Physical	computing		
	 Research
Methodologies		

	   Background		
	   Exploratory		
	   Concept		
	   Evaluation
Background

Literature review
Books
Papers
Articles
Conference proceedings
Workshop reports
Competitive analysis, potentia...
Exploratory                                    Late

Early                                          Experience clips (give...
Concept

Brainstorming
Performance and improvisation
Prototyping
Paper prototyping
Evidencing
Cognitive walkthroughs
Story...
Evaluation

Heuristic analysis
Usability testing
Prototype trials
Background
Literature review
Search
Ubicomp
         Ubiquitous computing
         Everyware
         Pervasive computing
         Wearables
         Wearable...
Ubicomp
         Ubiquitous computing
         Everyware
         Pervasive computing
         Wearables
         Wearable...
Search
Search
Search
Search
Search
Weblogs
Exploratory
Self-ethnography
Cultural probes
Cultural probes
Cultural probes
Cultural probes
Cultural probes
Cultural probes
Technology probes
Experience clips
User research and ethnography
User research and ethnography
Concept
Bodystorming
Critical design
Critical design
Evidencing
Comparative scenarios
Experience scenarios
Scenarios / diagramming
Scenarios / comics
Cognitive walkthrough
Paper prototyping
Paper prototyping
Paper prototyping
Paper prototyping
Prototyping in Excel
Rapid prototyping
Sketching with hardware
Junk prototyping
Junk prototyping
Experience prototyping
Experience prototyping
Experience prototyping
Experience prototyping
Experience prototyping
Experience prototyping
Going forward...

Research presentation
Books, papers, projects, methods, experts, users

Method plan
Research - identifyi...
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Interaction design methods

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Lecture at AHO from 2006, starting with simple tips for background research, going into other methods for design research.

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Interaction design methods

  1. 1. Physical computing Research
  2. 2. Methodologies Background Exploratory Concept Evaluation
  3. 3. Background Literature review Books Papers Articles Conference proceedings Workshop reports Competitive analysis, potential market space Demographics
  4. 4. Exploratory Late Early Experience clips (give users objects and ask to film with cameraphones) Expert interviews Longitudinal interviews (continue follow up Wake-up interviews (initial conversations contextual interviews) and interviews with potential users) Bodystorming (physical brainstorming with Self-ethnography / Auto-ethnography acting and artefacts) ‘Real world’ enactments (digitally wired houses like Big Brother) Mid Interviews Personas (should be based on real people) Field Ethnography (observation in context) Digital ethnography (camera surveys, obser- vation done digitally, cameras, microphones etc.) Photo ethnography (cameras for participants, to record life) Shadow studies (live in with families or groups) Focus groups
  5. 5. Concept Brainstorming Performance and improvisation Prototyping Paper prototyping Evidencing Cognitive walkthroughs Storyboards/Scenarios Task analysis Cultural probes / Technology probes
  6. 6. Evaluation Heuristic analysis Usability testing Prototype trials
  7. 7. Background
  8. 8. Literature review
  9. 9. Search
  10. 10. Ubicomp Ubiquitous computing Everyware Pervasive computing Wearables Wearable computing Affective computing Ambient computing Ambient findability Thoughtless acts Continuous computing Augmented reality Embodied interaction Physical computing Tangible computing Networked objects Smart objects Internet of things Spimes Blogjects Smart mobs Social computing Search Computer supported collaborative work (CSCW) Rapid prototyping Fablab
  11. 11. Ubicomp Ubiquitous computing Everyware Pervasive computing Wearables Wearable computing Affective computing Play Ambient computing Learning Ambient findability Kids Thoughtless acts Disability Continuous computing Accessibility Augmented reality Elderly Embodied interaction + Urban Physical computing Art Tangible computing Textiles Networked objects Furniture Smart objects Music Internet of things Sound Spimes ... etc. Blogjects Smart mobs Social computing Search Computer supported collaborative work (CSCW) Rapid prototyping Fablab
  12. 12. Search
  13. 13. Search
  14. 14. Search
  15. 15. Search
  16. 16. Search
  17. 17. Weblogs
  18. 18. Exploratory
  19. 19. Self-ethnography
  20. 20. Cultural probes
  21. 21. Cultural probes
  22. 22. Cultural probes
  23. 23. Cultural probes
  24. 24. Cultural probes
  25. 25. Cultural probes
  26. 26. Technology probes
  27. 27. Experience clips
  28. 28. User research and ethnography
  29. 29. User research and ethnography
  30. 30. Concept
  31. 31. Bodystorming
  32. 32. Critical design
  33. 33. Critical design
  34. 34. Evidencing
  35. 35. Comparative scenarios
  36. 36. Experience scenarios
  37. 37. Scenarios / diagramming
  38. 38. Scenarios / comics
  39. 39. Cognitive walkthrough
  40. 40. Paper prototyping
  41. 41. Paper prototyping
  42. 42. Paper prototyping
  43. 43. Paper prototyping
  44. 44. Prototyping in Excel
  45. 45. Rapid prototyping
  46. 46. Sketching with hardware
  47. 47. Junk prototyping
  48. 48. Junk prototyping
  49. 49. Experience prototyping
  50. 50. Experience prototyping
  51. 51. Experience prototyping
  52. 52. Experience prototyping
  53. 53. Experience prototyping
  54. 54. Experience prototyping
  55. 55. Going forward... Research presentation Books, papers, projects, methods, experts, users Method plan Research - identifying user needs, goals Concept - design, development and prototyping Evaluation - user testing, analysis Concept presentation Sketches, scenarios, prototypes, user-research

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