Wish for the Future: Open Design Challenge, Lance Weiler & Jörgen van der SlootPresentation Transcript
Igniting theImaginationof Many
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OPEN DESIGN Igniting the CHALLENGEOPEN DESIGN Imagination CHALLENGE of Many
WE HAVELESS THAN60 MINUTES
NEED FOURPEOPLE WITHGOODHANDWRITING
Challenge #1GENERATE100 WISHESIN 5 MINUTES
Challenge #2NEED THEFOLLOWINGstoryteller, hacker, game designereducator, activist, & entrepreneur
PROTOTYPERSThe future rests in your hands. Over thenext 60 minutes you need to come upwith a solution that will grant our wish.The wish should embrace the present andthe future. Since time is short you mustalways be using your hands while talking -writing, building...
Challenge #3SELECT 3WISHES in5 MinutesPROTOTYPERS
Challenge #4NEED THEFOLLOWINGWho considers themselves tobe a great storyteller?
STORYTELLERSYou’re going to create a story that can be shared withfuture generations that is intended to bring the “wish” tolife. The story must have a beginning, middle and end. Itwill have a protagonist and an antagonist. There will beconflict and supporting characters.Weave the prototype thats being developed into yourstory, as a turning point or solution to the heroes problem.Your protagonist must have an arc, so that we can see howthe story changes them. Your story must include a timecapsule and and leave room to be continued.
Challenge #5 ARE YOU SURE?
THE WORLDRESTS INYOUR HANDS
Challenge #6TIME TOPLAY WITHSCISSORS
Challenge #6Challenge #7TIME TO PLAY WHISPERWITHANSWER THE SCISSORS FORWARD
Challenge #6Challenge #8TIME TO PLAY FEEDBACKWITH SCISSORS LOOPPrototyping team
Challenge #6Challenge #9TIME TO PLAY YES NO MAYBEWITH SCISSORSStorytelling team
Challenge #6Challenge #10 LEAVE ATIME TO PLAY MESSAGE FORWITH SCISSORS THE FUTURE
Challenge #6Challenge #11 PASS THETIME TO PLAY PLAYDOUGHWITH SCISSORS
Challenge #12 SHARE
Challenge #13 RECAP
1. Start whimsical to imagine a future state.2. Start with clear objectives.3. What is the goal and why does it require everyone?4. Creativity often rests at the edge of failure.5. E.D.I.TEmpathy: bring the collective intelligence to the surfaceDefine: determine what your design question is (how could…)Ideate: brainstorm about multiple solutionsTest: put your prototype into a story and experiment
6. Be willing to rapidly adapt to change.7. The What, How and Why…What do you do?How do you do it?Why do you do it?8. Set time constraints.9. Break people into groups. Get various perspectives.
10. Bring everyone together for recaps and to set goals.11. Make it tactile.12. Reward often.13. Have fun.14. Share your results.