UW Milwaukee Its4U Presentation, 12.17.08
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UW Milwaukee Its4U Presentation, 12.17.08 Presentation Transcript

  • 1. Learning Technology Center IT's 4 U! Teaching and Learning in Second Life at UWM Tanya Joosten tjoosten@uwm.edu Learning Technology Center Department of Communication SL Juice Gyoza
  • 2. Learning Technology Center
  • 3. Learning Technology Center Session Overview • Brief demo and explanation of Second Life (You Tube Video) • Uses of Second Life in the Classroom • Student Reactions
  • 4. Learning Technology Center What is Second Life? • Not a Game • Online, Virtual World, 3-D • Network through software to a virtual space • Not just information • People, Places • User constructed
  • 5. Learning Technology Center 5
  • 6. Learning Technology Center 6
  • 7. Learning Technology Center Pedagogical Needs and Second Life
  • 8. Learning Technology Center Uses of Second Life: Spring 08 • Student can meet with their peers and instructor to receive and discuss course content • Students can participate in a life-like simulation, role play or case study • Students can access people, organizations, and information
  • 9. Learning Technology Center
  • 10. Learning Technology Center
  • 11. Learning Technology Center 11
  • 12. Learning Technology Center 12
  • 13. Learning Technology Center Evaluating Second Life: Student Reactions
  • 14. Learning Technology Center Communication Student Comments • “I thought the content of the course was very interesting. I really enjoyed the face that we incorporated Second Life into the course. I also think it is very useful to work in virtual teams to complete a project(despite the fact the it can be a pain:])” • “I would have liked to see more required participation within second life. I noticed many students went in did what they had to fro the first couple task and then did not sue it again.”
  • 15. Learning Technology Center Health Sciences Student • Students response after visiting numerous health resources in SL • “Overall, I think Second Life provides endless opportunities to explore and learn about an infinite number of subjects.”
  • 16. Learning Technology Center Emerging Technology Grant • How do virtual worlds, an emerging technology, impact student learning? • What are some best practices in using virtual worlds?
  • 17. Learning Technology Center Obvious Question
  • 18. Learning Technology Center Evaluating Virtual Worlds
  • 19. Learning Technology Center Preliminary Survey Results
  • 20. Media Richness Learning Technology Center I was able to use rich and varied language in Second Life
  • 21. Social Presence Learning Technology Center I was comfortable interacting with other participants in Second Life
  • 22. Social Presence Learning Technology Center I was able to form distinct individual impressions of others in Second Life
  • 23. Engagement Learning Technology Center Second Life held my attention
  • 24. Engagement Learning Technology Center Second Life was an enriching experience
  • 25. Learning Learning Technology Center Using Second Life helped me think more deeply about course material
  • 26. Learning Learning Technology Center Second Life was beneficial to my learning 7.1%, no response
  • 27. Satisfaction Learning Technology Center Participating in Second Life was a useful experience
  • 28. Satisfaction Learning Technology Center Second Life was fun and exciting
  • 29. Learning Technology Center New Uses of Second Life • Required Participation and Group Meetings in Second Life • 1-on-1 Student Orientations in SL • Virtual Office Hours in Second Life • Utilizing New Resources in SL • Student Presentation in SL
  • 30. Learning Technology Center 30
  • 31. Learning Technology Center 31
  • 32. Learning Technology Center 32
  • 33. Learning Technology Center 33
  • 34. Learning Technology Center
  • 35. Learning Technology Center
  • 36. Learning Technology Center
  • 37. Learning Technology Center Communication Student Blogs • Option 1, Managing Change, an Implementation of SL • http://emily-second-life.blogspot.com/ , tba • http://teamdynasty4.blogspot.com/ , 12.18, 2pm • Option 2, Virtual Decision Making in Second Life http://www.teamcatalyst.blogspot.com/ , 12.17, 4pm
  • 38. Learning Technology Center New for UWM Faculty • Faculty Development Workshops for Second Life – 29 new faculty • Development of the UWM sim on Arts and Letters island • Repository for Student Orientation Materials, Sample Syllabi, Activities, etc. • Second Life Wiki for Faculty
  • 39. Learning Technology Center 39
  • 40. Learning Technology Center
  • 41. Learning Technology Center
  • 42. Learning Technology Center
  • 43. Learning Technology Center
  • 44. Learning Technology Center
  • 45. Learning Technology Center
  • 46. Learning Technology Center
  • 47. Learning Technology Center
  • 48. Learning Technology Center Tanya M. Joosten http://uwmsecondlife.wikispaces.com tjoosten@uwm.edu SL: Juice Gyoza 414.229.4319
  • 49. Learning Technology Center Questions?