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Isis duke 041610
 

Isis duke 041610

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  • In an instant this SEEMINGLY IMPOSSIBLE TRAGIC SITUATION had resolved itself into a moment of SERENITY AND PEACE unlike anything I had ever experienced before. I dwelled in that moment for what seemed like an eternity: Seeking refuge in its comfort and finding solace in the knowledge that something I did made a difference to someone who was in much more pain than I . I NEVER WANTED to leave that moment. The present is called the present because it IS a PRESENT. It is a gift where HUMANITY CAN DWELL IN SYNCHRONY to make things better for themselves and for each other . That morning, the “One Machine” as Kevin Kelly so aptly describes it, gave me a moment of SERENDIPITOUS SYNCHRONY that provided much needed refuge in the middle of a vicious and violent storm. Today, I remain saddened to know that my Alma Matter will always be remembered for something that could have happened anywhere, anytime, anyplace. It just happened to be Blacksburg, on APRIL 16 th 2007, in Ambler Johnson and Norris Halls. But that is OK because I am a HOKIE and WE WILL PREVAIL - BECAUSE WE ARE VIRGINIA TECH THANK YOU.

Isis duke 041610 Isis duke 041610 Presentation Transcript

  • Dr. Tony O’Driscoll Fuqua School of Business, Duke University Learning in 3D How Web 2.0 and the Immersive Internet are Changing the Game in Learning
  • Slide: PRE TEST: Red Pill or Blue ?
  • Slide: Agenda = Proof
  • O n My Mind
  • Slide: Is there anybody… OUT THERE? #lrn3d
  •  
  • Book Structure
    • PART I: EXPLORING THE POSSIBILITIES
      • Here Comes the Immersive Internet
      • Learning to Change
      • Escaping Flatland
    • PART II: BUILDING A BLUEPRINT
      • Architecting Learning Experiences
      • Designing by Archetype
      • Learning from Experience
      • PART III: BREAKING NEW GROUND
      • Overcoming ADDIE Addlement
      • Steps to Successful Enterprise Adoption
      • Rules from Revolutionaries
      • PART IV: JUST BEYOND THE HORIZON
      • Back to the Future
  • Chapter 1 Here comes the Immernet
  • Slide: Meet Jessica OMG, I AM SO BUSTED! . . . Mom found the bottle of vodka Tyler got us in the trunk of the car. . . .Get everyone on FB right NOW
  • Slide: Michael O’Driscoll Meet Grandad
  • Slide: Transatlantic radio Electricity Radio networks Telephone system Automobiles Air travel Washing machines Television Global monetary system Interstate highway system Highrise buildings Electronic computers Space travel Satellite communications The Internet Global positioning system Cable television systems Change
  • Slide: Meet Aidan and Liam
  • the Did You Know?
  • Slide: By the year 2010 the codified information base of the world is expected to double every Help ! Information Knowledge Wisdom
  • Slide: Explosion of information Hyperinflation of time Accelerated pace of change Constancy in human cognitive ability Digital Divide 100y=20,000y Digital Divide of a Different Kind
  • Slide: Pop Quiz ! April 22, 1993
  • Slide: Happy 16 th Birthday ! April 22, 1993
  • Slide: Webvolution Connect “ TO” Connect “ THROUGH” Connect “ WITHIN”
  • Meet Michael Wesch You Tube = User Generated CONTENT Digg = User Generated FILTERING del.icio.us = User Generated ORGANIZATION Blogs = User Generated COMMENTARY Technorati = User Generated PRIORITIZATION RSS = User Generated DISTRIBUTION Tags = User Generated TAXONOMY Web 2.0 = Connecting THROUGH
  • Slide: Here Comes Everybody
  • Pop Quiz: Yell out an Oxymoron Jumbo Shrimp Death Benefit
  • KM 2.0 SOCIAL COMPUTING = KM 2.0
  • Slide: From / To STOCKS FLOWS
  • Slide: Getting things done requires good connections, both the human kind and the Internet kind. Schooling has confused us into thinking that learning was equivalent to pouring content into people’s heads. It’s more practical to think of learning as optimizing our networks. Learning=Net WORK ing
  • From Individual Skills to Team Insights Slide: Individual Team Skills Insights Collective Cabability Individual Competency Tune your Network Close your Skill Gaps From SME to SMN
  • Slide: New Value Chain Information = Currency Individuals = Transport Interaction = Transfer Insight = Outcome i 4
  • Chapter 2 Learning to Change
  • Slide: Meet Megan 1585-1587
  • Slide: Gutenberg Lumiere Watt Routinization 1785 – Invented 1807 – Steam Boat 1829 – Locomotive 1450 – Invented 1500 – German Bible 1520 – Literature 1895 – Invented 1903 – Great Train Robbery
  • Slide: Mind the TRAP ! Now that we are moving from factory work to anytime, anyplace work, we need an anytime anyplace educational parallel.
  • Slide: My Vision Educator Perspective My Reality
  • Slide: The Problem Knowing Formal Content Topic Learning Doing Informal Context Task Performing http://www.flickr.com/photos/hansvandevorst/216877526/
  • Slide: Seven Scary Problems Autonomous Learner Timing Packaging Performance Routinization Value Transfer Seven Scary Problems
  • Formal Informal Learning Performance Productivity Growth Compounded Marginalization Autonomous Learner Timing Packaging Performance Routinization Transfer
  • Value Expectation Disconnect Business Outcomes Organization Level Individual Business Unit Enterprise Capability Productivity Sustainability Developmental Needs Leadership Skills Operational Needs Performance Improvement Talent Management Business Unit Enablement Strategic Needs Transformation Globalization Innovation Strategy Enablement
  • Chapter 3 Escaping Flatland
  • Slide: Life Imitates Art From TRON to AVATAR
  • Slide: Quick Poll: Do you Avatar?
  • Slide: Virtual Worlds 3D Web = Connecting WITHIN
  • 3D Learning Experience Meet Jane and Jack 2D Synchronous Learning
  • Slide: The Sense of Self The Death of Distance The Power of Presence The Sense of Space The Capability to Co-Create The Pervasiveness of Practice The Enrichment of Experience Differentiation
  • Slide: Self
  • Slide: Distance
  • Slide: Presence
  • Slide: Source: Joe Miller, Linden Labs Perspective
  • Slide: Co- Creation
  • Slide: Practice
  • Slide: Sources: Chris Davis, IBM Experience
  • Slide: Source: e-Learning Guild 360 Report – Synchronous Learning Systems. June 2007. 2D SYNCHRONOUS LEARNING 3D LEARNING EXPERIENCE Difference
  • Slide: Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning F low R epetition E xperimentation E ngagement D oing O bserving M otivation Freedom!
  • Slide: Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning F low R epetition E xperimentation E ngagement D oing O bserving M otivation Virtual Iraq!
  • Slide: Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning F low R epetition E xperimentation E ngagement D oing O bserving M otivation Irate Customer!
  • Slide: Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning Learning in 3D If not US, WHO? IF not NOW, WHEN?
  • Get Fired Up ! Start TWITTERING Maintain a BLOG Use a WIKI to run a project Get on FACEBOOK/MYSPACE Set up a NING site for your team Set up an RSS FEED Start DIGGING Tag everything to DEL.ICIO.US Get a SECOND LIFE Embrace Net WORK ed Learning NOW !
  • Slide: POST TEST: Red Pill or Blue ?
  • Slide: Connect http://wadatripp.wordpress.com http://www.karlkapp.blogspot.com Tony’s Blog Karl’s Blog Facebook Fan Page http://www.learningin3d.info/ Book Home Page
  • Slide: THANK YOU!