Experiences with NIFLAR’s
3D virtual worlds
Ton Koenraad & Silvia Canto
Structure
• NIFLAR 3D worlds
• Recordings of university student activities
Sense of presence: social interaction
Settings for functional
dialogues
Flexible, adaptable
NIFLAR requirements
from first ideas to realisation
Design principles for NIFLAR 3D-VLE
• Objectives for L2 learners & (student) teachers

• Pedagogical principles:
– Pedagog...
NIFLAR’s 3D Learning Enviroments:
Second Life

Open Simulator
SL for adult students:
Access to authentic places &
interaction (chance meetings)
NIFLAR @ Second Life
Launchroom
Instant scenes for tasks
Open Sim NIFLAR for
secondary pupils & student teachers
NIFLAR OS MegaSim:
Four (4) voice-enabled Regions

• Reception Region
• Spanish Region
• Asterix Village Region
+ Projectl...
Reception SIM

Project Home, International Meeting Area (tandem learning)
Spain / Valencia city (culturally specific settings)
Asterix village:

Curriculum support for:
historical topics, roleplay + perspective change
Projectlandia:

default scenario & facilities
for ad hoc projects
•Projectlandia: Regions for future target groups, e.g.
ChinaVillage
Tasks & activities for
secondary learners
- Treasure Hunt: find hidden cultural artefacts and
discuss use/origin

- Guided...
Object based activities (Self Access)
Comics Puzzler (Info Gap: problem solving)
Object based activities

(2)

Talking Lottery Balls (Communicative Game)
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Experiences with 3D worlds at Niflar's final symposium, Utrecht

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Experiences with 3D worlds at Niflar's final symposium, Utrecht

  1. 1. Experiences with NIFLAR’s 3D virtual worlds Ton Koenraad & Silvia Canto
  2. 2. Structure • NIFLAR 3D worlds • Recordings of university student activities
  3. 3. Sense of presence: social interaction
  4. 4. Settings for functional dialogues
  5. 5. Flexible, adaptable
  6. 6. NIFLAR requirements from first ideas to realisation
  7. 7. Design principles for NIFLAR 3D-VLE • Objectives for L2 learners & (student) teachers • Pedagogical principles: – Pedagogy re ICC-training & assessment – Blended approach – Teacher Ed.: Experiential learning (competence development) • Analysis of good practice (Warburton, 2009; Molka- Danielsen & Deutchmann, 2009; Sweeney, 2009; Jauregi et al., 2009; 2010) • Scalable, sustainable
  8. 8. NIFLAR’s 3D Learning Enviroments: Second Life Open Simulator
  9. 9. SL for adult students: Access to authentic places & interaction (chance meetings)
  10. 10. NIFLAR @ Second Life Launchroom
  11. 11. Instant scenes for tasks
  12. 12. Open Sim NIFLAR for secondary pupils & student teachers
  13. 13. NIFLAR OS MegaSim: Four (4) voice-enabled Regions • Reception Region • Spanish Region • Asterix Village Region + Projectlandia
  14. 14. Reception SIM Project Home, International Meeting Area (tandem learning)
  15. 15. Spain / Valencia city (culturally specific settings)
  16. 16. Asterix village: Curriculum support for: historical topics, roleplay + perspective change
  17. 17. Projectlandia: default scenario & facilities for ad hoc projects
  18. 18. •Projectlandia: Regions for future target groups, e.g. ChinaVillage
  19. 19. Tasks & activities for secondary learners - Treasure Hunt: find hidden cultural artefacts and discuss use/origin - Guided tour: Guide partner and provide cultural information
  20. 20. Object based activities (Self Access) Comics Puzzler (Info Gap: problem solving)
  21. 21. Object based activities (2) Talking Lottery Balls (Communicative Game)

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