District.---------------Central Boston:---------------06. On the ground outside the tavern with the liberation contact symbol in the north of the Central District.
  • 105. 07. Behind the tavern with the liberation contact symbol in the north part of the central district on a low roof.08. On a small metal bar protruding from the roof of the general store building09. On a rooftop in the south of the central area directly in line with the liberation contact symbol in the north of the region.10. On the roof of the large church in the south-western corner of the Central district.11. On a rooftop directly to the west of Fort Hill.12. On a rooftop to the south-west of the liberation contact symbol in the southern part of the Central district.13. In the street to the south-east of the liberation contact symbol in the southern part of the Central district.14. On a roof directly north of the southernmost harbormaster in Boston.15. On the roof of the pentagon-shaped block of buildings to the north-west of the southernmost harbormaster in Boston.16. Youll find this one on a roof to the north-east of the tavern in the northern part of South Boston.17. On a building just to the sout-west of the ship building area.-------------South Boston:-------------18. On the roof directly to the South-west of the tavern in the northern part of South Boston.19. On a rooftop two block directly north of the liberation contact marker for the Southern District.20. On rooftop to the north-east of the liberation contact-------------------------------------------------------------------------------New York (16 Pages):-------------------------------------------------------------------------------North New York:---------------None!---------------East New York :---------------01. On top of the building across the road to the nort-west from the general store in the very south of the region.02. On top of the pole sticking out from the stern of the ship overlooking the waterfront just to the north of the southernmost harbormaster in East New York03. On a rooftop just to the east of the tavern in the south-western part of the region.04. On a rooftop to the east of the largest road leading south from the City Hall building in the western part of East New York.05. This page is sitting on a wooden beam sticking out from the top of a building just north of where the main road in the West of East New York enters the large triangle formation at the south of the area.06. On one of the chimneys of the third building to the west of the northern harbormaster.07. On the roof of the building just to the east of the fast travel point for City Hall.08. On a roof directly East of the westernmost General store in the area and north-west of the tavern closest to the morthern harbormaster.09. On a raised wlakway between two buildings just north east of the general store on the west side of the East District.10. In a set of stairs in a courtyard just southwest of the northernmost
  • 106. tavern in the district.11. On a rooftop to the west of the general store in the very southern part of the North District.--------------West New York:--------------12. On the roof of a burnt out building in the very north-east corner of the West district.13. On the roof of a fire gutted building directly to the east of the lower section of Fort Washington on the map.14. On the top of the remnants of the burnt building just inside the western district that is directly west of the City hall.15. On the rooftop directly north of George Washingtons position.16. Across the street to the east of the previous page description on a beam sticking out from the rooftop overlooking a courtyard.===============================================================================Eagle Feather Locations [CLTBFE]===============================================================================There are 50 feathers scattered around the Frontier and you will be able tofind and pick them up following the events of Animus Sequence 4B – ‘Feathersand Trees’. Collecting all of the feathers will unlock the Kanien’keha:kaoutfit and will also contribute towards 100% sync.Note that these will appear on your map after using view points, if you comeinto close proximity to one or, perhaps the most efficient way – by purchasinga map with all their locations from one of the general stores.Here are the general locations of each feather, based upon hunting regions:Note that the Black Creek feathers and one feather from Great Piece Hills andMonmouth are missing due to an accidental data loss on my end, but will be putback in as soon as I play through again!--------------------------Black Creek (11 feathers):--------------------------01. In a tree just south of the river in the southern part of the Black Creek hunting region, southwest of Fort Duquesne.02. In a tree just outside to the East and slightly south of Fort Duquesne.03. In a tree just outside to the East and slightly south of Fort Duquesne, just south of Feather 02.04. In a tree directly to the east of Fort Duquesne around half way to the hunters lodge.05. Exit Fort Duquesne via the east gate and follow the path for a minute or so. Keep your eye up as you go and just bfore you reach the first major bend in the track, you should see this in a tree just to the north of the road.06. In a tree just outside the walls and to the west of Fort Duquesne.07. In a tree up a hill to the south-west of Fort Duquesne.08. In a tree in the very north-west corner of the hunting region.09. On the ground on the island in the middle of the lake at the north of the area.10. This one is in a tree halfway between Fort Duquesne and the lake with the island holding feather 09.11. In a cave in the northeast corner of the area.------------------------
  • 107. Kanien:keh (3 feathers):------------------------12. Optional objective during sequence 4. In a tree outside the village.13. Optional objective during sequence 4. In a tree outside the village.14. Optional objective during sequence 4. In a tree outside the village.-------------------------Johns Town (2 feathers):-------------------------15. If you look at your map, in the south-eastern corner of the region, you’ll see a lake with a river flowing into it. Just to the north of where the river meets the lake, you’ll find this one in a tree.16. Exit from the Davenport Homestead to the frontier and follow the path.After a bit of walking, you’ll find a lower platform to the left. Drop down to here and follow it to the end to find a fallen tree hanging over a gap.The feather is on top of this.--------------------------Valley Forge (2 feathers):--------------------------17. On a tree in the centre of the lake in the southern part of the region.18. In a tree accessible from a rooftop just to the northwest of the bridge between the Valley Forge and Diamond Basin hunting areas.---------------------------Diamond Basin (4 feathers):---------------------------19. In the tree we climb for a viewpoint to the North of Concord on the border between Diamond Basin and Great Piece Hills hunting zones.20. At the North of Diamond Basin, in a tree near the viewpoint on top of the high stone outcroppings.21. From the river in the centre of Diamond Basin, find the cabin to the north. Just to the north of there you will see a fallen tree bridging two raised rocky structures. At the northern end of the fallen tree, you will find the feather up in a tree.22. Ontop of a tree on the island in the middle of the lake on the Western side of the area.-------------------------------Great Piece Hills (4 feathers):-------------------------------23. In a tree near the campfire in the centre of the north of the region.24. Look at the map. On the north-eastern side of the region you will see a peninsula, Follow the coast to the east and south and you’ll find this in a tree south of where the water stops.25. In a tree just to the west of the road at the north of the region.26. In a tree in the centre of the very west boundary of the Great Piece Hills hunting region.---------------------Concord (2 feathers):---------------------27. On the building next to the water wheel close to the Western bridge in the main town area.28. In a tree near where the two paths meet (major road goes East to West, smaller goes from south to north) at the southernmost part of the region.-----------------------
  • 108. Lexington (5 feathers):-----------------------29. Exit from Boston to the frontier, follow the road to the north. The feather will be on top of the first building you reach on the left.30. Follow the road north from the house in the previous feather description. Continue along the path until you reach a fork in the road. Take the right route and you will find the feather in the tree a little further up the road.31. On top of a support, inside a barn in the southern part of the region.32. In a tree on the left of the main road going south to north in the centre of the region. You’ll need to use the rocky formation behind it to reach it.33. Go to the south-western part of the region and find the lake here. You’ll find this one in a tree on the east bank of the lake.-----------------------Packanack (5 feathers):-----------------------34. On a small ledge above the river on the boundary between Packanack and Monmouth hunting regions.35. In a tree directly on the very west side of the region.36. In a tree on the left of the road directly north of the northern most corner of the rectangular restricted area in the region.37. Continue north from the previous feather and cross the river. Beyond this you’ll be able to find another feather in a tree a little further to the north.38. In the north-western corner of the Packanack region. Look down the cliff to see a ledge with the feather on it. Drop down to grab it.-------------------------Troys Wood (5 feathers):-------------------------39. On top of the windmill overlooking the water in the southern part of the region.40. To the east of the river at the south of the Troys Wood hunting region in a tree.41. In a tree, on a branch above a hunting plaform to the northwest of the water source at the southern end of the area.42. Up in a tree directly to the east of the red, rectangular restricted area in the north of the area.43. In a tree in the nort-eastern side of the area. It is northwest of the bridge leading to the Scotch Plains hunting area.---------------------------Scotch Plains (3 feathers):---------------------------44. Directly north of the entrance to Boston on a tree branch of a tree sitting in the middle of a lake.45. Directly West of the entrance to Boston in a tree.46. On a small island directly off the coast of of Fort St-Mathieu.----------------------Monmouth (4 feathers):----------------------47. In the south eastern corner of the region in a tree on the small island off the coast.48. In a tree just to the northwest of the restricted area surrounding Fort Monmouth.49. In a tree near a barn overlooking a field just to the north-east of Fort Monmouth.
  • 109. 50. At the very top of the church in the north-eastern corner of the region.===============================================================================Peg Leg Trinket Locations [CLTBPL]===============================================================================Once you have reached the Davenport Homestead, make your way down to where theAquila is docked. Sitting on a chair nearby is Pegleg, a guy with a red hatand a wooden leg. He’ll give you a quest to track down trinkets in exchangefor letters which will ultimately reward us with a treasure at the end.There are 24 trinkets scattered throughout Boston, the Homestead and theFrontier. To make them easier to find, you can purchase maps from one of thegames general stores that will makr all of the locations on your map.Here are the locations of all of his trinkets:-------------------------------------------------------------------------------Davenport Homestead (4 Trinkets):-------------------------------------------------------------------------------01. Go to the most western part of the river. Here you will find a stone ledge above with the chest.02. On top of a cliff in the north west of the area.03. On a rock at the end of the peninsula directly to the south of the harbormaster’s location.04. On a rocky platform on the opposite side of the river form the above trinkets location.-------------------------------------------------------------------------------The Frontier (10 Trinkets):-------------------------------------------------------------------------------Note, all of these locations are listed by hunting region. To see a map withall hunting regions, go to the map meun and select the top oprion (indicated bya bear paw).------------Black Creek:------------05. In the southwest corner of the region in a guard camp. Kill the guards and loot the trinket!06. In a guard’s camp on a hill to the northeast of Fort Duquesne.-----------Kanien:keh:-----------07. To the west of the village you’ll find a tree with a fallen log leading to a raised rocky area above the river. Follow the path up here to the end and hop the stone obstacle. You’ll now be at the edge of a cliff. Look down to the left for a platform with the trinket.08. In a cave in the southeast corner of the region.-------------Valley Forge:-------------09. Cross the bridge to the west of Concord and keep your eye out on the left side of the road. You’ll see a cabin up on a hill here, run over to this and look behind it for the trinket.
  • 110. --------------Diamond Basin:--------------10. If you look just north of Concord on the map, you will see a broken path over a lake (it has been flooded over). Run over to this location and look just to to the north of it to see a mineshaft near some buildings. Follow the mineshaft to the end to find the trinket.------------Troys Wood:------------11. If you look at the hunting map and look at the border between Troy’s Wood and Monmouth, you will see a small river just to the northeast of the buildings in Monmouth. Cruise up to here and look behind the waterfall at the end for a cave. Follow that all the way to the end for the trinket.---------Monmouth:---------12. At the top of the church directly north of Fort Monmouth.------------------Great Piece Hills:------------------13. Go to the road leading out of Lexington to the north follow this out of town. Behind the last house on the left you will find a cave. You’ll find the trinket hidden in here.14. Follow the road out of Lexington to the north. When the road forks, follow it to the right. When you reach the house, look behind it for the trinket.-------------------------------------------------------------------------------Boston (5 Trinkets):-------------------------------------------------------------------------------North District:---------------15. On a bench to the left of the main passage along the waterfront on the East side of the Boston Map. It is located around halfway between the two northern Harbourmasters.16. In the western part of the central south section of the area behind a wooden fence next to a cow pen.-----------------Central District:-----------------17. In the south-western corner of the region in a market area close to the very lowest reach of the river in the region.18. At the end of the longest dock in Boston in the north-east of the central region.---------------South District:---------------19. Inside the courtyard of a house with a large brick wall overlooking the water around 1/3 of the way down the west side of the map.-------------------------------------------------------------------------------New York (5 trinkets):
  • 111. -------------------------------------------------------------------------------North District:---------------20. Behind a building to the Southwest of Dobby’s (your liberation contact) location.21. On a bench in an open market area just southwest of the fort in the north-east corner of the city.--------------East District:--------------22. On a boat along the Eastern side of the district.23. On a cart behind a building two bloacks southeast of the giant right angle triangle in the nort-western corner of the region.--------------West District:--------------24. On a table in the innoculation clinic on the western side of the region near our liberation contact.===============================================================================Chest Locations [CLTBGH]===============================================================================There are 38 hidden templar chests in the game and these can be found in allthree of the main areas: Boston, New York and the Frontier. Most of these willalso force you to undertake the games annoying (and thankfully under-utilised)lock picking mini-game.Note that these will appear on your map after using view points, if you comeinto close proximity to one or by purchasing a map with all their locationsfrom one of the general stores.Here are the general locations of each chest, based upon regions:-------------------------------------------------------------------------------The Frontier (10 chests):-------------------------------------------------------------------------------Black Creek:------------01. Youll find this one inside Fort Duquesne once liberated.02. Exit Fort Duquesne from the East gate and continue up the road. Look for a smaller, dirt track leading into the trees to the left. Follow this up to find the chest. its about 1/2 way between the Fort and the Hunters Lodge.------------Johns Town:------------03. This chest is located in amongst a group of three buildings directly south west of the exit to the Davenport Homestead.------------------Great Piece Hills:------------------04. Next to the lighthouse at the north east of the region.----------Lexington:
  • 112. ----------05. On top of a church in the north west section of the area, close to the boundary to the Diamond Basin Hunting area.06. Look at the south of the region map and find the major road leading north through the Lexington area. Follow this until you see a hill on the left. Climb this and find the hole in the ground leading to an underground cave. Drop down and follow the pasage to the end to find the chest.----------Packanack:----------07. In the rectangular restricted area guarded by a good number of soldiers in southern Packanack.------------Troys Wood:------------08. In a tent in the restricted area in the central north of the region.09. Inside a barn located just to the east of the western-most river in the area. it is very close to the boundary between the Monmouth and Troys Wood hunting regions.--------------Scotch Plains:--------------10. Inside Fort St-Mathieu once liberated.---------Monmouth:---------11. Inside Fort Monmouth.12. Outside the building just to the north of the harbormaster in Monmouth.13. Located at the end of a cave that can be found cut into the rocky outcrop just to the southwest of the rivermouth leading into Monmouth.-------------------------------------------------------------------------------Boston (13 Chests):-------------------------------------------------------------------------------North District:---------------14. On a wooden pier at the end of the large stone dock to the east of the map between the two harbormasters in the region.15. Inside a wooden fence on the Western side of the area. If you look at your liberation map, it is in the backyard of the second building to the east of the large white wall on the west side.-----------------Central District:-----------------16. On a ship directly to the north of the northernmost harbormaster in Central Boston.17. Inside the barracks in the northwest corner of Fort Hill.18. Inside a little guarded wooden area just to the North-East of Fort Hill.19. On the wooden dock just to the south-west of the southernmost harbormaster in central Boston.20. On a raised platform next to some barrels overloking an open area. About a minutes walk north-west of the southernmost Harbormaster in Central Boston.21. Hidden behind a wooden fence in the south-western corner of a square formation of buildings just to the north of the open, unpopulated, hilly area in Central Boston.22. Note: This one will not show up on your map! It is inside the tavern in
  • 113. which we met Stephane earlier in the game. If you dont remember where it is, the building is marked by the liberation symbol and is located in the Northern part of the Central District.---------------South District:---------------23. In the courtyard of Fort Independence.24. In the very nort-west corner of the region, behind a farm.25. In a guard camp amongst some tents in the very centre of the region.26. As you enter Boston from the Frontier, you will see giant stone walls in front of you. As you approach the gate, look to the left to find some barrels we can climb to get up on top of the wall. Once up, descend the nearby stairs for the chest.-------------------------------------------------------------------------------New York (12 Chests):-------------------------------------------------------------------------------North District:---------------27. Outside the building in the lake to the southeast of the exit to the frontier.28. Next to the door to the church that we arrive at at the beginning of Sequence 12.29. Fort Division, on the wooden battlements once you have liberated the fort.--------------West District:--------------30. On the ramparts on the southern side of Fort Washington.31. Just to the north of Fort Washington in some destroyed buildings along the waterfront.32. On the second floor of a burnt out building just north east of Fort Washington.33. In the courtyard of the large building with the brick wall around it directly north east of George Washingtons position.--------------East District:--------------34. In an undercover market area just to the northwest of the northernmost harbor master in East New York.35. In a similar undercover market area as the previously described chest. This one is directly west of the southernmost harbormaster in East New York.36. On a ship about 1/2 way between the two harbormasters on the East of the map.37. In another well-guarded undercover area directly south of the genral store on the West side of the East district.38. In front of a church directly south of the northernmost tavern in East New York.===============================================================================------------------------------------------------------------------------------- ********************************** *************************************** 100% SYNCHRONISATION CHECKLIST *** [SYCHGD] ************************************ **********************************
  • 114. For your convenience, heres a checklist for all of the requirements necessaryfor earning 100% synchronisation. Mark them off as you earn fullsynchronisation in each of the locations and objectives to make things a littleeasier to remember what you have left to do! __________________________________ | [] Campaign Missions 100% Sync _____________________________________ | | | [] Sequence 1 [] Sequence 7 | | Refresher Course [] The Midnight Ride [] | | A Deadly Preformance [] Lexington and Concord [] | | Journey to the New World [] Conflict Looms [] | | [] sequence 2 Battle of Bunker Hill [] | | Welcome to Boston [] [] Sequence 8 | | Johnsons Errand [] Something on the Side [] | | The Surgeon [] Bridewell Prison [] | | The Soldier [] Public Execution [] | | Infiltrating Southgate [] [] Sequence 9 | | [] Sequence 3 Missing Supplies [] | | Unconvinced [] Father and Son [] | | Execution is Everything [] The Foam and the Flames [] | | The Braddock Expedition [] A Bitter End [] | | [] Sequence 4 [] Sequence 10 | | Hide and Seek [] Alternate Methods [] | | Feathers and Trees [] Broken Trust [] | | Hunting Lessons [] Battle of Monmouth [] | | Something to Remember [] [] Sequence 11 | | [] Sequence 5 Battle of the Chesapeake [] | | A Boorish Man [] Lees Last Stand [] | | A Trip to Boston [] [] Sequence 12 | | Bostons Most Wanted [] Laid to Rest [] | | River Rescue [] Chasing Lee [] | | The Hard Way [] | | [] Sequence 6 [] Epilogue | | On Johnsons Trail [] New York [] | | The Angry Chef [] Frontier [] | | The Tea Party [] | | Hostile Negotiations [] | |_______________________________________________________________________| ______________________________ | [] Side Missions 100% Sync _________________________________________ | | | [] Hunting Society [] The Frontiersmen | | The Man-Eater [] The Boy Who Cried wolf [] | | Feline Feet [] Finding the Sasquatch [] | | The Patriarch [] The Haunted Lighthouse [] | | The Pack Leader [] The Headless Horseman [] | | Acute Cat [] Unidentified Flying Object[] | | The Elk Bachelor [] Monster of the Sea [] | | Hunter Soc. Challenges 1 [] Frontiersmen Challenges 1 [] | | Hunter Soc. Challenges 2 [] Frontiersmen Challenges 2 [] | | Hunter Soc. Challenges 3 [] Frontiersmen Challenges 3 [] | | | | [] Boston Brawlers [] [] The Thiefs Club | | Peter Bunyan [] Thiefs Club Challenges 1 [] | | The Sailor [] Thiefs Club Challenges 2 [] | | The Smuggler [] Thiefs Club Challenges 1 [] | | The Stinger [] | | The Ropebeater [] [] Fort Liberation Missions [] | | The Merchant [] Boston - Fort Hill [] | | The Tournament [] Boston - Fort Independence[] |
  • 115. | BOS Brawlers Challenges 1[] NY - Fort Washington [] | | BOS Brawlers Challenges 2[] NY - Fort Division [] | | BOS Brawlers Challenges 3[] Frontier - Fort Monmouth [] | | Frontier - Fort Duquesne [] | | [] Naval Locations (Peg Leg Levels) Frontier - Fort St-Mathieu[] | | Fort Wolcott [] | | Dead Chest Island [] [] Unlocking the Underground | | Ghost Ship [] Unlock all entrances in NY[] | | The Mad Doctors Castle [] Unlock all entrances in BO[] | | Oak Island [] | | | | [] Naval Missions [] Homestead Missions | | The Chase [] Achilles:Training Begins [] | | The Rescue [] Achilles:Manor Mysteries 1[] | | French Involvement [] Achilles:Manor Mysteries 2[] | | Biddles Hideout [] Achilles:Legacy [] | | Upgrade the Aquila [] Achilles Painting [] | | Big Dave:Deserter [] | | [] Privateer Contracts Big Dave:The Proper Tools [] | | Henderson in Distress [] Big Dave:Eye for Trouble [] | | Paving the Way [] Big Dave:The Comeback [] | | Dread of Night [] G & T:River Rescue [] | | Troubled Waters [] G & T:Burglar on Homestead[] | | Raiding the Prospector [] G & T:The Fight [] | | One of a Kind [] G & T: Bowls Beginner [] | | Blistering Dawn [] Lance: Whittlers Weapons [] | | A Call for Help [] Lance: Tools of the Trade [] | | Search for the Somerset [] Lance: Thousand-Pound Idea[] | | The Sea Wolves [] W & P: Abused [] | | A Midnight Engagement [] W & P: Prudences Primrose[] | | The Giant and the Storm [] W & P: Happy Expectations [] | | W & P: Pig Herder [] | | [] Kidds Treasure Norris: The Brawler [] | | Kidds Letter 1 [] Norris Goes Courting [] | | Kidds Letter 2 [] Norris Tries Again [] | | Kidds Letter 3 [] Norris: Raw Materials [] | | Kidds Letter 4 [] Lyle: Happy Expectations [] | | Kidds Treasure [] Lyle: Get me a Doctor! [] | | Lyle: Slander [] | | [] Citizen Missions Lyle: Wait Times [] | | Assassination Contracts [] Ellen: Cutting Ties [] | | Courier Missions [] Ellen: Silk Errand [] | | Delivery Requests [] Ellen: The Final Straw [] | | Myriam: Silent Hunter [] | | [] Collectibles Myriam: White trophy [] | | Found All Almanacs [] Myriam: Fool Me Once... [] | | Opened All Chests [] Daily:Finding his Flock [] | | Collected All Feathers [] Daily:The Wedding [] | | Found All PegLeg Trinkets[] Daily: Room at the Inn [] | | Complete All inventions [] | | | | [] All B Franklin Inventions Built [] Encyclopedia of theCommon Man | |_______________________________________________________________________|===============================================================================------------------------------------------------------------------------------- *********************** **************************** UNLOCKABLES *** [UNLKBL] *************************
  • 116. **********************Additional Outfits: > Assassin’s Outfit - Complete Sequence 5. > Boston Outfit - Complete sequence 6. > Charleston Outfit - Complete sequence 6. > Jamestown Outfit - Complete sequence 6. > Baltimore Outfit - Complete sequence 7. > New York Outfit - Complete sequence 7. > Philadelphia Outfit - Complete sequence 7. > Prisoners Outfit - Complete sequence 8. > Kanien’keha:ka Outfit - Find and collect all 50 feathers. > Captain Kidd’s Outfit - Find Captain Kidds Treasure. > Ezios Outfit - Unlocked in the U-Play menu for 40 Uplay points. > Altaïr’s Outfit - Complete all optional objectives in the game. > Achilles’Assassin Outfit - Complete all of the Homestead missions.===============================================================================------------------------------------------------------------------------------- ********************************** *************************************** PIVOTS & ANIMUS HACKS (CHEATS) *** [PVTANH] ************************************ *********************************Animus pivots are a new addition to the Assassins Creed franchise and one thatwill provide you with a bit of fun after the main story line has drawn to aclose. They will enable players to unlock and utilise cheats such asinvinciblity and infinite ammo from the options menu once aquried.After the game has run its course, you will find yourself back in theAnimus as Connor. After finding your first pivot (they look kind of likeoragami cranes) you will recieve a brief tutorial on what they are and how theywork. Unfortunately, this tutorial is short, confusing and really does notexplain them very well. So Ill give it a go for you! > The brief in-game tutorial will earn you three pivots and with these, we can find additional pivots hidden throughout the world. > To find pivots, we must first three of place pivots that we have already found into the environment. The idea is to place these in a triangular shape which will detect any pivots within that area. > Note that when placing pivots (you must go into the menu to do this),Connor will have to move to the exact locations where you want to drop the pivot, so be prepared for a bit of running! > You can retrieve pivots via the map menu. > You MUST be playing online for additional pivots to appear. > It is impossible to write a location guide for the pivots as their location will be different for everybody. This is because the pivots that appear in your game are actually being placed by another player somewhere else in the world who is also online and is looking for pivots in their game. > There is a pivot option in the map menu that will show you the pivots you
  • 117. own and the genral map location of additional, undiscovered pivots. > One pivot will spawn every 15 minutes and will stay in its location until you find it. > There are 10 hacks, or cheats in the game, so finding 10 pivots will allow you to unlock all of these. The list is below.The cheats available once you have unlocked all 10 pivots:Infinite Ammunition – Infinite ammunition for pistols and bowKilling Spree – Enemies can be assassinated even while player is not in stealthMade of Steel – InvincibilityNinja – Enemies completely ignore you no matter whatRecruit – Obtain infinite recruit tokensSeason Changer – Player can switch seasons between summer and winterSemi-Automatic – Ranged weapons have no reload time between each shotSun and Moon – Player can switch between day or nightThunder Kill – Thunder and lightning follows every kill in the gameWeather Man – Change the weather condition------------------------------------------------------------------------------->> Note: In addition to unlocking cheats to be used in game, finding all 10 Aminus Pivots will unlock the achievement/trophy Head in the Cloud.-------------------------------------------------------------------------------===============================================================================------------------------------------------------------------------------------- *********************** **************************** EASTER EGGS *** [ESTRGG] ************************* **********************-------------------The Assassin Turkey-------------------Go to the Homestead and stand at the corner of the main house closest to thestables. Take cover on the corner and peek around it. Whistle whilst you aredoing this. Turn around and there will be a turkey behind you. Highlight theturkey and press Up, Up, Down, Down, Left, Right, Left, Right.Doing this will give the turkey an assassin hood and it will follow you aroundevery where. very cool!===============================================================================------------------------------------------------------------------------------- *********************** ****************************ACHIEVEMENTS/TROPHIES*** [ACHMTR] ************************* **********************
  • 118. Assassins Creed III has 50 achievements and 51 trophies. These are awarded forexperiencing the single player campaign, its side-quests, collectibles andunderoging some miscellaneous tasks. Additionally, the multiplayer has a fewachievements ties into it as well. Below youll find a categorised list ofthe achievements/trophies in the game and how you can unlock each one.===============================================================================Game Progression Achievements/Trophies===============================================================================There are 16 achievements/trophies that can be earned by simply progressingthrough the game until completion. There is an additional trophy that can beearned by completing all of the Epilogue missions. These are short cut-scenesthat are activated in certain locations and unlocked once the main game hasbeen completed.Here they are in order of appearance and what needs to be done:Rude Awakening - Re-Enter the Animus.Mystery Guest - Complete Sequence 1 & 2.How Dya Like Them Apples - Complete Sequence 3.Heroes are Born - Complete Sequence 4.The Day the Templars Cried - Complete Sequence 5.Criss Cross - Complete Present - Skyscraper.Tea is for Englishmen - Complete Sequence 6.The Whites of Their Eyes - Complete Sequence 7.Caged Wolf - Complete Sequence 8.Daddy Dearest - Complete Present - Stadium.Two if by Sea - Complete Sequence 9.Grim Expectations - Complete Sequence 10.The End is Nigh - Complete Present - Abstergo.Difficult End - Complete Sequence 11.The Sum of Truth - Complete Sequence 12.No Good Deed Goes Unpunished - Open the Temple Door and finish the game.Fin - Complete each of the epilogue missions unlocked after the credits roll.===============================================================================Side-Quest Achievements/Trophies===============================================================================There are 10 achievements/trophies tied into the side-missions available inAssassins Creed III, likely to force those achievement/trophy hunters toexperience everything the game has to offer. Each of them are fairly selfexplanatory and can be obtained by following the relevat sections in the aboveguide.Here are a list of the achievements/trophies that fall into this category andwhat needs to be done to unlock each of them:>> By Invitation Only <<Description: Be invited to join a Club.How to: There are four clubs in the game and each of them has a different requirement for becoming a member. Thieves want you to pickpocket 100 pounds from citezins, hunters want you to hunt and skin animals, the frontiersmen will become interested in you after exploring a few
  • 119. locations and the Boston Brawlers will invite you once you have used unarmed combat enough. For a full club guide featuring invitations, side-missions and challenges have a look here: [CLBQST].>> Entrepreneur, not Pirate! <<Description: Complete all 12 Privateer Contracts.How to: Self-explanatory! Finish all of the Privateer missions to unlock this one. For a guide to the privateer missions, have a look here: [PRVSTS].>> All Washed Up <<Description: Complete all Naval Missions aboard the Aquila.How to: Self-explanatory! Finish all of the Privateer missions to unlock this one. For a guide to the privateer missions, have a look here: [NVQSTS].>> House Party <<Description: Recruit any of the Artisans and see them settled on the Homestead.How to: Complete your first Homestead side-quest to have an artisan join the community at the Homestead. For a full walkthrough of the Homestead side-missions, look here: [HMQSTS].>> A Complete Set <<Description: See all the optional characters settled at the Homestead.How to: Recruit all of the members of the Homestead: Godfrey and Terry, Myriam, Lance, Warren and Prudence, Norris, Dr White, Ellen and Big Dave. This will unlock once you have completed the side-missions leading to their recruitment. For a full walkthrough of the Homestead side-missions, look here: [HMQSTS].>> Man of the People <<Description: Liberate all districts in Boston OR New York.How to: You will first be able to undertake this achievement/trophy following sequence 6, part 1: On Johnsons Trail. To liberate a district, you need to look at your map and head over to the cross icons. These indicate short, liberation tasks. Complete all of these in a district and you will unlock an district liberation mission. Complete this to liberate the district. Repeat this for the other districts in the city to free it for the achievement/trophy. for a complete guide to completing all of these missions, have alook at the guide here: [LBQSTS].>> Bring Down the House <<
  • 120. Description: Explore Fort Wolcott.How to: Complete the side-mission Fort Wolcott to earn this one. You can find a walkthrough here: [PLQST1]. To unlock this mission, you will need to find four Peg Leg trinkets and hand them in to Peg Leg near the Harbormaster in Davenport Homestead. For a trinket locations guide you can look here: [CLTBPL].>> Kidd Gloves <<Description: Uncover the mystery of Oak Island.How to: Complete all of the Peg Leg side-missions to unlock this one. To unlock this mission, you will need to complete the four other Peg leg missions first. You can find a walkthrough here: [PLQSTS]. To unlock these you need to find and hand in all of the Peg Leg trinkets to Peg Leg near the Harbormaster in Davenport Homestead. For a trinket locations guide you can look here: [CLTBPL].>> In Good Standing <<Description: Complete all challenges for any of the Clubs.How to: Once you have joined a club, you will be given a number of challenges complete all three tiers of challenges for one of the clubs to unlock this achievement/trophy. You can find a complete club guide here [CLBQST].===============================================================================Collectible Achievements/Trophies===============================================================================There are four achievements/trophies tied directly into collecibles that can bepicked up in game. Here they are and how you can grab them all:>> Blowing in the Wind <<Description: Retrieve every page for one of Ben Franklins Almanacs.How to: After first arriving in Boston, you will recieve the side-mission to recover the almanac pages. You will find these scattered throughout Boston and New York and will fly away as you approach. Simply chase down one and grab it for the achievement/trophy. A locations guide can be found here: [CLTBAL].>> Patent Not Pending <<Description: Craft one of Franklins inventions to decorate your Manor.How to: Once you have collected four almanac pages, you will have unlocked a recipe for one of Benjamin Franklins inventions. From the ledger in the Davenport Homestead craft it to unlock this one.
  • 121. >> An Extraordinary Man <<Description: Complete the Encyclopedia of the Common Man.How to: You will need to complete the Encyclopedia for Achilles by scanning the inhabitants of the Homested. You can find a walkthrough for this side-quest here: [HMQS37].>> Head in the Cloud <<Description: Find all pivots and sync the Animus to the Cloud.How to: Pivots are collectibles that appear after the game has been completed and unlock cheats that can be used in game. You will need to find 10 Animus pivots in your game world to unlock this achievement/trophy. You can find a pivot and Animus hack guide here: [PVTANH].===============================================================================Combat Achievements/Trophies===============================================================================>> Spit Roast <<Description: Perform a double assassination using a musket.How to: You need to kill two soldiers at once with the musket. The best place i found to do this is in sequence 2E Infiltrating Southgate. At the very start you will be on a rooftop and will need to assassinate a guard patrol below. grab one of the muskets and walk out on the wire hanging over the street. Air assassinate a guard in a group and there is a very good chance you will manage to hit two of them at once for the achievement/trophy.>> Predator <<Description: Hang 5 enemies by using rope darts.How to: Equip a rope dart and sit in a tree on a branch. Shoot a guard with the rope dart and hold down the ranged attack button. Afterwards, jump out of the tree to hang them. Repeat 4 more times!>> Whits fur yell no go by ye! <<Description: Block a firing line 5 times by using a human shield.How to: During combat, if you see a yellow triangle appear above an enemies head, that indicates that they are about to shoot you. At this point hit the disarm button on a nearby guard to pull him in front of you as a human shield. Do this 10 times to complete the challenge.>> Jager Bomb <<
  • 122. Description: After becoming fully Notorious, kill 10 Jagers before losing your notoriety.How to: An easy way to do this is to head to Fort Division in New York, there are 10+ jagers walking around in here, so as long as you kill them all before you complete the objectives to liberate the fort you should have enough to kill for the achievement/trophy.===============================================================================Misc Achievements/Trophies===============================================================================>> Circus Act <<Description: Kill 15 guards with a single cannon shot.How to: During sequence 10C Battle of Monmouth you will be put in control of a cannon, and are taksed with firing on incoming British troops. Wait for a couple of groups to move close to one another and hit them with a cannonball to take them out. This should be enough to unlock this one.>> Monopoly Man <<Description: Send a convoy to Boston, New York and the Frontier.How to: Once you have a few settlers at the homestead, you are able to craft caravans. Once they are crafted simply send one to each of the required locations to unlock this achievement/trophy.>> Eye Witness <<Description: Witness a predator killing an enemy.How to: This one is an achievement/trophy that is not hard to get on purpose. Whilst wandering around the frontier you will occasionally see a wolf, bobcat or other predator animal killing a smaller animal. The first time you see that it should unlock.>> Prince of Thieves <<Description: Loot a convoy without killing any of its guards.How to: Occasionally you will see caravans being escorted through the frontier by groups of guards. To loot these without killing anyone, make sure you are unarmed and deal with all of the guards. Then hop into the back of the wagon to loot it for the achievement/trophy.>> Original Gamer <<Description: Win a game of Fanorona, Morris and Bowls on the Homestead.How to: You will find all three of these minigames on the Homestead. You must
  • 123. win a game of each for the achievement/trophy. The bowls can be found outside of the inn, Fanorona is inside the manor and Morris is inside the inn itself.>> Coureur des Bois <<Description: Exchange undamaged pelts at all different general stores.How to: There are two parts to this achievement/trophy. firstly we need to hunt and kill some animals using the hidden blade and then skin them for perfect pelts. When you have enough, its time to go and sell them at every general store. There are nine of these in the game and they can be found at the following locations: > Boston 1. In the very North West corner of the Northern District. 2. In the Central district near the longest dock in Boston. 3. In South Boston directly west of the southernmost harbormaster in the city. > New York 1. In north new York in the North East corner of the area. 2. At the very southern part of East New York. 3. Near the Northern boundary between East and West New York. > Frontier 1. Concord - Next to the fast travel point in the Concord hunting region. 2. Lexington- In central lexington near the tavern. 3. Monmouth - In the group of buildings at the centre of the Eastern boundary of the hunting region. 4. There is also a travelling peddler on a wagon that cuts big laps around the map.>> Tumblehome <<Description: Upgrade the Aquila.How to: For this one you will need to apply at least one upgrade to the Aquila. To do this, go to the Homestead and look at the book on the table next to the Harbormaster. From here you can purchase upgrades. After your first purchase the achievement/trophy will unlock.>> Magna cum Laude <<Description: Have a Trainee reach the Assassin Rank.How to: To do this you need to complete some of the district Liberation missions in order to recruit assassins. afterwards, head to the assassin menu and send them on missions to build up their experience. eventually they will reach assassin rank, at this point this bad boy will unlock.===============================================================================Completionist Achievements/Trophies
  • 124. ===============================================================================>> Completionist <<Description: Complete ALL progress tracker grid entries.How to: You need to complete the DNA tracker to 100%. To do this, you can track your progress from the DNA tracker in the main menu or use this 100% checklist: [SYCHGD].>> Multitasking <<Description: Complete 50% of the Progress Tracker entries.How to: Complete at least 50% of the tasks shown in the DNA tracker. This can be viewed from the DAN tracker option in the main menu.>> Perfectionist <<Description: Complete 100% of all main mission constraints.How to: Complete all of the optional objectives in each mission from sequence 1 to sequence 12. You should have been able to complete this using the above walkthrough!===============================================================================Multiplayer Achievements/Trophies===============================================================================>> Abstergo Entertainment <<Description: Reach level 20 in the multiplayer mode.How to: Self-explanatory! Reach level 20 in the multiplayer aspect of Assassins Creed III>> Personalized <<Description: Customize your multiplayer Profile and Character.How to: Play a few games to earn a bit of cash and then purchase an item to customise your character. The first time oyu do this, you will earn the achievement/trophy.>> Winning Team <<Description: Be on the winning team at the end of a multiplayer game session.How to: Simply win a game!>> Hunter/Killer <<
  • 125. Description: Reach sequence 10 in a map on Wolfpack multiplayer mode.How to: Complete the first 10 sequences of any wolfpack mode. Can be done online or in offline mode.>> The Truth Will Out <<Description: Unlock a hacked version of one of the Abstergo videos in the story quest.How to: In the menu you will notice an Abstergo Story option. Complete the ch===============================================================================------------------------------------------------------------------------------- ******************* ************************** Contact *** [CONTCT] *********************** *******************If you feel the need to contact me you can reach me at:sokkus[at]hotmail[dot]com.Please include "Assassins Creed 3 Guide" in the subject line.Alternatively, you can check out my facebook page and ask a question and Illtry to get back to you as soon as I can:https://www.facebook.com/pages/Sokkus/356910437737253===============================================================================------------------------------------------------------------------------------- ********************* **************************** About Me *** [INTRDT] ************************* *********************===============================================================================Me===============================================================================Im 28, Australian and live with my lovely fiancee. I have been thricenamed as the world sexiest hugging machine. I work full time and study atUniversity full time as well. I write game guides as a hobby in what littlespare time I have and have thouroughly enjoyed writing each and every one.Please head over to the website i write for - www.consoledomination.com tocheck out some of my guides, previews and reviews.If you enjoy this guide, please feel free to send me an email with any
  • 126. suggestions or corrections and check out some of my other guides:Complete FAQ/Walkthroughs:- Assassins Creed III FAQ/Walkthrough- Call of Duty: Black Ops 2 FAQ/Walkthrough- Call of Duty: Modern Warfare 2 FAQ/Walkthrough- Call of Duty: World at War FAQ/Walkthrough- Darksiders FAQ/Walkthrough- Darksiders 2 FAQ/Walkthrough- Dead Space 2 FAQ/Walkthrough- Deadlight FAQ/Walkthrough- Dishonored FAQ/Walkthrough- Fable 2 FAQ/Walkthrough- Gears of War 2 FAQ/Walkthrough- Halo 3: ODST FAQ/Walkthrough- Halo 4 FAQ/Walkthrough- Homefront FAQ/Walkthrough- LIMBO FAQ/Walkthrough- Mass Effect 2 FAQ/Walkthrough- Medal of Honor: Warfighter FAQ/Walkthrough- Resident Evil 5 FAQ/Walkthrough- Star Wars: The Force Unleashed FAQ/WalkthroughDLC content and other guides:- Darksiders 2 - Abyssal Forge (DLC) FAQ/Walkthrough- Darksiders 2 - Arguls Tomb (DLC) FAQ/Walkthrough- Dead Space 2 - Severed (DLC) FAQ/Walkthrough- Halo: Combat Evolved Anniversary Edition Skull Guide- Halo 2 Skull Guide- Halo 3 Skull Guideor as mentioned before, check out more of my guides and reviews at:www.consoledomination.comThanks for reading!Enjoy!===============================================================================Donations===============================================================================After a few generous emails and suggestions from readers and because donationsseems to be a growing trend among other contemporary guide writers, I havedecided to put in the option to allow you to donate some money to me forhelping you out if you wish to do so.Although I make these guides for free in my spare time, I probably don’tneed to point out to gamers that purchasing games is an extremely expensivehobby (games in Australia cost on average $90 - $120) and writing guides forthem can be a very long, incredibly difficult and thankless task at the bestof times, but one that is very challenging and occasionally rewarding.Considering you could be paying upwards of $20+ for guides in a game shop,thesefree and easily available guides make a cost-effective substitute. Whilst mostare happy to use and move on without a word I would move that a simple donationis a great, easy way to say thanks if you feel that my guide has saved you sometime, money and frustration in some small way.By no means feel obligated to donate just for viewing my guide, but if you arefeeling a little generous I certainly won’t object! Any amount is appreciatedwhether it be 10 cents or $10.
  • 127. Thankyou far all that read this far, if you are interested in donating, myPaypal address is listed below, if not, why not send me an email or like myFacebook page and give me a shout out!Paypal ID;sokkus[at]hotmail[dot]com===============================================================================Console Domination===============================================================================Console Domination is an Australian video gaming website founded and staffedby true-blue Aussie gamers united in the love of gaming. The site is all aboutgames, games and more games with a specific focus on current generationconsoles. Console Domination previews upcoming titles, reviews the latestreleases and produce a fortnightly podcast to keep you entertained. We alsostay up to date with the latest trailers and provide daily updates on industrynews to keep you in the know. We are not paid professionals, just ordinarygamers dropping our hard earned cash on the latest titles to provide honest,unadulterated content that tells it as it is.Check out the site here:http://www.consoledomination.com/Check out our podcasts here:http://www.consoledomination.com/podcastCheck out our Youtube Channel here:http://www.youtube.com/user/ConsoleDomination?feature=mhee===============================================================================------------------------------------------------------------------------------- ********************* ************************** SPECIAL THANKS *** [STHNKS] *********************** ********************I would like to thank the following people/entities:- GameFAQs for always being there when I needed help and for accepting my FAQ.- Ubisoft for making yet another awesome Assassins Creed game.- My fiancee Kumiko, who has been incredibly patient and understanding.- And everybody who has taken the time to read my FAQs so far.Contributers:- Justin Gushiken for an alternate tactic to completing part 1 of Sequence 3, part 3 - The Braddock Expedition.- Thomas Hatch or a neasy way to earn the Jager Bomb achievement/trophy.- Max Eagle for pointing out an error during the Homestead mission - Silent Hunter.- Asakura the X for an easier method of infiltrating the fort in Sequence 3,
  • 128. Part 2 - Execution is Everything.- Renne Felix for pointing out a second hunters lodge location in Troys Wood.===============================================================================------------------------------------------------------------------------------- ******************* ************************** VERSION HISTORY *** [VERHIS] *********************** *******************Submitted 23/11/12Version 2.00The current version of the guide contains:- Complete campaign walkthrough (with all optional objectives completed).- Complete walkthrough to all liberation missions.- Complete walkthrough to all club side-missions.- Complete Homestead quest chain walkthrough.- Complete Naval missions guide/walkthrough (with all optional objectives).- Complete Privateer Missions guide/walkthrough (with all optional objectives).- Complete Miscellaneous missions guide (assassination, delivery and courier).- Complete Peg Leg Trinket Locations Guide- Complete Templar Chest locations guide.- Complete Almanac pages locations guide.- Complete Animus Hacks and Pivot guide.- Complete list of challenges for Hunting, Frontiersmen, Thiefs and Brawlers clubsNew additions:- Complete Peg Leg misison guide/walkthrough (with all optional objectives).- Complete guide to unlocking the underground fast-travel points.- Complete Forts Liberation guide.- Complete Achievement/trophy guide.- Added an Easter Egg section.- Added an unlockbles section.- Complete feather locations guide.- Complete animals location guide.===============================================================================Submitted 22/11/12Version 1.95The current version of the guide contains:- Complete campaign walkthrough (with all optional objectives completed).- Complete walkthrough to all liberation missions.- Complete walkthrough to all club side-missions.- Complete Homestead quest chain walkthrough.- Complete Naval missions guide/walkthrough (with all optional objectives).- Complete Privateer Missions guide/walkthrough (with all optional objectives).- Complete Miscellaneous missions guide (assassination, delivery and courier).- Complete Peg Leg Trinket Locations Guide- Complete Templar Chest locations guide.- Complete Almanac pages locations guide.
  • 129. - Complete Animus Hacks and Pivot guide.- Complete list of challenges for Hunting, Frontiersmen, Thiefs and Brawlers clubsNew additions:- Complete Peg Leg misison guide/walkthrough (with all optional objectives).- Complete guide to unlocking the underground fast-travel points.- Complete Forts Liberation guide.- Complete Achievement/trophy guide.- Added an Easter Egg section.- Added an unlockbles section.Coming soon:- Complete feather locations guide.- Complete animals location guide.===============================================================================Submitted 20/11/12Version 1.50The current version of the guide contains:- Full campaign walkthrough with all optional objectives completed- Full walkthrough to all liberation missions- Full walkthrough to all club side-missions.- Full Homestead quest chain walkthrough.- Complete Peg Leg Trinket Locations Guide- Complete Chest locations guide.- Complete Almanac pages locations guide.- Complete Animus Hacks and Pivot guide.- Complete Miscellaneous missions guide (assassination, delivery and courier)- Complete Naval missions guide- Complete Privateer Missions guide- Added complete list of challenges for Hunting, Frontiersmen, Thiefs and Brawlers clubs- 90% complete feathers locations guide.- Started Animals Location Guide- Achievement list===============================================================================Submitted 14/11/12Version 1.41The current version of the guide contains:- Full campaign walkthrough with all optional objectives completed- Full walkthrough to all liberation missions- Full walkthrough to all club side-missions.- Full Homestead quest chain walkthrough.- Complete Peg Leg Trinket Locations Guide- Complete Chest locations guide.- Complete Almanac pages locations guide.- Complete Animus Hacks and Pivot guide.- Complete Miscellaneous missions guide,- Added complete list of challenges for Hunting, Frontiersmen, Thiefs and Brawlers clubs- 90% complete feathers locations guide.- Started Animals Location Guide- Achievement listMinor update to fix up a few links only, big update coming soon!
  • 130. ===============================================================================Submitted 13/11/12Version 1.4The current version of the guide contains:- Full campaign walkthrough with all optional objectives completed- Full walkthrough to all liberation missions- Full walkthrough to all club side-missions.- Full Homestead quest chain walkthrough.- Complete Peg Leg Trinket Locations Guide- Complete Chest locations guide.- Complete Almanac pages locations guide.- Complete Animus Hacks and Pivot guide.- Complete Miscellaneous missions guide,- Added complete list of challenges for Hunting, Frontiersmen, Thiefs and Brawlers clubs- 90% complete feathers locations guide.- Started Animals Location Guide- Achievement list===============================================================================Submitted 10/11/12Version 1.2The current version of the guide contains:- Full campaign walkthrough with all optional objectives completed- Full walkthrough to all liberation missions- Full walkthrough to all club side-missions.- Added complete list of challenges for Hunting, Frontiersmen, Thiefs and Brawlers clubs- Started Animals Location Guide- Complete Peg Leg Trinket Locations Guide- 90% complete feathers locations guide.- Achievement list===============================================================================Submitted 04/11/12Version 1.0The current version of the guide contains:- Full campaign walkthrough with all optional objectives completed- Achievement list===============================================================================This guide has been written by Paul Williams aka Sokkus.This document may be not be reproduced under any circumstances except forpersonal, private use. It may not be placed on any web site or otherwisedistributed publicly without advance written permission. Use of this guide onany other website or as a part of any public display is strictly prohibited,and a violation of copyright.All trademarks and copyrights contained in this document are owned by theirrespective trademark and copyright holders.
  • 131. If you wish to use my guide on another website, please ask me for permissionfirst.Sites allowed to use my guide - GameFAQs.com - ConsoleDomination.com - Gamerguides.com - Supercheats.com===============================================================================