Coverdale Flow Screen

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Coverdale Flow Screen

  1. 1. FLOW SCREEN Rules – Techniques – Coaching Points - Drills Q MAX Andrew Coverdale – Head Coach – Castle High School [email_address]
  2. 2. CASTLE H.S. FLOW SCREEN Andrew Coverdale – Head Coach – Castle High School, Newburgh, IN <ul><li>Background – stealing from good people! </li></ul><ul><li>Off-season thought process A. 4 major questions: Does it fit our philosophy? Does it fit our kids? Can we coach it and fix the problems? Does it help us beat the key teams on our schedule? B. Making it fit 1. Situation sheet 2. Needs chart 3. Breakdown grid 4. Pre-season rep allotment 5. Installation calendar 6. Skills sheet </li></ul><ul><li>Pre-season: Teaching & Installing A. CD Playbook Philosophy – Instructional – You Draw it - Video B. Installation day Walk through – Practice schedule – Installation drill (phases) </li></ul><ul><li>In-season: Putting it to work game week *The big question: What JOBS do we hav to get done this week, & how are our Flow Screens going to help us get them done? WEEKLY IMPROVEMENT – PERSONNEL – SITUATIONS – FORMATIONS </li></ul><ul><li>A. Scouting report: Bring focus to the work to be done in practice, present a plan to win! </li></ul><ul><li>B .Scout tape: Time efficiency – Coach from ‘remote’ – Reinforce points f/Scout rept </li></ul><ul><li>C. Practice rep allotment: Make every rep count, organize thought process </li></ul><ul><li>D. Screen weekly practice progression: M time-up / W TTO/Screen period / Th Review / Importance of W-T! </li></ul><ul><li>E. Formation considerations/goals 1. Know who your best screener is! 2. Marry with formations/actions from week previous, early in game! </li></ul><ul><li>3. Who is the spy? LB? DL? 4. Get a hat assigned for rolled down safety support </li></ul><ul><li>5. Get the fast flow guy on the screen’s FRONTSIDE 6. Try to avoid on the line overhangs to screen side </li></ul><ul><li>7. TE to screen’s BACKSIDE helps! 8. LB contortion/slide </li></ul><ul><li>9. Movement via EYES (motion) </li></ul><ul><li> F. Situations *1 st down: RUN ACTION *2 XL & 3 M-L: PASS ACTION *Red zone </li></ul><ul><li>G. Versions & Alerts: a) Pass (1-2/game) b) Run (1-2/game) c. Boot d. Qk Scr </li></ul>- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -
  3. 3. Flow Screen Directory FLOW SCREEN INSTRUCTIONAL VIDEO YOU DRAW IT ILLUSTRATIONS OVERVIEW / PHILOSOPHY PRESENTATION OUTLINE SCREEN SUMMARY TABLE INSTALLATION DRILLS
  4. 4. Flow Screen Philosophy <ul><li>The Flow Screen is a big play tool that gives us a chance to rip off big chunks of yardage when defenses overreact! They are known as “Flow Screens” because we work hard to create defensive ‘flow’ in one direction by creating the look of a particular play (run, pass, screen, or bootleg), then “throwing back” behind a wall of blockers in the opposite direction! </li></ul><ul><li>The goal is to SEPARATE the frontside of the defense from the backside…MOVE as many defenders in one direction as possible, then SEAL them off with our receiver and Center, then SEPARATE them with our guard’s kick-out block, giving our screener a lane to run through! </li></ul><ul><li>We can literally screen to any eligible receiver we have, and we can bring him from anywhere as long as he gets to the 4 x 4 “screen spot.” We can also give our flow screens different looks by “marrying” them to different run and pass actions, making them good compliments to our best plays! </li></ul><ul><li>Situationally, Flow Screens can be used on all down & distances, all the way through the Red Zone! </li></ul><ul><li>KEYS to a successful play: </li></ul><ul><li>QB SELLS the play with eyes, tempo, and patience, moving FS LB, safety, & BSLB! </li></ul><ul><li>SCREENER does what needs to be done to get lost! Low pad level! </li></ul><ul><li>SCREENER doesn’t pop out until his blockers do, presses his guard’s block! </li></ul><ul><li>TACKLE does a great sell job opening the window and makes necessary adjustments to protect it! </li></ul><ul><li>FRONTSIDE LINEMEN eliminate penetration & buy QB time to sell the play! </li></ul><ul><li>BACKS & RECEIVERS FS/Not in play SELL the play being faked in every detail! </li></ul><ul><li>PULLING G & C take convincing sets, allow penetration, and run full-speed courses to the “HALFWAY RENDEZVOUS” with their EYES! </li></ul><ul><li>OUTSIDE RECEIVER seals the alley with a great, well-timed CRACK block! </li></ul>- T O I N S T R U C T I O N A L - - T O M A I N D I R E C T O R Y - FLOW Screen Concept <ul><li>CALLS/VARIATIONS </li></ul><ul><li>Rollout actions </li></ul><ul><li>Boot actions </li></ul><ul><li>Run actions </li></ul><ul><li>Screen actions: Bubble, Alley </li></ul>
  5. 5. Flow Screen Instructional T E R M S W C C T E BS TE: FIRM 60-70 protection. Block the man on you. FS T: “OPEN THE WINDOW.” You do this by retreating in your demeanor as fast as you can, showing hands, selling “Hinge,” avoiding engagement as long as your man will rush upfield. Keep inside leverage as you do this. If he stops or crosses your face, redirect off your outside foot and drive him into the pile! YOU ARE THE GUY THAT MAKES THIS PLAY GO! CENTER: PSL #3 man (M/FSLB), plot “rendezvous point.” 60-70 set to tightest tech. for :02, then release full speed to the rendezvous point, let no wrong colored jersey cross your face. Drive block any DL over you that cops out. BS G: FIRM 60-70 protection. Must not give ground! *Possible 2 ct AMBUSH by game plan BS T: FIRM 60-70 protection. Must not give ground! R: Fake the play call of the 1 st number. If no one else is indicated, you become the “Screen Man,” follow Screen man rules after your initial faking. If someone else is the Screener, help build a solid wall on the backside of the screen by executing normal 60-70 protection responsibilities. FS G: PSL the CB, plot “rendezvous point.” 60-70 set to best shoulder for 2 seconds, be alert to “eye the spy.” If no spy or cop out, release full speed to rendezvous point, lead with EYES. Let no wrong-colored jersey cross your face. If you get to the numbers, turn up full speed & hit what shows. Screen Man: Hide yourself in the traffic of the frontside linemen by keeping your pads low, and “time it” so that you’re arriving in the window at a spot 4 yards deep, 4 yards outside the tackle, just as the linemen begin pulling. Turn and show numbers to QB as you arrive at the spot, being careful not to drift to the sideline. Catch the ball, tuck it, and turn to find the kick-out block of the G. The running lane should occur in a crease between the kick out block of the G and the crack block of the WR. Get North and South, get the sideline if possible. 1001 1002 1001 1002 BS WR: Run the play indicated by the 2 nd number, either running the appropriate route or blocking. SELL IT! Open this “window” FS Inside: SEAM. Get out of Dodge. FS Outside: LEVELS CRACK. Crack the first short defender inside you. Work 9 technique to 1 st LB to safety level. Push upfield as long and as deep as the alignment of the potential crack victims allow. THIS IS A CRITICAL BLOCK. Time it and don’t engage too soon! Push upfield until at your man’s depth, cross face v. a man CB. 4 x 4 QB: SELL the play indicated by the 1 st number by your eyes and your body language. Sell should last 5 steps under center, 3 from Gun. After the sell, set your feet distinctly, then drift for depth, get up on toes, find an open “window” to the screener. Throw through an open window , avoid throwing over people. Snap your wrist to make the ball come down “on” the screener. FLOW SCREEN - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y - TRUST TEMPO DISCIPLINE PREPARATION SHARED RESPONSIBILITY
  6. 6. Flow Screen You Draw It C C J E E N D R M Z N C C J C T E E R W M C C S J Denver-Dallas You Draw It FB Screen off Jet v. Split TE Screen away from roll v. Even HB Screen away from roll v. Odd Y Screen off Stretch v. 3-3 M R W S C J T T E E T N T T S R W Z M - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -
  7. 7. Flow Screen You Draw It N T T S R W Z M C C J E E N D R M Z N C C J M T T E R W S E C C J T T E E R W M C C S J Denver-Dallas You Draw It “ Levels” “ Cross face” “ Eye the Spy” 1 1 1 2 2 2 3 3 3 “ Best shoulder bump” - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y - FB Screen off Jet v. Split TE Screen away from roll v. Even HB Screen away from roll v. Odd Y Screen off Stretch v. 3-3 Possible run-off v. press
  8. 8. FLOW SCREEN INSTALLATION PHASE I : Air 4 x 4 Outs rec Outs rec 4 x 4 - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y - QB Coach OL Coach OC/ RB WR Coach S S S S
  9. 9. FLOW SCREEN INSTALLATION PHASE II: Bags Direct bags <ul><li>C/FSG: Bodies, live rush, cop-out, spy, blitzers (Also FSG gauntlet) </li></ul><ul><li>FST: Variable rush, 2-man rule, cop-out </li></ul><ul><li>Receiver: Basic CB, press CB, man CB, LB on the line (“Levels”) </li></ul>FLOW SCREEN INSTALLATION PHASE II : Bags 4 x 4 Outs rec Outs rec 4 x 4 - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y - B A G B A G QB Coach OL Coach OC/ RB WR Coach S S S S B A G B A G B A G B A G B A G
  10. 10. SCREEN/BOOT BLOCKING SUMMARY - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y - P.A. Reach if FS; Hinge if BS Block 60-70 pro to the # call Receiver rules Receiver rules In route In route Y/TE Sell 16-17 if in backfield Sell 16-17, flatten behind LOS, absorb blitz outside T/TE P.A. Reach to #s side Hinge if not engaged on 3d step P.A. Reach to #s side Hinge if not engaged on 3d step P.A. Reach to #s side Hinge if not engaged on 3d step P.A. Reach to #s side P.A. Reach to #s side STRETCH PASS Rec. rules unless called as screener Screener unless called otherwise Block 60-70 protection to the number Block 60-70 protection to the number 2 count set, seal #3 or FSLB to safety level 2 count set, pull Kick #1 or 1 st wrong color Vertical set open the window FLOW SCREEN Block LB over ins rec if offset to call Swing BS or run fake; If told to offset to call, blk LB over Ins rec Vertical set open the window 1 Count inside set Sprint to bottom front of funnel & AMBUSH 1 Count set to best shoulder Seal #4 f/ funnel or run him past it 1 Count set to best shoulder Kick #3 out of funnel Vertical set open the window 3 Receiver ALLEY Kick CB if offset to call by align Swing BS or run fake; “KICK” tells you to Kick CB FS Vertical set open the window 1 Count inside set Sprint to bottom front of funnel & AMBUSH 1 Count set to best shoulder Seal #3 f/ funnel or run him past it 1 Count set to best shoulder Kick #2 out of funnel Vertical set open the window 2 Receiver ALLEY In route Pre-rd 9 tech threat…Fake run called, pick up trash off edge 3-step PUNCH Sickle pull LOG FS EMOL (away f/#) Seal BS A gap to 1 st DL backside (toward #) Play Action Reach to # side Alert BASE call P.A. Reach to the # side BASE if 2 on/outside BOOT “G” In route Pre-rd 9 tech threat…Fake run called, pick up trash off edge Play Action Reach to #s side Play Action Reach to #s side Play Action Reach to #s side Play Action Reach to # side Alert BASE call P.A. Reach to the # side BASE if 2 on/outside BASIC BOOT H R BST BSG Center FSG FST PLAY

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