Evaluating Second Life as mediated communication to facilitate learning Tanya Joosten [email_address] http://www.uwm.edu/~...
Who am I? <ul><li>Learning Technology Center </li></ul><ul><li>http://LTC.uwm.edu </li></ul><ul><li>University Wisconsin-M...
Session Overview <ul><li>Brief description of Second Life </li></ul><ul><li>Brief description of grant project </li></ul><...
 
What is Second Life? <ul><li>Not a Game </li></ul><ul><li>Online, Virtual World, 3-D </li></ul><ul><li>Network through sof...
Emerging Technology Grant <ul><li>How do virtual worlds, an emerging technology, impact student learning? </li></ul><ul><l...
Uses of Second Life <ul><li>Student can meet with their peers and instructor to receive and discuss course content  </li><...
 
Obvious Question
What about the process?
Measuring the process <ul><li>Active, Interactive, Rich, Immersive, Engaging, Collaborative, Mediated, Synchronous, Text-B...
How do we evaluate virtual worlds?
Mediated Communication
Virtual Worlds as CMC Medium Asynchronous Discussion Forums Synchronous Collaboration Tools Virtual Worlds Technology Text...
Distance Education
General Education
Evaluating Virtual Worlds
Sample Survey Items <ul><li>I was able to receive feedback from others right away in Second Life. MR </li></ul><ul><li>I f...
Sample Survey Items <ul><li>Using Second Life helped me think more deeply about course material. LRN </li></ul><ul><li>My ...
Survey Performance
Survey Challenges <ul><li>High degree of neutral responses </li></ul><ul><li>Large range of responses </li></ul><ul><li>Mi...
Richness
Social Presence
Engagement
Learning Community
Learning
Performance
Satisfaction Satisfaction: Participating in Second Life was a useful experience.
Student Comments <ul><li>“ I thought the content of the course was very interesting. I really enjoyed the face that we inc...
Future Directions <ul><li>Run factor analyses </li></ul><ul><li>Interview students </li></ul><ul><li>Refine items </li></u...
Web Information <ul><li>http://www.uwmsecondlife.blogspot.com </li></ul><ul><li>http://ltc.uwm.edu/sl.html </li></ul><ul><...
Tanya M. Joosten <ul><li>[email_address] </li></ul><ul><li>SL: Juice Gyoza </li></ul><ul><li>Learning Technology Center </...
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Evaluating Second Life

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Presentation by Tanya Joosten at the Distance Teaching and Learning Conference in Madison, Wisconsin

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  • Evaluating Second Life

    1. 1. Evaluating Second Life as mediated communication to facilitate learning Tanya Joosten [email_address] http://www.uwm.edu/~tjoosten SL Juice Gyoza
    2. 2. Who am I? <ul><li>Learning Technology Center </li></ul><ul><li>http://LTC.uwm.edu </li></ul><ul><li>University Wisconsin-Milwaukee </li></ul><ul><li>http://www.uwm.edu </li></ul><ul><li>Department of Communication </li></ul>
    3. 3. Session Overview <ul><li>Brief description of Second Life </li></ul><ul><li>Brief description of grant project </li></ul><ul><li>Uses of Second Life in the Classroom </li></ul><ul><li>Instrument Development </li></ul><ul><li>Initial Evaluation Findings </li></ul><ul><li>Future Directions </li></ul>
    4. 5. What is Second Life? <ul><li>Not a Game </li></ul><ul><li>Online, Virtual World, 3-D </li></ul><ul><li>Network through software to a virtual space </li></ul><ul><li>Not just information </li></ul><ul><li>People, Places </li></ul>
    5. 6.
    6. 7.
    7. 8. Emerging Technology Grant <ul><li>How do virtual worlds, an emerging technology, impact student learning? </li></ul><ul><li>What are some best practices in using virtual worlds? </li></ul>
    8. 9. Uses of Second Life <ul><li>Student can meet with their peers and instructor to receive and discuss course content </li></ul><ul><li>Students can participate in a life-like simulation, role play or case study </li></ul><ul><li>Students can access people, organizations, and information </li></ul>
    9. 11.
    10. 12.
    11. 13. Obvious Question
    12. 14. What about the process?
    13. 15. Measuring the process <ul><li>Active, Interactive, Rich, Immersive, Engaging, Collaborative, Mediated, Synchronous, Text-Based, Audio Enhanced, Visual Cues, Identity, Social Presence, Online Learning Community, Social Networking, Peer Networks, Challenging, Real-Life, Didactic, Experiential, Cognitive, Behavioral, and Affective </li></ul>
    14. 16. How do we evaluate virtual worlds?
    15. 17. Mediated Communication
    16. 18. Virtual Worlds as CMC Medium Asynchronous Discussion Forums Synchronous Collaboration Tools Virtual Worlds Technology Text-Only, Static Images, Tables Text, Audio (VOIP), Static Images, Video Text, Audio (VOIP), Static Images, Video, 3-D Cues Written Verbal, Emoticons Written Verbal, Emoticons, Oral Verbal, Nonverbal: Paralanguage, Kinesics Written Verbal, Emoticons, Oral Verbal, Nonverbal: Paralanguage, Kinesics, Proxemics, Haptics, Objectics, Environmentics Feedback Delayed Immediate/Real Time Immediate/Real Time Participants Limited to course size Limited by task, invitees, and bandwidth, Somewhat limited by bandwidth and task, open attendance Media Richness Lean Medium Rich
    17. 19. Distance Education
    18. 20. General Education
    19. 21. Evaluating Virtual Worlds
    20. 22. Sample Survey Items <ul><li>I was able to receive feedback from others right away in Second Life. MR </li></ul><ul><li>I felt as if I was communicating with a real person in Second Life. SP </li></ul><ul><li>I was absorbed in the experience in Second Life. EG </li></ul><ul><li>I developed personal relationships with my peers in Second Life. OLC </li></ul>
    21. 23. Sample Survey Items <ul><li>Using Second Life helped me think more deeply about course material. LRN </li></ul><ul><li>My experience in Second Life helped me do better on my exam. PER </li></ul><ul><li>I would take another course that used Second Life. SAT </li></ul>
    22. 24. Survey Performance
    23. 25. Survey Challenges <ul><li>High degree of neutral responses </li></ul><ul><li>Large range of responses </li></ul><ul><li>Misunderstanding of the meaning </li></ul><ul><li>Second Life is out of their realm of comprehension </li></ul>
    24. 26. Richness
    25. 27. Social Presence
    26. 28. Engagement
    27. 29. Learning Community
    28. 30. Learning
    29. 31. Performance
    30. 32. Satisfaction Satisfaction: Participating in Second Life was a useful experience.
    31. 33. Student Comments <ul><li>“ I thought the content of the course was very interesting. I really enjoyed the face that we incorporated Second Life into the course. I also think it is very useful to work in virtual teams to complete a project(despite the fact the it can be a pain:])” </li></ul><ul><li>“ I would have liked to see more required participation within second life. I noticed many students went in did what they had to fro the first couple task and then did not sue it again.” </li></ul>
    32. 34. Future Directions <ul><li>Run factor analyses </li></ul><ul><li>Interview students </li></ul><ul><li>Refine items </li></ul><ul><li>Re-administer survey </li></ul><ul><li>Run Multivariate Statistics </li></ul><ul><li>Examine Type of Activity and Process </li></ul><ul><li>Examine Process and Performance </li></ul>
    33. 35. Web Information <ul><li>http://www.uwmsecondlife.blogspot.com </li></ul><ul><li>http://ltc.uwm.edu/sl.html </li></ul><ul><li>http://uwsecondlife.wikispaces.com </li></ul><ul><li>http://www.uwm.edu/~tjoosten/SecondLifeStudentSurvey.HTM </li></ul><ul><li>http://www.uwm.edu/~tjoosten/SecondLifeSurveyforInstructors.HTM </li></ul>
    34. 36. Tanya M. Joosten <ul><li>[email_address] </li></ul><ul><li>SL: Juice Gyoza </li></ul><ul><li>Learning Technology Center </li></ul><ul><li>Department of Communication </li></ul><ul><li>University of Wisconsin-Milwaukee </li></ul><ul><li>414.229.4319 </li></ul>

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