ViTAAL and NIFLAR projects at Slanguages 2009

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    ViTAAL and NIFLAR projects at Slanguages 2009 - Presentation Transcript

    1. Ton Koenraad TELLConsult Rounding off: ViTAAL Starting up: NIFLAR
    2. The ViTAAL Project
      • GOAL Researching the contribution of 3d MUVEs to Language Education. Focus on oral skills.
      • Joint project: Schools & Teacher Ed.
    3. The ViTAAL Project
      • R & D for 3 Activity Formats: 1. Language Village: training & testing
      • 2. Interactive narrative: LanguageQuest
      • 3. Events and Fun Activities
    4. Format 1: Virtual Language Village Pupils
      • Teachers
      • Student Teachers & Trainers
      • Fellow pupils
    5. IRL, what is Languagevillage | Langueville | Sprachstadt ?
      • RL-simulation with physical props as scenes for everyday communicative situations
      • Teachers, native or competent speakers take on roles and/or assess.
      • Target group at 2ndary Schools: mostly beginner to intermediate level (CEFR: A1-A2)
      • A school-based, yearly event.
    6. Virtual Language Village
      • Rationale: More practice of oral skills for RL language tasks
      • Design principles Blended approach: - techer-led f2f sessions & in-world sessions with fellow pupils and student mentors - using additional materials alligned to textbook in use
      • - in-world assessment training by student teachers
    7. Virtual Language Village: Organisation
      • Production / Mentor Team A’dam student teachers (n=18)
      • Materials: paper based prep. activities, CEF Level A1-A2 194 pp.
      • Participants 2 schools, 1 class each Age: 13-14 Student teacher mentored groups (size: n=3)
    8. Virtual Language Village: technical features
      • A variety of locations: tourist info, cafeteria, police station, baker’s, village square, pond, student hang-out, etc..
      • 2 bots
      • ‘ professional’ avatars
      • Voice-enabled, but…
    9. Format 2. SurReal Quest: an interactive detective story
    10. The Interactive Quest
      • Rationale: Enhance the WebQuest concept using story development and embedding ‘live’ interaction
      • Design principles
      • LanguageQuest design criteria
      • Competitive pupil teams (n=5)
      • teacher-coached f2f team sessions
      • in-world meetings with story characters (student mentors)
      • assessment of (interim) products by teacher
    11. Interactive LanguageQuest: Organisation
      • Production & Actor Team A’dam student teachers (n=7)
      • Materials: - Original storyline, - CEF-based inputs & tasks ( A2 – B1) - specifically designed LQuest template
      • Participants - 1 school, 1 class Age: 16-17 - 1st year student teachers (n=7)
    12. Teacher Ed. Curriculum Module
      • Theoretical input: - TBLT & SLA principles - Methodology for oral skills training - Task design principles - CEFR & Assessment: criteria & instruments & procedures
      • Practical experiences: - Materials development - Fluency training - Online assessments
      • Output - Language Village: Textbook supplementary materials - LanguageQuest - Events: Registration website & self access prep. materials
    13. Evaluation & Research
      • General Focus: Feasibility
      • Proof of concept for Learning Blend : learning potential , added value, win-win?
      • Mapping of conditions
      • Materials & Activity design
      • Performance-based assessment
    14. Evaluation: Pupil perspective
      • Interesting, nice change
      • Spent more time than usual after school hours
      • Learned more: - vocab, - talking about self, ordering things, giving directions
      • More awareness of: - relevance of grammar / pronunciation for communication - personal knowledge & skills gaps
      • Did and learned equally little as in f2f lessons
      • 3D world not very inviting (looks, interactive facilities)
      • Technical (voice) & organisational problems (partner presence)
      • extension of the virtual village needed: a wider variety of shops.
    15. Evaluation: Teacher perspective
      • Pupils enthusiastic, more motivation & time on task, less inhibition
      • More authenticity in tasks, language use: attention for accuracy
      • More opportunities for differentiation & independent work
      • Enjoyed working with new formats
      • More class-based preparation time needed for online sessions
      • Success factors: - timely delivery & quality of prep materials - operational technology - teacher competences: classroom management,
      • ICT-skills
      • Allignment of class activities with student mentors agendas
    16. Evaluation: Student teacher perspective
      • Great learning opportunity: - designing materials - getting peer-feedback in design process Practicing interaction & teaching skills: - interlocutor role - giving feedback to pupils - doing assessments
      • Design task: very time consuming
      • Organisational problems: - pupil presence - teamwork
      • Technical issues: - voice - AW- interface skills
    17. Evaluation: Teacher educator perspective
      • Great chance for linking theory to practice
      • Implementation of experiential learning in teacher ed.
      • Collaboration with schools is vital
      • Current module is too demanding: further phasing of curriculum content
      • Critical trainer’s skills: - coaching student production teams - personal ICT / AW skills
    18. Issues & constraints
      • Institutional
      • Hard & Software: Availability 3d browser, capturing software, headsets, VLE…
      • Curriculum embedded activity
      • Pedagogy match (staff, materials)
      • Virtual World Software
      • ICT skills
    19. Future Developments
      • Implementation in partners’ curricula
      • Scaling up (languages, formats, sectors)
      • Exploitation model (partnership expansion)
      • Further research: - Promotion of L2 use? - face & content validity of assessments - pragmatics (teaching & assessing) - SLA?
    20. So much about the ViTAAL Project: any questions / comments? For papers see: www.koenraad.info / vrall
    21. NIFLAR Networked Interaction in Foreign Language Acquisition & Research EU project 2009 – 2011
    22. Partners U. Palacky TELLConsult U. Coimbra Coordinator Affiliate partners : U. Nevsky and Novosibirsk Technical University, U. Concepción, 4 sec. schools
    23. NIFLAR Objectives & ambitions
      • Exploring the added value of video-web communication (VWC) and virtual worlds (VW) to development of communicative and intercultural competence in L2.
      • Development of design principles for effective L2 tasks
      • Development, application and evaluation of tasks according to the design principles
      • Contribute to international research : CMC, ICC, Pragmatics, blended learning
    24.  
    25. Exploring the added value of VWC and VW
      • Opportunities for real-life and virtual synchronous communication with native speakers of the target language
      • Opportunities for creating culture-specific virtual contexts for contextualised communication
    26. Evaluation grid for task design in video-web communication and virtual worlds
      • Design principles:
      • For communicative competence in L2 acquisition
      • For intercultural competence in L2 acquisition
      • For the application of VWC and VW in L2 acquisition
    27. Video conferencing: ADOBE CONNECT
    28. Design principles for the application of Video Web Communication
      • Video-web communication:
      • Personal contact is relevant
      • Nonverbal interaction is relevant
      • Only communication partners are present
      • Visual context outside communication partners is irrelevant
    29. Voice-enabled 3D World
    30. Design principles for the application of 3D Virtual Worlds
      • Virtual worlds:
      • Visual context around communication partners is relevant
      • Context is specifically created or applied for context-specific conversation topics
      • As in real-life, others might interfere
      • Contexts might be adapted (simplified, exaggerated) in order to promote awareness and learning
    31. Interaction focused on students
      • Two target groups:
      • Foreign language learners of Dutch, Portuguese, Russian and Spanish (also at secondary level)
      • Pre-service teachers of Dutch, Russian and Spanish
    32.  
    33.  
    34. Importance of adequate tasks
      • Characteristics of appropriate tasks for virtual interaction
      • Standardised format
      • Level (CEFR)
      • Teachers and pre-service teachers designing, piloting and adapting tasks
    35. Research Focus
      • Interactions: Conferencing & 3D
      • Tasks
      • Specific aspects: ICC, pragmatics, negotiation of meaning
    36. Deliverables
      • A framework for task design
      • A collection of tasks and scenarios
      • Guides for: Teachers, Teacher Educators & CMC research
      • A 3D world & facilities for its future exploitation
      • Master theses, publications, conference presentations
      • Dissemination website
    37. Thank you Any questions or Comments? Ton Koenraad TELLConsult www.niflar.eu
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