Bingel Volcano Incident Result: One million
exercises made in a
week (3 x as much as
normally during that
particular week in a
Jordan Shapiro Against Gamification
“Gamification is really popular in advertising, in human resources, in coffee shop
loyalty programs, pretty much everywhere. They gamify schools today by replacing
grades with levels, merit badges, where learning becomes about accumulating
rewards, leveling up and overcoming danger [..]
Gamification is one of the most convoluted, nonsensical, illogical things I can
imagine. Gamification is built on the assumption that what we need is better
competitive, commodified motivation systems [..]
That’s the kind of thinking that lead to a global education crisis.”
= Narrow view on gamification!
Fertile & Safe Environment Is a Baseline
Making Up Your Own Rules and Games
(Or think of Calvinball: http://en.wikipedia.org/wiki/Calvin_and_Hobbes#Calvinball)
Three Levels of Participation
PASSIVE (RE)ACTIVE (PRO)ACTIVE
From Individual Games to Gamified Experiences
The goal is not just a game played by one person,
not even a multiplayer game,
but a process and environment
involving all kinds of content,
in various contexts,
addressing several learning goals.
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