Interaction design methods

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    Interaction design methods - Presentation Transcript

    1. Physical computing Research
    2. Methodologies Background Exploratory Concept Evaluation
    3. Background Literature review Books Papers Articles Conference proceedings Workshop reports Competitive analysis, potential market space Demographics
    4. Exploratory Late Early Experience clips (give users objects and ask to film with cameraphones) Expert interviews Longitudinal interviews (continue follow up Wake-up interviews (initial conversations contextual interviews) and interviews with potential users) Bodystorming (physical brainstorming with Self-ethnography / Auto-ethnography acting and artefacts) ‘Real world’ enactments (digitally wired houses like Big Brother) Mid Interviews Personas (should be based on real people) Field Ethnography (observation in context) Digital ethnography (camera surveys, obser- vation done digitally, cameras, microphones etc.) Photo ethnography (cameras for participants, to record life) Shadow studies (live in with families or groups) Focus groups
    5. Concept Brainstorming Performance and improvisation Prototyping Paper prototyping Evidencing Cognitive walkthroughs Storyboards/Scenarios Task analysis Cultural probes / Technology probes
    6. Evaluation Heuristic analysis Usability testing Prototype trials
    7. Background
    8. Literature review
    9. Search
    10. Ubicomp Ubiquitous computing Everyware Pervasive computing Wearables Wearable computing Affective computing Ambient computing Ambient findability Thoughtless acts Continuous computing Augmented reality Embodied interaction Physical computing Tangible computing Networked objects Smart objects Internet of things Spimes Blogjects Smart mobs Social computing Search Computer supported collaborative work (CSCW) Rapid prototyping Fablab
    11. Ubicomp Ubiquitous computing Everyware Pervasive computing Wearables Wearable computing Affective computing Play Ambient computing Learning Ambient findability Kids Thoughtless acts Disability Continuous computing Accessibility Augmented reality Elderly Embodied interaction + Urban Physical computing Art Tangible computing Textiles Networked objects Furniture Smart objects Music Internet of things Sound Spimes ... etc. Blogjects Smart mobs Social computing Search Computer supported collaborative work (CSCW) Rapid prototyping Fablab
    12. Search
    13. Search
    14. Search
    15. Search
    16. Search
    17. Weblogs
    18. Exploratory
    19. Self-ethnography
    20. Cultural probes
    21. Cultural probes
    22. Cultural probes
    23. Cultural probes
    24. Cultural probes
    25. Cultural probes
    26. Technology probes
    27. Experience clips
    28. User research and ethnography
    29. User research and ethnography
    30. Concept
    31. Bodystorming
    32. Critical design
    33. Critical design
    34. Evidencing
    35. Comparative scenarios
    36. Experience scenarios
    37. Scenarios / diagramming
    38. Scenarios / comics
    39. Cognitive walkthrough
    40. Paper prototyping
    41. Paper prototyping
    42. Paper prototyping
    43. Paper prototyping
    44. Prototyping in Excel
    45. Rapid prototyping
    46. Sketching with hardware
    47. Junk prototyping
    48. Junk prototyping
    49. Experience prototyping
    50. Experience prototyping
    51. Experience prototyping
    52. Experience prototyping
    53. Experience prototyping
    54. Experience prototyping
    55. Going forward... Research presentation Books, papers, projects, methods, experts, users Method plan Research - identifying user needs, goals Concept - design, development and prototyping Evaluation - user testing, analysis Concept presentation Sketches, scenarios, prototypes, user-research

    + Timo ArnallTimo Arnall, 2 years ago

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