Santtu Toivonen
Gamification for Motivation
Games Are Already
in Education
Where to Go From Individual Games?
Game
Where to Go From Individual Games?
Game
(Bigger)
Game
Where to Go From Individual Games?
Game
Gamified Learning
Experience
(Bigger)
Game
Game
Some Gamification-related Concepts
• Badge
• Prize
• Level
• Reward
• Storification
• Motivator
• Avatar
• Teamwork
• Lead...
Bingel Volcano Incident Result: One million
exercises made in a
week (3 x as much as
normally during that
particular week ...
Jordan Shapiro Against Gamification
“Gamification is really popular in advertising, in human resources, in coffee shop
loy...
Fertile & Safe Environment Is a Baseline
Maslow Bloom
Making Up Your Own Rules and Games
(Or think of Calvinball: http://en.wikipedia.org/wiki/Calvin_and_Hobbes#Calvinball)
Three Levels of Participation
PASSIVE (RE)ACTIVE (PRO)ACTIVE
From Individual Games to Gamified Experiences
The goal is not just a game played by one person,
not even a multiplayer gam...
Thanks!
Follow my ramblings:
Twitter: @touqo
Blog: http://touqo.wordpress.com/
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Subset of the slides I presented at Oppi 2014 Festival: http://oppifestival.com/

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Gamification santtu oppi_slideshare

  1. 1. Santtu Toivonen Gamification for Motivation
  2. 2. Games Are Already in Education
  3. 3. Where to Go From Individual Games? Game
  4. 4. Where to Go From Individual Games? Game (Bigger) Game
  5. 5. Where to Go From Individual Games? Game Gamified Learning Experience (Bigger) Game Game
  6. 6. Some Gamification-related Concepts • Badge • Prize • Level • Reward • Storification • Motivator • Avatar • Teamwork • Leaderboard • Competition • Collaboration • Unlock • Currency • Immersion • Flow • Investigation • Bragging • Mastery
  7. 7. Bingel Volcano Incident Result: One million exercises made in a week (3 x as much as normally during that particular week in a schoolyear).
  8. 8. Jordan Shapiro Against Gamification “Gamification is really popular in advertising, in human resources, in coffee shop loyalty programs, pretty much everywhere. They gamify schools today by replacing grades with levels, merit badges, where learning becomes about accumulating rewards, leveling up and overcoming danger [..] Gamification is one of the most convoluted, nonsensical, illogical things I can imagine. Gamification is built on the assumption that what we need is better competitive, commodified motivation systems [..] That’s the kind of thinking that lead to a global education crisis.” http://www.gamesandlearning.org/2014/03/28/shapiro-games-not-gamification-can-help-solve-the-education-crisis/ = Narrow view on gamification!
  9. 9. Fertile & Safe Environment Is a Baseline Maslow Bloom
  10. 10. Making Up Your Own Rules and Games (Or think of Calvinball: http://en.wikipedia.org/wiki/Calvin_and_Hobbes#Calvinball)
  11. 11. Three Levels of Participation PASSIVE (RE)ACTIVE (PRO)ACTIVE
  12. 12. From Individual Games to Gamified Experiences The goal is not just a game played by one person, not even a multiplayer game, but a process and environment involving all kinds of content, different people, in various contexts, addressing several learning goals.
  13. 13. Thanks! Follow my ramblings: Twitter: @touqo Blog: http://touqo.wordpress.com/
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