touchatag - NFC Urban Game Architecture - Mobilkom A1 Innovation days - 26092009

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    touchatag - NFC Urban Game Architecture - Mobilkom A1 Innovation days - 26092009 - Presentation Transcript

    1. NFC City Game – Capture the Tag powered by Touchatag Michael Elias September 2009
    2. Capture the Tag an NFC-based City Game, powered by touchatag
      • Adapted from classic game “Capture the Flag”
      • Each of two teams, red & blue, is assigned a “flag”—a set location marked by an NFC tag
      • Several additional ‘neutral node’ tags are located around designated play space
      • Goal: Locate and capture the other team’s tag before your own team’s tag is captured
        • => But that is possible only after your team has captured enough neutral tags
      Flag node Neutral node
    3. Capture the Tag Rules
      • 2 teams play against each other and attempt to capture the opposing team’s flag node
      • Nodes can be captured by reading them and answering a question
          • Correct answer captures node and possibly reveals clue hint to other hidden nodes
          • Incorrect answer reveals location of the node to opposing team (by text message), and forbids team from attempting to capture this node again for a set time period
      • Once enough neutral nodes have been captured (4), the opposing team’s flag node can be captured
      • Neutral nodes can be recaptured
      • The team that captures the other team’s flag node first, wins the game
    4. Capture the Tag Architecture - Setup Google App Engine Touchatag ACS 1 3 2
      • Admin sets up the game; defines answers, nodes and players
      • The city game application returns a list of nodes each with an URL
      • Each node’s URL must be mapped in Touchatag ACS to an RFID tag
      Admin Web page
    5. Capture the Tag Architecture – Registration Google App Engine Touchatag ACS 1 5
      • Player’s NFC phone reads a tag associated with the game
      • The app associated with the tag is looked up in the Touchatag ACS
      • Phone’s browser is routed to the weblink associated with the tag
      • Player enters his username and password on the webpage and registers, a cookie with the player’s info is stored in the phone’s browser
      • Once all players have registered, the admin starts the game
      Registration web page 3 2 Admin web page 4
    6. Capture the Tag Architecture – Node capture Touchatag ACS Google App Engine 1
      • Player reads a node tag
      • The app associated with the tag is looked up in the Touchatag ACS
      • Phone’s browser is routed to the weblink associated with the tag.
      • The city game application recognizes the cookie stored on the phone and identifies the phone as a player. A question webpage is shown for the node.
      • The player enters his answer and if the correct, claims the tag (node)
      2 3 Question web page 4 5 Submit web page

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