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  • 1. E-Learning Overvew
    2007
  • 2. 1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    Table of Contents
    E-Learning
    E-Learning System
    E-Learning offers
    E-Learning requires
    The Development Process
    Asynchronous E-Learning
    Synchronous E-Learning
    E-Learning is Partnership
    Design
    Teaching Strategies
    Technologies & Solutions
  • 3. E-Learning
    E-Learning can be defined as
    • The use of processes and technologies to create, distribute, manage, and enable learning via an electronic network
    E-Learning
    • Contents
    • 4. Education Service
    • 5. Solutions
    • 6. Other synonymous terms: Web-based Training, Online Learning, Distance Education
  • Instructor
    Course
    Materials
    Other
    Learners
    Web
    Resources
    Library
    Support
    Services
    E-Learning System
    The learner must always be the center of an E-Learning system. As we design E-Learning
    Classes, we should always keep the learners’ need and interests in mind as we create all
    The supporting elements.
    Learner
    eLearning
  • 7. E-Learning offers
    • “Just in time” training
    * information when a person needs it
    * greater retention and application of training
    • 24/7/365 accessibility
    * accessible at all hours and from all locations
    * bridges the time and distance gap
    * self-paced, self-directed
    • Collaboration tools
    * networking, brainstorming, file sharing
    • Synchronous and asynchronous delivery
    * “real time” training and discussion
    * “archived” training and discussion
  • 8. E-Learning requires
    • Technology
    * computer systems
    * connections (networks, internet, intranet)
    * bandwidth
    • Technique
    * computer skills
    * communication skills
    * self dicipline
    * time management
    * patience
  • 9. Build
    Design
    Analyze
    Test
    Re-Build
    Re-Design
    Re-Analyze
    The Development Process
    The development process for an E-Learning course is a cycle of analyze, design, build, and test.
    You continue this iterative process until the final product is completed.
    William Horton
    “Developing Web-based Training”
  • 10. Asynchronous E-Learning
    When learners and trainers separated by distance and time
    • Training materials and lessons include
    * printed documents
    * training manuals
    * announcements
    * online guidance
    * multimedia contents
    • Communication is maintained via
    * threaded discussions
    * email, BBS
    * chat rooms, blogs
    * group collaboration, IM
    • Progress tracking is accomplished by
    * online testing
    * time on task recording
    * record keeping
    * reports
  • 11. Synchronous E-Learning
    When learners and trainers separated by distance but meet at the same time
    • Training materials and lessons include
    * visual images
    * videos
    * audio
    • Interactivity is achieved through
    * electronic white board
    * application sharing, web tour
    * chat
    * group collaboration
    • Progress tracking is accomplished by
    * online testing
    * record keeping
    * reports
  • 12. Instructional Design
    Technology
    Configurations
    Teaching Strategies
    E-Learning is partnership between
  • 13. Design
    Key is Training Goals and Audience characteristics
    Many instructional Designs methods are available:
    ADDIE : a linear model named for its method (analysis, design, development, imple
    -mentation, and evaluation). > most common
    Models using iterations and prototypes, rapid prototyping design and successive appro
    -ximation.
    Overall, all models are used for effective instruction. And Nearly all design models include
    ** Key components**
    Learners
    Objectives
    Methods
    Evaluation
    No One model is superior to another
    The most cost-effective, efficient process is the goal of the instructional designer
  • 14. Teaching Strategies
    • Trainers need to develop online training skills
    * communication
    * facilitation
    * time management
    * motivation skills
    * consistency
    * availability
    * record keeping
    * patience
    * flexibility
    * computer skills
    * trouble shooting skills
    • Learners need to develop online learning skills
    * time management
    * communication skills
    * technology skills
    * self-discipline
    * patience
    * flexibility
  • 15. Technology & Solutions
  • Most
    Frequently Asked Questions
    Of E-Learning
  • 25. What is E-Learning?
    What types of organizations use E-Learning?
    How do I know whether E-Learning is right for our organization?
    What is E-Learning used for?
    How does someone learn online?
    What if someone is not very good on the computer?
    What does E-Learning look like?
    FAQs 1
  • 26. FAQs 2
    How is E-Learning different from Web sites with text, graphics, video, etc?
    What type of interaction is used in E-Learning?
    How long has E-Learning been around?
    What methods are used to deliver E-Learning?
    What types of E-Learning products do organizations develop?
    Why is E-Learning popular?
    Why would I use traditional classroom instruction over E-Learning?
  • 27. FAQs 3
    What different types of E-Learning tools are available?
    What types of team does an organization need to implement E-Learning?
    How do I know what tools and methods are right for my organization?
    Are there any industry standards associated with E-Learning?
    What is asynchronous E-Learning?
    What is synchronous E-Learning?
  • 28. FAQs 4
    What is blended learning?
    What type of infrastructure is required to support E-Learning?
    What are advantages associated with E-Learning?
    Are there disadvantages associated with E-Learning?
    How do you measure effectiveness of E-Learning?
    How long does it take to develop a typical E-Learning course?
  • 29. FAQs 5
    What are the various delivery systems for E-Learning?
    What is an LMS?
    What is an LCMS?
    What is beyond E-Learning of today?
  • 30. Thank You