Augmented Field Trips TTIX

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    Notes on slide 1

    “ A Case Study” Hopefully that is the most boring thing in our presentation.

    Why should we use games in education?

    At it’s most basic sense, instruction is the act of transmitting content from an instructor to a student.

    Games are good for instruction.

    Games are good for instruction.

    A student must learn the rules, and then attempt to optimize their position within that rules system.

    Items within the game can represent larger concepts

    Students often take on a role when they play a game.

    Both games and the world are places for players to enter, perform, and inhabit. Games can prepare us to enter the world.

    Web 1.0 was a massive building of content.

    Web 2.0 was finding a way to organize and consume the right information.

    How is the web organized? By words.

    How is the web organized? By words. Key words, meta data, tags. We enter a key word into google or wikipedia, and we get information.

    On the internet we have a world of information

    And most of that information is about our world.

    When we go into the world, all access to the information (that is about the world) is gone. We’ve been cut off.

    When you go out into the world, the best way to organize is not by words, but by where you are.

    Snow Canyon

    Snow Canyon

    Snow Canyon

    Snow Canyon

    Snow Canyon

    Snow Canyon

    Snow Canyon

    Snow Canyon

    Snow Canyon

    The AWHC was selected as the subject for a graduate Instructional Games course taught at Utah State University in Spring 2009. First, here’s a little background on the AWHC.

    The American West Heritage Center is a living history farm and museum located at the southern entrance of Cache Valley.

    The Center’s mission is to create an educational and entertaining environment to celebrate the American West.

    The AWHC has both paid staff and volunteer, and they rely on both to educate guests. However, if the volunteers aren’t there, people can miss out on the full experience.

    If we know the location of the guest we can provide information to them about that particular spot. We can even make it into a game.

    A graduate course on Instructional Games led by Dr. Brett Shelton set out to create 3 games based on 3 time periods represented at the AWHC. Describe how the groups met weekly for a semester, etc.

    (This video is meant to give you a taste for what the games are like. Each game was designed for a computer-based version and a handheld, GPS-based version, using WhereIGo.

    We would like to give you a brief explanation of WhereIGo (just the basic concept at this point). Explain how moving to a location triggers an event, etc.

    This is happening in more and more mobile devices. It’s a way to bring all the information of the Internet outside, where we can use it. We no longer have to be tethered to a computer to have this information.

    Thoughts? What should we put here?

    Favorites, Groups & Events

    Augmented Field Trips TTIX - Presentation Transcript

    1. Location-based Game: A Case Study Marion Jensen Tom Caswell
    2. Games + Location
    3. Why Games?
    4. Transmitting content
    5.  Games 
    6. Ideological Worlds
    7. Rules System
    8. Representations
    9. Roles
    10. Immersive
    11. Interactive
    12. Both Games and the world are places to “enter, perform, inhabit” Kurt Squire, 2007
    13. Why Location?
    14. Web 1.0
    15. Web 2.0
    16. Organize?
    17. Words
    18. World of Information
    19. Information about World
    20. Information is gone when we go out into the world
    21. Organization Words < Location
    22.  
    23. Why are the rocks red?
    24. What kind of plants are in the area?
    25. What kind of animals are in the area?
    26. Who owns the land?
    27. Can I camp here?
    28. Can I have a fire?
    29. What is the temperature? How hot/cold will it get here?
    30. Relevant information based on location
    31. So, what did we do?
    32. American West Heritage Center
    33. * 275 acres * Living farm/museum * 60,000 visitors * educate and entertain
    34. Paid staff + volunteer
    35. That is where we come in
    36. Pathways of the West: 3 location-based instructional games
    37. Pathways of the West http:// www.youtube.com/watch?v =fkeWMeubcJg#1m24s
    38. Introduction to WhereIGo
    39. Location + Information = Augmented Reality
    40. Future Directions for Augmented Reality Field Trips
    41. Questions? Coming in Part II: Getting Started with WhereIGo
    42. Bibliography
      • http://en.wikipedia.org/wiki/South_Idaho_Press
      • http://www.youtube.com/watch?v=fkeWMeubcJg

    + Tom CaswellTom Caswell, 1 month ago

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