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Knowledge Construction Mindtools

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Introduction to Knowledge Construction Mindtools, followed by common examples, Web 2.0 tools, and practical ideas for the classroom.

Introduction to Knowledge Construction Mindtools, followed by common examples, Web 2.0 tools, and practical ideas for the classroom.

Published in: Education, Technology

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  • 1. Tyler West Karen Auton Technology MINDTOOLS: Knowledge Construction
  • 2. Knowledge Construction Tools
    • Based on “constructivist” learning: learning by creating
    • Students learn about topics by constructing a project that links ideas together that are expressed by text, sound, videos, and links to information on the web.
    • Students learn by creating materials instead of studying them or having the ideas or information fed to them.
  • 3. Common Examples
    • “ Hypermedia”-- Information is presented by linking text, graphics, sound bites, videos, and documents
          • Power Point presentations
          • Websites / Web Quests
          • Photo Story / Movie Maker software
          • Smart Notebook lessons / presentations
          • Game creation
    • Word Processing that focuses on the process of writing, editing, publishing, and sharing ideas.
    • Students should be creating these products rather than watching teachers lecture with them.
  • 4. Web 2.0 Tools Voicethread : Uploaded pictures are commented on by the creator and various users, making an interactive presentation about any topic. QlipBoard : Produce a narrated slideshow about anything!
  • 5. More Web 2.0 Tools Pageflakes : Create a webpage with small boxes that feature multiple websites or applications. Compile pages, information, and apps about any topic. Prezi : Construct non-linear presentations with text, images, videos, PDFs, drawings, and more.
  • 6. Even More Web 2.0 Tools 280Slides: Design and store presentations online. Glogster : Create user-friendly “posters” about any topic using images, videos, sound, and text.
  • 7. Best Practices
    • “ Mindtools” activities should be:
        • Active: Learning is lively and dynamic
        • Constructive: Knowledge should be found along the way
        • Intentional: Work should match curriculum and learning objectives
        • Authentic: Choose projects that matter in the real world
        • Cooperative: Create a “Community of Learners” to work on mindtool projects together
  • 8. Practical Ideas
  • 9. Resources
    • Jonassen, D. H., Carr, C., Yueh, H. P. (1998). Computers as mindtools for engaging learners in critical thinking. TechTrends, 43 (2), 24-32.
    • http://www.go2web20.net/
    • http://wikis.rcoe.appstate.edu/InstructionalTech/index.
    • php/Chapter_5_-_Knowledge_Construction_Tools
    • Slangen, L., & Sloep, P. B. (2005). Mind tools contributing to an ITC-rich learning environment for technology education in primary schools. Int. J. Cont. Engineering Education and Lifelong Learning, 15 (3-6), 225-239 .

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