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Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
Show and Tell (with videos)
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Show and Tell (with videos)

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Presentation given at Design By Fire, October 2009, Utrecht, The Netherlands - http://www.designbyfire.nl/2009/

Presentation given at Design By Fire, October 2009, Utrecht, The Netherlands - http://www.designbyfire.nl/2009/

Published in: Design, Technology, Business
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Transcript

  • 1. Show and Tell : Communicating New Interactions Tom Jenkins Design by Fire 2009, Utrecht Rafael Lozano-Hemmer, Body Movies (2001) Rotterdam - http://www.lozano-hemmer.com/english/images.htm
  • 2. Storytelling
  • 3. From Designing Interactions by Bill Moggridge
  • 4. http://www.youtube.com/user/NokiaDesign
  • 5. Devices... 10 GUI - gestural multitouch input concept - Clayton Miller - http://10gui.com/ to services Keyless - service design video scenario - Marcin Ignac, CIID - http://vimeo.com/2001338
  • 6. Mock-up may be out of context Experientially Technically
  • 7. Audience Design team Design peers User test participants Enthusiasts Developers Strategists/roadmappers Clients/sponsors Press Public...
  • 8. ...the suspension of disbelief.
  • 9. Sticky stories Simple Unexpected Concrete Credible Emotional
  • 10. Sketch-a-move - Anab Jain and Louise Klinker - RCA, 2005 - http://www.anab.in/yearone/sketchamove/sketch.html
  • 11. Matthias Kranz, 2006 - HCI Lab, Ludwig-Maximilians-University, Munich - http://www.hcilab.org/matthias/
  • 12. Show how it works
  • 13. Doug Engelbart - Joint Computer Conference - 1968 - http://www.youtube.com/watch?v=X4kp9Ciy1nE
  • 14. Dates from Sketching User Experience by Bill Buxton
  • 15. http://www.flickr.com/photos/75724192@N00/63176087/
  • 16. Understanding Interfaces Past experience Related knowledge Metaphor Observation Demonstration Instruction Try Play
  • 17. http://www.flickr.com/photos/nycarthur/37050264/
  • 18. http://contactsheet.org/junk/telephone4.html
  • 19. http://www.janchipchase.com/blog/archives/2006/12/shareduse.html
  • 20. Rafael Lozano-Hemmer, Body Movies (2001) Rotterdam - http://www.lozano-hemmer.com/english/images.htm
  • 21. http://www.flickr.com/photos/oreillygmt/2940667211/
  • 22. Make it
  • 23. reacTable - http://www.flickr.com/photos/sunxez/2294266815/
  • 24. Keyframes & Microstates: invitation, activation, updates, constraints, timing Read more at http://www.adaptivepath.com/blog/wp-content/uploads/2006/11/ap_beyond_wireframes.pdf
  • 25. Beyond screens Auditory interfaces Augmented reality Gestural interfaces Touch interfaces Near field communication Interactive environments Embedded computing...
  • 26. Documentation Annotate Record decisions Traceable Accountable...
  • 27. “a visual link between information and physical objects or space” http://www.nearfield.org/2007/05/a-graphic-language-for-rfid
  • 28. Storytelling Show Make
  • 29. “Language is convincing, Seeing is believing, Touching is reality” Alan Kay
  • 30. Prototype early and often Explore different ways to make experiences If possible try things out in context Encourage a sense of play in designing and designs
  • 31. Thank you Tom Jenkins - Nokia Design tom.2.jenkins@nokia.com http://www.linkedin.com/in/tomjenkins3 http://www.slideshare.net/tomjenkins All the opinions expressed in this presentation are my own and do not necessarily represent the official view of Nokia

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