Designing for the Thingfrastructure or playing the data clouds

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Mudlark presentation to be2camp Brum.

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Toby Barnes
Managing Director – Mudlark
Twitter: twitter.com/wearemudlark
E-Mail: toby.barnes@wearemudlark.com
Web:www.wearemudlark.com
LinkedIn: http://www.linkedin.com/in/tobybarnes

Mudlark
Making Life Playable

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Designing for the Thingfrastructure or playing the data clouds

  1. 1. #Be2camp Playing the data <ul><li>“ A new ecosystem of dirty semantics and structure” Tom Coates </li></ul>
  2. 3. Mudlark = Games + Art + TV Mudlark =Making life playable. Mudlark =Making life playable.
  3. 4. Cities have their own way of talking to you; Catch site of the reflection of a neon sign and it’ll spell out a magic word that summons strange dreams. Catch site of the reflection of a neon sign and it’ll spell out a magic word that summons strange dreams.
  4. 5. Web 3.0 <ul><li>“ A new ecosystem of dirty semantics and structure” </li></ul>
  5. 6. Archigram <ul><li>1961-74, Architects, Interaction designers, software designers </li></ul>
  6. 7. Behaviour as the raw material <ul><li>Systems and services as the things would enable behaviour, rather than buildings </li></ul>
  7. 8. Social Software and Stoned Strategies <ul><li>1972. “People are walking architecture” </li></ul>
  8. 9. Future is small. <ul><li>Car was the 20th C focus, The mobile will do the same for the 21st C. </li></ul>
  9. 10. Data Everyware <ul><li>Data Shadows, Data Clouds, Data Trails. Alan Westen, 1967 </li></ul>
  10. 11. Making the invisible visible <ul><li>“Media doesn’t need to interpret use as damage, Our content itself gets smarter as it aggregates” “its thoughts about it” </li></ul><ul><li>Matt Jones </li></ul>
  11. 12. Physical generation of digital assets
  12. 13. Koress Project
  13. 14. Body Bugs <ul><li>By the end 2012 physical sensors will create 20 percent of non-video internet traffic </li></ul>
  14. 15. Bruce Sterling <ul><li>Spime, not an object. </li></ul>
  15. 16. Botanicalls.com/twitter
  16. 17. “ Native to a web of data” <ul><li>Tom Coates, Yahoo & FireEagle, http://www.plasticbag.org/files/native/ </li></ul>
  17. 18. Twitter.com/towerbridge
  18. 19. Dan Hill <ul><li>The Street as Platform </li></ul>
  19. 20. Playing the data <ul><li>When we play games, we experience relaxation, concentration, cohesion, elation, adventurous thinking, constant challenge, focus, and relief. </li></ul>
  20. 21. Heartlands
  21. 22. Heartlands
  22. 23. Practical Psychogeography <ul><li>http://www.biomapping.net </li></ul>
  23. 24. Guardian Open Data <ul><li>Spreadsheets, Google Docs, Updated not a PDF. </li></ul>
  24. 25. Chromaroma <ul><li>An urban social game played with the travel card </li></ul>
  25. 26. So...
  26. 27. Post-Digital <ul><li>Russell Davies, RIG Group </li></ul>
  27. 28. Design from Infrastructure
  28. 29. “ Thingfrastructure” <ul><li>Matt Jones, Schulze & Webb Ltd </li></ul>
  29. 30. Sustainability vs. Resilience
  30. 31. So...
  31. 32. Space + Behaviour.
  32. 33. Build in Play
  33. 34. Follow through on design
  34. 35. Thank you... Toby Barnes www.twitter.com/tobybarnes www.twitter.com/wearemudlark www.wearemudlark.com

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