0
Curtin University is a trademark of Curtin University of Technology
CRICOS Provider Code 00301J
Gamification: (Can) work b...
Curtin University is a trademark of Curtin University of Technology
CRICOS Provider Code 00301J
Thanks for coming …
Curtin University is a trademark of Curtin University of Technology
CRICOS Provider Code 00301J
(1)
Who am I ? Torsten Rei...
Curtin University is a trademark of Curtin University of Technology
CRICOS Provider Code 00301J
R.I.P.
Curtin University is a trademark of Curtin University of Technology
CRICOS Provider Code 00301J
Project
Curtin University is a trademark of Curtin University of Technology
CRICOS Provider Code 00301J
Projects
Curtin University is a trademark of Curtin University of Technology
CRICOS Provider Code 00301J
BAZINGA
fun, play, passion...
WHAT IS FUN?
Fun is an experience - short-term,
often unexpected, informal,
not cerebral and generally purposeless
Fun is the enjoyment...
Purposeless?
Passio
A strong feeling for something
PLAY
Do we still play games?
Play
Engage in activity for
enjoyment and
recreation
rather than a serious
or practical purpose.
PLAY
VIDEO
http://www.youtube.com/watch?feature=play
er_embedded&v=1AJpKt6UP08
Why Gamification?
GAMIFICATION IS ALREADY HERE.
.
EVERYWHERE. EVERYONE.
Interesting. Potential
Why Gamification?
Why Gamification?
Hype
70% of Global 2000 have at
least one Gamified application
50% of companies with innovative
processes will gamifiy those pr...
What is Gamification?
Gamification
Integrating game dynamics
into your site, service, community, content or campaign,
in order to drive particip...
Make you come back
Forms your body
Causes harmony …
… and fairness
geoguessr
Stimulates your brain
Is there more to know
about Gamification?
The Gearbox
Intention
INTENTION
YOU MISSED!!!!!
DYNAMICS
Emotions
Relationship
Curiosity
DYNAMICS
nDiVEOLT Grant 2013-2014
(AUD 220,000)
Torsten Reiners, Lincoln C. Wood, Vanessa Chang
Christian Guetl, Jan Herrington, Ha...
Supply Chain
A supply chain is a system of organizations, people, activities, information, and
resources involved in movin...
Story
Story
Narratives
• teacher / expert
• „perfect“ solution
• hard to beat
• exploration
• guidance by bots
MECHANICS
Achievement
Challenge
Collaboration/Socialising
Feedback
Ownership
Progression
Transaction
Stochastic
Traditional
• non-game, real-world contexts are enhanced with
concepts from games to engage, encourage, focus,
and guide u...
Advanced
• Game over
• Next life
• Save points
• Rewind
• Multi-player
• NPC / Ghosts
• Slow motion
• Awards
GAMING COMPON...
rewind (Machinima, interactive)
time (break-down to sectors)
score (commands, meter, task switch)
comparison (self, friend...
Failure
We need
Failure
We need
Failure
We need
Gamification?
LinkedIn
Do we care about the player?
PLAYER TYPES
SKILLS
Challenge
Boredom
Anxiety
PLAYER TYPES
Can everything be a game?
Sure. Just give awards
Sure. Just add points
Sure. Just have fun
Sure. Just be a
Sure. Just add IT
So what is it all about?
PROGRESS
beginner
expert
LEARNER
Teacher
NEW PERSPECTIVES
Have (productive) fun a work
• http://www.youtube.com/watch?v=t3dgM45gwvg
Be inspired by oth
There is no
“can’t be done”
Discover
“your path”
Just
Reach
out
• Identify all the tasks you don’t like doing
• Assign these various tasks and stuff point values
• Base the rewards, like...
Fun, Play, PassionHowever it is achieved
Conclusion
Never forget
ISBN: 978-1461462859
$152
You want it?
• Answer question correct
• Be the first
• Post photos of it with
link to Amazon
• ...
THANKS
• one pic a day, every day!
• driven by comments and likes
The new Apple 4.5. Smaller, shinier, and
faster (too eat). And ...
Gamification Resources
Gamfication Wiki
Boook
CfC
Projector for living room
Gamification presentation for the ACS in Perth
Gamification presentation for the ACS in Perth
Gamification presentation for the ACS in Perth
Gamification presentation for the ACS in Perth
Gamification presentation for the ACS in Perth
Gamification presentation for the ACS in Perth
Gamification presentation for the ACS in Perth
Gamification presentation for the ACS in Perth
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Gamification presentation for the ACS in Perth

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Similar conference given before, slightly updated for a different audience and the progress of the nDiVE project.

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  • A recent survey found that only 29% of employees are engaged at work, with 52% identifying as unengaged, and 19% as disengaged. 4As Dan Pink argues in the book "Drive: The Surprising Truth About What Motivates Us," intrinsic rewards are far better than extrinsic rewards to create higher levels of engagement and better results. Low skill vs. high skill
  • Not much fun
  • Unintented behaviour
  • Transcript of "Gamification presentation for the ACS in Perth"

    1. 1. Curtin University is a trademark of Curtin University of Technology CRICOS Provider Code 00301J Gamification: (Can) work be fun? 10001.1001.11111011101 Torsten Reiners
    2. 2. Curtin University is a trademark of Curtin University of Technology CRICOS Provider Code 00301J Thanks for coming …
    3. 3. Curtin University is a trademark of Curtin University of Technology CRICOS Provider Code 00301J (1) Who am I ? Torsten Reiners • What and Where? • Senior Lecturer, Curtin University • School of Information Systems, Logistics and SCM group • Lectures • Information Systems • Meta-Heuristics, Production and Logistics, Simulation • Information Management and Data Mining • Operations Management, Procurement, Transport • Research Areas • Virtual Worlds, Gamification, Emerging Technology, Vocational Training, Automatic Assessment, Sentiment Analysis, Logistics, Machine Translation, e-Learning with Focus on Adaptivity/Individuality, Operations Research, Simulation, Web 2.0/3.0 • E: t.reiners@curtin.edu.au • E: torsten.reiners@gmail.com • H: http://torsten-reiners.de
    4. 4. Curtin University is a trademark of Curtin University of Technology CRICOS Provider Code 00301J R.I.P.
    5. 5. Curtin University is a trademark of Curtin University of Technology CRICOS Provider Code 00301J Project
    6. 6. Curtin University is a trademark of Curtin University of Technology CRICOS Provider Code 00301J Projects
    7. 7. Curtin University is a trademark of Curtin University of Technology CRICOS Provider Code 00301J BAZINGA fun, play, passion Today is about GAMIFICATION Deloitte
    8. 8. WHAT IS FUN?
    9. 9. Fun is an experience - short-term, often unexpected, informal, not cerebral and generally purposeless Fun is the enjoyment of pleasure Particularly in leisure activities.
    10. 10. Purposeless?
    11. 11. Passio A strong feeling for something
    12. 12. PLAY
    13. 13. Do we still play games?
    14. 14. Play Engage in activity for enjoyment and recreation rather than a serious or practical purpose. PLAY
    15. 15. VIDEO http://www.youtube.com/watch?feature=play er_embedded&v=1AJpKt6UP08
    16. 16. Why Gamification?
    17. 17. GAMIFICATION IS ALREADY HERE. . EVERYWHERE. EVERYONE.
    18. 18. Interesting. Potential Why Gamification?
    19. 19. Why Gamification? Hype
    20. 20. 70% of Global 2000 have at least one Gamified application 50% of companies with innovative processes will gamifiy those processes By 2015
    21. 21. What is Gamification?
    22. 22. Gamification Integrating game dynamics into your site, service, community, content or campaign, in order to drive participation. the use of game design elements in non-game contexts motivational elements of games + learning activities + communicate and share accomplishment + goals = direct the attention + motivate for action
    23. 23. Make you come back
    24. 24. Forms your body
    25. 25. Causes harmony …
    26. 26. … and fairness
    27. 27. geoguessr Stimulates your brain
    28. 28. Is there more to know about Gamification?
    29. 29. The Gearbox
    30. 30. Intention INTENTION
    31. 31. YOU MISSED!!!!!
    32. 32. DYNAMICS Emotions Relationship Curiosity
    33. 33. DYNAMICS
    34. 34. nDiVEOLT Grant 2013-2014 (AUD 220,000) Torsten Reiners, Lincoln C. Wood, Vanessa Chang Christian Guetl, Jan Herrington, Hanna Teräs, Natasha Petter n-Dimensional Immersive Virtual Environment • increase authenticity through inclusion of real-life complexity • use scenarios linked into a comprehensive supply chain • include gaming mechanisms to increase student engagement
    35. 35. Supply Chain A supply chain is a system of organizations, people, activities, information, and resources involved in moving a product or service from supplier to customer. Supply chain activities transform natural resources, raw materials, and components into a finished product that is delivered to the end customer.
    36. 36. Story
    37. 37. Story
    38. 38. Narratives • teacher / expert • „perfect“ solution • hard to beat • exploration • guidance by bots
    39. 39. MECHANICS Achievement Challenge Collaboration/Socialising Feedback Ownership Progression Transaction Stochastic
    40. 40. Traditional • non-game, real-world contexts are enhanced with concepts from games to engage, encourage, focus, and guide users • Mechanics of Gamification • Scores • Leaderboards • Badges • Quests • Competition • Levels • ... GAMING COMPONENTS
    41. 41. Advanced • Game over • Next life • Save points • Rewind • Multi-player • NPC / Ghosts • Slow motion • Awards GAMING COMPONENTS
    42. 42. rewind (Machinima, interactive) time (break-down to sectors) score (commands, meter, task switch) comparison (self, friends, world) ghost (learn from experts) next life (being able to „die“) Slow motion (understanding processes) Advanced GAMING COMPONENTS
    43. 43. Failure We need
    44. 44. Failure We need
    45. 45. Failure We need
    46. 46. Gamification?
    47. 47. LinkedIn
    48. 48. Do we care about the player?
    49. 49. PLAYER TYPES
    50. 50. SKILLS Challenge Boredom Anxiety PLAYER TYPES
    51. 51. Can everything be a game?
    52. 52. Sure. Just give awards
    53. 53. Sure. Just add points
    54. 54. Sure. Just have fun
    55. 55. Sure. Just be a
    56. 56. Sure. Just add IT
    57. 57. So what is it all about?
    58. 58. PROGRESS beginner expert
    59. 59. LEARNER Teacher
    60. 60. NEW PERSPECTIVES
    61. 61. Have (productive) fun a work • http://www.youtube.com/watch?v=t3dgM45gwvg
    62. 62. Be inspired by oth
    63. 63. There is no “can’t be done” Discover “your path”
    64. 64. Just Reach out
    65. 65. • Identify all the tasks you don’t like doing • Assign these various tasks and stuff point values • Base the rewards, like drinking a beer • Track everything • Modify the point values as needed • Have success weeks and milestone prizes What can you do? http://www.slideshare.net/HorizonWatching/g amification-a-horizon-watching-trend-report- 05feb2013 • Involve an expert …
    66. 66. Fun, Play, PassionHowever it is achieved Conclusion Never forget
    67. 67. ISBN: 978-1461462859 $152 You want it? • Answer question correct • Be the first • Post photos of it with link to Amazon • Facebook • LinkedIn • Twitter • …. How many Rabbids were on the slides (including this one)
    68. 68. THANKS
    69. 69. • one pic a day, every day! • driven by comments and likes The new Apple 4.5. Smaller, shinier, and faster (too eat). And bio-degradable .... Gamification we experience(d) • points per publication • „expected“ motivation by admin • punish internal collaboration RPI
    70. 70. Gamification Resources Gamfication Wiki Boook CfC Projector for living room
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