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Karl Kapp and Tony O’Driscoll Learning in 3D Changing the game in Enterprise Learning and Collaboration
Slide:  Is there anybody… OUT THERE? #lrn3d
Book  Structure <ul><li>PART I:  EXPLORING THE POSSIBILITIES </li></ul><ul><ul><li>Here Comes the Immersive Internet </li>...
Chapter  1 Here comes the  Immernet
Slide:  Meet  Jessica OMG, I AM SO BUSTED! . . . Mom found the bottle of vodka Tyler got us in the trunk of the car. . . ....
Slide:  Webvolution Connect “ TO” Connect “ THROUGH” Connect “ WITHIN”
Slide:  New Value Chain Information = Currency Individuals = Transport Interaction = Transfer Insight = Outcome i 4
Chapter  2 Learning to  Change
Slide:  Meet  Megan 1585-1587
Slide:  Mind the  TRAP ! Now that we are moving from factory work to anytime, anyplace work, we need an  anytime anyplace ...
Slide:  The Problem Knowing Formal Content Topic Learning Doing Informal Context Task Performing http://www.flickr.com/pho...
Chapter  3 Escaping  Flatland
Slide:  Do you  Avatar?
3D Learning Experience Meet  Jane and Jack 2D Synchronous Learning
Slide:  Unbounded Space Social Interaction Communities User Created Content Business Unbounded Space Social Interaction Co...
Slide:  The Sense of  Self The Death of  Distance The Power of  Presence The Sense of  Space The Capability to  Co-Create ...
Slide:  Self
Slide:  Distance
Slide:  Presence
Slide:  Source: Joe Miller, Linden Labs Perspective
Slide:  Co- Creation
Slide:  Practice
Slide:  Sources: Chris Davis, IBM Experience
Slide:  Source: e-Learning Guild 360 Report – Synchronous Learning Systems. June 2007. 2D SYNCHRONOUS LEARNING 3D LEARNING...
Slide:  Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning  F low R epetition E xp...
Chapter  4 Architecting  Learning Experiences
Principles
Macrostrutures
Archetypes
Sensibilities
Architectural  Alignment
Key  Questions
Chapter  5 Designing by  Archetype
Archetypes
Knowledge Type and Archetype
Chapter  6 Learning from  Experience
Grounded in  Experience
FWI E&Y USHMM Maps
CATT BP Maps
Chapter  7 Overcoming being  Addled by ADDIE
<ul><ul><li>Build around specific OBJECTIVES </li></ul></ul><ul><ul><li>Create the right CONTEXT </li></ul></ul><ul><ul><l...
Chapter  8 Steps to Successful  Enterprise Adoption
<ul><ul><li>Create a problem statement. </li></ul></ul><ul><ul><li>Provide a problem description related specifically to t...
Chapter  9 Rules from  Revolutionaries
<ul><ul><li>RULE 1: Change the NAME Game </li></ul></ul><ul><ul><li>RULE 2: Build a Grass Roots Community </li></ul></ul><...
Chapter  10 Back to the  Future
Maturity and Archetypes
Get Fired Up ! Embrace Net WORK ed Learning  NOW !
Slide:  Questions
Slide:  Connect http://wadatripp.wordpress.com http://www.karlkapp.blogspot.com Tony’s Blog Karl’s Blog Facebook Fan Page ...
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Learning in 3D Book Summary

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Summary of book by Karl Kapp and Tony O'Driscoll

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Transcript of "Learning in 3D Book Summary"

  1. 1. Karl Kapp and Tony O’Driscoll Learning in 3D Changing the game in Enterprise Learning and Collaboration
  2. 2. Slide: Is there anybody… OUT THERE? #lrn3d
  3. 3. Book Structure <ul><li>PART I: EXPLORING THE POSSIBILITIES </li></ul><ul><ul><li>Here Comes the Immersive Internet </li></ul></ul><ul><ul><li>Learning to Change </li></ul></ul><ul><ul><li>Escaping Flatland </li></ul></ul><ul><li>PART II: BUILDING A BLUEPRINT </li></ul><ul><ul><li>Architecting Learning Experiences </li></ul></ul><ul><ul><li>Designing by Archetype </li></ul></ul><ul><ul><li>Learning from Experience </li></ul></ul><ul><ul><li>PART III: BREAKING NEW GROUND </li></ul></ul><ul><ul><li>Overcoming ADDIE Addlement </li></ul></ul><ul><ul><li>Steps to Successful Enterprise Adoption </li></ul></ul><ul><ul><li>Rules from Revolutionaries </li></ul></ul><ul><ul><li>PART IV: JUST BEYOND THE HORIZON </li></ul></ul><ul><ul><li>Back to the Future </li></ul></ul>
  4. 4. Chapter 1 Here comes the Immernet
  5. 5. Slide: Meet Jessica OMG, I AM SO BUSTED! . . . Mom found the bottle of vodka Tyler got us in the trunk of the car. . . .Get everyone on FB right NOW
  6. 6. Slide: Webvolution Connect “ TO” Connect “ THROUGH” Connect “ WITHIN”
  7. 7. Slide: New Value Chain Information = Currency Individuals = Transport Interaction = Transfer Insight = Outcome i 4
  8. 8. Chapter 2 Learning to Change
  9. 9. Slide: Meet Megan 1585-1587
  10. 10. Slide: Mind the TRAP ! Now that we are moving from factory work to anytime, anyplace work, we need an anytime anyplace educational parallel.
  11. 11. Slide: The Problem Knowing Formal Content Topic Learning Doing Informal Context Task Performing http://www.flickr.com/photos/hansvandevorst/216877526/
  12. 12. Chapter 3 Escaping Flatland
  13. 13. Slide: Do you Avatar?
  14. 14. 3D Learning Experience Meet Jane and Jack 2D Synchronous Learning
  15. 15. Slide: Unbounded Space Social Interaction Communities User Created Content Business Unbounded Space Social Interaction Communities User Created Content Business Opportunity Bound by a Narrative Defined Roles NPCs Rules Tokens Ranks and Levels Alphabet Soup
  16. 16. Slide: The Sense of Self The Death of Distance The Power of Presence The Sense of Space The Capability to Co-Create The Pervasiveness of Practice The Enrichment of Experience Differentiation
  17. 17. Slide: Self
  18. 18. Slide: Distance
  19. 19. Slide: Presence
  20. 20. Slide: Source: Joe Miller, Linden Labs Perspective
  21. 21. Slide: Co- Creation
  22. 22. Slide: Practice
  23. 23. Slide: Sources: Chris Davis, IBM Experience
  24. 24. Slide: Source: e-Learning Guild 360 Report – Synchronous Learning Systems. June 2007. 2D SYNCHRONOUS LEARNING 3D LEARNING EXPERIENCE Difference
  25. 25. Slide: Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning F low R epetition E xperimentation E ngagement D oing O bserving M otivation Freedom!
  26. 26. Chapter 4 Architecting Learning Experiences
  27. 27. Principles
  28. 28. Macrostrutures
  29. 29. Archetypes
  30. 30. Sensibilities
  31. 31. Architectural Alignment
  32. 32. Key Questions
  33. 33. Chapter 5 Designing by Archetype
  34. 34. Archetypes
  35. 35. Knowledge Type and Archetype
  36. 36. Chapter 6 Learning from Experience
  37. 37. Grounded in Experience
  38. 38. FWI E&Y USHMM Maps
  39. 39. CATT BP Maps
  40. 40. Chapter 7 Overcoming being Addled by ADDIE
  41. 41. <ul><ul><li>Build around specific OBJECTIVES </li></ul></ul><ul><ul><li>Create the right CONTEXT </li></ul></ul><ul><ul><li>Provide MINIMAL GUIDELINES </li></ul></ul><ul><ul><li>Allow opportunities to DEMOSTRATE LEARNING </li></ul></ul><ul><ul><li>Build in INCENTIVES </li></ul></ul>Design Points
  42. 42. Chapter 8 Steps to Successful Enterprise Adoption
  43. 43. <ul><ul><li>Create a problem statement. </li></ul></ul><ul><ul><li>Provide a problem description related specifically to the business or educational need you are trying to meet. Describe the current situation and indicate the cost of maintaining the status quo both in dollars and in lost productivity or opportunity </li></ul></ul><ul><ul><li>Provide a proposed solution—the rationale for choosing a VIE and what you hope to accomplish via the implementation. </li></ul></ul><ul><ul><li>State the key objectives and success indicators of the VIE. </li></ul></ul><ul><ul><li>Describe how current systems like the learning management system (LMS) and legacy content will be addressed and/or integrated into the process. </li></ul></ul><ul><ul><li>Compare solutions by making a financial, business, and/or educational comparison and analysis of the value of the VIE versus other solutions. </li></ul></ul><ul><ul><li>Make the final recommendation for action </li></ul></ul>Making the Case
  44. 44. Chapter 9 Rules from Revolutionaries
  45. 45. <ul><ul><li>RULE 1: Change the NAME Game </li></ul></ul><ul><ul><li>RULE 2: Build a Grass Roots Community </li></ul></ul><ul><ul><li>RULE 3: Begin with Business Issues </li></ul></ul><ul><ul><li>RULE 4: Connect to Core Motivation </li></ul></ul><ul><ul><li>RULE 5: Select the Right Pilots </li></ul></ul><ul><ul><li>RULE 6: Pilot Early and Often </li></ul></ul><ul><ul><li>RULE 7: Focus on the First Hour </li></ul></ul><ul><ul><li>RULE 8: Begin with the Familiar </li></ul></ul><ul><ul><li>RULE 9: Build an Evidence Base </li></ul></ul><ul><ul><li>RULE 10: Prime the Scale Pump </li></ul></ul>New Rules!
  46. 46. Chapter 10 Back to the Future
  47. 47. Maturity and Archetypes
  48. 48. Get Fired Up ! Embrace Net WORK ed Learning NOW !
  49. 49. Slide: Questions
  50. 50. Slide: Connect http://wadatripp.wordpress.com http://www.karlkapp.blogspot.com Tony’s Blog Karl’s Blog Facebook Fan Page http://www.learningin3d.info/ Book Home Page
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