Second Life Presentation, Learning Technology Development Council, Wisconsin, April 09

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Second Life Presentation, Learning Technology Development Council, Wisconsin, April 09

  1. 1. Learning Technology Center Second Life for Teaching and Learning: Impact of an Emerging Technology Grant Tanya Joosten tjoosten@uwm.edu Learning Technology Center Department of Communication SL Juice Gyoza
  2. 2. Learning Technology Center
  3. 3. Learning Technology Center Session Overview • Brief demo and explanation of Second Life (You Tu • What is Second Life? • Uses of Second Life in the Classroom • Student Reactions
  4. 4. Learning Technology Center What is Second Life? • Not a Game • Online, Virtual World, 3-D • Network through software to a virtual space • Not just information • People, Places • User constructed
  5. 5. Learning Technology Center 5
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  7. 7. Learning Technology Center Pedagogical Needs and Second Life
  8. 8. Learning Technology Center Uses of Second Life: Spring 08 • Student can meet with their peers and instructor to receive and discuss course content • Students can participate in a life-like simulation, role play or case study • Students can access people, organizations, and information
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  13. 13. Learning Technology Center New Uses for Fall 08 • Required Participation and Group Meetings in Second Life • 1-on-1 Student Orientations in SL • Virtual Office Hours in Second Life • Utilizing New Resources in SL • Student Presentation in SL
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  24. 24. Learning Technology Center New for Faculty • Faculty Development Workshops for Second Life – almost 40 new faculty • Development of the UWM sim on Arts and Letters island • Repository for Student Orientation Materials, Sample Syllabi, Activities, etc. • Second Life Wiki for Faculty
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  34. 34. Learning Technology Center Evaluating Second Life: Student Reactions
  35. 35. Learning Technology Center Communication Student Comments • “I thought the content of the course was very interesting. I really enjoyed the face that we incorporated Second Life into the course. I also think it is very useful to work in virtual teams to complete a project(despite the fact the it can be a pain:])” • “I would have liked to see more required participation within second life. I noticed many students went in did what they had to fro the first couple task and then did not sue it again.”
  36. 36. Learning Technology Center Health Sciences Student • Students response after visiting numerous health resources in SL • “Overall, I think Second Life provides endless opportunities to explore and learn about an infinite number of subjects.”
  37. 37. Learning Technology Center Emerging Technology Grant • How do virtual worlds, an emerging technology, impact student learning? • What are some best practices in using virtual worlds?
  38. 38. Learning Technology Center Obvious Question
  39. 39. Learning Technology Center Evaluating Virtual Worlds
  40. 40. Learning Technology Center Preliminary Survey Results
  41. 41. Media Richness Learning Technology Center I was able to use rich and varied language in Second Life
  42. 42. Social Presence Learning Technology Center I felt as if I was communicating with a real person in Second Life
  43. 43. Engagement Learning Technology Center Second Life aroused my imagination
  44. 44. Learning Learning Technology Center Second Life was beneficial to my learning 7.1%, no response
  45. 45. Satisfaction Learning Technology Center Participating in Second Life was a useful experience
  46. 46. Satisfaction Learning Technology Center Second Life was fun and exciting
  47. 47. Learning Technology Center Tanya M. Joosten http://uwmsecondlife.wikispaces.com tjoosten@uwm.edu SL: Juice Gyoza 414.229.4319
  48. 48. Learning Technology Center Questions?

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