Slideshare uses cookies to improve functionality and performance, and to provide you with relevant advertising. If you continue browsing the site, you agree to the use of cookies on this website. See our User Agreement and Privacy Policy.

Slideshare uses cookies to improve functionality and performance, and to provide you with relevant advertising. If you continue browsing the site, you agree to the use of cookies on this website. See our Privacy Policy and User Agreement for details.

Like this presentation? Why not share!

- Clovis West High School Offense by Tom Neuman 4824 views
- Final 2005 Lightweight Playbook by Tom Neuman 6442 views
- Olivet College Jet Series by Tom Neuman 1652 views
- Markham D Wing by Tom Neuman 1466 views
- Bunch Passing In The Double Wing Of... by Tom Neuman 10621 views
- Urban Meyer Florida Offense by Tom Neuman 6088 views

1,317 views

Published on

No Downloads

Total views

1,317

On SlideShare

0

From Embeds

0

Number of Embeds

6

Shares

0

Downloads

27

Comments

0

Likes

1

No embeds

No notes for slide

- 1. PIONEER FOOTBALL Mesh Package Offense 2007
- 2. Mesh T G T G C Y H A X B Q Our base 5 Step package will be the Mesh. The Mesh has a deep route over the top with 2 receivers crossing, or “meshing”, underneath.
- 3. Mesh Calls We will have 4 calls to identify who is meshing: Y/X- Y and X mesh Y/A- Y and A mesh H/X- H and X mesh H/A- H and A mesh
- 4. Mesh Y/X In Y/X, H will run a post over the top. T G T G C Y H A X B Q
- 5. Mesh Y/X Y and X will mesh. Y sets the depth of the mesh at 6 yds, X makes the mesh happen. T G T G C Y H A X B Q
- 6. Mesh Y/X A runs a flat route to control the flat defender. T G T G C Y H A X B Q
- 7. Mesh Y/X T G T G C Y H A X B Q
- 8. Mesh Y/A In Y/A, H still runs a post over the top. T G T G C Y H A X B Q
- 9. Mesh Y/A Y and A will mesh. Y sets the depth of the mesh at 6 yds, A makes the mesh happen. T G T G C Y H A X B Q
- 10. Mesh Y/A X runs a dig route, for a high / low read on the safety. T G T G C Y H A X B Q
- 11. Mesh Y/A T G T G C Y H A X B Q
- 12. Mesh H/X In H/X, Y runs a corner as the deep route. T G T G C Y H A X B Q
- 13. Mesh H/X H and X will mesh. H sets the depth of the mesh at 6 yds, X makes the mesh happen. T G T G C Y H A X B Q
- 14. Mesh H/X A runs a flat route to control the flat defender. T G T G C Y H A X B Q
- 15. Mesh H/X T G T G C Y H A X B Q
- 16. Mesh H/A In H/A X runs a post as the deep route. T G T G C Y H A X B Q
- 17. Mesh H/A H and A will mesh. H sets the depth of the mesh at 6 yds, A makes the mesh happen. T G T G C Y H A X B Q
- 18. Mesh H/A Y runs a dig to get a high / low read on the safety. T G T G C Y H A X B Q
- 19. Mesh H/A T G T G C Y H A X B Q
- 20. Mesh Tags There are 2 ways we will tag the mesh package: Structural Tags: Affect 2 or more players Whip- Tells meshers to run whip routes. Wheel- Tells meshers to run wheel routes. Dog- Tells non-meshers to run deep outs. Player Tags: Affect 1 player only X-Post, H-Corner, Y-Post
- 21. Mesh Whip T G T G C Y H A X B Q Right Y/X Whip
- 22. Mesh Wheel T G T G C Y H A X B Q Right Y/A Wheel
- 23. Mesh Dog T G T G C Y H A X B Q Right H/A Dog

No public clipboards found for this slide

×
### Save the most important slides with Clipping

Clipping is a handy way to collect and organize the most important slides from a presentation. You can keep your great finds in clipboards organized around topics.

Be the first to comment