1. 3ds Max 2015 Essentials
Chapter 15: 3ds Max Rendering
2. 3ds Max topics covered in this
chapter include the following:
• Navigate the Rendering Setup dialog
• Render a scene
• Work with Cameras
• Raytraced Reflections and Refractions
• Render the interior and furniture
2
3. Rendering Setup
• Render Scene Dialog
Box
– Common Tab
allows you to setup
all the common
needs for a render
• Image File Types
– Image Channels
• Always set your
image filenames to
correspond with your
original scene
filename
• Assigning a Renderer
• Rendering the
Bouncing Ball scene
• Render Quality –
Antialiasing and
Filters
3
4. Cameras
• Capture and output the action
in your scene when rendered
• Cameras give a sense of
perspective crucial to a
scene
• Creating a camera
– Target Cameras
– Free Cameras
• Using Cameras
– Lens and Focal Length
• Animating a camera
• Clipping Planes
• Safe Frame
4
5. Raytraced Reflections and Refractions
• Raytracing enables true
reflections in a scene, so
scene objects reflect in
each other
• Refraction is the distortion
of an object as seen
through a transparent
surface, such as glass
• Raytrace Material
• Raytrace Mapping
• Rendering Refractions
– Raytrace material
– Raytrace Mapping 5
6. Render the Interior and Furniture
6
• Replace materials
with Reflections with
Raytraced
Reflections
• Render the results
7. Render the Interior and Furniture
6
• Replace materials
with Reflections with
Raytraced
Reflections
• Render the results