Impacting The Community With The 2007 Horizon ReportPresentation Transcript
New Media Consortium’s 2007 Horizon Report By Tracy Lagana
The Horizon Report , is an alliance between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI), the report describes six areas of emerging technology that will impact higher education within three adoption horizons over the next one to five years. To identify these areas, the project draws on an ongoing conversation among knowledgeable persons in the fields of business, industry, and education; on published resources, current research and practice; and on the expertise of the NMC and ELI communities.
The Horizon Project’s Advisory Board surveys the field to identify significant trends and challenges in higher education, investigates possible topics for the Report, and ultimately directs the selection of the six topics.
Faculty, students, businesses and organizations use the 2007 Horizon Report to discuss the implications of new media, information, and communication technologies, examining the emergence and potential of digital scholarship, collaborative social software to create global networks for research, new media, and the roles of visual technology in scientific research and teaching.
This report identifies and describes 6 emerging technologies that are expected to have a significant influence on higher education over the next 1-5 years. They break them down into likely timeframes for widespread adoption on university campuses.
User Created Content – Social bookmarking sites and sites that make it easy to contribute ideas, and content. Example: YouTube.com
Social Networking - Making connections and bring people together. Example: MySpace.com.
Mobile Phone – Personal digital warehouse. Example: iPhone.
Virtual Worlds – Provide the means for people to network in a way that conveys a sense of existence lacking in other medias. Example: Second Life.
New Scholarships – Opportunity to develop a larger audience. Example: GapMinder.
Massively Multiplayer Educational Gaming. – Engage students in ways that other tools and approaches can not. Example: Rich Man Game.
The New Media Consortium (NMC) is an international 501(c)3 not-for-profit consortiums of nearly 200 leading colleges, universities, museums, corporations, and other learning-focused organizations dedicated to the exploration and use of new media and new technologies. The consortium serves as a method for the development of new applications of technology to support learning and creative expression, and sponsors programs and activities designed to stimulate innovation, encourage collaboration, and recognize excellence among its member institutions.
In order to investigate the Who, What, Where, When, Why and How the Horizon Report has been used, it was necessary to complete the research using a variety of sources. The research was conducted by using the following sources:
The various sources were used to determine the impact of the New Media Consortium’s 2007 Horizon Report in the community.
The chart reflects the known number of people using the 2007 Horizon Report as of November 24, 2007.
The research was conducted using Search results for “NMC Horizon Report ” and “ Horizon Report 2007”. It was also determined that out of the del.icio.us initial tags an additional 1048 people saved the tags. It was also determine that there are approximately over 200 videos on www.youtube.com related to the NMC 2007 New Horizon Report. I was also able to locate 1 Google Blog.
The results indicate that the Report has created an E-Learning Community. The report has provided the necessary spark for knowledge seekers to enrich their knowledge through online learning, sharing and socializing to make new friends without boundaries.
The report has also created an internet marketplace for infopreneurs (especially knowledge providers and internet marketers) to create, host, promote and manage their information business effectively in easy-to-use environment.
It has been determined that a wide variety of individuals are using a variety of methods to link to the NMC 2007 Horizon Report . Research and resource sharing among the Advisory Board was enhanced by active use of social bookmarking via the del.icio.us web service, and the resources tracked there became very valuable on the writing of the report.
The report has affected the community by encouraging the community to create tags such as the following:
audio blog blogging edtech education english games history k-12 math podcasting research rss science
shucdt social networking software
t502 t529 teaching technology tools video
Why are various communities using the 2007 Horizon Report ?
Learning is at the center of higher education. It is an essential part of the mission of all colleges and universities.
A change within our educational institutions does not only need to be considered it is necessary. With the following risks affecting our education institutions it is imperative that we review the trends and challenges in order ensure that we are not left behind in the technology of today.
Need for Distant Learning
The key philosophy behind the report is to reinvigorate the process of education, unlearn traditional approaches and move forward with new technology. This is occurring on a daily basis and can be viewed by conducting a simple online search.
In comparing the impact of the report, it is notable that four of the topics (social computing, educational gaming, augmented reality, and context-aware environments) have managed to stay on this shortlist. It will be interesting to track the further development of these "hot topics" and how the community will continue to use the report to focus on these areas.
It would also be useful to investigate whether other key trends of the last years have managed to become part of everyday life or whether they didn't meet the expectations
I think the reports go a long way in illuminating the issues, challenges and vast potential related to technology, media and education in the coming years. I believe that communities will continue to use the reports as a way to move forward with new technology.
Every year the New Media Consortium, aims to chart the landscape of emerging technologies. In order to produce this report annually, NMC enlists the help of a large community of individuals asking questions, reviewing articles, reviewing earlier reports.
Larry Johnson, NMC’s CEO conducted a workshop for 80+ participants at the University of Wisconsin in Madison and asked them the following five questions:
What would you list among the established technologies that learning-focused institutions should all be using broadly today to support or enhance teaching, learning, or creative expression?
What technologies that have a solid user base in consumer, entertainment, or other industries should learning-focused institutions is actively looking for ways to apply?
What are the key emerging technologies you see developing to the point that learning-focused institutions should begin to take notice during the next 3 to 5 years? What organizations or companies are the leaders in these technologies?
What do you see as the key challenge(s) related to teaching, learning, or creative expression that learning-focused institutions will face during the next 5 years?
What trends do you expect to have a significant impact on the ways in which learning-focused institutions approach our core missions of teaching, research, and service?
How would you answer them?
Where would you answer them?
By asking questions, reviewing tagging sites, blogs, videos, podcasts, etc. individuals get to play an important role in the process of completing the reports.