Sloan-C International Emerging Technology in Online Learning, San Francisco, June 09

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  • 1. Learning Technology Center Meeting Your Pedagogical Needs More Effectively: How to Best Use Second Life Session 2, Room: N, 9:00a.m. - 9:50a.m. Tanya Joosten tjoosten@uwm.edu Learning Technology Center Department of Communication University of Wisconsin-Milwaukee SL Juice Gyoza
  • 2. Learning Technology Center Abstract • Every educator wants to know is how do I use Second Life in my course? Educators are looking for not only concrete examples of Second Life use, but they are looking for pedagogically sound best practices that are supported by research, which I will provide.
  • 3. Learning Technology Center Session Overview: Outcomes • What is Second Life? • How do we use it in our courses? • Why should we use it?
  • 4. Learning Technology Center University Wisconsin-Milwaukee Second Life Initiative • Pilot started Summer 07, Delivered Spring 08 • UW System Emerging Technology Grant • Faculty Development Workshops for Second Life – over 40 new faculty • Second Life Wiki for Faculty – http://uwmsecondlife.wikispaces.com
  • 5. Learning Technology Center Who are you? • Who is teaching using Second Life already? • Who wants to teach using Second Life? • Who is helping faculty teach using Second Life? • Who is trying to figure out what Second Life is? • Who is waiting to be convinced to use it? Who has an avatar?
  • 6. Learning Technology Center What is Second Life? • Not a Game • Online, Virtual World, 3-D • Network through software to a virtual space • Not just information • People, Places • User constructed
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  • 9. Learning Technology Center What is Second Life?
  • 10. Learning Technology Center What is Second Life? Asynchronous Synchronous Virtual Worlds Medium Discussion Collaboration Tools Forums Technology Text-Only, Static Text, Audio (VOIP), Text, Audio (VOIP), Static Images, Images, Tables Static Images, Video Video, 3-D Cues Written Verbal, Written Verbal, Written Verbal, Emoticons, Oral Emoticons Emoticons, Oral Verbal, Verbal, Nonverbal: Paralanguage, Nonverbal: Kinesics, Proxemics, Haptics, Paralanguage, Kinesics Objectics, Environmentics Feedback Delayed Immediate/Real Time Immediate/Real Time Participants Limited to course Limited by task, invitees, Somewhat limited by bandwidth and size and bandwidth, task, open attendance Media Richness Lean Medium Rich
  • 11. Learning Technology Center How do we use Second Life?
  • 12. Learning Technology Center Getting Started: Tips for Faculty • 1: Learn basic navigation – https://pantherfile.uwm.edu/groups/sa/ltc/SecondLife/Faculty%20Workshop/ • 2: Network – Finding events: http://sl.nmc.org/wiki/SLED_Calender – Second Life Educators list: – https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators – Search SLED archives: http://tinyurl.com/y234ht • 3: Tour – Collect SLURLS from colleagues and networks
  • 13. Learning Technology Center Question 1 • What networks will you tap in order to find out more about the resources that already exist in Second Life? To support your implementation of Second Life?
  • 14. Learning Technology Center Pedagogical Task -- Medium Richness Experiential Didactic Lean Rich
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  • 38. Learning Technology Center Question 2 • With the richness of Second Life, what learning objectives could you achieve better in Second Life than in the f2f classroom or the traditional online classroom? (whichever applies)
  • 39. Learning Technology Center Question 3 • Students who spend more time completing a meaningful project in Second Life are more satisfied with the experience. How much time do you foresee your students spending in Second Life (weekly, over the semester)? How can you make the learning activity a meaningful one?
  • 40. Learning Technology Center How do we use: Best practices • Create meaningful activities in SL • Create a collaborative activities for SL • Manage student expectations • Don’t have to build to use SL
  • 41. Learning Technology Center Question 4 • Second Life has a great impact when the activity is collaborative. How could you move a current group project into Second Life? What new activity could you create that would facilitate the collaborative nature of Second Life?
  • 42. Learning Technology Center Question 5 • The learning curve for students is a concern for many faculty. • How would you introduce your students to Second Life? How would you orient your students to Second Life? What do you see as the crisis points for your students?
  • 43. Learning Technology Center Why should I use Second Life?
  • 44. Learning Technology Center Communication Student Comments • “I thought the content of the course was very interesting. I really enjoyed the face that we incorporated Second Life into the course. I also think it is very useful to work in virtual teams to complete a project(despite the fact the it can be a pain:])” • “I would have liked to see more required participation within second life. I noticed many students went in did what they had to fro the first couple task and then did not sue it again.”
  • 45. Learning Technology Center Health Sciences Student • Students response after visiting numerous health resources in SL • “Overall, I think Second Life provides endless opportunities to explore and learn about an infinite number of subjects.”
  • 46. Learning Technology Center Emerging Technology Grant • How do virtual worlds, an emerging technology, impact student learning? • What are some best practices in using virtual worlds?
  • 47. Learning Technology Center Obvious Question
  • 48. Learning Technology Center Evaluating Virtual Worlds
  • 49. Learning Technology Center Preliminary Survey Results
  • 50. Media Richness Learning Technology Center I was able to use rich and varied language in Second Life
  • 51. Social Presence Learning Technology Center I felt as if I was communicating with a real person in Second Life
  • 52. Engagement Learning Technology Center Second Life aroused my imagination
  • 53. Learning Learning Technology Center Second Life was beneficial to my learning 7.1%, no response
  • 54. Satisfaction Learning Technology Center Participating in Second Life was a useful experience
  • 55. Satisfaction Learning Technology Center Second Life was fun and exciting
  • 56. Learning Technology Center Tanya M. Joosten http://uwmsecondlife.wikispaces.com tjoosten@uwm.edu SL: Juice Gyoza 414.229.4319
  • 57. Learning Technology Center Questions?
  • 58. Learning Technology Center Getting Started in Second Life
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  • 63. Learning Technology Center Communication Student Blogs • Option 1, Managing Change, an Implementation of SL • http://emily-second-life.blogspot.com/ , tba • http://teamdynasty4.blogspot.com/ , 12.18, 2pm • Option 2, Virtual Decision Making in Second Life http://www.teamcatalyst.blogspot.com/ , 12.17, 4pm