Niflar3 d finalsymposium

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My contribution to EU project NIFLAR's final dissemination symposium

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Niflar3 d finalsymposium

  1. 1. Experiences with NIFLAR’s 3D virtual worlds Ton Koenraad & Silvia Canto
  2. 2. Structure <ul><li>NIFLAR 3D worlds </li></ul><ul><li>Recordings of university student activities </li></ul>
  3. 3. Sense of presence: social interaction
  4. 4. Settings for functional dialogues
  5. 5. Flexible, adaptable
  6. 6. NIFLAR requirements from first ideas to realisation
  7. 7. Design principles for NIFLAR 3D-VLE <ul><li>Objectives for L2 learners & (student) teachers </li></ul><ul><li>Pedagogical principles: </li></ul><ul><ul><li>Pedagogy re ICC-training & assessment </li></ul></ul><ul><ul><li>Blended approach </li></ul></ul><ul><ul><li>Teacher Ed.: Experiential learning (competence development) </li></ul></ul><ul><li>Analysis of good practice ( Warburton, 2009; Molka-Danielsen & Deutchmann, 2009; Sweeney, 2009; Jauregi et al., 2009; 2010) </li></ul><ul><li>Scalable, sustainable </li></ul>
  8. 8. NIFLAR’s 3D Learning Enviroments: Second Life Open Simulator
  9. 9. SL for adult students: Access to authentic places & interaction (chance meetings)
  10. 10. NIFLAR @ Second Life Launchroom
  11. 11. Instant scenes for tasks
  12. 12. Open Sim NIFLAR for secondary pupils & student teachers
  13. 13. NIFLAR OS MegaSim: Four (4) voice-enabled Regions <ul><li>Reception Region </li></ul><ul><li>Spanish Region </li></ul><ul><li>Asterix Village Region + Projectlandia </li></ul>
  14. 14. Reception SIM Project Home, International Meeting Area (tandem learning)
  15. 15. Spain / Valencia city (culturally specific settings)
  16. 16. Asterix village: Curriculum support for: historical topics, roleplay + perspective change
  17. 17. Projectlandia: default scenario & facilities for ad hoc projects
  18. 18. <ul><li>Projectlandia: Regions for future target groups, e.g. ChinaVillage </li></ul>
  19. 19. Tasks & activities for secondary learners <ul><li>- Treasure Hunt: find hidden cultural artefacts and discuss use/origin - Guided tour: Guide partner and provide cultural information </li></ul>
  20. 20. Object based activities (Self Access) Comics Puzzler (Info Gap: problem solving)
  21. 21. Object based activities (2) Talking Lottery Balls (Communicative Game)

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