“ A Case Study” Hopefully that is the most boring thing in our presentation.
Why should we use games in education?
At it’s most basic sense, instruction is the act of transmitting content from an instructor to a student.
Games are good for instruction.
Games are good for instruction.
A student must learn the rules, and then attempt to optimize their position within that rules system.
Items within the game can represent larger concepts
Students often take on a role when they play a game.
Both games and the world are places for players to enter, perform, and inhabit. Games can prepare us to enter the world.
Web 1.0 was a massive building of content.
Web 2.0 was finding a way to organize and consume the right information.
How is the web organized? By words.
How is the web organized? By words. Key words, meta data, tags. We enter a key word into google or wikipedia, and we get information.
On the internet we have a world of information
And most of that information is about our world.
When we go into the world, all access to the information (that is about the world) is gone. We’ve been cut off.
When you go out into the world, the best way to organize is not by words, but by where you are.
Snow Canyon
Snow Canyon
Snow Canyon
Snow Canyon
Snow Canyon
Snow Canyon
Snow Canyon
Snow Canyon
Snow Canyon
The AWHC was selected as the subject for a graduate Instructional Games course taught at Utah State University in Spring 2009. First, here’s a little background on the AWHC.
The American West Heritage Center is a living history farm and museum located at the southern entrance of Cache Valley.
The Center’s mission is to create an educational and entertaining environment to celebrate the American West.
The AWHC has both paid staff and volunteer, and they rely on both to educate guests. However, if the volunteers aren’t there, people can miss out on the full experience.
If we know the location of the guest we can provide information to them about that particular spot. We can even make it into a game.
A graduate course on Instructional Games led by Dr. Brett Shelton set out to create 3 games based on 3 time periods represented at the AWHC. Describe how the groups met weekly for a semester, etc.
(This video is meant to give you a taste for what the games are like. Each game was designed for a computer-based version and a handheld, GPS-based version, using WhereIGo.
We would like to give you a brief explanation of WhereIGo (just the basic concept at this point). Explain how moving to a location triggers an event, etc.
This is happening in more and more mobile devices. It’s a way to bring all the information of the Internet outside, where we can use it. We no longer have to be tethered to a computer to have this information.
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