Uww1.12.09University of Wisconsin-Milwaukee It's4U, Second Life

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Tanya Joosten presented findings of a pilot project on an emerging technology, virtual worlds (Second Life) at the December, 08, It's 4 U at the University of Wisconsin-MIlwaukee.

Tanya Joosten presented findings of a pilot project on an emerging technology, virtual worlds (Second Life) at the December, 08, It's 4 U at the University of Wisconsin-MIlwaukee.

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  • 1. IT's 4 U! Teaching and Learning in Second Life at UWM Tanya Joosten [email_address] Learning Technology Center Department of Communication SL Juice Gyoza
  • 2.  
  • 3. Session Overview
    • Brief demo and explanation of Second Life (You Tube Video)
    • Uses of Second Life in the Classroom
    • Student Reactions
  • 4. What is Second Life?
    • Not a Game
    • Online, Virtual World, 3-D
    • Network through software to a virtual space
    • Not just information
    • People, Places
    • User constructed
  • 5.
  • 6.
  • 7. Pedagogical Needs and Second Life
  • 8. Uses of Second Life: Spring 08
    • Student can meet with their peers and instructor to receive and discuss course content
    • Students can participate in a life-like simulation, role play or case study
    • Students can access people, organizations, and information
  • 9.  
  • 10.  
  • 11.
  • 12.
  • 13. Evaluating Second Life: Student Reactions
  • 14. Communication Student Comments
    • “ I thought the content of the course was very interesting. I really enjoyed the face that we incorporated Second Life into the course. I also think it is very useful to work in virtual teams to complete a project(despite the fact the it can be a pain:])”
    • “ I would have liked to see more required participation within second life. I noticed many students went in did what they had to fro the first couple task and then did not sue it again.”
  • 15. Health Sciences Student
    • Students response after visiting numerous health resources in SL
    • “ Overall, I think Second Life provides endless opportunities to explore and learn about an infinite number of subjects.”
  • 16. Emerging Technology Grant
    • How do virtual worlds, an emerging technology, impact student learning?
    • What are some best practices in using virtual worlds?
  • 17. Obvious Question
  • 18. Evaluating Virtual Worlds
  • 19. Preliminary Survey Results
  • 20. I was able to use rich and varied language in Second Life Media Richness
  • 21. I was comfortable interacting with other participants in Second Life Social Presence
  • 22. I was able to form distinct individual impressions of others in Second Life Social Presence
  • 23. Second Life held my attention Engagement
  • 24. Second Life was an enriching experience Engagement
  • 25. Using Second Life helped me think more deeply about course material Learning
  • 26. Second Life was beneficial to my learning Learning 7.1%, no response
  • 27. Participating in Second Life was a useful experience Satisfaction
  • 28. Second Life was fun and exciting Satisfaction
  • 29. New Uses of Second Life
    • Required Participation and Group Meetings in Second Life
    • 1-on-1 Student Orientations in SL
    • Virtual Office Hours in Second Life
    • Utilizing New Resources in SL
    • Student Presentation in SL
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.  
  • 35.  
  • 36.  
  • 37. Communication Student Blogs
    • Option 1, Managing Change, an Implementation of SL
    • http://emily-second-life.blogspot.com/  , tba
    • http://teamdynasty4.blogspot.com/ , 12.18, 2pm
    • Option 2, Virtual Decision Making in Second Life http://www.teamcatalyst.blogspot.com/ , 12.17, 4pm
  • 38. New for UWM Faculty
    • Faculty Development Workshops for Second Life – 29 new faculty
    • Development of the UWM sim on Arts and Letters island
    • Repository for Student Orientation Materials, Sample Syllabi, Activities, etc.
    • Second Life Wiki for Faculty
  • 39.
  • 40.  
  • 41.  
  • 42.  
  • 43.  
  • 44.  
  • 45.  
  • 46.  
  • 47.  
  • 48. Tanya M. Joosten
    • http://uwmsecondlife.wikispaces.com
    • [email_address]
    • SL: Juice Gyoza
    • 414.229.4319
  • 49. Questions?