touchatag - NFC Urban Game Architecture - Mobilkom A1 Innovation days - 26092009 - Presentation Transcript
NFC City Game – Capture the Tag powered by Touchatag Michael Elias September 2009
Capture the Tag an NFC-based City Game, powered by touchatag
Adapted from classic game “Capture the Flag”
Each of two teams, red & blue, is assigned a “flag”—a set location marked by an NFC tag
Several additional ‘neutral node’ tags are located around designated play space
Goal: Locate and capture the other team’s tag before your own team’s tag is captured
=> But that is possible only after your team has captured enough neutral tags
Flag node Neutral node
Capture the Tag Rules
2 teams play against each other and attempt to capture the opposing team’s flag node
Nodes can be captured by reading them and answering a question
Correct answer captures node and possibly reveals clue hint to other hidden nodes
Incorrect answer reveals location of the node to opposing team (by text message), and forbids team from attempting to capture this node again for a set time period
Once enough neutral nodes have been captured (4), the opposing team’s flag node can be captured
Neutral nodes can be recaptured
The team that captures the other team’s flag node first, wins the game
Capture the Tag Architecture - Setup Google App Engine Touchatag ACS 1 3 2
Admin sets up the game; defines answers, nodes and players
The city game application returns a list of nodes each with an URL
Each node’s URL must be mapped in Touchatag ACS to an RFID tag
Admin Web page
Capture the Tag Architecture – Registration Google App Engine Touchatag ACS 1 5
Player’s NFC phone reads a tag associated with the game
The app associated with the tag is looked up in the Touchatag ACS
Phone’s browser is routed to the weblink associated with the tag
Player enters his username and password on the webpage and registers, a cookie with the player’s info is stored in the phone’s browser
Once all players have registered, the admin starts the game
Registration web page 3 2 Admin web page 4
Capture the Tag Architecture – Node capture Touchatag ACS Google App Engine 1
Player reads a node tag
The app associated with the tag is looked up in the Touchatag ACS
Phone’s browser is routed to the weblink associated with the tag.
The city game application recognizes the cookie stored on the phone and identifies the phone as a player. A question webpage is shown for the node.
The player enters his answer and if the correct, claims the tag (node)
Alcatel-Lucent Touchatag Urban Game Architecture pr more
Alcatel-Lucent Touchatag Urban Game Architecture presentation by Michael Elias at the Mobilkom A1 Innovation days in Vienna, Austria, 26-27 September 2009.
Touchatag, an Alcatel-Lucent Venture provides:
* For consumers: Internet of Things: link real world objects to the online world, using RFID and NFC technology: http://www.touchatag.com
* For web developers: Democratizing the RFID market place, make RFID development easy, affordable and extendable. http://www.touchatag.com/developer
* For service providers and enterprises: Contactless wallet 2.0 for one touch payment, loyalty, coupon services and interactive advertising: http://business.touchatag.com less
0 comments
Post a comment