Multiple West Coast Offense
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  • 1. The Multiple West Coast Offense
  • 2. Overview
    • Introduction
    • Philosophy of the system
    • How the run game is set up
    • How the passing game is set up
    • Basic drop back pass protection
    • Incorporating two separate sets of progressions
    • The formations system
    • The motions
    • How the play-calls are made
    • How the call sheet is set up and used
  • 3. Introduction
    • This is a complete offensive system
    • Once the language of the system is learned and installed, the possible play-calls and formations are virtually endless
    • Easy to understand
    • Easy to learn
    • Easy to install
    • Works with most any type of offense
    • Extremely flexible
  • 4. Philosophy of the System
    • Create a precision-timed offense
    • Teach a technique based offense
    • Use multiple formations
    • Use a multitude of plays
    • Create an offense that is hard to prepare for because of the variety of the offense
    • Take what the defense gives us most all of the time
    • Be patient
  • 5. How the Run Game Is Set Up
    • Basic line splits
    • The hole numbering
  • 6.  
  • 7. How the Run Game Is Set Up
    • Basic line splits
    • The hole numbering
    • The backs numbering
      • Single-back numbering
        • The back lines up at 5 yards behind the LOS
      • Ace-back numbering
        • The back lines up at 7½ yards behind the LOS
  • 8.  
  • 9. How the Run Game Is Set Up
    • Basic line splits
    • The hole numbering
    • The backs numbering
      • Single-back numbering
        • The back lines up at 5 yards behind the LOS
      • Ace-back numbering
        • The back lines up at 7½ yards behind the LOS
      • Two-back numbering
        • Split, I, near/far, strong/Quick
  • 10.  
  • 11. How the Run Game Is Set Up
    • Basic line splits
    • The hole numbering
    • The backs numbering
      • Single-back numbering
      • Ace-back numbering
      • Two-back numbering
      • Z back run plays
  • 12.  
  • 13. How the Run Game Is Set Up
    • Basic line splits
    • The hole numbering
    • The backs numbering
      • Single-back numbering
      • Ace-back numbering
      • Two-back numbering
      • Z back run plays
      • Quarterback movement
  • 14. QB = (10) TEEN SERIES FROM THE QB POSITION QB = (10) TEEN SERIES QB
  • 15. How the Run Game Is Set Up
    • Basic line splits
    • The hole numbering
    • The backs numbering
      • Single-back numbering
      • Ace-back numbering
      • Two-back numbering
      • Z back run plays
    • The master calls
    • The line calls
  • 16.  
  • 17. How the Passing Game Is Set Up
    • Receiver routes are called single-side receiver across
  • 18.  
  • 19. How the Passing Game Is Set Up
    • Receiver routes are called single-side receiver across
      • The wide receiver route tree
  • 20.  
  • 21. How the Passing Game Is Set Up
    • Receiver routes are called single-side receiver across
      • The wide receiver route tree
    • TE/inside receiver routes
      • Te/inside receiver route tree
  • 22.  
  • 23. How the Passing Game Is Set Up
    • Receiver routes are called single-side receiver across
      • The wide receiver route tree
    • TE/inside receiver routes
      • Te/inside receiver route tree
    • The back routes are called
      • Back’s route tree
  • 24.  
  • 25. How the Passing Game Is Set Up
    • Receiver routes are called single-side receiver across
      • The wide receiver route tree
    • TE/inside receiver routes
      • Te/inside receiver route tree
    • The back routes are called
      • Back’s route tree
    • Basic pass protection
      • “ Strong” and “Quick” calls – if we want to get both backs out.
  • 26. Strong
    • A “Strong” call free releases the Back on the Strong-side.
      • The other back will check release to the “Quick-side.”
    • The Center, Strong-side Guard, and Tackle will block to the strong-side.
    • The Quick-side Guard and Tackle will block to the Quick-side, and the back will check release to the Quick-side.
  • 27. STRONG CALL GIVES THE STRONG-SIDE BACK A FREE RELEASE F H LT: LG: C: RG: RT: FB: HB: Y: Left End. Left Tackle. Double-read MLB to SLB. Right Tackle. Right End. FREE RELEASE. Check WLB then release. Run pass route. “ STRONG" CALL TO DESIGNATE WHICH BACK RELEASES QB
  • 28. Quick
    • A “Quick” call free releases the Back on the Quick-side.
      • The other back will check release to the “Strong-side.”
    • The Center, Quick-side Guard, and Tackle will block to the Quick-side.
    • The Strong-side Guard and Tackle will block to the Strong-side, and the back will check release to the Strong-side.
  • 29. LT: LG: C: RG: RT: FB: HB Y: “ QUICK" CALL TO DESIGNATE WHICH BACK RELEASES QUICK CALL GIVES THE QUICK-SIDE BACK A FREE RELEASE F H Left End. Left Tackle. Double-read MLB to WLB. Right Tackle. Right End. Check SLB then release. Free release. Run pass route. QB
  • 30. How the Passing Game Is Set Up
    • Receiver routes are called single-side receiver across
      • The wide receiver route tree
    • TE/inside receiver routes
      • Te/inside receiver route tree
    • The back routes are called
      • Back’s route tree
    • Basic pass protection
      • “ Strong” and “Quick” calls – if we want to get both backs out.
    • The use of single-syllable words as much as possible
    • The use of built-in hot routes
      • Routes that should open up on the quarterback’s third step in his drop.
  • 31. 5 BIG HITCH 1 2 HOT HOT 1 2 OUTLET SPLIT RIGHT 414 SWING / "V" QUICK
  • 32.  
  • 33. Incorporating Two Separate Sets of Progressions
    • Similar to having two separate pass plays in one play-call
      • The QB comes to the line and decides which two - three progression read to go with
    • Examples:
      • Split Right 414 Swing / “V” Quick
      • Trey Right 680 Corner / Cut Strong
  • 34. 1 2 1 2 OUTLET SPLIT RIGHT 414 SWING / "V" QUICK 5 BIG HITCH T N T W Mg Mk S QB C C FS SS
  • 35. TREY RIGHT 680 CORNER / CUT STRONG 1 2 7 QUICK (HITCH) ALERT / TD 1 2 T N T W Mg Mk S QB C C FS SS
  • 36. The Formation System
    • Two backs
      • Split, I, near/far, strong/Quick
  • 37. SPLIT LEFT I RIGHT I LEFT WEAK RIGHT WEAK LEFT Y Z Z Y X H F F H X Y Z F H F H Z Y X X Y Z F H Z Y X F H X Y Z F H Z Y X F H X Z Y F H Y Z X F H X QUEEN RIGHT QUEEN LEFT KING RIGHT KING LEFT SPLIT RIGHT QB QB QB QB QB QB QB QB QB QB
  • 38. STRONG RIGHT STRONG LEFT Z H F Y Z H F X Y X QB QB
  • 39. The Formation System
    • Two backs
      • Split, I, near/far, strong/quick
    • Single backs
      • Regular, ace, near/far, strong/quick
  • 40. Y Z H F X TREY RIGHT Y H F X TREY LEFT Z Y Z X Y Z F F H H TREY RIGHT ACE TREY LEFT ACE X Y Z X Y Z F F H H X TREY LEFT FAR TREY RIGHT FAR Y Z X Y Z F F H H TREY RIGHT NEAR TREY LEFT NEAR X Y Z X Y Z X H H F F TREY RIGHT KING TREY LEFT KING QB QB QB QB QB QB QB QB QB QB
  • 41. Z X Y Z X TREY RIGHT QUEEN TREY LEFT QUEEN F H H F Y QB QB
  • 42. The Formation System
    • Two backs
      • Split, I, near/far, king/queen
    • Single backs
      • Regular, ace, near/far, king/queen
    • Single backs
      • Close, flex, open and under
  • 43. Y Z X F H H F Y SPLIT RIGHT X F H Y Z SPLIT RIGHT CLOSE Z X F H Y Z SPLIT RIGHT OPEN TREY LEFT Y Z X H F TREY LEFT CLOSE Y Z H F TREY LEFT OPEN Y Z H F TREY LEFT FLEX Y Z H F TREY LEFT UNDER X QB QB QB QB QB QB QB QB
  • 44. How to Call Motions
    • Every eligible receiver has a specific “tag”call.
    • The “tag” occurs at the beginning of the play call to alert the specific player.
    • We motion to the called formation.
  • 45. Receivers Motions
    • ZIP: “Z” goes in motion across the formation.
    • ZAP: “Z” goes in short motion into the formation.
    • EXIT: “X” goes in motion across the formation.
    • EASY: “X” goes in short motion into the formation.
  • 46. X Y Z H F “ ZAP" SPLIT RIGHT CLOSE X Y Z H F X Y Z H F "EASY" BUNCH RIGHT X Y Z H F "EXIT" BUNCH RIGHT “ ZIP" SPLIT RIGHT CLOSE QB QB QB QB
  • 47. Tight-end Motions
    • JET: “Y” goes in motion across the formation.
    • JAM: “Y” goes in short motion into the formation.
  • 48.  
  • 49. Backs Motions
    • HIT: “H” goes in motion across the formation.
    • HOP: “H” goes in short motion into the formation.
    • FLY: “F” goes in motion across the formation.
    • FLIP: “F” goes in short motion into the formation.
  • 50. X Y Z H F X Y Z H F TREY RIGHT “HIT" X Y Z H F SPREAD RIGHT “HOP" QUEEN RIGHT "FLY" X Y Z H F TREY RIGHT "FLEW" QB QB QB QB
  • 51. How the Play Is Called
    • Motion (possible)
    • Formation
    • Play-call
      • Blocking (master call in run game)
      • Pass pattern (in passing game)
      • Protection (in passing game)
    • Snap count
      • Red (on one), white (on two), blue (on three)
  • 52. What the Call Would Sound Like If It Were a Run Play
    • Queen right – Fly – 24 lead – on one, on one – ready break.
      • “ Queen right” would be the formation we want to start in.
      • “ Fly” would be the motion.
      • “ 24 lead” tells the HB (2) to go through the 4 hole and the blocking scheme is slam.
      • Vs a 50 front, the probable line call would be “Den”.
      • “ On one” tells everyone the snap count is on one.
        • If a player forgot the snap count at the line of scrimmage, he would say “check – check” and he would be told “white”.
  • 53. QUEEN RIGHT FLY 24 LEAD X Y QB F H Z
  • 54. What the Call Would Sound Like If It Were a Pass Play
    • Split left slot – Zoom – 414 swing / v - Quick, on three, on three – ready break
      • Split left slot means we want to line up in a split left z slot formation
      • Zoom tells the Z receiver to go in motion across the formation
      • 414 tells the single receiver (X) to run a curl route, the inside receiver on the two-receiver side (Y) to run a flat route, and the outside receiver on the two-receiver side to run a curl route.
  • 55. What the Call Would Sound Like If It Were a Pass Play.
      • “ Swing / v” tells the H back to run a swing route and the F back to run a v route
      • Quick tells the line to zone the quick-side and man the strong-side. This will release the back on the quick-side into the pattern right away. The remaining back on the strong side will check release into the pattern
      • “ On three” tells everyone the snap count is on three.
        • If we wanted to audible to a different play, blue is the live color for a pass play and green is the hot color for a run play.
  • 56. SPLIT LEFT SLOT ZOOM 414 SWING / V QUICK X Y QB H F Z
  • 57. The Call Sheet
    • Intuition vs. “Stick with the pre-game plan no matter what”
    • How the call sheet works
      • The importance of the hash marks
      • Area for motions
      • Play-calls
      • Formations
      • Protections
  • 58.  
  • 59. Specific Areas of the Call-sheet
    • No huddle offense
      • Kill the clock
      • Last three plays
    • Base plays
      • Run game
      • Quick passes
      • Base passes
    • Play action
    • Screens and Draws
    • Four minute offense
    • Check list for Time-outs
  • 60.  
  • 61. Specifics of the Call Sheet
    • Openers
    • Situation offense
      • Open field situations
      • Long yardage
    • Backed up plays
    • Rhythm plays
      • Just for the quarterback
    • Situation offense
  • 62.  
  • 63. Specifics of the Call Sheet
    • Special coverage section
    • Protections
    • Red zone offense
      • Red zone field position
      • Two point plays
      • Two-point chart
    • Personnel groups
    • A worStrong version of the call sheet
  • 64.  
  • 65.  
  • 66. Videos on The Multiple West Coast Offense
  • 67.
    • The Nine Basic QB Reads of The Multiple West Coast Offense
    • Quarterback Technique in The Multiple West Coast Offense
    • The Quick Passing Game of The Multiple West Coast Offense
    • The Drop Back Passing Attack of The Multiple West Coast Offense
    • Wide Receiver Technique in the The Multiple West Coast Offense
    • Pass Protection in the Multiple West Coast Offense
    • Plus other topics of interest…