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Gamification: Work can be fun?

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Presentation for ACS Chapter Bunburry

Presentation for ACS Chapter Bunburry

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  • 1. Curtin University is a trademark of Curtin University of Technology CRICOS Provider Code 00301J Gamification: Work can be fun? 11101.101.11111011101 Torsten Reiners
  • 2. WHAT IS FUN?
  • 3. Fun is an experience - short-term, often unexpected, informal, not cerebral and generally purposeless Fun is the enjoyment of pleasure, Particularly in leisure activities.
  • 4. purposeless
  • 5. Another word for learningunder optimal conditions
  • 6. Passio
  • 7. PLAY
  • 8. Play Engage in activity for enjoyment and recreation rather than a serious or practical purpose. PLAY
  • 9. Who plays games on the way to work?
  • 10. Gamification Integrating game dynamics into your site, service, community, content or campaign, in order to drive participation. the use of game design elements in non-game contexts motivational elements of games + learning activities + communicate and share accomplishment + goals = direct the attention + motivate for action fun, play, passion
  • 11. GAMIFICATION IS ALREADY HERE. . EVERYWHERE.
  • 12. HYPE
  • 13. HYPE CYCLE by Gartner
  • 14. HYPE CYCLE by Gartner 70% of Global 2000 have at least one Gamified application 50% of companies with innovative processes will gamifiy those processes By 2015
  • 15. Intention INTENTION
  • 16. YOU MISSED!!!!!
  • 17. DYNAMICS
  • 18. DYNAMICS Curiosity Emotions Relationship
  • 19. DYNAMICS
  • 20. DYNAMICS
  • 21. MECHANICS Achievement Challenge Collaboration/Socialising Feedback Ownership Progression Transaction Stochastic
  • 22. COMPONENTS • non-game, real-world contexts are enhanced with concepts from games to engage, encourage, focus, and guide users • Mechanics of Gamification • Scores • Leaderboards • Badges • Quests • Competition • Levels • ...
  • 23. LinkedIn
  • 24. /www.yout m/watch?v _BhaGE
  • 25. Advanced Gaming Components • Game over • Next life • Save points • Rewind • Multi-player • NPC / Ghosts • Slow motion • Awards 2012-11-29 Gamification in logistics and supply chain education
  • 26. PLAYER TYPES
  • 27. Gamesin Class
  • 28. SKILLS Challenge Boredom Anxiety
  • 29. PLAYER BUSINESSGAME Player meets Business: Play the right game
  • 30. 2012-11-29 Gamification in logistics and supply chain education
  • 31. 2012-11-29 Gamification in logistics and supply chain education
  • 32. PROGRESS beginner expert
  • 33. LEARNER Teacher
  • 34. NEW PERSPECTIVES
  • 35. nDiVEOLT Grant 2013-2014 (AUD 220,000) Torsten Reiners, Lincoln C. Wood, Vanessa Chang Christian Guetl, Jan Herrington, Hanna Teräs
  • 36. nDiVEOLT Grant 2013-2014 (AUD 220,000) n-Dimensional Immersive Virtual Environment • increase authenticity through inclusion of real-life complexity • use scenarios linked into a comprehensive supply chain • include gaming mechanisms to increase student engagement
  • 37. Skills Training in L&SCM • Difficult to observe for the learner • Long time-periods without events before the outcome of decisions becomes visible • Consequences that are not desirable to replicate in real-life environments
  • 38. Multiple Perspectives
  • 39. nDiVE: 3D Environment • Multiple communication channels • Social awareness • Knowledge transfer and understanding • Presence • Feeling of being part of the environment • Increase of motivation and productivity • Awareness of others • Decreasing barriers • Facilitation of collaboration
  • 40. nDiVE: Authenticity • Interested in complete immersion of learners in a scenario • Not requiring a real-world setting • Pedagogical strategies to enable students to act as if they were operating in a real environment
  • 41. Can everything be a game !!!
  • 42. Sure. Just add points
  • 43. Sure. Just be a slave
  • 44. http://vimeo.com/48164088
  • 45. Pirate • http://www.youtube.com/watch?v=t3dgM45gwvg
  • 46. • Luka, Matej Peljhan
  • 47. MEANING MASTERY AUTONOMY OBJECTIVES DATA APPLICATION Key Ingredients
  • 48. • Identify all the tasks you don’t like doing • Assign these various tasks and stuff point values • Base the rewards, like drinking a beer • Track everything • Modify the point values as needed • Have success weeks and milestone prizes QUICK GUIDELINE
  • 49. THANKS
  • 50. Gamification Resources Gamfication Wiki Boook CfC Projector for living room