Designing Communities101507 1192637120231725 1

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    Designing Communities101507 1192637120231725 1 - Presentation Transcript

    1. Designing and Enabling Communities Christina Wodtke PublicSquare | http://www.publicsquarehq.com
    2. Me?
    3. You What do you want?
    4. Jargon Check
      • Social Media
      • Social Software
      • The Social Web
      • The Social Graph
      • Communities
      • Web 2.0
      • UGC
      • Twitter
      • Facebook
      • LinkedIn
      • MySpace
      • Flickr
    5. What is community, really?
    6. Social XXX
      • Usenet
      • Forums
      • Email
      • Mailing lists
      • Groupware
      • Social Networks Services
      • Social Software
      • Social Media
      Social Software can be loosely defined as software which supports, extends, or derives added value from, human social behavior - message-boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking.
    7. Credit Tim O’Reilly
    8. David Armano: graphic Tim O’Reilly quote and list
    9. Virtual Community A virtual space supported by computer-based information technology, centered upon communication and interaction of participants to generate member-driven content , resulting in relationships being built up. (Lee & Vogel, 2003)
    10. Webb/Butterfield/Smith Model Based on Matt Webb , Stewart Butterfield ’s and Gene Smith’s writings
    11. The Social Web is a digital space where data about human interactions is as important as other data types for providing value Community is when those humans care about each other.
    12. Where is all this happening?
    13. Where does community happen?
      • Blogs
        • LiveJournal, Blogger, Typepad, WordPress
      • Wikis
        • JotSpot (Google), Wikispaces
      • Social Networks
        • Facebook, Twitter, LinkedIn,
      • Social Media
        • Ohmynews, Newsvine, Flickr
      • But not so much in
      • Tagging & Social Bookmarks
        • del.ico.us
      • Social Filtering
        • Digg, Reddit, StumbledUpon
    14.  
    15.  
    16. When do I have to do something about all this?
    17. When? Are you waiting for Web 4.0?
    18. Credits: Tim O’Reilly’s The Facebook Application Platform and compete, a a site for web metrics
      • MySpace: 170 million unique users
      • Blogger: 18.5 million unique users
      • Classmates: 12.9 million unique users
      • YouTube: 12.5 million unique users (65.000 uploads a day)
      • MSN Groups: 10.6 million unique users
      • 55% of US teenagers use social networking sites
    19. Now No time like the present
    20. Why?
    21. Trebor Scholz http://collectivate.net
    22. 8 days after a video was posted showing how to pick the lock in 30 seconds using a pen Kryptonite recalled 380,000 locks
    23. Your users have something to tell you. If you don’t give them a way to communicate, they will find one. Trebor Scholz http://collectivate.net
    24.  
      • “ I could go on with the benefits of building relationships rather than SEO campaigns, such as:
        • Longevity and customer retention, not to mention repeat customers
        • Bug tracking and community policing (ie. Flickr’s ‘Flag this photo as “may offend”?’)
        • Amplified word of mouth
        • Built in market research
        • Buying ads is bloody expensive”
      Tara Hunt
    25. Joshua Porter
      • “ HOLD ON A SEC...are social features economically viable?
      • Direct contact with people who make you successful
      • Amplify customer opinion
      • Data, data, and more data
      • Reduce support costs
      • Engender Trust to form lasting relationships”
    26. How?
    27. Psychology Reference: bokardo.com
    28.  
    29. The Social Web is built here, from love and esteem
    30. O’Reilly Report on Facebook The Facebook Application Platform
    31. Motivation for hours (and hours and hours) of work
    32. Motivations
      • Social connectedness
      • Psychological well-being
      • Gratification
      • Material gain
    33. Kollock’s 4 Motivations for Contributing
      • Reciprocity
      • Reputation
      • Increased sense of efficacy
      • Attachment to and need of a group
    34. Reciprocity
    35. What's the motivation of behind these people actually interacting and participating? … people want to share with the community what they believe to be important …. and they want to see their name in lights. They want to see their little icon on the front page, their username on the front page, so other people can see it. Reputation
    36. Increased sense of efficacy
    37. Attachment to and need of a group
    38. The New Third Place?
      • “ All great societies provide informal meeting places, like the Forum in ancient Rome or a contemporary English pub. But since World War II, America has ceased doing so. The neighborhood tavern hasn't followed the middle class out to the suburbs...” -- Ray Oldenburg
    39. Pro VS Con
      • Pleasure of creation
      • New friendships, romance
      • Share their life experience
      • Archive their memories
      • Effective job hunting (weak ties research)
      • Contribute to the greater good
      • Social enjoyment
      • Maximum convenience
      • Intrusion into the Personal
      • Market research, Ads, content swindled away
      • Commodification of intimacy (dating sites)
      • Spam
      • Collective intelligence reinforces mob behavior
      • It’s good to go outside
      • Ease of contact on SNs may erode social skills
    40. Marketing Sneaks In
    41. "The debate keeps getting framed as if the only true alternative were to opt out of media altogether and live in the woods, eating acorns and lizards and reading only books published on recycled paper by small alternative presses" Convergence Culture , Henry Jenkins Tim O’Reilly’s Hippies.
    42. Strategize a community exercise Presence Conversations Sharing Relationships Groups Reputation Identity
    43. “ Strategy is knowing what not to do” Michael Porter
    44. Break... please be back at 2:45 pm...
    45. Webb/Butterfield/Smith Model Based on Matt Webb , Stewart Butterfield ’s and Gene Smith’s writings
    46. 1.) If you were going to build a piece of social software to support large and long-lived groups, what would you design for? The first thing you would design for is handles the user can invest in. Clay Shirky, A Group Is Its Own Worst Enemy http://shirky.com/writings/group_enemy.html
    47. Identity
      • Identity
      • Avatar
      • Profile
      • Activity
      • Collections
    48. Identity is Context Based Facebook- Personal LinkedIN - Professional
    49. Presence
    50. Presence
      • Presence
        • Status
        • History
        • Statistics
        • Signs of Life
        • Company
    51. Presence
      • Presence
        • Status
        • History
        • Statistics
        • Signs of Life
        • Company
    52. 2.) Second, you have to design a way for there to be members in good standing. Have to design some way in which good works get recognized. The minimal way is, posts appear with identity. You can do more sophisticated things like having formal karma or "member since."
    53. Reputation
    54. Relationships
    55. 3.) Three, you need barriers to participation. This is one of the things that killed Usenet. You have to have some cost to either join or participate , if not at the lowest level, then at higher levels. … anyone can read Slashdot, anonymous cowards can post, non-anonymous cowards can post with a higher rating. But to moderate, you really have to have been around for a while. Missing block?
    56. Groups
      • Groups
            • Norms
              • - Vilification
              • - Veneration
              • - Rules
            • Jargon & In-Jokes
            • Collective Choices
    57. Norms Missing block?
    58. Vilification
      • Veneration
    59. Conversations
    60.  
    61. 4.) And, finally, you have to find a way to spare the group from scale. Scale alone kills conversations, because conversations require dense two-way conversations. [Dunbar] found that the MAXIMUM number of people that a person could keep up with socially at any given time, gossip maintenance, was 150. This doesn't mean that people don't have 150 people in their social network, but that they only keep tabs on 150 people max at any given point.
    62. Sharing
    63. Presence Conversations Sharing Relationships Groups Reputation Identity Self Community Activity Rules & Repercussions Purpose/ Passion? Co-Creation? Planning? Caretakers? Collectively Rate? Publish?
    64. Rules & Repercussions Purpose/ Passion? Co-Creation? Planning? Caretakers? Collectively Rate? Publish?
    65. Design a community exercise Presence Conversations Sharing Relationships Groups Reputation Identity
    66. Simple (hard) Steps
      • Have a compelling idea
      • Seed
      • Someone must live on the site
        • Community manager or you
      • Make the rules clear (and short)
        • Write a good TOS
      • Punish swiftly and nicely
      • Reward contributions
      • Spread the work out
      • Adapt to Community Norms
      • Apologize publicly, swiftly and frequently
      • Simple good software that grows with group
    67. Does Software Matter? Robin Miller , Cofounder of Slahdot Joel Spolsky , Joel on Software
    68. Probably not
    69. Your take? Christina Wodtke http://www.slideshare.net/cwodtke http://www.publicquarehq.com
    70. Where I store my acorns (of knowledge, ‘cause I’m squirrelly)
      • http://www.slideshare.net/cwodtke
      • http://del.icio.us/cwodtke/SocialMedia
      • http://www.eleganthack.com/blog
      • http://www.boxesandarrows.com/person/9-cwodtke
    71. Patterns
      • Self
      • Identity
        • Avatar
        • Profile
        • Activity
        • Recommendations
      • Presence
        • Status
        • History
        • Statistics
        • Signs of Life
        • Keep Company
      • Reputation
        • Rules
        • Ratings
      • Community
      • Relationships
        • Add/remove friends
        • Define relationship
        • Initiate relationship
      • Groups
        • Norms
          • Vilification
          • Veneration
          • Interaction
        • Jargon
        • Collective Choices
        • Rules
      • Actions
      • Conversations
        • Public
        • Private
        • Caretakers
      • Sharing
        • Things
        • Activities
        • Progress
        • Secrets
      http://social.itp.nyu.edu/shirky/wiki/?n=Main.PatternLanguage http://barcamp.org/BarCampBlockSocialMediaDesignPatterns

    + tobyo_inittobyo_init, 3 years ago

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    Christina Wodtke
    PublicSquare

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